зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1200208 - Send the audio-playback notification when the page calls HTMLMediaElement::Play() before the metadata has been fully loaded; r=baku
This commit is contained in:
Родитель
d3f5baeb34
Коммит
1fd49e2d20
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@ -267,6 +267,8 @@ support-files =
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skip-if = buildapp == 'mulet'
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skip-if = buildapp == 'mulet'
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[test_audioNotificationStopOnNavigation.html]
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[test_audioNotificationStopOnNavigation.html]
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skip-if = buildapp == 'mulet'
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skip-if = buildapp == 'mulet'
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[test_audioNotificationWithEarlyPlay.html]
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skip-if = buildapp == 'mulet'
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[test_bug1091883.html]
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[test_bug1091883.html]
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[test_bug116083.html]
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[test_bug116083.html]
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[test_bug793311.html]
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[test_bug793311.html]
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@ -0,0 +1,73 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test for audio controller in windows</title>
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<pre id="test">
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</pre>
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<script type="application/javascript">
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SimpleTest.waitForExplicitFinish();
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var expectedNotification = null;
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var observer = {
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observe: function(subject, topic, data) {
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is(topic, "audio-playback", "audio-playback received");
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is(data, expectedNotification, "This is the right notification");
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runTest();
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}
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};
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var observerService = SpecialPowers.Cc["@mozilla.org/observer-service;1"]
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.getService(SpecialPowers.Ci.nsIObserverService);
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var audio = new Audio();
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audio.loop = true;
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audio.preload = "metadata";
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var tests = [
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function() {
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observerService.addObserver(observer, "audio-playback", false);
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ok(true, "Observer set");
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runTest();
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},
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function() {
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expectedNotification = 'active';
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audio.src = "audio.ogg";
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audio.play();
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},
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function() {
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expectedNotification = 'inactive';
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audio.pause();
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},
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function() {
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observerService.removeObserver(observer, "audio-playback");
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ok(true, "Observer removed");
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runTest();
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}
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];
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function runTest() {
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if (!tests.length) {
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SimpleTest.finish();
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return;
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}
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var test = tests.shift();
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test();
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}
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runTest();
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</script>
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</body>
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</html>
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@ -3184,11 +3184,47 @@ void HTMLMediaElement::ProcessMediaFragmentURI()
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}
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}
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}
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}
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class MOZ_STACK_CLASS AutoNotifyAudioChannelAgent
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{
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nsRefPtr<HTMLMediaElement> mElement;
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bool mShouldNotify;
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MOZ_DECL_USE_GUARD_OBJECT_NOTIFIER;
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public:
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AutoNotifyAudioChannelAgent(HTMLMediaElement* aElement,
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bool aNotify
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MOZ_GUARD_OBJECT_NOTIFIER_PARAM)
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: mElement(aElement)
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, mShouldNotify(aNotify)
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{
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MOZ_GUARD_OBJECT_NOTIFIER_INIT;
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if (mShouldNotify) {
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mElement->NotifyAudioChannelAgent(false);
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}
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}
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~AutoNotifyAudioChannelAgent()
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{
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if (mShouldNotify) {
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// The audio channel agent is destroyed at this point.
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if (mElement->MaybeCreateAudioChannelAgent()) {
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mElement->NotifyAudioChannelAgent(true);
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}
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}
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}
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};
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void HTMLMediaElement::MetadataLoaded(const MediaInfo* aInfo,
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void HTMLMediaElement::MetadataLoaded(const MediaInfo* aInfo,
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nsAutoPtr<const MetadataTags> aTags)
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nsAutoPtr<const MetadataTags> aTags)
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{
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{
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MOZ_ASSERT(NS_IsMainThread());
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MOZ_ASSERT(NS_IsMainThread());
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// If the element is gaining or losing an audio track, we need to notify
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// the audio channel agent so that the correct audio-playback events will
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// get dispatched.
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bool audioTrackChanging = mMediaInfo.HasAudio() != aInfo->HasAudio();
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AutoNotifyAudioChannelAgent autoNotify(this,
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audioTrackChanging &&
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mPlayingThroughTheAudioChannel);
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mMediaInfo = *aInfo;
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mMediaInfo = *aInfo;
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mIsEncrypted = aInfo->IsEncrypted()
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mIsEncrypted = aInfo->IsEncrypted()
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#ifdef MOZ_EME
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#ifdef MOZ_EME
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@ -4488,7 +4524,25 @@ nsresult HTMLMediaElement::UpdateChannelMuteState(float aVolume, bool aMuted)
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return NS_OK;
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return NS_OK;
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}
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}
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void HTMLMediaElement::UpdateAudioChannelPlayingState()
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bool
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HTMLMediaElement::MaybeCreateAudioChannelAgent()
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{
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if (!mAudioChannelAgent) {
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nsresult rv;
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mAudioChannelAgent = do_CreateInstance("@mozilla.org/audiochannelagent;1", &rv);
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if (NS_WARN_IF(NS_FAILED(rv))) {
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return false;
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}
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MOZ_ASSERT(mAudioChannelAgent);
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mAudioChannelAgent->InitWithWeakCallback(OwnerDoc()->GetInnerWindow(),
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static_cast<int32_t>(mAudioChannel),
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this);
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}
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return true;
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}
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void
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HTMLMediaElement::UpdateAudioChannelPlayingState()
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{
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{
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bool playingThroughTheAudioChannel =
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bool playingThroughTheAudioChannel =
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(!mPaused &&
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(!mPaused &&
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@ -4506,18 +4560,9 @@ void HTMLMediaElement::UpdateAudioChannelPlayingState()
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return;
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return;
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}
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}
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if (!mAudioChannelAgent) {
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if (MaybeCreateAudioChannelAgent()) {
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nsresult rv;
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NotifyAudioChannelAgent(mPlayingThroughTheAudioChannel);
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mAudioChannelAgent = do_CreateInstance("@mozilla.org/audiochannelagent;1", &rv);
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if (!mAudioChannelAgent) {
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return;
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}
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mAudioChannelAgent->InitWithWeakCallback(OwnerDoc()->GetInnerWindow(),
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static_cast<int32_t>(mAudioChannel),
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this);
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}
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}
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NotifyAudioChannelAgent(mPlayingThroughTheAudioChannel);
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}
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}
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}
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}
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@ -35,10 +35,6 @@
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// Define to output information on decoding and painting framerate
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// Define to output information on decoding and painting framerate
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/* #define DEBUG_FRAME_RATE 1 */
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/* #define DEBUG_FRAME_RATE 1 */
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class nsIChannel;
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class nsIHttpChannel;
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class nsILoadGroup;
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typedef uint16_t nsMediaNetworkState;
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typedef uint16_t nsMediaNetworkState;
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typedef uint16_t nsMediaReadyState;
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typedef uint16_t nsMediaReadyState;
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@ -56,9 +52,13 @@ class MediaTrack;
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} // namespace dom
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} // namespace dom
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} // namespace mozilla
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} // namespace mozilla
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class AutoNotifyAudioChannelAgent;
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class nsIChannel;
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class nsIHttpChannel;
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class nsILoadGroup;
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class nsIRunnable;
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class nsITimer;
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class nsITimer;
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class nsRange;
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class nsRange;
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class nsIRunnable;
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namespace mozilla {
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namespace mozilla {
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namespace dom {
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namespace dom {
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@ -78,6 +78,8 @@ class HTMLMediaElement : public nsGenericHTMLElement,
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public MediaDecoderOwner,
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public MediaDecoderOwner,
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public nsIAudioChannelAgentCallback
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public nsIAudioChannelAgentCallback
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{
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{
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friend class AutoNotifyAudioChannelAgent;
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public:
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public:
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::layers::ImageContainer ImageContainer;
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typedef mozilla::layers::ImageContainer ImageContainer;
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@ -1050,6 +1052,10 @@ protected:
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// Notifies the audio channel agent when the element starts or stops playing.
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// Notifies the audio channel agent when the element starts or stops playing.
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void NotifyAudioChannelAgent(bool aPlaying);
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void NotifyAudioChannelAgent(bool aPlaying);
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// Creates the audio channel agent if needed. Returns true if the audio
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// channel agent is ready to be used.
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bool MaybeCreateAudioChannelAgent();
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class nsAsyncEventRunner;
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class nsAsyncEventRunner;
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using nsGenericHTMLElement::DispatchEvent;
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using nsGenericHTMLElement::DispatchEvent;
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// For nsAsyncEventRunner.
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// For nsAsyncEventRunner.
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