servo: Merge #4459 - gfx: Clip the background properly when `border-radius` is used, and clean up some painting stuff (from pcwalton:border-radius-clipping); r=glennw

Together these improve a large number of sites: GitHub, Reddit, Wikipedia, etc.

r? @glennw

Source-Repo: https://github.com/servo/servo
Source-Revision: 63a7742d834e9ed44421baa3ce218a5eabce58bf
This commit is contained in:
Patrick Walton 2014-12-22 15:51:48 -07:00
Родитель 5b73010ac9
Коммит 219d4c7683
12 изменённых файлов: 822 добавлений и 476 удалений

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@ -6,8 +6,8 @@
//! perform. Using a list instead of painting elements in immediate mode allows transforms, hit
//! testing, and invalidation to be performed using the same primitives as painting. It also allows
//! Servo to aggressively cull invisible and out-of-bounds painting elements, to reduce overdraw.
//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in
//! parallel (although this benefit does not apply to GPU-based painting).
//! Finally, display lists allow tiles to be farmed out onto multiple CPUs and painted in parallel
//! (although this benefit does not apply to GPU-based painting).
//!
//! Display items describe relatively high-level drawing operations (for example, entire borders
//! and shadows instead of lines and blur operations), to reduce the amount of allocation required.
@ -33,10 +33,11 @@ use servo_msg::compositor_msg::LayerId;
use servo_net::image::base::Image;
use servo_util::cursor::Cursor;
use servo_util::dlist as servo_dlist;
use servo_util::geometry::{mod, Au, ZERO_POINT};
use servo_util::geometry::{mod, Au, MAX_RECT, ZERO_POINT, ZERO_RECT};
use servo_util::range::Range;
use servo_util::smallvec::{SmallVec, SmallVec8};
use std::fmt;
use std::num::Zero;
use std::slice::Items;
use style::ComputedValues;
use style::computed_values::border_style;
@ -205,7 +206,7 @@ impl StackingContext {
page_rect: paint_context.page_rect,
screen_rect: paint_context.screen_rect,
clip_rect: clip_rect,
transient_clip_rect: None,
transient_clip: None,
};
// Optimize the display list to throw out out-of-bounds display items and so forth.
@ -348,7 +349,9 @@ impl StackingContext {
mut iterator: I)
where I: Iterator<&'a DisplayItem> {
for item in iterator {
if !geometry::rect_contains_point(item.base().clip_rect, point) {
// TODO(pcwalton): Use a precise algorithm here. This will allow us to properly hit
// test elements with `border-radius`, for example.
if !item.base().clip.might_intersect_point(&point) {
// Clipped out.
continue
}
@ -477,25 +480,133 @@ pub struct BaseDisplayItem {
/// Metadata attached to this display item.
pub metadata: DisplayItemMetadata,
/// The rectangle to clip to.
///
/// TODO(pcwalton): Eventually, to handle `border-radius`, this will (at least) need to grow
/// the ability to describe rounded rectangles.
pub clip_rect: Rect<Au>,
/// The region to clip to.
pub clip: ClippingRegion,
}
impl BaseDisplayItem {
#[inline(always)]
pub fn new(bounds: Rect<Au>, metadata: DisplayItemMetadata, clip_rect: Rect<Au>)
pub fn new(bounds: Rect<Au>, metadata: DisplayItemMetadata, clip: ClippingRegion)
-> BaseDisplayItem {
BaseDisplayItem {
bounds: bounds,
metadata: metadata,
clip_rect: clip_rect,
clip: clip,
}
}
}
/// A clipping region for a display item. Currently, this can describe rectangles, rounded
/// rectangles (for `border-radius`), or arbitrary intersections of the two. Arbitrary transforms
/// are not supported because those are handled by the higher-level `StackingContext` abstraction.
#[deriving(Clone, PartialEq, Show)]
pub struct ClippingRegion {
/// The main rectangular region. This does not include any corners.
pub main: Rect<Au>,
/// Any complex regions.
///
/// TODO(pcwalton): Atomically reference count these? Not sure if it's worth the trouble.
/// Measure and follow up.
pub complex: Vec<ComplexClippingRegion>,
}
/// A complex clipping region. These don't as easily admit arbitrary intersection operations, so
/// they're stored in a list over to the side. Currently a complex clipping region is just a
/// rounded rectangle, but the CSS WGs will probably make us throw more stuff in here eventually.
#[deriving(Clone, PartialEq, Show)]
pub struct ComplexClippingRegion {
/// The boundaries of the rectangle.
pub rect: Rect<Au>,
/// Border radii of this rectangle.
pub radii: BorderRadii<Au>,
}
impl ClippingRegion {
/// Returns an empty clipping region that, if set, will result in no pixels being visible.
#[inline]
pub fn empty() -> ClippingRegion {
ClippingRegion {
main: ZERO_RECT,
complex: Vec::new(),
}
}
/// Returns an all-encompassing clipping region that clips no pixels out.
#[inline]
pub fn max() -> ClippingRegion {
ClippingRegion {
main: MAX_RECT,
complex: Vec::new(),
}
}
/// Returns a clipping region that represents the given rectangle.
#[inline]
pub fn from_rect(rect: &Rect<Au>) -> ClippingRegion {
ClippingRegion {
main: *rect,
complex: Vec::new(),
}
}
/// Returns the intersection of this clipping region and the given rectangle.
///
/// TODO(pcwalton): This could more eagerly eliminate complex clipping regions, at the cost of
/// complexity.
#[inline]
pub fn intersect_rect(self, rect: &Rect<Au>) -> ClippingRegion {
ClippingRegion {
main: self.main.intersection(rect).unwrap_or(ZERO_RECT),
complex: self.complex,
}
}
/// Returns true if this clipping region might be nonempty. This can return false positives,
/// but never false negatives.
#[inline]
pub fn might_be_nonempty(&self) -> bool {
!self.main.is_empty()
}
/// Returns true if this clipping region might contain the given point and false otherwise.
/// This is a quick, not a precise, test; it can yield false positives.
#[inline]
pub fn might_intersect_point(&self, point: &Point2D<Au>) -> bool {
geometry::rect_contains_point(self.main, *point) &&
self.complex.iter().all(|complex| geometry::rect_contains_point(complex.rect, *point))
}
/// Returns true if this clipping region might intersect the given rectangle and false
/// otherwise. This is a quick, not a precise, test; it can yield false positives.
#[inline]
pub fn might_intersect_rect(&self, rect: &Rect<Au>) -> bool {
self.main.intersects(rect) &&
self.complex.iter().all(|complex| complex.rect.intersects(rect))
}
/// Returns a bounding rect that surrounds this entire clipping region.
#[inline]
pub fn bounding_rect(&self) -> Rect<Au> {
let mut rect = self.main;
for complex in self.complex.iter() {
rect = rect.union(&complex.rect)
}
rect
}
/// Intersects this clipping region with the given rounded rectangle.
#[inline]
pub fn intersect_with_rounded_rect(mut self, rect: &Rect<Au>, radii: &BorderRadii<Au>)
-> ClippingRegion {
self.complex.push(ComplexClippingRegion {
rect: *rect,
radii: *radii,
});
self
}
}
/// Metadata attached to each display item. This is useful for performing auxiliary tasks with
/// the display list involving hit testing: finding the originating DOM node and determining the
/// cursor to use when the element is hovered over.
@ -610,12 +721,21 @@ pub struct BorderDisplayItem {
/// Information about the border radii.
///
/// TODO(pcwalton): Elliptical radii.
#[deriving(Clone, Default, Show)]
#[deriving(Clone, Default, PartialEq, Show)]
pub struct BorderRadii<T> {
pub top_left: T,
pub top_right: T,
pub top_left: T,
pub top_right: T,
pub bottom_right: T,
pub bottom_left: T,
pub bottom_left: T,
}
impl<T> BorderRadii<T> where T: PartialEq + Zero {
/// Returns true if all the radii are zero.
pub fn is_square(&self) -> bool {
let zero = Zero::zero();
self.top_left == zero && self.top_right == zero && self.bottom_right == zero &&
self.bottom_left == zero
}
}
/// Paints a line segment.
@ -673,13 +793,12 @@ impl<'a> Iterator<&'a DisplayItem> for DisplayItemIterator<'a> {
impl DisplayItem {
/// Paints this display item into the given painting context.
fn draw_into_context(&self, paint_context: &mut PaintContext) {
let this_clip_rect = self.base().clip_rect;
if paint_context.transient_clip_rect != Some(this_clip_rect) {
if paint_context.transient_clip_rect.is_some() {
paint_context.draw_pop_clip();
{
let this_clip = &self.base().clip;
match paint_context.transient_clip {
Some(ref transient_clip) if transient_clip == this_clip => {}
Some(_) | None => paint_context.push_transient_clip((*this_clip).clone()),
}
paint_context.draw_push_clip(&this_clip_rect);
paint_context.transient_clip_rect = Some(this_clip_rect)
}
match *self {
@ -693,6 +812,8 @@ impl DisplayItem {
}
DisplayItem::ImageClass(ref image_item) => {
// FIXME(pcwalton): This is a really inefficient way to draw a tiled image; use a
// brush instead.
debug!("Drawing image at {}.", image_item.base.bounds);
let mut y_offset = Au(0);
@ -715,23 +836,21 @@ impl DisplayItem {
DisplayItem::BorderClass(ref border) => {
paint_context.draw_border(&border.base.bounds,
border.border_widths,
&border.radius,
border.color,
border.style)
&border.border_widths,
&border.radius,
&border.color,
&border.style)
}
DisplayItem::GradientClass(ref gradient) => {
paint_context.draw_linear_gradient(&gradient.base.bounds,
&gradient.start_point,
&gradient.end_point,
gradient.stops.as_slice());
&gradient.start_point,
&gradient.end_point,
gradient.stops.as_slice());
}
DisplayItem::LineClass(ref line) => {
paint_context.draw_line(&line.base.bounds,
line.color,
line.style)
paint_context.draw_line(&line.base.bounds, line.color, line.style)
}
DisplayItem::BoxShadowClass(ref box_shadow) => {

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@ -47,7 +47,7 @@ impl DisplayListOptimizer {
where I: Iterator<&'a DisplayItem> {
for display_item in display_items {
if self.visible_rect.intersects(&display_item.base().bounds) &&
self.visible_rect.intersects(&display_item.base().clip_rect) {
display_item.base().clip.might_intersect_rect(&self.visible_rect) {
result_list.push_back((*display_item).clone())
}
}

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@ -2,7 +2,7 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#![feature(globs, macro_rules, phase, unsafe_destructor, default_type_params)]
#![feature(globs, macro_rules, phase, unsafe_destructor, default_type_params, if_let)]
#![deny(unused_imports)]
#![deny(unused_variables)]

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@ -8,13 +8,13 @@ use azure::azure::AzIntSize;
use azure::azure_hl::{A8, B8G8R8A8, Color, ColorPattern, ColorPatternRef, DrawOptions};
use azure::azure_hl::{DrawSurfaceOptions, DrawTarget, ExtendClamp, GaussianBlurFilterType};
use azure::azure_hl::{GaussianBlurInput, GradientStop, Linear, LinearGradientPattern};
use azure::azure_hl::{LinearGradientPatternRef, Path, SourceOp, StdDeviationGaussianBlurAttribute};
use azure::azure_hl::{StrokeOptions};
use azure::azure_hl::{LinearGradientPatternRef, Path, PathBuilder, SourceOp};
use azure::azure_hl::{StdDeviationGaussianBlurAttribute, StrokeOptions};
use azure::scaled_font::ScaledFont;
use azure::{AZ_CAP_BUTT, AzFloat, struct__AzDrawOptions, struct__AzGlyph};
use azure::{struct__AzGlyphBuffer, struct__AzPoint, AzDrawTargetFillGlyphs};
use display_list::{BOX_SHADOW_INFLATION_FACTOR, TextDisplayItem, BorderRadii};
use display_list::TextOrientation::{SidewaysLeft, SidewaysRight, Upright};
use display_list::{BOX_SHADOW_INFLATION_FACTOR, BorderRadii, ClippingRegion, TextDisplayItem};
use font_context::FontContext;
use geom::matrix2d::Matrix2D;
use geom::point::Point2D;
@ -29,6 +29,7 @@ use servo_util::geometry::{Au, MAX_RECT};
use servo_util::opts;
use servo_util::range::Range;
use std::default::Default;
use std::mem;
use std::num::{Float, FloatMath};
use std::ptr;
use style::computed_values::border_style;
@ -45,10 +46,10 @@ pub struct PaintContext<'a> {
pub screen_rect: Rect<uint>,
/// The clipping rect for the stacking context as a whole.
pub clip_rect: Option<Rect<Au>>,
/// The current transient clipping rect, if any. A "transient clipping rect" is the clipping
/// rect used by the last display item. We cache the last value so that we avoid pushing and
/// popping clip rects unnecessarily.
pub transient_clip_rect: Option<Rect<Au>>,
/// The current transient clipping region, if any. A "transient clipping region" is the
/// clipping region used by the last display item. We cache the last value so that we avoid
/// pushing and popping clipping regions unnecessarily.
pub transient_clip: Option<ClippingRegion>,
}
enum Direction {
@ -77,25 +78,20 @@ impl<'a> PaintContext<'a> {
pub fn draw_border(&self,
bounds: &Rect<Au>,
border: SideOffsets2D<Au>,
border: &SideOffsets2D<Au>,
radius: &BorderRadii<Au>,
color: SideOffsets2D<Color>,
style: SideOffsets2D<border_style::T>) {
color: &SideOffsets2D<Color>,
style: &SideOffsets2D<border_style::T>) {
let border = border.to_float_px();
let radius = radius.to_radii_px();
self.draw_target.make_current();
self.draw_border_segment(Direction::Top, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Right, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Bottom, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Left, bounds, border, &radius, color, style);
self.draw_border_segment(Direction::Top, bounds, &border, &radius, color, style);
self.draw_border_segment(Direction::Right, bounds, &border, &radius, color, style);
self.draw_border_segment(Direction::Bottom, bounds, &border, &radius, color, style);
self.draw_border_segment(Direction::Left, bounds, &border, &radius, color, style);
}
pub fn draw_line(&self,
bounds: &Rect<Au>,
color: Color,
style: border_style::T) {
pub fn draw_line(&self, bounds: &Rect<Au>, color: Color, style: border_style::T) {
self.draw_target.make_current();
self.draw_line_segment(bounds, &Default::default(), color, style);
@ -108,7 +104,8 @@ impl<'a> PaintContext<'a> {
let left_top = Point2D(rect.origin.x, rect.origin.y);
let right_top = Point2D(rect.origin.x + rect.size.width, rect.origin.y);
let left_bottom = Point2D(rect.origin.x, rect.origin.y + rect.size.height);
let right_bottom = Point2D(rect.origin.x + rect.size.width, rect.origin.y + rect.size.height);
let right_bottom = Point2D(rect.origin.x + rect.size.width,
rect.origin.y + rect.size.height);
path_builder.move_to(left_top);
path_builder.line_to(right_top);
@ -166,10 +163,10 @@ impl<'a> PaintContext<'a> {
fn draw_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: SideOffsets2D<Color>,
style: SideOffsets2D<border_style::T>) {
color: &SideOffsets2D<Color>,
style: &SideOffsets2D<border_style::T>) {
let (style_select, color_select) = match direction {
Direction::Top => (style.top, color.top),
Direction::Left => (style.left, color.left),
@ -177,59 +174,117 @@ impl<'a> PaintContext<'a> {
Direction::Bottom => (style.bottom, color.bottom)
};
match style_select{
border_style::none => {
match style_select {
border_style::none | border_style::hidden => {}
border_style::dotted => {
// FIXME(sammykim): This doesn't work well with dash_pattern and cap_style.
self.draw_dashed_border_segment(direction,
bounds,
border,
color_select,
DashSize::DottedBorder);
}
border_style::hidden => {
border_style::dashed => {
self.draw_dashed_border_segment(direction,
bounds,
border,
color_select,
DashSize::DashedBorder);
}
//FIXME(sammykim): This doesn't work with dash_pattern and cap_style well. I referred firefox code.
border_style::dotted => {
self.draw_dashed_border_segment(direction, bounds, border, color_select, DashSize::DottedBorder);
border_style::solid => {
self.draw_solid_border_segment(direction, bounds, border, radius, color_select);
}
border_style::dashed => {
self.draw_dashed_border_segment(direction, bounds, border, color_select, DashSize::DashedBorder);
}
border_style::solid => {
self.draw_solid_border_segment(direction,bounds,border,radius,color_select);
}
border_style::double => {
border_style::double => {
self.draw_double_border_segment(direction, bounds, border, radius, color_select);
}
border_style::groove | border_style::ridge => {
self.draw_groove_ridge_border_segment(direction, bounds, border, radius, color_select, style_select);
self.draw_groove_ridge_border_segment(direction,
bounds,
border,
radius,
color_select,
style_select);
}
border_style::inset | border_style::outset => {
self.draw_inset_outset_border_segment(direction, bounds, border, radius, color_select, style_select);
self.draw_inset_outset_border_segment(direction,
bounds,
border,
radius,
color_select,
style_select);
}
}
}
fn draw_line_segment(&self, bounds: &Rect<Au>, radius: &BorderRadii<AzFloat>, color: Color, style: border_style::T) {
fn draw_line_segment(&self,
bounds: &Rect<Au>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
let border = SideOffsets2D::new_all_same(bounds.size.width).to_float_px();
match style {
border_style::none | border_style::hidden => {}
border_style::dotted => {
self.draw_dashed_border_segment(Direction::Right, bounds, border, color, DashSize::DottedBorder);
border_style::none | border_style::hidden => {}
border_style::dotted => {
self.draw_dashed_border_segment(Direction::Right,
bounds,
&border,
color,
DashSize::DottedBorder);
}
border_style::dashed => {
self.draw_dashed_border_segment(Direction::Right, bounds, border, color, DashSize::DashedBorder);
border_style::dashed => {
self.draw_dashed_border_segment(Direction::Right,
bounds,
&border,
color,
DashSize::DashedBorder);
}
border_style::solid => {
self.draw_solid_border_segment(Direction::Right, bounds, border, radius, color);
border_style::solid => {
self.draw_solid_border_segment(Direction::Right, bounds, &border, radius, color)
}
border_style::double => {
self.draw_double_border_segment(Direction::Right, bounds, border, radius, color);
border_style::double => {
self.draw_double_border_segment(Direction::Right, bounds, &border, radius, color)
}
border_style::groove | border_style::ridge => {
self.draw_groove_ridge_border_segment(Direction::Right, bounds, border, radius, color, style);
self.draw_groove_ridge_border_segment(Direction::Right,
bounds,
&border,
radius,
color,
style);
}
border_style::inset | border_style::outset => {
self.draw_inset_outset_border_segment(Direction::Right, bounds, border, radius, color, style);
self.draw_inset_outset_border_segment(Direction::Right,
bounds,
&border,
radius,
color,
style);
}
}
}
fn draw_border_path(&self,
bounds: &Rect<f32>,
direction: Direction,
border: &SideOffsets2D<f32>,
radii: &BorderRadii<AzFloat>,
color: Color) {
let mut path_builder = self.draw_target.create_path_builder();
self.create_border_path_segment(&mut path_builder,
bounds,
direction,
border,
radii);
let draw_options = DrawOptions::new(1.0, 0);
self.draw_target.fill(&path_builder.finish(), &ColorPattern::new(color), &draw_options);
}
fn push_rounded_rect_clip(&self, bounds: &Rect<f32>, radii: &BorderRadii<AzFloat>) {
let mut path_builder = self.draw_target.create_path_builder();
self.create_rounded_rect_path(&mut path_builder, bounds, radii);
self.draw_target.push_clip(&path_builder.finish());
}
// The following comment is wonderful, and stolen from
// gecko:gfx/thebes/gfxContext.cpp:RoundedRectangle for reference.
//
@ -310,14 +365,13 @@ impl<'a> PaintContext<'a> {
// For the various corners and for each axis, the sign of this
// constant changes, or it might be 0 -- it's multiplied by the
// appropriate multiplier from the list before using.
#[allow(non_snake_case)]
fn draw_border_path(&self,
bounds: &Rect<f32>,
direction: Direction,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
fn create_border_path_segment(&self,
path_builder: &mut PathBuilder,
bounds: &Rect<f32>,
direction: Direction,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>) {
// T = top, B = bottom, L = left, R = right
let box_TL = bounds.origin;
@ -325,9 +379,6 @@ impl<'a> PaintContext<'a> {
let box_BL = box_TL + Point2D(0.0, bounds.size.height);
let box_BR = box_TL + Point2D(bounds.size.width, bounds.size.height);
let draw_opts = DrawOptions::new(1.0, 0);
let path_builder = self.draw_target.create_path_builder();
let rad_R: AzFloat = 0.;
let rad_BR = rad_R + Float::frac_pi_4();
let rad_B = rad_BR + Float::frac_pi_4();
@ -354,9 +405,9 @@ impl<'a> PaintContext<'a> {
}
match direction {
Direction::Top => {
let edge_TL = box_TL + dx(radius.top_left.max(border.left));
let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
Direction::Top => {
let edge_TL = box_TL + dx(radius.top_left.max(border.left));
let edge_TR = box_TR + dx(-radius.top_right.max(border.right));
let edge_BR = edge_TR + dy(border.top);
let edge_BL = edge_TL + dy(border.top);
@ -368,7 +419,8 @@ impl<'a> PaintContext<'a> {
if radius.top_right != 0. {
// the origin is the center of the arcs we're about to draw.
let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.), radius.top_right);
let origin = edge_TR + Point2D((border.right - radius.top_right).max(0.),
radius.top_right);
// the elbow is the inside of the border's curve.
let distance_to_elbow = (radius.top_right - border.top).max(0.);
@ -380,16 +432,17 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_BL);
if radius.top_left != 0. {
let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.), radius.top_left);
let origin = edge_TL + Point2D(-(border.left - radius.top_left).max(0.),
radius.top_left);
let distance_to_elbow = (radius.top_left - border.top).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_T, rad_TL, true);
path_builder.arc(origin, radius.top_left, rad_TL, rad_T, false);
}
}
Direction::Left => {
let edge_TL = box_TL + dy(radius.top_left.max(border.top));
let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
Direction::Left => {
let edge_TL = box_TL + dy(radius.top_left.max(border.top));
let edge_BL = box_BL + dy(-radius.bottom_left.max(border.bottom));
let edge_TR = edge_TL + dx(border.left);
let edge_BR = edge_BL + dx(border.left);
@ -400,7 +453,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_TL);
if radius.top_left != 0. {
let origin = edge_TL + Point2D(radius.top_left, -(border.top - radius.top_left).max(0.));
let origin = edge_TL + Point2D(radius.top_left,
-(border.top - radius.top_left).max(0.));
let distance_to_elbow = (radius.top_left - border.left).max(0.);
path_builder.arc(origin, radius.top_left, rad_L, rad_TL, false);
@ -411,16 +465,18 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_BR);
if radius.bottom_left != 0. {
let origin = edge_BL + Point2D(radius.bottom_left, (border.bottom - radius.bottom_left).max(0.));
let origin = edge_BL +
Point2D(radius.bottom_left,
(border.bottom - radius.bottom_left).max(0.));
let distance_to_elbow = (radius.bottom_left - border.left).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_L, rad_BL, true);
path_builder.arc(origin, radius.bottom_left, rad_BL, rad_L, false);
}
}
Direction::Right => {
let edge_TR = box_TR + dy(radius.top_right.max(border.top));
let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
Direction::Right => {
let edge_TR = box_TR + dy(radius.top_right.max(border.top));
let edge_BR = box_BR + dy(-radius.bottom_right.max(border.bottom));
let edge_TL = edge_TR + dx(-border.right);
let edge_BL = edge_BR + dx(-border.right);
@ -431,7 +487,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_TL);
if radius.top_right != 0. {
let origin = edge_TR + Point2D(-radius.top_right, -(border.top - radius.top_right).max(0.));
let origin = edge_TR + Point2D(-radius.top_right,
-(border.top - radius.top_right).max(0.));
let distance_to_elbow = (radius.top_right - border.right).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_R, rad_TR, true);
@ -442,7 +499,9 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_BR);
if radius.bottom_right != 0. {
let origin = edge_BR + Point2D(-radius.bottom_right, (border.bottom - radius.bottom_right).max(0.));
let origin = edge_BR +
Point2D(-radius.bottom_right,
(border.bottom - radius.bottom_right).max(0.));
let distance_to_elbow = (radius.bottom_right - border.right).max(0.);
path_builder.arc(origin, radius.bottom_right, rad_R, rad_BR, false);
@ -450,8 +509,8 @@ impl<'a> PaintContext<'a> {
}
}
Direction::Bottom => {
let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
let edge_BL = box_BL + dx(radius.bottom_left.max(border.left));
let edge_BR = box_BR + dx(-radius.bottom_right.max(border.right));
let edge_TL = edge_BL + dy(-border.bottom);
let edge_TR = edge_BR + dy(-border.bottom);
@ -462,7 +521,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(edge_TR);
if radius.bottom_right != 0. {
let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.), -radius.bottom_right);
let origin = edge_BR + Point2D((border.right - radius.bottom_right).max(0.),
-radius.bottom_right);
let distance_to_elbow = (radius.bottom_right - border.bottom).max(0.);
path_builder.arc(origin, distance_to_elbow, rad_B, rad_BR, true);
@ -473,7 +533,8 @@ impl<'a> PaintContext<'a> {
path_builder.line_to(corner_BL);
if radius.bottom_left != 0. {
let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.), radius.bottom_left);
let origin = edge_BL - Point2D((border.left - radius.bottom_left).max(0.),
radius.bottom_left);
let distance_to_elbow = (radius.bottom_left - border.bottom).max(0.);
path_builder.arc(origin, radius.bottom_left, rad_B, rad_BL, false);
@ -481,16 +542,64 @@ impl<'a> PaintContext<'a> {
}
}
}
}
let path = path_builder.finish();
self.draw_target.fill(&path, &ColorPattern::new(color), &draw_opts);
/// Creates a path representing the given rounded rectangle.
///
/// TODO(pcwalton): Should we unify with the code above? It doesn't seem immediately obvious
/// how to do that (especially without regressing performance) unless we have some way to
/// efficiently intersect or union paths, since different border styles/colors can force us to
/// slice through the rounded corners. My first attempt to unify with the above code resulted
/// in making a mess of it, and the simplicity of this code path is appealing, so it may not
/// be worth it… In any case, revisit this decision when we support elliptical radii.
fn create_rounded_rect_path(&self,
path_builder: &mut PathBuilder,
bounds: &Rect<f32>,
radii: &BorderRadii<AzFloat>) {
// +----------+
// / 1 2 \
// + 8 3 +
// | |
// + 7 4 +
// \ 6 5 /
// +----------+
path_builder.move_to(Point2D(bounds.origin.x + radii.top_left, bounds.origin.y)); // 1
path_builder.line_to(Point2D(bounds.max_x() - radii.top_right, bounds.origin.y)); // 2
path_builder.arc(Point2D(bounds.max_x() - radii.top_right,
bounds.origin.y + radii.top_right),
radii.top_right,
1.5f32 * Float::frac_pi_2(),
Float::two_pi(),
false); // 3
path_builder.line_to(Point2D(bounds.max_x(), bounds.max_y() - radii.bottom_right)); // 4
path_builder.arc(Point2D(bounds.max_x() - radii.bottom_right,
bounds.max_y() - radii.bottom_right),
radii.bottom_right,
0.0,
Float::frac_pi_2(),
false); // 5
path_builder.line_to(Point2D(bounds.origin.x + radii.bottom_left, bounds.max_y())); // 6
path_builder.arc(Point2D(bounds.origin.x + radii.bottom_left,
bounds.max_y() - radii.bottom_left),
radii.bottom_left,
Float::frac_pi_2(),
Float::pi(),
false); // 7
path_builder.line_to(Point2D(bounds.origin.x, bounds.origin.y + radii.top_left)); // 8
path_builder.arc(Point2D(bounds.origin.x + radii.top_left,
bounds.origin.y + radii.top_left),
radii.top_left,
Float::pi(),
1.5f32 * Float::frac_pi_2(),
false); // 1
}
fn draw_dashed_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
color: Color,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
color: Color,
dash_size: DashSize) {
let rect = bounds.to_azure_rect();
let draw_opts = DrawOptions::new(1u as AzFloat, 0 as uint16_t);
@ -546,14 +655,19 @@ impl<'a> PaintContext<'a> {
&draw_opts);
}
fn draw_solid_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
fn draw_solid_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
let rect = bounds.to_azure_rect();
self.draw_border_path(&rect, direction, border, radius, color);
}
fn get_scaled_bounds(&self,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
shrink_factor: f32) -> Rect<f32> {
let rect = bounds.to_azure_rect();
let scaled_border = SideOffsets2D::new(shrink_factor * border.top,
@ -571,25 +685,30 @@ impl<'a> PaintContext<'a> {
return Color::new(color.r * scale_factor, color.g * scale_factor, color.b * scale_factor, color.a);
}
fn draw_double_border_segment(&self, direction: Direction, bounds: &Rect<Au>, border: SideOffsets2D<f32>, radius: &BorderRadii<AzFloat>, color: Color) {
let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
(1.0/3.0) * border.right,
(1.0/3.0) * border.bottom,
(1.0/3.0) * border.left);
fn draw_double_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color) {
let scaled_border = SideOffsets2D::new((1.0/3.0) * border.top,
(1.0/3.0) * border.right,
(1.0/3.0) * border.bottom,
(1.0/3.0) * border.left);
let inner_scaled_bounds = self.get_scaled_bounds(bounds, border, 2.0/3.0);
// draw the outer portion of the double border.
self.draw_solid_border_segment(direction, bounds, scaled_border, radius, color);
self.draw_solid_border_segment(direction, bounds, &scaled_border, radius, color);
// draw the inner portion of the double border.
self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, color);
self.draw_border_path(&inner_scaled_bounds, direction, &scaled_border, radius, color);
}
fn draw_groove_ridge_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
// original bounds as a Rect<f32>, with no scaling.
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
// shrink the bounds by 1/2 of the border, leaving the innermost 1/2 of the border
@ -617,44 +736,65 @@ impl<'a> PaintContext<'a> {
}
let (outer_color, inner_color) = match (direction, is_groove) {
(Direction::Top, true) | (Direction::Left, true) |
(Direction::Right, false) | (Direction::Bottom, false) => (darker_color, lighter_color),
(Direction::Top, true) | (Direction::Left, true) |
(Direction::Right, false) | (Direction::Bottom, false) => {
(darker_color, lighter_color)
}
(Direction::Top, false) | (Direction::Left, false) |
(Direction::Right, true) | (Direction::Bottom, true) => (lighter_color, darker_color)
(Direction::Right, true) | (Direction::Bottom, true) => (lighter_color, darker_color),
};
// outer portion of the border
self.draw_border_path(&original_bounds, direction, scaled_border, radius, outer_color);
self.draw_border_path(&original_bounds, direction, &scaled_border, radius, outer_color);
// inner portion of the border
self.draw_border_path(&inner_scaled_bounds, direction, scaled_border, radius, inner_color);
self.draw_border_path(&inner_scaled_bounds,
direction,
&scaled_border,
radius,
inner_color);
}
fn draw_inset_outset_border_segment(&self,
direction: Direction,
bounds: &Rect<Au>,
border: SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
bounds: &Rect<Au>,
border: &SideOffsets2D<f32>,
radius: &BorderRadii<AzFloat>,
color: Color,
style: border_style::T) {
let is_inset = match style {
border_style::inset => true,
border_style::outset => false,
_ => panic!("invalid border style")
border_style::inset => true,
border_style::outset => false,
_ => panic!("invalid border style")
};
// original bounds as a Rect<f32>
let original_bounds = self.get_scaled_bounds(bounds, border, 0.0);
let mut scaled_color;
// You can't scale black color (i.e. 'scaled = 0 * scale', equals black).
let mut scaled_color;
if color.r != 0.0 || color.g != 0.0 || color.b != 0.0 {
scaled_color = match direction {
Direction::Top | Direction::Left => self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 }),
Direction::Right | Direction::Bottom => self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
Direction::Top | Direction::Left => {
self.scale_color(color, if is_inset { 2.0/3.0 } else { 1.0 })
}
Direction::Right | Direction::Bottom => {
self.scale_color(color, if is_inset { 1.0 } else { 2.0/3.0 })
}
};
} else {
scaled_color = match direction {
Direction::Top | Direction::Left => if is_inset { Color::new(0.3, 0.3, 0.3, color.a) } else { Color::new(0.7, 0.7, 0.7, color.a) },
Direction::Right | Direction::Bottom => if is_inset { Color::new(0.7, 0.7, 0.7, color.a) } else { Color::new(0.3, 0.3, 0.3, color.a) }
Direction::Top | Direction::Left => {
if is_inset {
Color::new(0.3, 0.3, 0.3, color.a)
} else {
Color::new(0.7, 0.7, 0.7, color.a)
}
}
Direction::Right | Direction::Bottom => {
if is_inset {
Color::new(0.7, 0.7, 0.7, color.a)
} else {
Color::new(0.3, 0.3, 0.3, color.a)
}
}
};
}
@ -728,6 +868,12 @@ impl<'a> PaintContext<'a> {
pub fn get_or_create_temporary_draw_target(&mut self, opacity: AzFloat) -> DrawTarget {
if opacity == 1.0 {
// Reuse the draw target, but remove the transient clip. If we don't do the latter,
// we'll be in a state whereby the paint subcontext thinks it has no transient clip
// (see `StackingContext::optimize_and_draw_into_context`) but it actually does,
// resulting in a situation whereby display items are seemingly randomly clipped out.
self.remove_transient_clip_if_applicable();
return self.draw_target.clone()
}
@ -852,9 +998,8 @@ impl<'a> PaintContext<'a> {
}
pub fn push_clip_if_applicable(&self) {
match self.clip_rect {
None => {}
Some(ref clip_rect) => self.draw_push_clip(clip_rect),
if let Some(ref clip_rect) = self.clip_rect {
self.draw_push_clip(clip_rect)
}
}
@ -865,11 +1010,27 @@ impl<'a> PaintContext<'a> {
}
pub fn remove_transient_clip_if_applicable(&mut self) {
if self.transient_clip_rect.is_some() {
self.draw_pop_clip();
self.transient_clip_rect = None
if let Some(old_transient_clip) = mem::replace(&mut self.transient_clip, None) {
for _ in old_transient_clip.complex.iter() {
self.draw_pop_clip()
}
self.draw_pop_clip()
}
}
/// Sets a new transient clipping region. Automatically calls
/// `remove_transient_clip_if_applicable()` first.
pub fn push_transient_clip(&mut self, clip_region: ClippingRegion) {
self.remove_transient_clip_if_applicable();
self.draw_push_clip(&clip_region.main);
for complex_region in clip_region.complex.iter() {
// FIXME(pcwalton): Actually draw a rounded rect.
self.push_rounded_rect_clip(&complex_region.rect.to_azure_rect(),
&complex_region.radii.to_radii_px())
}
self.transient_clip = Some(clip_region)
}
}
pub trait ToAzurePoint {

Просмотреть файл

@ -510,7 +510,7 @@ impl WorkerThread {
page_rect: tile.page_rect,
screen_rect: tile.screen_rect,
clip_rect: None,
transient_clip_rect: None,
transient_clip: None,
};
// Apply the translation to paint the tile we want.

Просмотреть файл

@ -50,10 +50,10 @@ use table::ColumnComputedInlineSize;
use wrapper::ThreadSafeLayoutNode;
use geom::Size2D;
use gfx::display_list::DisplayList;
use gfx::display_list::{ClippingRegion, DisplayList};
use serialize::{Encoder, Encodable};
use servo_msg::compositor_msg::LayerId;
use servo_util::geometry::{Au, MAX_AU, MAX_RECT, ZERO_POINT};
use servo_util::geometry::{Au, MAX_AU, ZERO_POINT};
use servo_util::logical_geometry::{LogicalPoint, LogicalRect, LogicalSize};
use servo_util::opts;
use std::cmp::{max, min};
@ -1699,7 +1699,7 @@ impl Flow for BlockFlow {
let container_size = Size2D::zero();
if self.is_root() {
self.base.clip_rect = MAX_RECT
self.base.clip = ClippingRegion::max()
}
if self.base.flags.contains(IS_ABSOLUTELY_POSITIONED) {
@ -1774,8 +1774,8 @@ impl Flow for BlockFlow {
} else {
self.base.stacking_relative_position
};
let clip_rect = self.fragment.clip_rect_for_children(&self.base.clip_rect,
&origin_for_children);
let clip = self.fragment.clipping_region_for_children(&self.base.clip,
&origin_for_children);
// Process children.
let writing_mode = self.base.writing_mode;
@ -1789,7 +1789,7 @@ impl Flow for BlockFlow {
}
flow::mut_base(kid).absolute_position_info = absolute_position_info_for_children;
flow::mut_base(kid).clip_rect = clip_rect
flow::mut_base(kid).clip = clip.clone()
}
}

Просмотреть файл

@ -23,7 +23,7 @@ use geom::approxeq::ApproxEq;
use geom::{Point2D, Rect, Size2D, SideOffsets2D};
use gfx::color;
use gfx::display_list::{BOX_SHADOW_INFLATION_FACTOR, BaseDisplayItem, BorderDisplayItem};
use gfx::display_list::{BorderRadii, BoxShadowDisplayItem};
use gfx::display_list::{BorderRadii, BoxShadowDisplayItem, ClippingRegion};
use gfx::display_list::{DisplayItem, DisplayList, DisplayItemMetadata};
use gfx::display_list::{GradientDisplayItem};
use gfx::display_list::{GradientStop, ImageDisplayItem, LineDisplayItem};
@ -35,7 +35,7 @@ use servo_msg::compositor_msg::{FixedPosition, Scrollable};
use servo_msg::constellation_msg::{ConstellationChan, FrameRectMsg};
use servo_net::image::holder::ImageHolder;
use servo_util::cursor::{DefaultCursor, TextCursor, VerticalTextCursor};
use servo_util::geometry::{mod, Au, ZERO_POINT, ZERO_RECT};
use servo_util::geometry::{mod, Au, ZERO_POINT};
use servo_util::logical_geometry::{LogicalRect, WritingMode};
use servo_util::opts;
use std::default::Default;
@ -82,7 +82,7 @@ pub trait FragmentDisplayListBuilding {
layout_context: &LayoutContext,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
/// Adds the display items necessary to paint the background image of this fragment to the
/// display list at the appropriate stacking level.
@ -92,7 +92,7 @@ pub trait FragmentDisplayListBuilding {
layout_context: &LayoutContext,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>,
clip: &ClippingRegion,
image_url: &Url);
/// Adds the display items necessary to paint the background linear gradient of this fragment
@ -101,7 +101,7 @@ pub trait FragmentDisplayListBuilding {
display_list: &mut DisplayList,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>,
clip: &ClippingRegion,
gradient: &LinearGradient,
style: &ComputedValues);
@ -112,7 +112,7 @@ pub trait FragmentDisplayListBuilding {
display_list: &mut DisplayList,
abs_bounds: &Rect<Au>,
level: StackingLevel,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
/// Adds the display items necessary to paint the outline of this fragment to the display list
/// if necessary.
@ -120,7 +120,7 @@ pub trait FragmentDisplayListBuilding {
style: &ComputedValues,
display_list: &mut DisplayList,
bounds: &Rect<Au>,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
/// Adds the display items necessary to paint the box shadow of this fragment to the display
/// list if necessary.
@ -130,19 +130,19 @@ pub trait FragmentDisplayListBuilding {
layout_context: &LayoutContext,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
fn build_debug_borders_around_text_fragments(&self,
style: &ComputedValues,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
text_fragment: &ScannedTextFragmentInfo,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
fn build_debug_borders_around_fragment(&self,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
/// Adds the display items for this fragment to the given display list.
///
@ -152,13 +152,13 @@ pub trait FragmentDisplayListBuilding {
/// * `layout_context`: The layout context.
/// * `dirty`: The dirty rectangle in the coordinate system of the owning flow.
/// * `flow_origin`: Position of the origin of the owning flow wrt the display list root flow.
/// * `clip_rect`: The rectangle to clip the display items to.
/// * `clip`: The region to clip the display items to.
fn build_display_list(&mut self,
display_list: &mut DisplayList,
layout_context: &LayoutContext,
flow_origin: Point2D<Au>,
background_and_border_level: BackgroundAndBorderLevel,
clip_rect: &Rect<Au>);
clip: &ClippingRegion);
/// Sends the size and position of this iframe fragment to the constellation. This is out of
/// line to guide inlining.
@ -167,25 +167,53 @@ pub trait FragmentDisplayListBuilding {
offset: Point2D<Au>,
layout_context: &LayoutContext);
fn clip_rect_for_children(&self, current_clip_rect: &Rect<Au>, flow_origin: &Point2D<Au>)
-> Rect<Au>;
fn clipping_region_for_children(&self, current_clip: &ClippingRegion, flow_origin: &Point2D<Au>)
-> ClippingRegion;
/// Calculates the clipping rectangle for a fragment, taking the `clip` property into account
/// per CSS 2.1 § 11.1.2.
fn calculate_style_specified_clip(&self, parent_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
-> Rect<Au>;
fn calculate_style_specified_clip(&self, parent_clip: &ClippingRegion, origin: &Point2D<Au>)
-> ClippingRegion;
/// Creates the text display item for one text fragment.
fn build_display_list_for_text_fragment(&self,
display_list: &mut DisplayList,
text_fragment: &ScannedTextFragmentInfo,
text_color: RGBA,
offset: &Point2D<Au>,
flow_origin: &Point2D<Au>,
clip: &ClippingRegion);
/// Creates the display item for a text decoration: underline, overline, or line-through.
fn build_display_list_for_text_decoration(&self,
display_list: &mut DisplayList,
color: RGBA,
flow_origin: &Point2D<Au>,
clip: &ClippingRegion,
logical_bounds: &LogicalRect<Au>,
offset: &Point2D<Au>);
/// A helper method that `build_display_list` calls to create per-fragment-type display items.
fn build_fragment_type_specific_display_items(&mut self,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
clip: &ClippingRegion);
}
fn build_border_radius(abs_bounds: &Rect<Au>, border_style: &Border) -> BorderRadii<Au> {
// TODO(cgaebel): Support border radii even in the case of multiple border widths.
// This is an extennsion of supporting elliptical radii. For now, all percentage
// This is an extension of supporting elliptical radii. For now, all percentage
// radii will be relative to the width.
BorderRadii {
top_left: model::specified(border_style.border_top_left_radius.radius, abs_bounds.size.width),
top_right: model::specified(border_style.border_top_right_radius.radius, abs_bounds.size.width),
bottom_right: model::specified(border_style.border_bottom_right_radius.radius, abs_bounds.size.width),
bottom_left: model::specified(border_style.border_bottom_left_radius.radius, abs_bounds.size.width),
top_left: model::specified(border_style.border_top_left_radius.radius,
abs_bounds.size.width),
top_right: model::specified(border_style.border_top_right_radius.radius,
abs_bounds.size.width),
bottom_right: model::specified(border_style.border_bottom_right_radius.radius,
abs_bounds.size.width),
bottom_left: model::specified(border_style.border_bottom_left_radius.radius,
abs_bounds.size.width),
}
}
@ -196,7 +224,14 @@ impl FragmentDisplayListBuilding for Fragment {
layout_context: &LayoutContext,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
// Adjust the clipping region as necessary to account for `border-radius`.
let border_radii = build_border_radius(absolute_bounds, style.get_border());
let mut clip = (*clip).clone();
if !border_radii.is_square() {
clip = clip.intersect_with_rounded_rect(absolute_bounds, &border_radii)
}
// FIXME: This causes a lot of background colors to be displayed when they are clearly not
// needed. We could use display list optimization to clean this up, but it still seems
// inefficient. What we really want is something like "nearest ancestor element that
@ -208,7 +243,7 @@ impl FragmentDisplayListBuilding for Fragment {
DisplayItemMetadata::new(self.node,
style,
DefaultCursor),
*clip_rect),
clip.clone()),
color: background_color.to_gfx_color(),
}), level);
}
@ -223,7 +258,7 @@ impl FragmentDisplayListBuilding for Fragment {
self.build_display_list_for_background_linear_gradient(display_list,
level,
absolute_bounds,
clip_rect,
&clip,
gradient,
style)
}
@ -233,7 +268,7 @@ impl FragmentDisplayListBuilding for Fragment {
layout_context,
level,
absolute_bounds,
clip_rect,
&clip,
image_url)
}
}
@ -245,7 +280,7 @@ impl FragmentDisplayListBuilding for Fragment {
layout_context: &LayoutContext,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>,
clip: &ClippingRegion,
image_url: &Url) {
let background = style.get_background();
let mut holder = ImageHolder::new(image_url.clone(),
@ -269,7 +304,7 @@ impl FragmentDisplayListBuilding for Fragment {
// Clip.
//
// TODO: Check the bounds to see if a clip item is actually required.
let clip_rect = clip_rect.intersection(&bounds).unwrap_or(ZERO_RECT);
let clip = clip.clone().intersect_rect(&bounds);
// Use background-attachment to get the initial virtual origin
let (virtual_origin_x, virtual_origin_y) = match background.background_attachment {
@ -322,7 +357,7 @@ impl FragmentDisplayListBuilding for Fragment {
display_list.push(DisplayItem::ImageClass(box ImageDisplayItem {
base: BaseDisplayItem::new(bounds,
DisplayItemMetadata::new(self.node, style, DefaultCursor),
clip_rect),
clip),
image: image.clone(),
stretch_size: Size2D(Au::from_px(image.width as int),
Au::from_px(image.height as int)),
@ -333,10 +368,10 @@ impl FragmentDisplayListBuilding for Fragment {
display_list: &mut DisplayList,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>,
clip: &ClippingRegion,
gradient: &LinearGradient,
style: &ComputedValues) {
let clip_rect = clip_rect.intersection(absolute_bounds).unwrap_or(ZERO_RECT);
let clip = clip.clone().intersect_rect(absolute_bounds);
// This is the distance between the center and the ending point; i.e. half of the distance
// between the starting point and the ending point.
@ -432,7 +467,7 @@ impl FragmentDisplayListBuilding for Fragment {
let gradient_display_item = DisplayItem::GradientClass(box GradientDisplayItem {
base: BaseDisplayItem::new(*absolute_bounds,
DisplayItemMetadata::new(self.node, style, DefaultCursor),
clip_rect),
clip),
start_point: center - delta,
end_point: center + delta,
stops: stops,
@ -447,7 +482,7 @@ impl FragmentDisplayListBuilding for Fragment {
_layout_context: &LayoutContext,
level: StackingLevel,
absolute_bounds: &Rect<Au>,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
// NB: According to CSS-BACKGROUNDS, box shadows render in *reverse* order (front to back).
for box_shadow in style.get_effects().box_shadow.iter().rev() {
let inflation = box_shadow.spread_radius + box_shadow.blur_radius *
@ -460,7 +495,7 @@ impl FragmentDisplayListBuilding for Fragment {
DisplayItemMetadata::new(self.node,
style,
DefaultCursor),
*clip_rect),
(*clip).clone()),
box_bounds: *absolute_bounds,
color: style.resolve_color(box_shadow.color).to_gfx_color(),
offset: Point2D(box_shadow.offset_x, box_shadow.offset_y),
@ -476,7 +511,7 @@ impl FragmentDisplayListBuilding for Fragment {
display_list: &mut DisplayList,
abs_bounds: &Rect<Au>,
level: StackingLevel,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
let border = style.logical_border_width();
if border.is_zero() {
return
@ -491,7 +526,7 @@ impl FragmentDisplayListBuilding for Fragment {
display_list.push(DisplayItem::BorderClass(box BorderDisplayItem {
base: BaseDisplayItem::new(*abs_bounds,
DisplayItemMetadata::new(self.node, style, DefaultCursor),
*clip_rect),
(*clip).clone()),
border_widths: border.to_physical(style.writing_mode),
color: SideOffsets2D::new(top_color.to_gfx_color(),
right_color.to_gfx_color(),
@ -509,7 +544,7 @@ impl FragmentDisplayListBuilding for Fragment {
style: &ComputedValues,
display_list: &mut DisplayList,
bounds: &Rect<Au>,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
let width = style.get_outline().outline_width;
if width == Au(0) {
return
@ -533,7 +568,7 @@ impl FragmentDisplayListBuilding for Fragment {
display_list.outlines.push_back(DisplayItem::BorderClass(box BorderDisplayItem {
base: BaseDisplayItem::new(bounds,
DisplayItemMetadata::new(self.node, style, DefaultCursor),
*clip_rect),
(*clip).clone()),
border_widths: SideOffsets2D::new_all_same(width),
color: SideOffsets2D::new_all_same(color),
style: SideOffsets2D::new_all_same(outline_style),
@ -546,7 +581,7 @@ impl FragmentDisplayListBuilding for Fragment {
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
text_fragment: &ScannedTextFragmentInfo,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
// FIXME(#2795): Get the real container size
let container_size = Size2D::zero();
// Fragment position wrt to the owning flow.
@ -559,7 +594,7 @@ impl FragmentDisplayListBuilding for Fragment {
display_list.content.push_back(DisplayItem::BorderClass(box BorderDisplayItem {
base: BaseDisplayItem::new(absolute_fragment_bounds,
DisplayItemMetadata::new(self.node, style, DefaultCursor),
*clip_rect),
(*clip).clone()),
border_widths: SideOffsets2D::new_all_same(Au::from_px(1)),
color: SideOffsets2D::new_all_same(color::rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid),
@ -577,7 +612,7 @@ impl FragmentDisplayListBuilding for Fragment {
let line_display_item = box LineDisplayItem {
base: BaseDisplayItem::new(baseline,
DisplayItemMetadata::new(self.node, style, DefaultCursor),
*clip_rect),
(*clip).clone()),
color: color::rgb(0, 200, 0),
style: border_style::dashed,
};
@ -587,7 +622,7 @@ impl FragmentDisplayListBuilding for Fragment {
fn build_debug_borders_around_fragment(&self,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
// FIXME(#2795): Get the real container size
let container_size = Size2D::zero();
// Fragment position wrt to the owning flow.
@ -602,7 +637,7 @@ impl FragmentDisplayListBuilding for Fragment {
DisplayItemMetadata::new(self.node,
&*self.style,
DefaultCursor),
*clip_rect),
(*clip).clone()),
border_widths: SideOffsets2D::new_all_same(Au::from_px(1)),
color: SideOffsets2D::new_all_same(color::rgb(0, 0, 200)),
style: SideOffsets2D::new_all_same(border_style::solid),
@ -610,22 +645,24 @@ impl FragmentDisplayListBuilding for Fragment {
}));
}
fn calculate_style_specified_clip(&self, parent_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
-> Rect<Au> {
fn calculate_style_specified_clip(&self, parent_clip: &ClippingRegion, origin: &Point2D<Au>)
-> ClippingRegion {
// Account for `clip` per CSS 2.1 § 11.1.2.
let style_clip_rect = match (self.style().get_box().position,
self.style().get_effects().clip) {
(position::absolute, Some(style_clip_rect)) => style_clip_rect,
_ => return *parent_clip_rect,
_ => return (*parent_clip).clone(),
};
// FIXME(pcwalton, #2795): Get the real container size.
let border_box = self.border_box.to_physical(self.style.writing_mode, Size2D::zero());
let clip_origin = Point2D(border_box.origin.x + style_clip_rect.left,
border_box.origin.y + style_clip_rect.top);
Rect(clip_origin + *origin,
Size2D(style_clip_rect.right.unwrap_or(border_box.size.width) - clip_origin.x,
style_clip_rect.bottom.unwrap_or(border_box.size.height) - clip_origin.y))
let new_clip_rect =
Rect(clip_origin + *origin,
Size2D(style_clip_rect.right.unwrap_or(border_box.size.width) - clip_origin.x,
style_clip_rect.bottom.unwrap_or(border_box.size.height) - clip_origin.y));
(*parent_clip).clone().intersect_rect(&new_clip_rect)
}
fn build_display_list(&mut self,
@ -633,7 +670,7 @@ impl FragmentDisplayListBuilding for Fragment {
layout_context: &LayoutContext,
flow_origin: Point2D<Au>,
background_and_border_level: BackgroundAndBorderLevel,
clip_rect: &Rect<Au>) {
clip: &ClippingRegion) {
// Compute the fragment position relative to the parent stacking context. If the fragment
// itself establishes a stacking context, then the origin of its position will be (0, 0)
// for the purposes of this computation.
@ -645,13 +682,6 @@ impl FragmentDisplayListBuilding for Fragment {
let absolute_fragment_bounds =
self.stacking_relative_bounds(&stacking_relative_flow_origin);
// FIXME(#2795): Get the real container size
let container_size = Size2D::zero();
let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
let physical_rect = logical_rect.to_physical(writing_mode, container_size);
Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
};
debug!("Fragment::build_display_list at rel={}, abs={}: {}",
self.border_box,
absolute_fragment_bounds,
@ -671,9 +701,8 @@ impl FragmentDisplayListBuilding for Fragment {
// Calculate the clip rect. If there's nothing to render at all, don't even construct
// display list items.
let clip_rect = self.calculate_style_specified_clip(clip_rect,
&absolute_fragment_bounds.origin);
if !absolute_fragment_bounds.intersects(&clip_rect) {
let clip = self.calculate_style_specified_clip(clip, &absolute_fragment_bounds.origin);
if !clip.might_intersect_rect(&absolute_fragment_bounds) {
return;
}
@ -684,230 +713,77 @@ impl FragmentDisplayListBuilding for Fragment {
StackingLevel::from_background_and_border_level(background_and_border_level);
// Add a shadow to the list, if applicable.
match self.inline_context {
Some(ref inline_context) => {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_box_shadow_if_applicable(
&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if let Some(ref inline_context) = self.inline_context {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_box_shadow_if_applicable(&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip);
}
None => {}
}
match self.specific {
SpecificFragmentInfo::ScannedText(_) => {},
_ => {
self.build_display_list_for_box_shadow_if_applicable(
&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if !self.is_scanned_text_fragment() {
self.build_display_list_for_box_shadow_if_applicable(&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip);
}
// Add the background to the list, if applicable.
match self.inline_context {
Some(ref inline_context) => {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_background_if_applicable(
&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if let Some(ref inline_context) = self.inline_context {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_background_if_applicable(&**style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip);
}
None => {}
}
match self.specific {
SpecificFragmentInfo::ScannedText(_) => {},
_ => {
self.build_display_list_for_background_if_applicable(
&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip_rect);
}
if !self.is_scanned_text_fragment() {
self.build_display_list_for_background_if_applicable(&*self.style,
display_list,
layout_context,
level,
&absolute_fragment_bounds,
&clip);
}
// Add a border and outlines, if applicable.
match self.inline_context {
Some(ref inline_context) => {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_borders_if_applicable(
&**style,
display_list,
&absolute_fragment_bounds,
level,
&clip_rect);
self.build_display_list_for_outline_if_applicable(
&**style,
display_list,
&absolute_fragment_bounds,
&clip_rect);
}
if let Some(ref inline_context) = self.inline_context {
for style in inline_context.styles.iter().rev() {
self.build_display_list_for_borders_if_applicable(&**style,
display_list,
&absolute_fragment_bounds,
level,
&clip);
self.build_display_list_for_outline_if_applicable(&**style,
display_list,
&absolute_fragment_bounds,
&clip);
}
None => {}
}
match self.specific {
SpecificFragmentInfo::ScannedText(_) => {},
_ => {
self.build_display_list_for_borders_if_applicable(
&*self.style,
display_list,
&absolute_fragment_bounds,
level,
&clip_rect);
self.build_display_list_for_outline_if_applicable(
&*self.style,
display_list,
&absolute_fragment_bounds,
&clip_rect);
}
if !self.is_scanned_text_fragment() {
self.build_display_list_for_borders_if_applicable(&*self.style,
display_list,
&absolute_fragment_bounds,
level,
&clip);
self.build_display_list_for_outline_if_applicable(&*self.style,
display_list,
&absolute_fragment_bounds,
&clip);
}
}
let content_box = self.content_box();
let absolute_content_box = rect_to_absolute(self.style.writing_mode, content_box);
// Create special per-fragment-type display items.
match self.specific {
SpecificFragmentInfo::UnscannedText(_) => panic!("Shouldn't see unscanned fragments here."),
SpecificFragmentInfo::TableColumn(_) => panic!("Shouldn't see table column fragments here."),
SpecificFragmentInfo::ScannedText(ref text_fragment) => {
// Create the text display item.
let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
if self.style.writing_mode.is_sideways_left() {
(SidewaysLeft, VerticalTextCursor)
} else {
(SidewaysRight, VerticalTextCursor)
}
} else {
(Upright, TextCursor)
};
let metrics = &text_fragment.run.font_metrics;
let baseline_origin = {
let mut content_box_start = content_box.start;
content_box_start.b = content_box_start.b + metrics.ascent;
content_box_start.to_physical(self.style.writing_mode, container_size)
+ flow_origin
};
display_list.content.push_back(DisplayItem::TextClass(box TextDisplayItem {
base: BaseDisplayItem::new(absolute_content_box,
DisplayItemMetadata::new(self.node,
self.style(),
cursor),
clip_rect),
text_run: text_fragment.run.clone(),
range: text_fragment.range,
text_color: self.style().get_color().color.to_gfx_color(),
orientation: orientation,
baseline_origin: baseline_origin,
}));
// Create display items for text decoration
{
let line = |maybe_color: Option<RGBA>,
style: &ComputedValues,
rect: || -> LogicalRect<Au>| {
match maybe_color {
None => {}
Some(color) => {
let bounds = rect_to_absolute(self.style.writing_mode, rect());
display_list.content.push_back(DisplayItem::SolidColorClass(
box SolidColorDisplayItem {
base: BaseDisplayItem::new(
bounds,
DisplayItemMetadata::new(self.node,
style,
DefaultCursor),
clip_rect),
color: color.to_gfx_color(),
}))
}
}
};
let text_decorations =
self.style().get_inheritedtext()._servo_text_decorations_in_effect;
line(text_decorations.underline, self.style(), || {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.underline_offset;
rect.size.block = metrics.underline_size;
rect
});
line(text_decorations.overline, self.style(), || {
let mut rect = content_box.clone();
rect.size.block = metrics.underline_size;
rect
});
line(text_decorations.line_through, self.style(), || {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.strikeout_offset;
rect.size.block = metrics.strikeout_size;
rect
});
}
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_text_fragments(self.style(),
display_list,
flow_origin,
&**text_fragment,
&clip_rect);
}
}
SpecificFragmentInfo::Generic | SpecificFragmentInfo::Iframe(..) | SpecificFragmentInfo::Table | SpecificFragmentInfo::TableCell |
SpecificFragmentInfo::TableRow | SpecificFragmentInfo::TableWrapper | SpecificFragmentInfo::InlineBlock(_) |
SpecificFragmentInfo::InlineAbsoluteHypothetical(_) => {
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_fragment(display_list,
flow_origin,
&clip_rect);
}
}
SpecificFragmentInfo::Image(ref mut image_fragment) => {
let image_ref = &mut image_fragment.image;
match image_ref.get_image(self.node.to_untrusted_node_address()) {
Some(image) => {
debug!("(building display list) building image fragment");
// Place the image into the display list.
display_list.content.push_back(DisplayItem::ImageClass(box ImageDisplayItem {
base: BaseDisplayItem::new(absolute_content_box,
DisplayItemMetadata::new(self.node,
&*self.style,
DefaultCursor),
clip_rect),
image: image.clone(),
stretch_size: absolute_content_box.size,
}));
}
None => {
// No image data at all? Do nothing.
//
// TODO: Add some kind of placeholder image.
debug!("(building display list) no image :(");
}
}
}
}
self.build_fragment_type_specific_display_items(display_list, flow_origin, &clip);
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_fragment(display_list, flow_origin, &clip_rect)
self.build_debug_borders_around_fragment(display_list, flow_origin, &clip)
}
// If this is an iframe, then send its position and size up to the constellation.
@ -920,13 +796,95 @@ impl FragmentDisplayListBuilding for Fragment {
// origin to the constellation here during display list construction. This should work
// because layout for the iframe only needs to know size, and origin is only relevant if
// the iframe is actually going to be displayed.
if let SpecificFragmentInfo::Iframe(ref iframe_fragment) = self.specific {
self.finalize_position_and_size_of_iframe(&**iframe_fragment,
absolute_fragment_bounds.origin,
layout_context)
}
}
fn build_fragment_type_specific_display_items(&mut self,
display_list: &mut DisplayList,
flow_origin: Point2D<Au>,
clip: &ClippingRegion) {
// Compute the fragment position relative to the parent stacking context. If the fragment
// itself establishes a stacking context, then the origin of its position will be (0, 0)
// for the purposes of this computation.
let stacking_relative_flow_origin = if self.establishes_stacking_context() {
ZERO_POINT
} else {
flow_origin
};
// FIXME(#2795): Get the real container size.
let content_box = self.content_box();
let container_size = Size2D::zero();
let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
let physical_rect = logical_rect.to_physical(writing_mode, container_size);
Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
};
match self.specific {
SpecificFragmentInfo::Iframe(ref iframe_fragment) => {
self.finalize_position_and_size_of_iframe(&**iframe_fragment,
absolute_fragment_bounds.origin,
layout_context)
SpecificFragmentInfo::UnscannedText(_) => {
panic!("Shouldn't see unscanned fragments here.")
}
SpecificFragmentInfo::TableColumn(_) => {
panic!("Shouldn't see table column fragments here.")
}
SpecificFragmentInfo::ScannedText(ref text_fragment) => {
// Create the main text display item.
let text_color = self.style().get_color().color;
self.build_display_list_for_text_fragment(display_list,
&**text_fragment,
text_color,
&flow_origin,
&Point2D(Au(0), Au(0)),
clip);
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_text_fragments(self.style(),
display_list,
flow_origin,
&**text_fragment,
clip);
}
}
SpecificFragmentInfo::Generic |
SpecificFragmentInfo::Iframe(..) |
SpecificFragmentInfo::Table |
SpecificFragmentInfo::TableCell |
SpecificFragmentInfo::TableRow |
SpecificFragmentInfo::TableWrapper |
SpecificFragmentInfo::InlineBlock(_) |
SpecificFragmentInfo::InlineAbsoluteHypothetical(_) => {
if opts::get().show_debug_fragment_borders {
self.build_debug_borders_around_fragment(display_list, flow_origin, clip);
}
}
SpecificFragmentInfo::Image(ref mut image_fragment) => {
let image_ref = &mut image_fragment.image;
if let Some(image) = image_ref.get_image(self.node.to_untrusted_node_address()) {
debug!("(building display list) building image fragment");
let absolute_content_box = rect_to_absolute(self.style.writing_mode,
content_box);
// Place the image into the display list.
display_list.content.push_back(DisplayItem::ImageClass(box ImageDisplayItem {
base: BaseDisplayItem::new(absolute_content_box,
DisplayItemMetadata::new(self.node,
&*self.style,
DefaultCursor),
(*clip).clone()),
image: image.clone(),
stretch_size: absolute_content_box.size,
}));
} else {
// No image data at all? Do nothing.
//
// TODO: Add some kind of placeholder image.
debug!("(building display list) no image :(");
}
}
_ => {}
}
}
@ -951,30 +909,144 @@ impl FragmentDisplayListBuilding for Fragment {
iframe_rect));
}
fn clip_rect_for_children(&self, current_clip_rect: &Rect<Au>, origin: &Point2D<Au>)
-> Rect<Au> {
fn clipping_region_for_children(&self, current_clip: &ClippingRegion, flow_origin: &Point2D<Au>)
-> ClippingRegion {
// Don't clip if we're text.
match self.specific {
SpecificFragmentInfo::ScannedText(_) => return *current_clip_rect,
_ => {}
if self.is_scanned_text_fragment() {
return (*current_clip).clone()
}
// Account for style-specified `clip`.
let current_clip_rect = self.calculate_style_specified_clip(current_clip_rect, origin);
let current_clip = self.calculate_style_specified_clip(current_clip, flow_origin);
// Only clip if `overflow` tells us to.
match self.style.get_box().overflow {
overflow::hidden | overflow::auto | overflow::scroll => {}
_ => return current_clip_rect,
_ => return current_clip,
}
// Create a new clip rect.
//
// FIXME(#2795): Get the real container size.
let physical_rect = self.border_box.to_physical(self.style.writing_mode, Size2D::zero());
current_clip_rect.intersection(&Rect(Point2D(physical_rect.origin.x + origin.x,
physical_rect.origin.y + origin.y),
physical_rect.size)).unwrap_or(ZERO_RECT)
current_clip.intersect_rect(&Rect(physical_rect.origin + *flow_origin, physical_rect.size))
}
fn build_display_list_for_text_fragment(&self,
display_list: &mut DisplayList,
text_fragment: &ScannedTextFragmentInfo,
text_color: RGBA,
flow_origin: &Point2D<Au>,
offset: &Point2D<Au>,
clip: &ClippingRegion) {
// Determine the orientation and cursor to use.
let (orientation, cursor) = if self.style.writing_mode.is_vertical() {
if self.style.writing_mode.is_sideways_left() {
(SidewaysLeft, VerticalTextCursor)
} else {
(SidewaysRight, VerticalTextCursor)
}
} else {
(Upright, TextCursor)
};
// Compute location of the baseline.
//
// FIXME(pcwalton): Get the real container size.
let container_size = Size2D::zero();
let content_box = self.content_box();
let metrics = &text_fragment.run.font_metrics;
let baseline_origin = {
let mut content_box_start = content_box.start;
content_box_start.b = content_box_start.b + metrics.ascent;
content_box_start.to_physical(self.style.writing_mode, container_size) + *flow_origin +
*offset
};
let stacking_relative_flow_origin = if self.establishes_stacking_context() {
ZERO_POINT
} else {
*flow_origin
};
let rect_to_absolute = |writing_mode: WritingMode, logical_rect: LogicalRect<Au>| {
let physical_rect = logical_rect.to_physical(writing_mode, container_size);
Rect(physical_rect.origin + stacking_relative_flow_origin, physical_rect.size)
};
let content_rect = rect_to_absolute(self.style.writing_mode,
content_box).translate(offset);
// Create the text display item.
display_list.content.push_back(DisplayItem::TextClass(box TextDisplayItem {
base: BaseDisplayItem::new(content_rect,
DisplayItemMetadata::new(self.node, self.style(), cursor),
(*clip).clone()),
text_run: text_fragment.run.clone(),
range: text_fragment.range,
text_color: text_color.to_gfx_color(),
orientation: orientation,
baseline_origin: baseline_origin,
}));
// Create display items for text decorations.
let text_decorations = self.style().get_inheritedtext()._servo_text_decorations_in_effect;
if let Some(underline_color) = text_decorations.underline {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.underline_offset;
rect.size.block = metrics.underline_size;
self.build_display_list_for_text_decoration(display_list,
underline_color,
flow_origin,
clip,
&rect,
offset)
}
if let Some(overline_color) = text_decorations.overline {
let mut rect = content_box.clone();
rect.size.block = metrics.underline_size;
self.build_display_list_for_text_decoration(display_list,
overline_color,
flow_origin,
clip,
&rect,
offset)
}
if let Some(line_through_color) = text_decorations.line_through {
let mut rect = content_box.clone();
rect.start.b = rect.start.b + metrics.ascent - metrics.strikeout_offset;
rect.size.block = metrics.strikeout_size;
self.build_display_list_for_text_decoration(display_list,
line_through_color,
flow_origin,
clip,
&rect,
offset)
}
}
fn build_display_list_for_text_decoration(&self,
display_list: &mut DisplayList,
color: RGBA,
flow_origin: &Point2D<Au>,
clip: &ClippingRegion,
logical_bounds: &LogicalRect<Au>,
offset: &Point2D<Au>) {
// FIXME(pcwalton): Get the real container size.
let container_size = Size2D::zero();
let stacking_relative_flow_origin = if self.establishes_stacking_context() {
ZERO_POINT
} else {
*flow_origin
};
let physical_rect = logical_bounds.to_physical(self.style.writing_mode, container_size);
let bounds = Rect(physical_rect.origin + stacking_relative_flow_origin,
physical_rect.size).translate(offset);
let metadata = DisplayItemMetadata::new(self.node, &*self.style, DefaultCursor);
display_list.content.push_back(DisplayItem::SolidColorClass(box SolidColorDisplayItem {
base: BaseDisplayItem::new(bounds, metadata, (*clip).clone()),
color: color.to_gfx_color(),
}))
}
}
@ -1014,7 +1086,7 @@ impl BlockFlowDisplayListBuilding for BlockFlow {
layout_context,
stacking_relative_fragment_origin,
background_border_level,
&self.base.clip_rect);
&self.base.clip);
for kid in self.base.children.iter_mut() {
flow::mut_base(kid).display_list_building_result.add_to(display_list);
@ -1128,7 +1200,7 @@ impl ListItemFlowDisplayListBuilding for ListItemFlow {
layout_context,
stacking_relative_fragment_origin,
BackgroundAndBorderLevel::Content,
&self.block_flow.base.clip_rect);
&self.block_flow.base.clip);
}
}

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@ -47,11 +47,11 @@ use table_wrapper::TableWrapperFlow;
use wrapper::ThreadSafeLayoutNode;
use geom::{Point2D, Rect, Size2D};
use gfx::display_list::ClippingRegion;
use serialize::{Encoder, Encodable};
use servo_msg::compositor_msg::LayerId;
use servo_util::geometry::Au;
use servo_util::logical_geometry::WritingMode;
use servo_util::logical_geometry::{LogicalRect, LogicalSize};
use servo_util::logical_geometry::{LogicalRect, LogicalSize, WritingMode};
use std::mem;
use std::fmt;
use std::iter::Zip;
@ -290,7 +290,7 @@ pub trait Flow: fmt::Show + ToString + Sync {
/// NB: Do not change this `&self` to `&mut self` under any circumstances! It has security
/// implications because this can be called on parents concurrently from descendants!
fn generated_containing_block_rect(&self) -> LogicalRect<Au> {
panic!("generated_containing_block_position not yet implemented for this flow")
panic!("generated_containing_block_rect not yet implemented for this flow")
}
/// Returns a layer ID for the given fragment.
@ -763,11 +763,8 @@ pub struct BaseFlow {
/// FIXME(pcwalton): Merge with `absolute_static_i_offset` and `fixed_static_i_offset` above?
pub absolute_position_info: AbsolutePositionInfo,
/// The clipping rectangle for this flow and its descendants, in layer coordinates.
///
/// TODO(pcwalton): When we have `border-radius` this will need to at least support rounded
/// rectangles.
pub clip_rect: Rect<Au>,
/// The clipping region for this flow and its descendants, in layer coordinates.
pub clip: ClippingRegion,
/// The results of display list building for this flow.
pub display_list_building_result: DisplayListBuildingResult,
@ -910,7 +907,7 @@ impl BaseFlow {
absolute_cb: ContainingBlockLink::new(),
display_list_building_result: DisplayListBuildingResult::None,
absolute_position_info: AbsolutePositionInfo::new(writing_mode),
clip_rect: Rect(Point2D::zero(), Size2D::zero()),
clip: ClippingRegion::max(),
flags: flags,
writing_mode: writing_mode,
}
@ -946,16 +943,12 @@ impl BaseFlow {
};
for item in all_items.iter() {
let paint_bounds = match item.base().bounds.intersection(&item.base().clip_rect) {
None => continue,
Some(rect) => rect,
};
if paint_bounds.is_empty() {
let paint_bounds = item.base().clip.clone().intersect_rect(&item.base().bounds);
if !paint_bounds.might_be_nonempty() {
continue;
}
if bounds.union(&paint_bounds) != bounds {
if bounds.union(&paint_bounds.bounding_rect()) != bounds {
error!("DisplayList item {} outside of Flow overflow ({})", item, paint_bounds);
}
}

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@ -954,7 +954,7 @@ impl Fragment {
}
/// Returns true if and only if this is a scanned text fragment.
fn is_scanned_text_fragment(&self) -> bool {
pub fn is_scanned_text_fragment(&self) -> bool {
match self.specific {
SpecificFragmentInfo::ScannedText(..) => true,
_ => false,

Просмотреть файл

@ -1215,15 +1215,15 @@ impl Flow for InlineFlow {
_ => continue,
};
let clip_rect = fragment.clip_rect_for_children(&self.base.clip_rect,
&stacking_relative_position);
let clip = fragment.clipping_region_for_children(&self.base.clip,
&stacking_relative_position);
match fragment.specific {
SpecificFragmentInfo::InlineBlock(ref mut info) => {
flow::mut_base(info.flow_ref.deref_mut()).clip_rect = clip_rect
flow::mut_base(info.flow_ref.deref_mut()).clip = clip
}
SpecificFragmentInfo::InlineAbsoluteHypothetical(ref mut info) => {
flow::mut_base(info.flow_ref.deref_mut()).clip_rect = clip_rect
flow::mut_base(info.flow_ref.deref_mut()).clip = clip
}
_ => {}
}
@ -1246,7 +1246,7 @@ impl Flow for InlineFlow {
layout_context,
fragment_origin,
BackgroundAndBorderLevel::Content,
&self.base.clip_rect);
&self.base.clip);
match fragment.specific {
SpecificFragmentInfo::InlineBlock(ref mut block_flow) => {
let block_flow = block_flow.flow_ref.deref_mut();

Просмотреть файл

@ -25,11 +25,11 @@ use geom::rect::Rect;
use geom::size::Size2D;
use geom::scale_factor::ScaleFactor;
use gfx::color;
use gfx::display_list::{DisplayItemMetadata, DisplayList, OpaqueNode, StackingContext};
use gfx::display_list::{ClippingRegion, DisplayItemMetadata, DisplayList, OpaqueNode};
use gfx::display_list::{StackingContext};
use gfx::font_cache_task::FontCacheTask;
use gfx::paint_task::{mod, PaintInitMsg, PaintChan, PaintLayer};
use layout_traits;
use layout_traits::{LayoutControlMsg, LayoutTaskFactory};
use layout_traits::{mod, LayoutControlMsg, LayoutTaskFactory};
use log;
use script::dom::bindings::js::JS;
use script::dom::node::{LayoutDataRef, Node, NodeTypeId};
@ -634,7 +634,8 @@ impl LayoutTask {
LogicalPoint::zero(writing_mode).to_physical(writing_mode,
rw_data.screen_size);
flow::mut_base(&mut **layout_root).clip_rect = data.page_clip_rect;
flow::mut_base(&mut **layout_root).clip =
ClippingRegion::from_rect(&data.page_clip_rect);
let rw_data = rw_data.deref_mut();
match rw_data.parallel_traversal {

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@ -65,7 +65,7 @@ pub enum PagePx {}
// See https://bugzilla.mozilla.org/show_bug.cgi?id=177805 for more info.
//
// FIXME: Implement Au using Length and ScaleFactor instead of a custom type.
#[deriving(Clone, Hash, PartialEq, PartialOrd, Eq, Ord)]
#[deriving(Clone, Hash, PartialEq, PartialOrd, Eq, Ord, Zero)]
pub struct Au(pub i32);
impl Default for Au {