зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1559979 - Restructure the WR picture caching code into Tile methods. r=kvark
Differential Revision: https://phabricator.services.mozilla.com/D40916 --HG-- extra : moz-landing-system : lando
This commit is contained in:
Родитель
c338fe4e07
Коммит
1dff77fb01
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@ -223,6 +223,114 @@ impl From<PropertyBinding<f32>> for OpacityBinding {
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}
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}
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// Immutable context passed to picture cache tiles during pre_update
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struct TilePreUpdateContext<'a> {
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/// The local rect of the overall picture cache
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local_rect: PictureRect,
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/// Maps from picture cache coords -> world space coords.
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pic_to_world_mapper: SpaceMapper<PicturePixel, WorldPixel>,
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/// If true, the fractional position of the picture cache changed,
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/// requiring invalidation of all tiles.
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fract_changed: bool,
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/// Information about opacity bindings from the picture cache.
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opacity_bindings: &'a FastHashMap<PropertyBindingId, OpacityBindingInfo>,
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}
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// Immutable context passed to picture cache tiles during post_update
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struct TilePostUpdateContext<'a> {
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/// Current set of WR debug flags
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debug_flags: DebugFlags,
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/// The global scale factor from world -> device coords.
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global_device_pixel_scale: DevicePixelScale,
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/// The visible part of the screen in world coords.
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global_screen_world_rect: WorldRect,
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/// Current state of transforms
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clip_scroll_tree: &'a ClipScrollTree,
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/// The calculated opaque rect of the picture cache.
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opaque_rect: PictureRect,
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/// The spatial node of the picture cache.
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cache_spatial_node_index: SpatialNodeIndex,
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}
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// Mutable state passed to picture cache tiles during post_update
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struct TilePostUpdateState<'a> {
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/// Scratch buffer for drawing debug information.
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scratch: &'a mut PrimitiveScratchBuffer,
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/// Current dirty region of this cache.
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dirty_region: &'a mut DirtyRegion,
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/// Allow access to the texture cache for requesting tiles
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resource_cache: &'a mut ResourceCache,
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/// Needed when requesting tile cache handles.
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gpu_cache: &'a mut GpuCache,
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}
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/// Information about the dependencies of a single primitive instance.
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struct PrimitiveDependencyInfo {
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/// If true, this instance can be cached.
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is_cacheable: bool,
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/// If true, we should clip the prim rect to the tile boundaries.
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clip_by_tile: bool,
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/// Unique content identifier of the primitive.
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prim_uid: ItemUid,
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/// Defines the spatial node for this primitive.
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prim_spatial_node_index: SpatialNodeIndex,
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/// The (conservative) area in picture space this primitive occupies.
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prim_rect: PictureRect,
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/// The (conservative) clipped area in picture space this primitive occupies.
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prim_clip_rect: PictureRect,
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/// Image keys this primitive depends on.
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image_keys: SmallVec<[ImageKey; 8]>,
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/// Opacity bindings this primitive depends on.
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opacity_bindings: SmallVec<[OpacityBinding; 4]>,
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/// Clips that this primitive depends on.
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clips: SmallVec<[ClipDescriptor; 8]>,
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/// Spatial nodes references by the clip dependencies of this primitive.
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clip_spatial_nodes: FastHashSet<SpatialNodeIndex>,
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}
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impl PrimitiveDependencyInfo {
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/// Construct dependency info for a new primitive.
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fn new(
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prim_uid: ItemUid,
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prim_rect: PictureRect,
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prim_spatial_node_index: SpatialNodeIndex,
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is_cacheable: bool,
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) -> Self {
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PrimitiveDependencyInfo {
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prim_uid,
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prim_rect,
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prim_spatial_node_index,
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is_cacheable,
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image_keys: SmallVec::new(),
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opacity_bindings: SmallVec::new(),
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clip_by_tile: false,
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prim_clip_rect: PictureRect::zero(),
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clips: SmallVec::new(),
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clip_spatial_nodes: FastHashSet::default(),
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}
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}
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}
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/// A stable ID for a given tile, to help debugging.
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#[derive(Debug, Copy, Clone, PartialEq)]
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pub struct TileId(usize);
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@ -281,12 +389,6 @@ impl Tile {
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}
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}
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/// Clear the dependencies for a tile.
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fn clear(&mut self) {
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self.transforms.clear();
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self.descriptor.clear();
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}
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/// Invalidate a tile based on change in content. This
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/// must be called even if the tile is not currently
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/// visible on screen. We might be able to improve this
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@ -297,6 +399,262 @@ impl Tile {
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self.is_same_content &= self.descriptor.is_same_content(self.id);
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self.is_valid &= self.is_same_content;
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}
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/// Called during pre_update of a tile cache instance. Allows the
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/// tile to setup state before primitive dependency calculations.
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fn pre_update(
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&mut self,
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rect: PictureRect,
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ctx: &TilePreUpdateContext,
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) {
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self.rect = rect;
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self.clipped_rect = self.rect
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.intersection(&ctx.local_rect)
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.unwrap_or(PictureRect::zero());
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self.world_rect = ctx.pic_to_world_mapper
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.map(&self.rect)
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.expect("bug: map local tile rect");
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// Do tile invalidation for any dependencies that we know now.
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// Start frame assuming that the tile has the same content,
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// unless the fractional offset of the transform root changed.
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self.is_same_content = !ctx.fract_changed;
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// Content has changed if any opacity bindings changed.
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for binding in self.descriptor.opacity_bindings.items() {
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if let OpacityBinding::Binding(id) = binding {
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let changed = match ctx.opacity_bindings.get(id) {
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Some(info) => info.changed,
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None => true,
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};
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if changed {
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self.is_same_content = false;
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break;
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}
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}
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}
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// Clear any dependencies so that when we rebuild them we
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// can compare if the tile has the same content.
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self.transforms.clear();
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self.descriptor.clear();
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}
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/// Add dependencies for a given primitive to this tile.
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fn add_prim_dependency(
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&mut self,
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info: &PrimitiveDependencyInfo,
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cache_spatial_node_index: SpatialNodeIndex,
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) {
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// Mark if the tile is cacheable at all.
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self.is_same_content &= info.is_cacheable;
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// Include any image keys this tile depends on.
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self.descriptor.image_keys.extend_from_slice(&info.image_keys);
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// Include any opacity bindings this primitive depends on.
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self.descriptor.opacity_bindings.extend_from_slice(&info.opacity_bindings);
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// TODO(gw): The origin of background rects produced by APZ changes
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// in Gecko during scrolling. Consider investigating this so the
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// hack / workaround below is not required.
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let (prim_origin, prim_clip_rect) = if info.clip_by_tile {
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let tile_p0 = self.clipped_rect.origin;
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let tile_p1 = self.clipped_rect.bottom_right();
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let clip_p0 = PicturePoint::new(
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clampf(info.prim_clip_rect.origin.x, tile_p0.x, tile_p1.x),
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clampf(info.prim_clip_rect.origin.y, tile_p0.y, tile_p1.y),
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);
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let clip_p1 = PicturePoint::new(
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clampf(info.prim_clip_rect.origin.x + info.prim_clip_rect.size.width, tile_p0.x, tile_p1.x),
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clampf(info.prim_clip_rect.origin.y + info.prim_clip_rect.size.height, tile_p0.y, tile_p1.y),
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);
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(
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PicturePoint::new(
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clampf(info.prim_rect.origin.x, tile_p0.x, tile_p1.x),
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clampf(info.prim_rect.origin.y, tile_p0.y, tile_p1.y),
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),
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PictureRect::new(
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clip_p0,
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PictureSize::new(
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clip_p1.x - clip_p0.x,
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clip_p1.y - clip_p0.y,
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),
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),
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)
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} else {
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(info.prim_rect.origin, info.prim_clip_rect)
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};
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// Update the tile descriptor, used for tile comparison during scene swaps.
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self.descriptor.prims.push(PrimitiveDescriptor {
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prim_uid: info.prim_uid,
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origin: prim_origin.into(),
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first_clip: self.descriptor.clips.len() as u16,
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clip_count: info.clips.len() as u16,
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prim_clip_rect: prim_clip_rect.into(),
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});
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self.descriptor.clips.extend_from_slice(&info.clips);
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// If the primitive has the same spatial node, the relative transform
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// will always be the same, so there's no need to depend on it.
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if info.prim_spatial_node_index != cache_spatial_node_index {
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self.transforms.insert(info.prim_spatial_node_index);
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}
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for spatial_node_index in &info.clip_spatial_nodes {
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self.transforms.insert(*spatial_node_index);
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}
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}
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/// Called during tile cache instance post_update. Allows invalidation and dirty
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/// rect calculation after primitive dependencies have been updated.
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fn post_update(
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&mut self,
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ctx: &TilePostUpdateContext,
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state: &mut TilePostUpdateState,
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) -> bool {
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// Check if this tile can be considered opaque.
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self.is_opaque = ctx.opaque_rect.contains_rect(&self.clipped_rect);
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// Update tile transforms
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let mut transform_spatial_nodes: Vec<SpatialNodeIndex> = self.transforms.drain().collect();
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transform_spatial_nodes.sort();
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for spatial_node_index in transform_spatial_nodes {
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// Note: this is the only place where we don't know beforehand if the tile-affecting
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// spatial node is below or above the current picture.
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let transform = if ctx.cache_spatial_node_index >= spatial_node_index {
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ctx.clip_scroll_tree
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.get_relative_transform(
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ctx.cache_spatial_node_index,
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spatial_node_index,
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)
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} else {
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ctx.clip_scroll_tree
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.get_relative_transform(
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spatial_node_index,
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ctx.cache_spatial_node_index,
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)
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};
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self.descriptor.transforms.push(transform.into());
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}
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// Content has changed if any images have changed.
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// NOTE: This invalidation must be done after the request_resources
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// calls for primitives during visibility update, or the
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// is_image_dirty check may be incorrect.
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for image_key in self.descriptor.image_keys.items() {
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if state.resource_cache.is_image_dirty(*image_key) {
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self.is_same_content = false;
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break;
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}
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}
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// Invalidate if the backing texture was evicted.
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if state.resource_cache.texture_cache.is_allocated(&self.handle) {
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// Request the backing texture so it won't get evicted this frame.
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// We specifically want to mark the tile texture as used, even
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// if it's detected not visible below and skipped. This is because
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// we maintain the set of tiles we care about based on visibility
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// during pre_update. If a tile still exists after that, we are
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// assuming that it's either visible or we want to retain it for
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// a while in case it gets scrolled back onto screen soon.
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// TODO(gw): Consider switching to manual eviction policy?
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state.resource_cache.texture_cache.request(&self.handle, state.gpu_cache);
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} else {
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// When a tile is invalidated, reset the opacity information
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// so that it is recalculated during prim dependency updates.
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self.is_valid = false;
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}
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// Invalidate the tile based on the content changing.
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self.update_content_validity();
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// If there are no primitives there is no need to draw or cache it.
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if self.descriptor.prims.is_empty() {
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return false;
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}
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if !self.world_rect.intersects(&ctx.global_screen_world_rect) {
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return false;
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}
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// Decide how to handle this tile when drawing this frame.
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if self.is_valid {
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if ctx.debug_flags.contains(DebugFlags::PICTURE_CACHING_DBG) {
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let tile_device_rect = self.world_rect * ctx.global_device_pixel_scale;
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let label_offset = DeviceVector2D::new(20.0, 30.0);
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let color = if self.is_opaque {
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debug_colors::GREEN
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} else {
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debug_colors::YELLOW
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};
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state.scratch.push_debug_rect(
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tile_device_rect,
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color.scale_alpha(0.3),
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);
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if tile_device_rect.size.height >= label_offset.y {
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state.scratch.push_debug_string(
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tile_device_rect.origin + label_offset,
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debug_colors::RED,
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format!("{:?}: is_opaque={}", self.id, self.is_opaque),
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);
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}
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}
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} else {
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if ctx.debug_flags.contains(DebugFlags::PICTURE_CACHING_DBG) {
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state.scratch.push_debug_rect(
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self.world_rect * ctx.global_device_pixel_scale,
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debug_colors::RED,
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);
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}
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// Ensure that this texture is allocated.
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if !state.resource_cache.texture_cache.is_allocated(&self.handle) {
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let tile_size = DeviceIntSize::new(
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TILE_SIZE_WIDTH,
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TILE_SIZE_HEIGHT,
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);
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state.resource_cache.texture_cache.update_picture_cache(
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tile_size,
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&mut self.handle,
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state.gpu_cache,
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);
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}
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self.visibility_mask = PrimitiveVisibilityMask::empty();
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let dirty_region_index = state.dirty_region.dirty_rects.len();
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// If we run out of dirty regions, then force the last dirty region to
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// be a union of any remaining regions. This is an inefficiency, in that
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// we'll add items to batches later on that are redundant / outside this
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// tile, but it's really rare except in pathological cases (even on a
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// 4k screen, the typical dirty region count is < 16).
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if dirty_region_index < PrimitiveVisibilityMask::MAX_DIRTY_REGIONS {
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self.visibility_mask.set_visible(dirty_region_index);
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state.dirty_region.push(
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self.world_rect,
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self.visibility_mask,
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);
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} else {
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self.visibility_mask.set_visible(PrimitiveVisibilityMask::MAX_DIRTY_REGIONS - 1);
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state.dirty_region.include_rect(
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PrimitiveVisibilityMask::MAX_DIRTY_REGIONS - 1,
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self.world_rect,
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);
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}
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}
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true
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}
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}
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/// Defines a key that uniquely identifies a primitive instance.
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|
@ -887,6 +1245,13 @@ impl TileCacheInstance {
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FastHashMap::default(),
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);
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let ctx = TilePreUpdateContext {
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local_rect: self.local_rect,
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pic_to_world_mapper,
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fract_changed,
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opacity_bindings: &self.opacity_bindings,
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};
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for y in y0 .. y1 {
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for x in x0 .. x1 {
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let key = TileOffset::new(x, y);
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|
@ -901,7 +1266,7 @@ impl TileCacheInstance {
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// Ensure each tile is offset by the appropriate amount from the
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// origin, such that the content origin will be a whole number and
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// the snapping will be consistent.
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tile.rect = PictureRect::new(
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let rect = PictureRect::new(
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PicturePoint::new(
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x as f32 * self.tile_size.width + fract_offset.x,
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y as f32 * self.tile_size.height + fract_offset.y,
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|
@ -909,13 +1274,10 @@ impl TileCacheInstance {
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self.tile_size,
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);
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tile.clipped_rect = tile.rect
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.intersection(&self.local_rect)
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.unwrap_or(PictureRect::zero());
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tile.world_rect = pic_to_world_mapper
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.map(&tile.rect)
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.expect("bug: map local tile rect");
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tile.pre_update(
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rect,
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&ctx,
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);
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world_culling_rect = world_culling_rect.union(&tile.world_rect);
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|
@ -923,31 +1285,6 @@ impl TileCacheInstance {
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}
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}
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// Do tile invalidation for any dependencies that we know now.
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for (_, tile) in &mut self.tiles {
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// Start frame assuming that the tile has the same content,
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// unless the fractional offset of the transform root changed.
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tile.is_same_content = !fract_changed;
|
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|
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// Content has changed if any opacity bindings changed.
|
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for binding in tile.descriptor.opacity_bindings.items() {
|
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if let OpacityBinding::Binding(id) = binding {
|
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let changed = match self.opacity_bindings.get(id) {
|
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Some(info) => info.changed,
|
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None => true,
|
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};
|
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if changed {
|
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tile.is_same_content = false;
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break;
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||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Clear any dependencies so that when we rebuild them we
|
||||
// can compare if the tile has the same content.
|
||||
tile.clear();
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||||
}
|
||||
|
||||
world_culling_rect
|
||||
}
|
||||
|
||||
|
@ -991,27 +1328,28 @@ impl TileCacheInstance {
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return false;
|
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}
|
||||
|
||||
// Build the list of resources that this primitive has dependencies on.
|
||||
let mut opacity_bindings: SmallVec<[OpacityBinding; 4]> = SmallVec::new();
|
||||
let mut clips: SmallVec<[ClipDescriptor; 8]> = SmallVec::new();
|
||||
let mut image_keys: SmallVec<[ImageKey; 8]> = SmallVec::new();
|
||||
let mut clip_spatial_nodes = FastHashSet::default();
|
||||
let mut prim_clip_rect = PictureRect::zero();
|
||||
|
||||
// Some primitives can not be cached (e.g. external video images)
|
||||
let is_cacheable = prim_instance.is_cacheable(
|
||||
&data_stores,
|
||||
resource_cache,
|
||||
);
|
||||
|
||||
// Build the list of resources that this primitive has dependencies on.
|
||||
let mut prim_info = PrimitiveDependencyInfo::new(
|
||||
prim_instance.uid(),
|
||||
prim_rect,
|
||||
prim_instance.spatial_node_index,
|
||||
is_cacheable,
|
||||
);
|
||||
|
||||
// If there was a clip chain, add any clip dependencies to the list for this tile.
|
||||
if let Some(prim_clip_chain) = prim_clip_chain {
|
||||
prim_clip_rect = prim_clip_chain.pic_clip_rect;
|
||||
prim_info.prim_clip_rect = prim_clip_chain.pic_clip_rect;
|
||||
|
||||
let clip_instances = &clip_store
|
||||
.clip_node_instances[prim_clip_chain.clips_range.to_range()];
|
||||
for clip_instance in clip_instances {
|
||||
clips.push(ClipDescriptor {
|
||||
prim_info.clips.push(ClipDescriptor {
|
||||
uid: clip_instance.handle.uid(),
|
||||
origin: clip_instance.local_pos.into(),
|
||||
});
|
||||
|
@ -1019,7 +1357,7 @@ impl TileCacheInstance {
|
|||
// If the clip has the same spatial node, the relative transform
|
||||
// will always be the same, so there's no need to depend on it.
|
||||
if clip_instance.spatial_node_index != self.spatial_node_index {
|
||||
clip_spatial_nodes.insert(clip_instance.spatial_node_index);
|
||||
prim_info.clip_spatial_nodes.insert(clip_instance.spatial_node_index);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1035,15 +1373,13 @@ impl TileCacheInstance {
|
|||
// rect eventually means it doesn't affect that tile).
|
||||
// TODO(gw): Get picture clips earlier (during the initial picture traversal
|
||||
// pass) so that we can calculate these correctly.
|
||||
let clip_by_tile = match prim_instance.kind {
|
||||
match prim_instance.kind {
|
||||
PrimitiveInstanceKind::Picture { pic_index,.. } => {
|
||||
// Pictures can depend on animated opacity bindings.
|
||||
let pic = &pictures[pic_index.0];
|
||||
if let Some(PictureCompositeMode::Filter(Filter::Opacity(binding, _))) = pic.requested_composite_mode {
|
||||
opacity_bindings.push(binding.into());
|
||||
prim_info.opacity_bindings.push(binding.into());
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
PrimitiveInstanceKind::Rectangle { data_handle, opacity_binding_index, .. } => {
|
||||
if opacity_binding_index == OpacityBindingIndex::INVALID {
|
||||
|
@ -1083,11 +1419,11 @@ impl TileCacheInstance {
|
|||
} else {
|
||||
let opacity_binding = &opacity_binding_store[opacity_binding_index];
|
||||
for binding in &opacity_binding.bindings {
|
||||
opacity_bindings.push(OpacityBinding::from(*binding));
|
||||
prim_info.opacity_bindings.push(OpacityBinding::from(*binding));
|
||||
}
|
||||
}
|
||||
|
||||
true
|
||||
prim_info.clip_by_tile = true;
|
||||
}
|
||||
PrimitiveInstanceKind::Image { data_handle, image_instance_index, .. } => {
|
||||
let image_data = &data_stores.image[data_handle].kind;
|
||||
|
@ -1097,22 +1433,19 @@ impl TileCacheInstance {
|
|||
if opacity_binding_index != OpacityBindingIndex::INVALID {
|
||||
let opacity_binding = &opacity_binding_store[opacity_binding_index];
|
||||
for binding in &opacity_binding.bindings {
|
||||
opacity_bindings.push(OpacityBinding::from(*binding));
|
||||
prim_info.opacity_bindings.push(OpacityBinding::from(*binding));
|
||||
}
|
||||
}
|
||||
|
||||
image_keys.push(image_data.key);
|
||||
false
|
||||
prim_info.image_keys.push(image_data.key);
|
||||
}
|
||||
PrimitiveInstanceKind::YuvImage { data_handle, .. } => {
|
||||
let yuv_image_data = &data_stores.yuv_image[data_handle].kind;
|
||||
image_keys.extend_from_slice(&yuv_image_data.yuv_key);
|
||||
false
|
||||
prim_info.image_keys.extend_from_slice(&yuv_image_data.yuv_key);
|
||||
}
|
||||
PrimitiveInstanceKind::ImageBorder { data_handle, .. } => {
|
||||
let border_data = &data_stores.image_border[data_handle].kind;
|
||||
image_keys.push(border_data.request.key);
|
||||
false
|
||||
prim_info.image_keys.push(border_data.request.key);
|
||||
}
|
||||
PrimitiveInstanceKind::PushClipChain |
|
||||
PrimitiveInstanceKind::PopClipChain => {
|
||||
|
@ -1138,13 +1471,11 @@ impl TileCacheInstance {
|
|||
};
|
||||
|
||||
if on_picture_surface && subpx_requested {
|
||||
if !self.opaque_rect.contains_rect(&prim_clip_rect) {
|
||||
if !self.opaque_rect.contains_rect(&prim_info.prim_clip_rect) {
|
||||
self.subpixel_mode = SubpixelMode::Deny;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
false
|
||||
}
|
||||
PrimitiveInstanceKind::LineDecoration { .. } |
|
||||
PrimitiveInstanceKind::Clear { .. } |
|
||||
|
@ -1152,7 +1483,6 @@ impl TileCacheInstance {
|
|||
PrimitiveInstanceKind::LinearGradient { .. } |
|
||||
PrimitiveInstanceKind::RadialGradient { .. } => {
|
||||
// These don't contribute dependencies
|
||||
false
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -1164,68 +1494,10 @@ impl TileCacheInstance {
|
|||
let key = TileOffset::new(x, y);
|
||||
let tile = self.tiles.get_mut(&key).expect("bug: no tile");
|
||||
|
||||
// Mark if the tile is cacheable at all.
|
||||
tile.is_same_content &= is_cacheable;
|
||||
|
||||
// Include any image keys this tile depends on.
|
||||
tile.descriptor.image_keys.extend_from_slice(&image_keys);
|
||||
|
||||
// // Include any opacity bindings this primitive depends on.
|
||||
tile.descriptor.opacity_bindings.extend_from_slice(&opacity_bindings);
|
||||
|
||||
// TODO(gw): The origin of background rects produced by APZ changes
|
||||
// in Gecko during scrolling. Consider investigating this so the
|
||||
// hack / workaround below is not required.
|
||||
let (prim_origin, prim_clip_rect) = if clip_by_tile {
|
||||
let tile_p0 = tile.clipped_rect.origin;
|
||||
let tile_p1 = tile.clipped_rect.bottom_right();
|
||||
|
||||
let clip_p0 = PicturePoint::new(
|
||||
clampf(prim_clip_rect.origin.x, tile_p0.x, tile_p1.x),
|
||||
clampf(prim_clip_rect.origin.y, tile_p0.y, tile_p1.y),
|
||||
);
|
||||
|
||||
let clip_p1 = PicturePoint::new(
|
||||
clampf(prim_clip_rect.origin.x + prim_clip_rect.size.width, tile_p0.x, tile_p1.x),
|
||||
clampf(prim_clip_rect.origin.y + prim_clip_rect.size.height, tile_p0.y, tile_p1.y),
|
||||
);
|
||||
|
||||
(
|
||||
PicturePoint::new(
|
||||
clampf(prim_rect.origin.x, tile_p0.x, tile_p1.x),
|
||||
clampf(prim_rect.origin.y, tile_p0.y, tile_p1.y),
|
||||
),
|
||||
PictureRect::new(
|
||||
clip_p0,
|
||||
PictureSize::new(
|
||||
clip_p1.x - clip_p0.x,
|
||||
clip_p1.y - clip_p0.y,
|
||||
),
|
||||
),
|
||||
)
|
||||
} else {
|
||||
(prim_rect.origin, prim_clip_rect)
|
||||
};
|
||||
|
||||
// Update the tile descriptor, used for tile comparison during scene swaps.
|
||||
tile.descriptor.prims.push(PrimitiveDescriptor {
|
||||
prim_uid: prim_instance.uid(),
|
||||
origin: prim_origin.into(),
|
||||
first_clip: tile.descriptor.clips.len() as u16,
|
||||
clip_count: clips.len() as u16,
|
||||
prim_clip_rect: prim_clip_rect.into(),
|
||||
});
|
||||
|
||||
tile.descriptor.clips.extend_from_slice(&clips);
|
||||
|
||||
// If the primitive has the same spatial node, the relative transform
|
||||
// will always be the same, so there's no need to depend on it.
|
||||
if prim_instance.spatial_node_index != self.spatial_node_index {
|
||||
tile.transforms.insert(prim_instance.spatial_node_index);
|
||||
}
|
||||
for spatial_node_index in &clip_spatial_nodes {
|
||||
tile.transforms.insert(*spatial_node_index);
|
||||
}
|
||||
tile.add_prim_dependency(
|
||||
&prim_info,
|
||||
self.spatial_node_index,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1244,144 +1516,30 @@ impl TileCacheInstance {
|
|||
) {
|
||||
self.tiles_to_draw.clear();
|
||||
self.dirty_region.clear();
|
||||
let mut dirty_region_index = 0;
|
||||
|
||||
let ctx = TilePostUpdateContext {
|
||||
debug_flags: frame_context.debug_flags,
|
||||
global_device_pixel_scale: frame_context.global_device_pixel_scale,
|
||||
global_screen_world_rect: frame_context.global_screen_world_rect,
|
||||
opaque_rect: self.opaque_rect,
|
||||
cache_spatial_node_index: self.spatial_node_index,
|
||||
clip_scroll_tree: frame_context.clip_scroll_tree,
|
||||
};
|
||||
|
||||
let mut state = TilePostUpdateState {
|
||||
resource_cache,
|
||||
gpu_cache,
|
||||
scratch,
|
||||
dirty_region: &mut self.dirty_region,
|
||||
};
|
||||
|
||||
// Step through each tile and invalidate if the dependencies have changed.
|
||||
for (key, tile) in self.tiles.iter_mut() {
|
||||
// Check if this tile can be considered opaque.
|
||||
tile.is_opaque = self.opaque_rect.contains_rect(&tile.clipped_rect);
|
||||
|
||||
// Update tile transforms
|
||||
let mut transform_spatial_nodes: Vec<SpatialNodeIndex> = tile.transforms.drain().collect();
|
||||
transform_spatial_nodes.sort();
|
||||
for spatial_node_index in transform_spatial_nodes {
|
||||
// Note: this is the only place where we don't know beforehand if the tile-affecting
|
||||
// spatial node is below or above the current picture.
|
||||
let transform = if self.spatial_node_index >= spatial_node_index {
|
||||
frame_context.clip_scroll_tree
|
||||
.get_relative_transform(
|
||||
self.spatial_node_index,
|
||||
spatial_node_index,
|
||||
)
|
||||
} else {
|
||||
frame_context.clip_scroll_tree
|
||||
.get_relative_transform(
|
||||
spatial_node_index,
|
||||
self.spatial_node_index,
|
||||
)
|
||||
};
|
||||
tile.descriptor.transforms.push(transform.into());
|
||||
}
|
||||
|
||||
// Content has changed if any images have changed.
|
||||
// NOTE: This invalidation must be done after the request_resources
|
||||
// calls for primitives during visibility update, or the
|
||||
// is_image_dirty check may be incorrect.
|
||||
for image_key in tile.descriptor.image_keys.items() {
|
||||
if resource_cache.is_image_dirty(*image_key) {
|
||||
tile.is_same_content = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Invalidate if the backing texture was evicted.
|
||||
if resource_cache.texture_cache.is_allocated(&tile.handle) {
|
||||
// Request the backing texture so it won't get evicted this frame.
|
||||
// We specifically want to mark the tile texture as used, even
|
||||
// if it's detected not visible below and skipped. This is because
|
||||
// we maintain the set of tiles we care about based on visibility
|
||||
// during pre_update. If a tile still exists after that, we are
|
||||
// assuming that it's either visible or we want to retain it for
|
||||
// a while in case it gets scrolled back onto screen soon.
|
||||
// TODO(gw): Consider switching to manual eviction policy?
|
||||
resource_cache.texture_cache.request(&tile.handle, gpu_cache);
|
||||
} else {
|
||||
// When a tile is invalidated, reset the opacity information
|
||||
// so that it is recalculated during prim dependency updates.
|
||||
tile.is_valid = false;
|
||||
}
|
||||
|
||||
// Invalidate the tile based on the content changing.
|
||||
tile.update_content_validity();
|
||||
|
||||
// If there are no primitives there is no need to draw or cache it.
|
||||
if tile.descriptor.prims.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
if !tile.world_rect.intersects(&frame_context.global_screen_world_rect) {
|
||||
continue;
|
||||
}
|
||||
|
||||
self.tiles_to_draw.push(*key);
|
||||
|
||||
// Decide how to handle this tile when drawing this frame.
|
||||
if tile.is_valid {
|
||||
if frame_context.debug_flags.contains(DebugFlags::PICTURE_CACHING_DBG) {
|
||||
let tile_device_rect = tile.world_rect * frame_context.global_device_pixel_scale;
|
||||
let label_offset = DeviceVector2D::new(20.0, 30.0);
|
||||
let color = if tile.is_opaque {
|
||||
debug_colors::GREEN
|
||||
} else {
|
||||
debug_colors::YELLOW
|
||||
};
|
||||
scratch.push_debug_rect(
|
||||
tile_device_rect,
|
||||
color.scale_alpha(0.3),
|
||||
);
|
||||
if tile_device_rect.size.height >= label_offset.y {
|
||||
scratch.push_debug_string(
|
||||
tile_device_rect.origin + label_offset,
|
||||
debug_colors::RED,
|
||||
format!("{:?}: is_opaque={}", tile.id, tile.is_opaque),
|
||||
);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if frame_context.debug_flags.contains(DebugFlags::PICTURE_CACHING_DBG) {
|
||||
scratch.push_debug_rect(
|
||||
tile.world_rect * frame_context.global_device_pixel_scale,
|
||||
debug_colors::RED,
|
||||
);
|
||||
}
|
||||
|
||||
// Ensure that this texture is allocated.
|
||||
if !resource_cache.texture_cache.is_allocated(&tile.handle) {
|
||||
let tile_size = DeviceIntSize::new(
|
||||
TILE_SIZE_WIDTH,
|
||||
TILE_SIZE_HEIGHT,
|
||||
);
|
||||
resource_cache.texture_cache.update_picture_cache(
|
||||
tile_size,
|
||||
&mut tile.handle,
|
||||
gpu_cache,
|
||||
);
|
||||
}
|
||||
|
||||
tile.visibility_mask = PrimitiveVisibilityMask::empty();
|
||||
|
||||
// If we run out of dirty regions, then force the last dirty region to
|
||||
// be a union of any remaining regions. This is an inefficiency, in that
|
||||
// we'll add items to batches later on that are redundant / outside this
|
||||
// tile, but it's really rare except in pathological cases (even on a
|
||||
// 4k screen, the typical dirty region count is < 16).
|
||||
if dirty_region_index < PrimitiveVisibilityMask::MAX_DIRTY_REGIONS {
|
||||
tile.visibility_mask.set_visible(dirty_region_index);
|
||||
|
||||
self.dirty_region.push(
|
||||
tile.world_rect,
|
||||
tile.visibility_mask,
|
||||
);
|
||||
|
||||
dirty_region_index += 1;
|
||||
} else {
|
||||
tile.visibility_mask.set_visible(PrimitiveVisibilityMask::MAX_DIRTY_REGIONS - 1);
|
||||
|
||||
self.dirty_region.include_rect(
|
||||
PrimitiveVisibilityMask::MAX_DIRTY_REGIONS - 1,
|
||||
tile.world_rect,
|
||||
);
|
||||
}
|
||||
if tile.post_update(
|
||||
&ctx,
|
||||
&mut state,
|
||||
) {
|
||||
self.tiles_to_draw.push(*key);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
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