зеркало из https://github.com/mozilla/gecko-dev.git
Backout cset 7a32a21af687 from bug 666446 while we sort out regressions
This commit is contained in:
Родитель
fea7a53ca4
Коммит
2028eb6745
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@ -173,10 +173,10 @@ namespace mozilla {
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namespace imagelib {
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#ifndef DEBUG
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NS_IMPL_ISUPPORTS3(RasterImage, imgIContainer, nsIProperties,
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NS_IMPL_ISUPPORTS4(RasterImage, imgIContainer, nsITimerCallback, nsIProperties,
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nsISupportsWeakReference)
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#else
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NS_IMPL_ISUPPORTS4(RasterImage, imgIContainer, nsIProperties,
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NS_IMPL_ISUPPORTS5(RasterImage, imgIContainer, nsITimerCallback, nsIProperties,
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imgIContainerDebug, nsISupportsWeakReference)
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#endif
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@ -313,157 +313,12 @@ RasterImage::Init(imgIDecoderObserver *aObserver,
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return NS_OK;
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}
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bool
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RasterImage::AdvanceFrame(TimeStamp aTime, nsIntRect* aDirtyRect)
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{
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NS_ASSERTION(aTime <= TimeStamp::Now(),
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"Given time appears to be in the future");
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imgFrame* nextFrame = nsnull;
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PRUint32 currentFrameIndex = mAnim->currentAnimationFrameIndex;
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PRUint32 nextFrameIndex = mAnim->currentAnimationFrameIndex + 1;
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PRUint32 timeout = 0;
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// Figure out if we have the next full frame. This is more complicated than
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// just checking for mFrames.Length() because decoders append their frames
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// before they're filled in.
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NS_ABORT_IF_FALSE(mDecoder || nextFrameIndex <= mFrames.Length(),
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"How did we get 2 indices too far by incrementing?");
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// If we don't have a decoder, we know we've got everything we're going to
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// get. If we do, we only display fully-downloaded frames; everything else
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// gets delayed.
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bool haveFullNextFrame = !mDecoder ||
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nextFrameIndex < mDecoder->GetCompleteFrameCount();
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// If we're done decoding the next frame, go ahead and display it now and
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// reinit with the next frame's delay time.
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if (haveFullNextFrame) {
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if (mFrames.Length() == nextFrameIndex) {
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// End of Animation, unless we are looping forever
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// If animation mode is "loop once", it's time to stop animating
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if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
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mAnimationFinished = PR_TRUE;
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EvaluateAnimation();
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}
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// We may have used compositingFrame to build a frame, and then copied
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// it back into mFrames[..]. If so, delete composite to save memory
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if (mAnim->compositingFrame && mAnim->lastCompositedFrameIndex == -1) {
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mAnim->compositingFrame = nsnull;
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}
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nextFrameIndex = 0;
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if (mLoopCount > 0) {
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mLoopCount--;
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}
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if (!mAnimating) {
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// break out early if we are actually done animating
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return false;
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}
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}
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if (!(nextFrame = mFrames[nextFrameIndex])) {
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// something wrong with the next frame, skip it
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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return false;
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}
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timeout = nextFrame->GetTimeout();
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} else {
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// Uh oh, the frame we want to show is currently being decoded (partial)
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// Wait until the next refresh driver tick and try again
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return false;
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}
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if (!(timeout > 0)) {
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mAnimationFinished = PR_TRUE;
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EvaluateAnimation();
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}
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imgFrame *frameToUse = nsnull;
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if (nextFrameIndex == 0) {
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frameToUse = nextFrame;
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aDirtyRect = &(mAnim->firstFrameRefreshArea);
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} else {
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imgFrame *curFrame = mFrames[currentFrameIndex];
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if (!curFrame) {
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return false;
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}
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// Change frame
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if (NS_FAILED(DoComposite(&frameToUse, aDirtyRect, curFrame,
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nextFrame, nextFrameIndex))) {
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// something went wrong, move on to next
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NS_WARNING("RasterImage::AdvanceFrame(): Compositing of frame failed");
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nextFrame->SetCompositingFailed(PR_TRUE);
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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mAnim->currentAnimationFrameTime = aTime;
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return false;
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}
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nextFrame->SetCompositingFailed(PR_FALSE);
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}
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// Set currentAnimationFrameIndex at the last possible moment
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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mAnim->currentAnimationFrameTime = aTime;
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return true;
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}
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//******************************************************************************
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// [notxpcom] void requestRefresh ([const] in TimeStamp aTime);
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/* [notxpcom] void requestRefresh ([const] in TimeStamp aTime); */
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NS_IMETHODIMP_(void)
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RasterImage::RequestRefresh(const mozilla::TimeStamp& aTime)
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{
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if (!mAnimating || !ShouldAnimate()) {
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return;
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}
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EnsureAnimExists();
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// only advance the frame if the current time is greater than or
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// equal to the current frame's end time.
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TimeStamp currentFrameEndTime = GetCurrentImgFrameEndTime();
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bool frameAdvanced = false;
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nsIntRect dirtyRect;
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while (currentFrameEndTime <= aTime) {
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TimeStamp oldFrameEndTime = currentFrameEndTime;
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bool didAdvance = AdvanceFrame(aTime, &dirtyRect);
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frameAdvanced = frameAdvanced || didAdvance;
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currentFrameEndTime = GetCurrentImgFrameEndTime();
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// if we didn't advance a frame, and our frame end time didn't change,
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// then we need to break out of this loop & wait for the frame(s)
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// to finish downloading
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if (!frameAdvanced && (currentFrameEndTime == oldFrameEndTime)) {
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break;
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}
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}
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if (frameAdvanced) {
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nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
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if (!observer) {
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NS_ERROR("Refreshing image after its imgRequest is gone");
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StopAnimation();
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return;
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}
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// Notify listeners that our frame has actually changed
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#ifdef DEBUG
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mFramesNotified++;
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#endif
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observer->FrameChanged(this, &dirtyRect);
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}
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// TODO: Implement me as part of b666446
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}
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//******************************************************************************
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@ -648,27 +503,6 @@ RasterImage::GetCurrentImgFrameIndex() const
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return 0;
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}
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TimeStamp
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RasterImage::GetCurrentImgFrameEndTime() const
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{
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imgFrame* currentFrame = mFrames[mAnim->currentAnimationFrameIndex];
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TimeStamp currentFrameTime = mAnim->currentAnimationFrameTime;
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PRInt64 timeout = currentFrame->GetTimeout();
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if (timeout < 0) {
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// We need to return a sentinel value in this case, because our logic
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// doesn't work correctly if we have a negative timeout value. The reason
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// this positive infinity was chosen was because it works with the loop in
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// RequestRefresh() above.
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return TimeStamp() + TimeDuration::FromMilliseconds(UINT64_MAX_VAL);
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}
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TimeDuration durationOfTimeout = TimeDuration::FromMilliseconds(timeout);
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TimeStamp currentFrameEndTime = currentFrameTime + durationOfTimeout;
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return currentFrameEndTime;
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}
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imgFrame*
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RasterImage::GetCurrentImgFrame()
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{
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@ -1314,19 +1148,25 @@ RasterImage::StartAnimation()
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EnsureAnimExists();
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imgFrame* currentFrame = GetCurrentImgFrame();
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NS_ABORT_IF_FALSE(mAnim && !mAnim->timer, "Anim must exist and not have a timer yet");
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// Default timeout to 100: the timer notify code will do the right
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// thing, so just get that started.
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PRInt32 timeout = 100;
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imgFrame *currentFrame = GetCurrentImgFrame();
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if (currentFrame) {
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if (currentFrame->GetTimeout() < 0) { // -1 means display this frame forever
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timeout = currentFrame->GetTimeout();
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if (timeout < 0) { // -1 means display this frame forever
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mAnimationFinished = PR_TRUE;
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return NS_ERROR_ABORT;
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}
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// We need to set the time that this initial frame was first displayed, as
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// this is used in AdvanceFrame().
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mAnim->currentAnimationFrameTime = TimeStamp::Now();
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}
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mAnim->timer = do_CreateInstance("@mozilla.org/timer;1");
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NS_ENSURE_TRUE(mAnim->timer, NS_ERROR_OUT_OF_MEMORY);
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mAnim->timer->InitWithCallback(static_cast<nsITimerCallback*>(this),
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timeout, nsITimer::TYPE_REPEATING_SLACK);
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return NS_OK;
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}
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@ -1340,6 +1180,11 @@ RasterImage::StopAnimation()
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if (mError)
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return NS_ERROR_FAILURE;
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if (mAnim->timer) {
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mAnim->timer->Cancel();
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mAnim->timer = nsnull;
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}
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return NS_OK;
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}
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@ -1595,6 +1440,129 @@ RasterImage::SetSourceSizeHint(PRUint32 sizeHint)
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return NS_OK;
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}
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//******************************************************************************
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/* void notify(in nsITimer timer); */
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NS_IMETHODIMP
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RasterImage::Notify(nsITimer *timer)
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{
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#ifdef DEBUG
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mFramesNotified++;
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#endif
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// This should never happen since the timer is only set up in StartAnimation()
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// after mAnim is checked to exist.
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NS_ABORT_IF_FALSE(mAnim, "Need anim for Notify()");
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NS_ABORT_IF_FALSE(timer, "Need timer for Notify()");
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NS_ABORT_IF_FALSE(mAnim->timer == timer,
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"RasterImage::Notify() called with incorrect timer");
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if (!mAnimating || !ShouldAnimate())
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return NS_OK;
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nsCOMPtr<imgIContainerObserver> observer(do_QueryReferent(mObserver));
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if (!observer) {
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// the imgRequest that owns us is dead, we should die now too.
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NS_ABORT_IF_FALSE(mAnimationConsumers == 0,
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"If no observer, should have no consumers");
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if (mAnimating)
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StopAnimation();
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return NS_OK;
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}
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if (mFrames.Length() == 0)
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return NS_OK;
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imgFrame *nextFrame = nsnull;
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PRInt32 previousFrameIndex = mAnim->currentAnimationFrameIndex;
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PRUint32 nextFrameIndex = mAnim->currentAnimationFrameIndex + 1;
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PRInt32 timeout = 0;
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// Figure out if we have the next full frame. This is more complicated than
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// just checking for mFrames.Length() because decoders append their frames
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// before they're filled in.
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NS_ABORT_IF_FALSE(mDecoder || nextFrameIndex <= mFrames.Length(),
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"How did we get 2 indicies too far by incrementing?");
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// If we don't have a decoder, we know we've got everything we're going to get.
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// If we do, we only display fully-downloaded frames; everything else gets delayed.
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bool haveFullNextFrame = !mDecoder || nextFrameIndex < mDecoder->GetCompleteFrameCount();
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// If we're done decoding the next frame, go ahead and display it now and
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// reinit the timer with the next frame's delay time.
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if (haveFullNextFrame) {
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if (mFrames.Length() == nextFrameIndex) {
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// End of Animation
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// If animation mode is "loop once", it's time to stop animating
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if (mAnimationMode == kLoopOnceAnimMode || mLoopCount == 0) {
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mAnimationFinished = PR_TRUE;
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EvaluateAnimation();
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return NS_OK;
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} else {
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// We may have used compositingFrame to build a frame, and then copied
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// it back into mFrames[..]. If so, delete composite to save memory
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if (mAnim->compositingFrame && mAnim->lastCompositedFrameIndex == -1)
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mAnim->compositingFrame = nsnull;
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}
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nextFrameIndex = 0;
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if (mLoopCount > 0)
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mLoopCount--;
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}
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if (!(nextFrame = mFrames[nextFrameIndex])) {
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// something wrong with the next frame, skip it
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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mAnim->timer->SetDelay(100);
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return NS_OK;
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}
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timeout = nextFrame->GetTimeout();
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} else {
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// Uh oh, the frame we want to show is currently being decoded (partial)
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// Wait a bit and try again
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mAnim->timer->SetDelay(100);
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return NS_OK;
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}
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if (timeout > 0)
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mAnim->timer->SetDelay(timeout);
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else {
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mAnimationFinished = PR_TRUE;
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EvaluateAnimation();
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}
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nsIntRect dirtyRect;
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imgFrame *frameToUse = nsnull;
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if (nextFrameIndex == 0) {
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frameToUse = nextFrame;
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dirtyRect = mAnim->firstFrameRefreshArea;
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} else {
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imgFrame *prevFrame = mFrames[previousFrameIndex];
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if (!prevFrame)
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return NS_OK;
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// Change frame and announce it
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if (NS_FAILED(DoComposite(&frameToUse, &dirtyRect, prevFrame,
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nextFrame, nextFrameIndex))) {
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// something went wrong, move on to next
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NS_WARNING("RasterImage::Notify(): Composing Frame Failed\n");
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nextFrame->SetCompositingFailed(PR_TRUE);
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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return NS_OK;
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} else {
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nextFrame->SetCompositingFailed(PR_FALSE);
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}
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}
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// Set currentAnimationFrameIndex at the last possible moment
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mAnim->currentAnimationFrameIndex = nextFrameIndex;
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// Refreshes the screen
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observer->FrameChanged(this, &dirtyRect);
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return NS_OK;
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}
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//******************************************************************************
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// DoComposite gets called when the timer for animation get fired and we have to
|
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// update the composited frame of the animation.
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@ -71,7 +71,6 @@
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#endif
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class imgIDecoder;
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class imgIContainerObserver;
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class nsIInputStream;
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#define NS_RASTERIMAGE_CID \
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|
@ -82,12 +81,6 @@ class nsIInputStream;
|
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{0xb1, 0x43, 0x33, 0x40, 0xc0, 0x01, 0x12, 0xf7} \
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}
|
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/**
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* It would be nice if we had a macro for this in prtypes.h.
|
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* TODO: Place this macro in prtypes.h as PR_UINT64_MAX.
|
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*/
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#define UINT64_MAX_VAL PRUint64(-1)
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/**
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* Handles static and animated image containers.
|
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*
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|
@ -95,27 +88,15 @@ class nsIInputStream;
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* @par A Quick Walk Through
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* The decoder initializes this class and calls AppendFrame() to add a frame.
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* Once RasterImage detects more than one frame, it starts the animation
|
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* with StartAnimation(). Note that the invalidation events for RasterImage are
|
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* generated automatically using nsRefreshDriver.
|
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* with StartAnimation().
|
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*
|
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* @par
|
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* StartAnimation() initializes the animation helper object and sets the time
|
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* the first frame was displayed to the current clock time.
|
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* StartAnimation() creates a timer. The timer calls Notify when the
|
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* specified frame delay time is up.
|
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*
|
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* @par
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* When the refresh driver corresponding to the imgIContainer that this image is
|
||||
* a part of notifies the RasterImage that it's time to invalidate,
|
||||
* RequestRefresh() is called with a given TimeStamp to advance to. As long as
|
||||
* the timeout of the given frame (the frame's "delay") plus the time that frame
|
||||
* was first displayed is less than or equal to the TimeStamp given,
|
||||
* RequestRefresh() calls AdvanceFrame().
|
||||
*
|
||||
* @par
|
||||
* AdvanceFrame() is responsible for advancing a single frame of the animation.
|
||||
* It can return true, meaning that the frame advanced, or false, meaning that
|
||||
* the frame failed to advance (usually because the next frame hasn't been
|
||||
* decoded yet). It is also responsible for performing the final animation stop
|
||||
* procedure if the final frame of a non-looping animation is reached.
|
||||
* Notify() moves on to the next frame, sets up the new timer delay, destroys
|
||||
* the old frame, and forces a redraw via observer->FrameChanged().
|
||||
*
|
||||
* @par
|
||||
* Each frame can have a different method of removing itself. These are
|
||||
|
@ -170,6 +151,7 @@ class imgDecodeWorker;
|
|||
class Decoder;
|
||||
|
||||
class RasterImage : public Image
|
||||
, public nsITimerCallback
|
||||
, public nsIProperties
|
||||
, public nsSupportsWeakReference
|
||||
#ifdef DEBUG
|
||||
|
@ -178,6 +160,7 @@ class RasterImage : public Image
|
|||
{
|
||||
public:
|
||||
NS_DECL_ISUPPORTS
|
||||
NS_DECL_NSITIMERCALLBACK
|
||||
NS_DECL_NSIPROPERTIES
|
||||
#ifdef DEBUG
|
||||
NS_DECL_IMGICONTAINERDEBUG
|
||||
|
@ -352,10 +335,6 @@ private:
|
|||
//! Area of the first frame that needs to be redrawn on subsequent loops.
|
||||
nsIntRect firstFrameRefreshArea;
|
||||
PRUint32 currentAnimationFrameIndex; // 0 to numFrames-1
|
||||
|
||||
// the time that the animation advanced to the current frame
|
||||
TimeStamp currentAnimationFrameTime;
|
||||
|
||||
//! Track the last composited frame for Optimizations (See DoComposite code)
|
||||
PRInt32 lastCompositedFrameIndex;
|
||||
/** For managing blending of frames
|
||||
|
@ -374,33 +353,23 @@ private:
|
|||
* when it's done with the current frame.
|
||||
*/
|
||||
nsAutoPtr<imgFrame> compositingPrevFrame;
|
||||
//! Timer to animate multiframed images
|
||||
nsCOMPtr<nsITimer> timer;
|
||||
|
||||
Anim() :
|
||||
firstFrameRefreshArea(),
|
||||
currentAnimationFrameIndex(0),
|
||||
lastCompositedFrameIndex(-1) {}
|
||||
~Anim() {}
|
||||
lastCompositedFrameIndex(-1)
|
||||
{
|
||||
;
|
||||
}
|
||||
~Anim()
|
||||
{
|
||||
if (timer)
|
||||
timer->Cancel();
|
||||
}
|
||||
};
|
||||
|
||||
/**
|
||||
* Advances the animation. Typically, this will advance a single frame, but it
|
||||
* may advance multiple frames. This may happen if we have infrequently
|
||||
* "ticking" refresh drivers (e.g. in background tabs), or extremely short-
|
||||
* lived animation frames.
|
||||
*
|
||||
* @param aTime the time that the animation should advance to. This will
|
||||
* typically be <= TimeStamp::Now().
|
||||
*
|
||||
* @param [out] aDirtyRect a pointer to an nsIntRect which encapsulates the
|
||||
* area to be repainted after the frame is advanced.
|
||||
*
|
||||
* @returns true, if the frame was successfully advanced, false if it was not
|
||||
* able to be advanced (e.g. the frame to which we want to advance is
|
||||
* still decoding). Note: If false is returned, then aDirtyRect will
|
||||
* remain unmodified.
|
||||
*/
|
||||
bool AdvanceFrame(mozilla::TimeStamp aTime, nsIntRect* aDirtyRect);
|
||||
|
||||
/**
|
||||
* Deletes and nulls out the frame in mFrames[framenum].
|
||||
*
|
||||
|
@ -417,7 +386,6 @@ private:
|
|||
imgFrame* GetCurrentImgFrame();
|
||||
imgFrame* GetCurrentDrawableImgFrame();
|
||||
PRUint32 GetCurrentImgFrameIndex() const;
|
||||
mozilla::TimeStamp GetCurrentImgFrameEndTime() const;
|
||||
|
||||
inline void EnsureAnimExists()
|
||||
{
|
||||
|
@ -438,7 +406,7 @@ private:
|
|||
LockImage();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/** Function for doing the frame compositing of animations
|
||||
*
|
||||
* @param aFrameToUse Set by DoComposite
|
||||
|
|
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