зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1507078 - Add mContinuousUpdate handling to RenderAndroidSurfaceTextureHostOGL r=nical
When mContinuousUpdate is true, UpdateTexImage() needs to be called for each rendering. Differential Revision: https://phabricator.services.mozilla.com/D27232 --HG-- extra : moz-landing-system : lando
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@ -18,6 +18,7 @@ RenderAndroidSurfaceTextureHostOGL::RenderAndroidSurfaceTextureHostOGL(
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gfx::SurfaceFormat aFormat, bool aContinuousUpdate)
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: mSurfTex(aSurfTex),
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mSize(aSize),
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mContinuousUpdate(aContinuousUpdate),
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mIsPrepared(false),
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mAttachedToGLContext(false) {
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MOZ_COUNT_CTOR_INHERITED(RenderAndroidSurfaceTextureHostOGL,
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@ -83,8 +84,12 @@ wr::WrExternalImage RenderAndroidSurfaceTextureHostOGL::Lock(
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mSurfTex->GetTexName(), aRendering);
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}
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// Bug 1507078, Call UpdateTexImage() only when mContinuousUpdate is true
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if (mSurfTex && !mSurfTex->IsSingleBuffer()) {
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if (mContinuousUpdate) {
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MOZ_ASSERT(!mSurfTex->IsSingleBuffer());
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mSurfTex->UpdateTexImage();
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} else if (!mSurfTex->IsSingleBuffer()) {
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// Always calling UpdateTexImage() is not good.
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// XXX Bug 1543846 will update this.
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mSurfTex->UpdateTexImage();
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}
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@ -38,7 +38,7 @@ class RenderAndroidSurfaceTextureHostOGL final : public RenderTextureHostOGL {
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const mozilla::java::GeckoSurfaceTexture::GlobalRef mSurfTex;
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const gfx::IntSize mSize;
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// XXX const bool mContinuousUpdate;
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const bool mContinuousUpdate;
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// XXX const bool mIgnoreTransform;
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bool mIsPrepared;
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bool mAttachedToGLContext;
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