зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1176969 followup - Reorganize the timing of the reftest to make it more reliable.
I confirmed that animate-preserve3d-child.html still fails without the original patch in the bug. --HG-- extra : transplant_source : %2Bqq%E3%28f%BC%CF%E0%02%205.%14V%ABX%F1%87%1B
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6b6352e3b6
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2122830122
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@ -8,8 +8,8 @@ body { padding: 50px }
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#grandparent { perspective: 400px }
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@keyframes spin {
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0% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
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0.01%, 100% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
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0%, 85% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
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90%, 100% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
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}
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#parent {
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@ -17,7 +17,8 @@ body { padding: 50px }
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height: 200px; width: 200px;
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border: 1px solid black;
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transform-style: preserve-3d;
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animation: spin 100s linear;
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/* use a -99.9s delay to start at 99.9% and then move to 0% */
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animation: spin 100s -99.9s linear 2;
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}
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@keyframes noop {
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@ -42,11 +43,10 @@ body { padding: 50px }
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<script>
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document.getElementById("parent").addEventListener("animationstart", StartListener, false);
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document.getElementById("parent").addEventListener("animationiteration", IterationListener, false);
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function StartListener(event) {
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// Animation should be at final state after 10ms; give it longer.
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setTimeout(RemoveReftestWait, 100);
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function IterationListener(event) {
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setTimeout(RemoveReftestWait, 0);
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}
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function RemoveReftestWait() {
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@ -8,8 +8,8 @@ body { padding: 50px }
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#grandparent { perspective: 400px }
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@keyframes spin {
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0% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
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0.01%, 100% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
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0%, 85% { transform: rotateX(-45deg) rotateY(-45deg) rotateZ(-45deg); }
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90%, 100% { transform: rotateX(-30deg) rotateY(-30deg) rotateZ(-30deg); }
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}
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#parent {
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@ -17,7 +17,8 @@ body { padding: 50px }
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height: 200px; width: 200px;
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border: 1px solid black;
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transform-style: preserve-3d;
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animation: spin 100s linear;
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/* use a -99.9s delay to start at 99.9% and then move to 0% */
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animation: spin 100s -99.9s linear 2;
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}
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#child {
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@ -38,11 +39,10 @@ body { padding: 50px }
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<script>
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document.getElementById("parent").addEventListener("animationstart", StartListener, false);
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document.getElementById("parent").addEventListener("animationiteration", IterationListener, false);
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function StartListener(event) {
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// Animation should be at final state after 10ms; give it longer.
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setTimeout(RemoveReftestWait, 100);
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function IterationListener(event) {
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setTimeout(RemoveReftestWait, 0);
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}
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function RemoveReftestWait() {
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@ -63,5 +63,5 @@ fuzzy(3,99) fuzzy-if(/^Windows\x20NT\x206\.1/.test(http.oscpu)&&!layersGPUAccele
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fuzzy(3,99) == animate-cube-degrees.html animate-cube-degrees-ref.html # subpixel AA
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== animate-cube-degrees-zoom.html animate-cube-degrees-zoom-ref.html
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!= animate-cube-degrees-ref.html animate-cube-degrees-zoom-ref.html
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fuzzy-if(cocoaWidget,128,4) random == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac; needs to be rewritten for timing issues
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fuzzy-if(cocoaWidget,128,4) random == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac; needs to be rewritten for timing issues
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fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-parent.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
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fuzzy-if(cocoaWidget,128,9) == animate-preserve3d-child.html animate-preserve3d-ref.html # intermittently fuzzy on Mac
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