Move D3D11 device creation out of gfxWindowsPlatform. (bug 1282364 part 3, r=mattwoodrow)

--HG--
extra : rebase_source : 2eadd72cf0c101c61fc3b2ab35d958fb3d540562
This commit is contained in:
David Anderson 2016-07-26 13:22:13 -07:00
Родитель 572069e3e9
Коммит 21cab137bc
7 изменённых файлов: 718 добавлений и 710 удалений

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@ -55,6 +55,12 @@ const char* FeatureStatusToString(FeatureStatus aStatus);
bool IsFeatureStatusFailure(FeatureStatus aStatus);
bool IsFeatureStatusSuccess(FeatureStatus aStatus);
enum class TelemetryDeviceCode : uint32_t {
Content = 0,
Image = 1,
D2D1 = 2
};
} // namespace gfx
} // namespace mozilla

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@ -121,7 +121,7 @@ D3D11Checks::DoesRenderTargetViewNeedRecreating(ID3D11Device *aDevice)
}
/* static */ bool
D3D11Checks::DoesD3D11DeviceWork()
D3D11Checks::DoesDeviceWork()
{
static bool checked = false;
static bool result = false;

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@ -15,7 +15,7 @@ namespace gfx {
struct D3D11Checks
{
static bool DoesRenderTargetViewNeedRecreating(ID3D11Device* aDevice);
static bool DoesD3D11DeviceWork();
static bool DoesDeviceWork();
static bool DoesTextureSharingWork(ID3D11Device *device);
static bool DoesAlphaTextureSharingWork(ID3D11Device *device);
static void WarnOnAdapterMismatch(ID3D11Device* device);

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@ -4,14 +4,32 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DeviceManagerD3D11.h"
#include "D3D11Checks.h"
#include "gfxConfig.h"
#include "GfxDriverInfo.h"
#include "gfxPrefs.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/D3DMessageUtils.h"
#include "mozilla/Telemetry.h"
#include "mozilla/WindowsVersion.h"
#include "mozilla/gfx/GraphicsMessages.h"
#include "mozilla/gfx/Logging.h"
#include "nsIGfxInfo.h"
#include "nsWindowsHelpers.h"
#include <d3d11.h>
namespace mozilla {
namespace gfx {
using namespace mozilla::widget;
StaticAutoPtr<DeviceManagerD3D11> DeviceManagerD3D11::sInstance;
// We don't have access to the D3D11CreateDevice type in gfxWindowsPlatform.h,
// since it doesn't include d3d11.h, so we use a static here. It should only
// be used within InitializeD3D11.
decltype(D3D11CreateDevice)* sD3D11CreateDeviceFn = nullptr;
/* static */ void
DeviceManagerD3D11::Init()
{
@ -24,63 +42,636 @@ DeviceManagerD3D11::Shutdown()
sInstance = nullptr;
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetCompositorDevice()
DeviceManagerD3D11::DeviceManagerD3D11()
: mDeviceLock("gfxWindowsPlatform.mDeviceLock"),
mIsWARP(false),
mTextureSharingWorks(false)
{
RefPtr<ID3D11Device> device;
if (!gfxWindowsPlatform::GetPlatform()->GetD3D11Device(&device))
return nullptr;
return device;
// Set up the D3D11 feature levels we can ask for.
if (IsWin8OrLater()) {
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_1);
}
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_11_0);
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_1);
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_10_0);
mFeatureLevels.AppendElement(D3D_FEATURE_LEVEL_9_3);
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetImageBridgeDevice()
static inline bool
IsWARPStable()
{
RefPtr<ID3D11Device> device;
if (!gfxWindowsPlatform::GetPlatform()->GetD3D11ImageBridgeDevice(&device)) {
// It seems like nvdxgiwrap makes a mess of WARP. See bug 1154703.
if (!IsWin8OrLater() || GetModuleHandleA("nvdxgiwrap.dll")) {
return false;
}
return true;
}
bool
DeviceManagerD3D11::CanUseD3D11ImageBridge()
{
if (XRE_IsContentProcess()) {
if (!gfxPlatform::GetPlatform()->GetParentDevicePrefs().useD3D11ImageBridge()) {
return false;
}
}
return !mIsWARP;
}
void
DeviceManagerD3D11::CreateDevices()
{
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
MOZ_ASSERT(d3d11.IsEnabled());
nsModuleHandle d3d11Module(LoadLibrarySystem32(L"d3d11.dll"));
sD3D11CreateDeviceFn =
(decltype(D3D11CreateDevice)*)GetProcAddress(d3d11Module, "D3D11CreateDevice");
if (!sD3D11CreateDeviceFn) {
// We should just be on Windows Vista or XP in this case.
d3d11.SetFailed(FeatureStatus::Unavailable, "Direct3D11 not available on this computer",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_LIB"));
return;
}
// Check if a failure was injected for testing.
if (gfxPrefs::DeviceFailForTesting()) {
d3d11.SetFailed(FeatureStatus::Failed, "Direct3D11 device failure simulated by preference",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_SIM"));
return;
}
if (XRE_IsParentProcess()) {
if (!gfxConfig::UseFallback(Fallback::USE_D3D11_WARP_COMPOSITOR)) {
AttemptD3D11DeviceCreation(d3d11);
if (d3d11.GetValue() == FeatureStatus::CrashedInHandler) {
return;
}
// If we failed to get a device, but WARP is allowed and might work,
// re-enable D3D11 and switch to WARP.
if (!mCompositorDevice && IsWARPStable() && !gfxPrefs::LayersD3D11DisableWARP()) {
gfxConfig::Reenable(Feature::D3D11_COMPOSITING, Fallback::USE_D3D11_WARP_COMPOSITOR);
}
}
// If that failed, see if we can use WARP.
if (gfxConfig::UseFallback(Fallback::USE_D3D11_WARP_COMPOSITOR)) {
MOZ_ASSERT(d3d11.IsEnabled());
MOZ_ASSERT(!mCompositorDevice);
MOZ_ASSERT(IsWARPStable() || gfxPrefs::LayersD3D11ForceWARP());
AttemptWARPDeviceCreation();
if (d3d11.GetValue() == FeatureStatus::CrashedInHandler) {
return;
}
}
// If we still have no device by now, exit.
if (!mCompositorDevice) {
MOZ_ASSERT(!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING));
return;
}
// Either device creation function should have returned Available.
MOZ_ASSERT(d3d11.IsEnabled());
} else {
// Child processes do not need a compositor, but they do need to know
// whether the parent process is using WARP and whether or not texture
// sharing works.
mIsWARP = gfxConfig::UseFallback(Fallback::USE_D3D11_WARP_COMPOSITOR);
mTextureSharingWorks =
gfxPlatform::GetPlatform()->GetParentDevicePrefs().d3d11TextureSharingWorks();
}
if (CanUseD3D11ImageBridge()) {
if (AttemptD3D11ImageBridgeDeviceCreation() == FeatureStatus::CrashedInHandler) {
DisableD3D11AfterCrash();
return;
}
}
if (AttemptD3D11ContentDeviceCreation() == FeatureStatus::CrashedInHandler) {
DisableD3D11AfterCrash();
return;
}
// We leak these everywhere and we need them our entire runtime anyway, let's
// leak it here as well. We keep the pointer to sD3D11CreateDeviceFn around
// as well for D2D1 and device resets.
d3d11Module.disown();
}
IDXGIAdapter1*
DeviceManagerD3D11::GetDXGIAdapter()
{
if (mAdapter) {
return mAdapter;
}
nsModuleHandle dxgiModule(LoadLibrarySystem32(L"dxgi.dll"));
decltype(CreateDXGIFactory1)* createDXGIFactory1 = (decltype(CreateDXGIFactory1)*)
GetProcAddress(dxgiModule, "CreateDXGIFactory1");
if (!createDXGIFactory1) {
return nullptr;
}
return device;
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetContentDevice()
{
return gfxWindowsPlatform::GetPlatform()->GetD3D11ContentDevice();
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetDeviceForCurrentThread()
{
RefPtr<ID3D11Device> device;
if (!gfxWindowsPlatform::GetPlatform()->GetD3D11DeviceForCurrentThread(&device)) {
// Try to use a DXGI 1.1 adapter in order to share resources
// across processes.
RefPtr<IDXGIFactory1> factory1;
HRESULT hr = createDXGIFactory1(__uuidof(IDXGIFactory1),
getter_AddRefs(factory1));
if (FAILED(hr) || !factory1) {
// This seems to happen with some people running the iZ3D driver.
// They won't get acceleration.
return nullptr;
}
return device;
if (!XRE_IsContentProcess()) {
// In the parent process, we pick the first adapter.
if (FAILED(factory1->EnumAdapters1(0, getter_AddRefs(mAdapter)))) {
return nullptr;
}
} else {
const DxgiAdapterDesc& parent =
gfxPlatform::GetPlatform()->GetParentDevicePrefs().adapter();
// In the child process, we search for the adapter that matches the parent
// process. The first adapter can be mismatched on dual-GPU systems.
for (UINT index = 0; ; index++) {
RefPtr<IDXGIAdapter1> adapter;
if (FAILED(factory1->EnumAdapters1(index, getter_AddRefs(adapter)))) {
break;
}
DXGI_ADAPTER_DESC desc;
if (SUCCEEDED(adapter->GetDesc(&desc)) &&
desc.AdapterLuid.HighPart == parent.AdapterLuid.HighPart &&
desc.AdapterLuid.LowPart == parent.AdapterLuid.LowPart &&
desc.VendorId == parent.VendorId &&
desc.DeviceId == parent.DeviceId)
{
mAdapter = adapter.forget();
break;
}
}
}
if (!mAdapter) {
return nullptr;
}
// We leak this module everywhere, we might as well do so here as well.
dxgiModule.disown();
return mAdapter;
}
bool
DeviceManagerD3D11::AttemptD3D11DeviceCreationHelper(
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aOutDevice, HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(
aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(aOutDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
void
DeviceManagerD3D11::AttemptD3D11DeviceCreation(FeatureState& d3d11)
{
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapter();
if (!adapter) {
d3d11.SetFailed(FeatureStatus::Unavailable, "Failed to acquire a DXGI adapter",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DXGI"));
return;
}
HRESULT hr;
RefPtr<ID3D11Device> device;
if (!AttemptD3D11DeviceCreationHelper(adapter, device, hr)) {
gfxCriticalError() << "Crash during D3D11 device creation";
d3d11.SetFailed(FeatureStatus::CrashedInHandler, "Crashed trying to acquire a D3D11 device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE1"));
return;
}
if (FAILED(hr) || !device) {
gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr);
d3d11.SetFailed(FeatureStatus::Failed, "Failed to acquire a D3D11 device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE2"));
return;
}
if (!D3D11Checks::DoesDeviceWork()) {
d3d11.SetFailed(FeatureStatus::Broken, "Direct3D11 device was determined to be broken",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_BROKEN"));
return;
}
{
MutexAutoLock lock(mDeviceLock);
mCompositorDevice = device;
}
// Only test this when not using WARP since it can fail and cause
// GetDeviceRemovedReason to return weird values.
mTextureSharingWorks = D3D11Checks::DoesTextureSharingWork(mCompositorDevice);
if (!mTextureSharingWorks) {
gfxConfig::SetFailed(Feature::D3D11_HW_ANGLE,
FeatureStatus::Broken,
"Texture sharing doesn't work");
}
if (D3D11Checks::DoesRenderTargetViewNeedRecreating(mCompositorDevice)) {
gfxConfig::SetFailed(Feature::D3D11_HW_ANGLE,
FeatureStatus::Broken,
"RenderTargetViews need recreating");
}
// It seems like this may only happen when we're using the NVIDIA gpu
D3D11Checks::WarnOnAdapterMismatch(mCompositorDevice);
mCompositorDevice->SetExceptionMode(0);
mIsWARP = false;
}
bool
DeviceManagerD3D11::AttemptWARPDeviceCreationHelper(
ScopedGfxFeatureReporter& aReporterWARP,
RefPtr<ID3D11Device>& aOutDevice,
HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(
nullptr, D3D_DRIVER_TYPE_WARP, nullptr,
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(aOutDevice), nullptr, nullptr);
aReporterWARP.SetSuccessful();
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
void
DeviceManagerD3D11::AttemptWARPDeviceCreation()
{
ScopedGfxFeatureReporter reporterWARP("D3D11-WARP", gfxPrefs::LayersD3D11ForceWARP());
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
HRESULT hr;
RefPtr<ID3D11Device> device;
if (!AttemptWARPDeviceCreationHelper(reporterWARP, device, hr)) {
gfxCriticalError() << "Exception occurred initializing WARP D3D11 device!";
d3d11.SetFailed(FeatureStatus::CrashedInHandler, "Crashed creating a D3D11 WARP device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_WARP_DEVICE"));
return;
}
if (FAILED(hr) || !device) {
// This should always succeed... in theory.
gfxCriticalError() << "Failed to initialize WARP D3D11 device! " << hexa(hr);
d3d11.SetFailed(FeatureStatus::Failed, "Failed to create a D3D11 WARP device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_WARP_DEVICE2"));
return;
}
{
MutexAutoLock lock(mDeviceLock);
mCompositorDevice = device;
}
// Only test for texture sharing on Windows 8 since it puts the device into
// an unusable state if used on Windows 7
if (IsWin8OrLater()) {
mTextureSharingWorks = D3D11Checks::DoesTextureSharingWork(mCompositorDevice);
}
mCompositorDevice->SetExceptionMode(0);
mIsWARP = true;
}
bool
DeviceManagerD3D11::AttemptD3D11ContentDeviceCreationHelper(
IDXGIAdapter1* aAdapter, HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(
aAdapter, mIsWARP ? D3D_DRIVER_TYPE_WARP : D3D_DRIVER_TYPE_UNKNOWN,
nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(mContentDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
FeatureStatus
DeviceManagerD3D11::AttemptD3D11ContentDeviceCreation()
{
RefPtr<IDXGIAdapter1> adapter;
if (!mIsWARP) {
adapter = GetDXGIAdapter();
if (!adapter) {
return FeatureStatus::Unavailable;
}
}
HRESULT hr;
if (!AttemptD3D11ContentDeviceCreationHelper(adapter, hr)) {
gfxCriticalNote << "Recovered from crash while creating a D3D11 content device";
gfxWindowsPlatform::RecordContentDeviceFailure(TelemetryDeviceCode::Content);
return FeatureStatus::CrashedInHandler;
}
if (FAILED(hr) || !mContentDevice) {
gfxCriticalNote << "Failed to create a D3D11 content device: " << hexa(hr);
gfxWindowsPlatform::RecordContentDeviceFailure(TelemetryDeviceCode::Content);
return FeatureStatus::Failed;
}
// InitializeD2D() will abort early if the compositor device did not support
// texture sharing. If we're in the content process, we can't rely on the
// parent device alone: some systems have dual GPUs that are capable of
// binding the parent and child processes to different GPUs. As a safety net,
// we re-check texture sharing against the newly created D3D11 content device.
// If it fails, we won't use Direct2D.
if (XRE_IsContentProcess()) {
if (!D3D11Checks::DoesTextureSharingWork(mContentDevice)) {
mContentDevice = nullptr;
return FeatureStatus::Failed;
}
DebugOnly<bool> ok = ContentAdapterIsParentAdapter(mContentDevice);
MOZ_ASSERT(ok);
}
mContentDevice->SetExceptionMode(0);
RefPtr<ID3D10Multithread> multi;
hr = mContentDevice->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
if (SUCCEEDED(hr) && multi) {
multi->SetMultithreadProtected(TRUE);
}
return FeatureStatus::Available;
}
bool
DeviceManagerD3D11::AttemptD3D11ImageBridgeDeviceCreationHelper(
IDXGIAdapter1* aAdapter,
HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(GetDXGIAdapter(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(mImageBridgeDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
FeatureStatus
DeviceManagerD3D11::AttemptD3D11ImageBridgeDeviceCreation()
{
HRESULT hr;
if (!AttemptD3D11ImageBridgeDeviceCreationHelper(GetDXGIAdapter(), hr)) {
gfxCriticalNote << "Recovered from crash while creating a D3D11 image bridge device";
gfxWindowsPlatform::RecordContentDeviceFailure(TelemetryDeviceCode::Image);
return FeatureStatus::CrashedInHandler;
}
if (FAILED(hr) || !mImageBridgeDevice) {
gfxCriticalNote << "Failed to create a content image bridge device: " << hexa(hr);
gfxWindowsPlatform::RecordContentDeviceFailure(TelemetryDeviceCode::Image);
return FeatureStatus::Failed;
}
mImageBridgeDevice->SetExceptionMode(0);
if (!D3D11Checks::DoesAlphaTextureSharingWork(mImageBridgeDevice)) {
mImageBridgeDevice = nullptr;
return FeatureStatus::Failed;
}
if (XRE_IsContentProcess()) {
ContentAdapterIsParentAdapter(mImageBridgeDevice);
}
return FeatureStatus::Available;
}
bool
DeviceManagerD3D11::CreateD3D11DecoderDeviceHelper(
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aDevice, HRESULT& aResOut)
{
MOZ_SEH_TRY{
aResOut =
sD3D11CreateDeviceFn(
aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(aDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::CreateDecoderDevice()
{
return gfxWindowsPlatform::GetPlatform()->CreateD3D11DecoderDevice();
if (!sD3D11CreateDeviceFn) {
// We should just be on Windows Vista or XP in this case.
return nullptr;
}
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapter();
if (!adapter) {
return nullptr;
}
RefPtr<ID3D11Device> device;
HRESULT hr;
if (!CreateD3D11DecoderDeviceHelper(adapter, device, hr)) {
return nullptr;
}
if (FAILED(hr) || !device || !D3D11Checks::DoesDeviceWork()) {
return nullptr;
}
RefPtr<ID3D10Multithread> multi;
device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
multi->SetMultithreadProtected(TRUE);
return device;
}
void
DeviceManagerD3D11::ResetDevices()
{
MutexAutoLock lock(mDeviceLock);
mCompositorDevice = nullptr;
mContentDevice = nullptr;
mImageBridgeDevice = nullptr;
Factory::SetDirect3D11Device(nullptr);
}
bool
DeviceManagerD3D11::ContentAdapterIsParentAdapter(ID3D11Device* device)
{
DXGI_ADAPTER_DESC desc;
if (!D3D11Checks::GetDxgiDesc(device, &desc)) {
gfxCriticalNote << "Could not query device DXGI adapter info";
return false;
}
const DxgiAdapterDesc& parent =
gfxPlatform::GetPlatform()->GetParentDevicePrefs().adapter();
if (desc.VendorId != parent.VendorId ||
desc.DeviceId != parent.DeviceId ||
desc.SubSysId != parent.SubSysId ||
desc.AdapterLuid.HighPart != parent.AdapterLuid.HighPart ||
desc.AdapterLuid.LowPart != parent.AdapterLuid.LowPart)
{
gfxCriticalNote << "VendorIDMismatch P " << hexa(parent.VendorId) << " " << hexa(desc.VendorId);
return false;
}
return true;
}
static DeviceResetReason HResultToResetReason(HRESULT hr)
{
switch (hr) {
case DXGI_ERROR_DEVICE_HUNG:
return DeviceResetReason::HUNG;
case DXGI_ERROR_DEVICE_REMOVED:
return DeviceResetReason::REMOVED;
case DXGI_ERROR_DEVICE_RESET:
return DeviceResetReason::RESET;
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
return DeviceResetReason::DRIVER_ERROR;
case DXGI_ERROR_INVALID_CALL:
return DeviceResetReason::INVALID_CALL;
case E_OUTOFMEMORY:
return DeviceResetReason::OUT_OF_MEMORY;
default:
MOZ_ASSERT(false);
}
return DeviceResetReason::UNKNOWN;
}
static inline bool
DidDeviceReset(RefPtr<ID3D11Device> aDevice, DeviceResetReason* aOutReason)
{
if (!aDevice) {
return false;
}
HRESULT hr = aDevice->GetDeviceRemovedReason();
if (hr == S_OK) {
return false;
}
*aOutReason = HResultToResetReason(hr);
return true;
}
bool
DeviceManagerD3D11::GetAnyDeviceRemovedReason(DeviceResetReason* aOutReason)
{
// Note: this can be called off the main thread, so we need to use
// our threadsafe getters.
if (DidDeviceReset(GetCompositorDevice(), aOutReason) ||
DidDeviceReset(GetImageBridgeDevice(), aOutReason) ||
DidDeviceReset(GetContentDevice(), aOutReason))
{
return true;
}
return false;
}
void
DeviceManagerD3D11::DisableD3D11AfterCrash()
{
gfxConfig::Disable(Feature::D3D11_COMPOSITING,
FeatureStatus::CrashedInHandler,
"Crashed while acquiring a Direct3D11 device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_CRASH"));
ResetDevices();
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetCompositorDevice()
{
MutexAutoLock lock(mDeviceLock);
return mCompositorDevice;
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetImageBridgeDevice()
{
MutexAutoLock lock(mDeviceLock);
return mImageBridgeDevice;
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetContentDevice()
{
MOZ_ASSERT(NS_IsMainThread());
return mContentDevice;
}
RefPtr<ID3D11Device>
DeviceManagerD3D11::GetDeviceForCurrentThread()
{
if (NS_IsMainThread()) {
return GetContentDevice();
}
return GetCompositorDevice();
}
unsigned
DeviceManagerD3D11::GetD3D11Version() const
{
return gfxWindowsPlatform::GetPlatform()->GetD3D11Version();
MOZ_ASSERT(NS_IsMainThread());
if (!mCompositorDevice) {
return 0;
}
return mCompositorDevice->GetFeatureLevel();
}
bool
DeviceManagerD3D11::TextureSharingWorks() const
{
return gfxWindowsPlatform::GetPlatform()->CompositorD3D11TextureSharingWorks();
return mTextureSharingWorks;
}
bool
DeviceManagerD3D11::IsWARP() const
{
return gfxWindowsPlatform::GetPlatform()->IsWARP();
return mIsWARP;
}
} // namespace gfx

Просмотреть файл

@ -6,8 +6,12 @@
#ifndef mozilla_gfx_thebes_DeviceManagerD3D11_h
#define mozilla_gfx_thebes_DeviceManagerD3D11_h
#include "gfxPlatform.h"
#include "gfxTelemetry.h"
#include "mozilla/Mutex.h"
#include "mozilla/RefPtr.h"
#include "mozilla/StaticPtr.h"
#include "nsTArray.h"
#include <windows.h>
#include <objbase.h>
@ -26,7 +30,10 @@
struct ID3D11Device;
namespace mozilla {
class ScopedGfxFeatureReporter;
namespace gfx {
class FeatureState;
class DeviceManagerD3D11 final
{
@ -34,6 +41,8 @@ public:
static void Init();
static void Shutdown();
DeviceManagerD3D11();
static DeviceManagerD3D11* Get() {
return sInstance;
}
@ -48,8 +57,58 @@ public:
bool TextureSharingWorks() const;
bool IsWARP() const;
void CreateDevices();
void ResetDevices();
// Call GetDeviceRemovedReason on each device until one returns
// a failure.
bool GetAnyDeviceRemovedReason(DeviceResetReason* aOutReason);
private:
IDXGIAdapter1 *GetDXGIAdapter();
bool CanUseD3D11ImageBridge();
void DisableD3D11AfterCrash();
void AttemptD3D11DeviceCreation(mozilla::gfx::FeatureState& d3d11);
bool AttemptD3D11DeviceCreationHelper(
IDXGIAdapter1* aAdapter,
RefPtr<ID3D11Device>& aOutDevice,
HRESULT& aResOut);
void AttemptWARPDeviceCreation();
bool AttemptWARPDeviceCreationHelper(
mozilla::ScopedGfxFeatureReporter& aReporterWARP,
RefPtr<ID3D11Device>& aOutDevice,
HRESULT& aResOut);
bool AttemptD3D11ImageBridgeDeviceCreationHelper(
IDXGIAdapter1* aAdapter, HRESULT& aResOut);
mozilla::gfx::FeatureStatus AttemptD3D11ImageBridgeDeviceCreation();
mozilla::gfx::FeatureStatus AttemptD3D11ContentDeviceCreation();
bool AttemptD3D11ContentDeviceCreationHelper(
IDXGIAdapter1* aAdapter, HRESULT& aResOut);
// Create a D3D11 device to be used for DXVA decoding.
bool CreateD3D11DecoderDeviceHelper(
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aDevice,
HRESULT& aResOut);
bool ContentAdapterIsParentAdapter(ID3D11Device* device);
private:
static StaticAutoPtr<DeviceManagerD3D11> sInstance;
mozilla::Mutex mDeviceLock;
nsTArray<D3D_FEATURE_LEVEL> mFeatureLevels;
RefPtr<IDXGIAdapter1> mAdapter;
RefPtr<ID3D11Device> mCompositorDevice;
RefPtr<ID3D11Device> mContentDevice;
RefPtr<ID3D11Device> mImageBridgeDevice;
mozilla::Atomic<bool> mIsWARP;
mozilla::Atomic<bool> mTextureSharingWorks;
};
} // namespace gfx

Просмотреть файл

@ -82,12 +82,6 @@ using namespace mozilla::layers;
using namespace mozilla::widget;
using namespace mozilla::image;
enum class TelemetryDeviceCode : uint32_t {
Content = 0,
Image = 1,
D2D1 = 2
};
DCFromDrawTarget::DCFromDrawTarget(DrawTarget& aDrawTarget)
{
mDC = nullptr;
@ -338,10 +332,8 @@ NS_IMPL_ISUPPORTS(D3DSharedTexturesReporter, nsIMemoryReporter)
gfxWindowsPlatform::gfxWindowsPlatform()
: mRenderMode(RENDER_GDI)
, mDeviceLock("gfxWindowsPlatform.mDeviceLock")
, mIsWARP(false)
, mHasDeviceReset(false)
, mHasFakeDeviceReset(false)
, mCompositorD3D11TextureSharingWorks(false)
, mHasD3D9DeviceReset(false)
{
mUseClearTypeForDownloadableFonts = UNINITIALIZED_VALUE;
@ -361,14 +353,9 @@ gfxWindowsPlatform::~gfxWindowsPlatform()
{
DeviceManagerD3D11::Shutdown();
mDeviceManager = nullptr;
mD3D11Device = nullptr;
mD3D11ContentDevice = nullptr;
mD3D11ImageBridgeDevice = nullptr;
mozilla::gfx::Factory::D2DCleanup();
mAdapter = nullptr;
/*
* Uninitialize COM
*/
@ -408,10 +395,11 @@ gfxWindowsPlatform::InitAcceleration()
bool
gfxWindowsPlatform::CanUseHardwareVideoDecoding()
{
if (!gfxPrefs::LayersPreferD3D9() && !mCompositorD3D11TextureSharingWorks) {
DeviceManagerD3D11* dm = DeviceManagerD3D11::Get();
if (!gfxPrefs::LayersPreferD3D9() && !dm->TextureSharingWorks()) {
return false;
}
return !IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding();
return !dm->IsWARP() && gfxPlatform::CanUseHardwareVideoDecoding();
}
bool
@ -457,15 +445,13 @@ gfxWindowsPlatform::HandleDeviceReset()
}
// Remove devices and adapters.
ResetD3D11Devices();
mAdapter = nullptr;
DeviceManagerD3D11::Get()->ResetDevices();
// Reset local state. Note: we leave feature status variables as-is. They
// will be recomputed by InitializeDevices().
mHasDeviceReset = false;
mHasFakeDeviceReset = false;
mHasD3D9DeviceReset = false;
mCompositorD3D11TextureSharingWorks = false;
mDeviceResetReason = DeviceResetReason::OK;
imgLoader::NormalLoader()->ClearCache(true);
@ -921,27 +907,6 @@ gfxWindowsPlatform::IsFontFormatSupported(nsIURI *aFontURI, uint32_t aFormatFlag
return true;
}
static DeviceResetReason HResultToResetReason(HRESULT hr)
{
switch (hr) {
case DXGI_ERROR_DEVICE_HUNG:
return DeviceResetReason::HUNG;
case DXGI_ERROR_DEVICE_REMOVED:
return DeviceResetReason::REMOVED;
case DXGI_ERROR_DEVICE_RESET:
return DeviceResetReason::RESET;
case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
return DeviceResetReason::DRIVER_ERROR;
case DXGI_ERROR_INVALID_CALL:
return DeviceResetReason::INVALID_CALL;
case E_OUTOFMEMORY:
return DeviceResetReason::OUT_OF_MEMORY;
default:
MOZ_ASSERT(false);
}
return DeviceResetReason::UNKNOWN;
}
void
gfxWindowsPlatform::CompositorUpdated()
{
@ -949,20 +914,6 @@ gfxWindowsPlatform::CompositorUpdated()
UpdateRenderMode();
}
bool
gfxWindowsPlatform::IsDeviceReset(HRESULT hr, DeviceResetReason* aResetReason)
{
if (hr != S_OK) {
mDeviceResetReason = HResultToResetReason(hr);
mHasDeviceReset = true;
if (aResetReason) {
*aResetReason = mDeviceResetReason;
}
return true;
}
return false;
}
void
gfxWindowsPlatform::TestDeviceReset(DeviceResetReason aReason)
{
@ -987,18 +938,14 @@ gfxWindowsPlatform::DidRenderingDeviceReset(DeviceResetReason* aResetReason)
*aResetReason = DeviceResetReason::OK;
}
if (mD3D11Device) {
HRESULT hr = mD3D11Device->GetDeviceRemovedReason();
if (IsDeviceReset(hr, aResetReason)) {
return true;
}
}
if (mD3D11ContentDevice) {
HRESULT hr = mD3D11ContentDevice->GetDeviceRemovedReason();
if (IsDeviceReset(hr, aResetReason)) {
return true;
if (DeviceManagerD3D11::Get()->GetAnyDeviceRemovedReason(&mDeviceResetReason)) {
mHasDeviceReset = true;
if (aResetReason) {
*aResetReason = mDeviceResetReason;
}
return true;
}
if (mHasD3D9DeviceReset) {
return true;
}
@ -1416,38 +1363,6 @@ gfxWindowsPlatform::GetD3D9DeviceManager()
return result.forget();
}
bool
gfxWindowsPlatform::GetD3D11Device(RefPtr<ID3D11Device>* aOutDevice)
{
MutexAutoLock lock(mDeviceLock);
*aOutDevice = mD3D11Device;
return !!mD3D11Device;
}
ID3D11Device*
gfxWindowsPlatform::GetD3D11ContentDevice()
{
return mD3D11ContentDevice;
}
bool
gfxWindowsPlatform::GetD3D11ImageBridgeDevice(RefPtr<ID3D11Device>* aOutDevice)
{
MutexAutoLock lock(mDeviceLock);
*aOutDevice = mD3D11ImageBridgeDevice;
return !!mD3D11ImageBridgeDevice;
}
bool
gfxWindowsPlatform::GetD3D11DeviceForCurrentThread(RefPtr<ID3D11Device>* aOutDevice)
{
if (NS_IsMainThread()) {
*aOutDevice = mD3D11ContentDevice;
return !!mD3D11ContentDevice;
}
return GetD3D11ImageBridgeDevice(aOutDevice);
}
ReadbackManagerD3D11*
gfxWindowsPlatform::GetReadbackManager()
{
@ -1475,70 +1390,6 @@ gfxWindowsPlatform::IsOptimus()
return knowIsOptimus;
}
IDXGIAdapter1*
gfxWindowsPlatform::GetDXGIAdapter()
{
if (mAdapter) {
return mAdapter;
}
nsModuleHandle dxgiModule(LoadLibrarySystem32(L"dxgi.dll"));
decltype(CreateDXGIFactory1)* createDXGIFactory1 = (decltype(CreateDXGIFactory1)*)
GetProcAddress(dxgiModule, "CreateDXGIFactory1");
if (!createDXGIFactory1) {
return nullptr;
}
// Try to use a DXGI 1.1 adapter in order to share resources
// across processes.
RefPtr<IDXGIFactory1> factory1;
HRESULT hr = createDXGIFactory1(__uuidof(IDXGIFactory1),
getter_AddRefs(factory1));
if (FAILED(hr) || !factory1) {
// This seems to happen with some people running the iZ3D driver.
// They won't get acceleration.
return nullptr;
}
if (!XRE_IsContentProcess()) {
// In the parent process, we pick the first adapter.
if (FAILED(factory1->EnumAdapters1(0, getter_AddRefs(mAdapter)))) {
return nullptr;
}
} else {
const DxgiAdapterDesc& parent = GetParentDevicePrefs().adapter();
// In the child process, we search for the adapter that matches the parent
// process. The first adapter can be mismatched on dual-GPU systems.
for (UINT index = 0; ; index++) {
RefPtr<IDXGIAdapter1> adapter;
if (FAILED(factory1->EnumAdapters1(index, getter_AddRefs(adapter)))) {
break;
}
DXGI_ADAPTER_DESC desc;
if (SUCCEEDED(adapter->GetDesc(&desc)) &&
desc.AdapterLuid.HighPart == parent.AdapterLuid.HighPart &&
desc.AdapterLuid.LowPart == parent.AdapterLuid.LowPart &&
desc.VendorId == parent.VendorId &&
desc.DeviceId == parent.DeviceId)
{
mAdapter = adapter.forget();
break;
}
}
}
if (!mAdapter) {
return nullptr;
}
// We leak this module everywhere, we might as well do so here as well.
dxgiModule.disown();
return mAdapter;
}
static inline bool
IsWARPStable()
{
@ -1698,176 +1549,8 @@ gfxWindowsPlatform::UpdateDeviceInitData()
return true;
}
// We don't have access to the D3D11CreateDevice type in gfxWindowsPlatform.h,
// since it doesn't include d3d11.h, so we use a static here. It should only
// be used within InitializeD3D11.
decltype(D3D11CreateDevice)* sD3D11CreateDeviceFn = nullptr;
bool
gfxWindowsPlatform::AttemptD3D11DeviceCreationHelper(
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aOutDevice, HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(
aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(aOutDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
void
gfxWindowsPlatform::AttemptD3D11DeviceCreation(FeatureState& d3d11)
{
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapter();
if (!adapter) {
d3d11.SetFailed(FeatureStatus::Unavailable, "Failed to acquire a DXGI adapter",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DXGI"));
return;
}
HRESULT hr;
RefPtr<ID3D11Device> device;
if (!AttemptD3D11DeviceCreationHelper(adapter, device, hr)) {
gfxCriticalError() << "Crash during D3D11 device creation";
d3d11.SetFailed(FeatureStatus::CrashedInHandler, "Crashed trying to acquire a D3D11 device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE1"));
return;
}
if (FAILED(hr) || !device) {
gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr);
d3d11.SetFailed(FeatureStatus::Failed, "Failed to acquire a D3D11 device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE2"));
return;
}
if (!D3D11Checks::DoesD3D11DeviceWork()) {
d3d11.SetFailed(FeatureStatus::Broken, "Direct3D11 device was determined to be broken",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_BROKEN"));
return;
}
{
MutexAutoLock lock(mDeviceLock);
mD3D11Device = device;
}
// Only test this when not using WARP since it can fail and cause
// GetDeviceRemovedReason to return weird values.
mCompositorD3D11TextureSharingWorks =
D3D11Checks::DoesTextureSharingWork(mD3D11Device);
if (!mCompositorD3D11TextureSharingWorks) {
gfxConfig::SetFailed(Feature::D3D11_HW_ANGLE,
FeatureStatus::Broken,
"Texture sharing doesn't work");
}
if (D3D11Checks::DoesRenderTargetViewNeedRecreating(mD3D11Device)) {
gfxConfig::SetFailed(Feature::D3D11_HW_ANGLE,
FeatureStatus::Broken,
"RenderTargetViews need recreating");
}
// It seems like this may only happen when we're using the NVIDIA gpu
D3D11Checks::WarnOnAdapterMismatch(mD3D11Device);
mD3D11Device->SetExceptionMode(0);
mIsWARP = false;
}
bool
gfxWindowsPlatform::AttemptWARPDeviceCreationHelper(
ScopedGfxFeatureReporter& aReporterWARP,
RefPtr<ID3D11Device>& aOutDevice,
HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(
nullptr, D3D_DRIVER_TYPE_WARP, nullptr,
// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
// to prevent bug 1092260. IE 11 also uses this flag.
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(aOutDevice), nullptr, nullptr);
aReporterWARP.SetSuccessful();
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
void
gfxWindowsPlatform::AttemptWARPDeviceCreation()
{
ScopedGfxFeatureReporter reporterWARP("D3D11-WARP", gfxPrefs::LayersD3D11ForceWARP());
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
HRESULT hr;
RefPtr<ID3D11Device> device;
if (!AttemptWARPDeviceCreationHelper(reporterWARP, device, hr)) {
gfxCriticalError() << "Exception occurred initializing WARP D3D11 device!";
d3d11.SetFailed(FeatureStatus::CrashedInHandler, "Crashed creating a D3D11 WARP device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_WARP_DEVICE"));
return;
}
if (FAILED(hr) || !device) {
// This should always succeed... in theory.
gfxCriticalError() << "Failed to initialize WARP D3D11 device! " << hexa(hr);
d3d11.SetFailed(FeatureStatus::Failed, "Failed to create a D3D11 WARP device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_WARP_DEVICE2"));
return;
}
{
MutexAutoLock lock(mDeviceLock);
mD3D11Device = device;
}
// Only test for texture sharing on Windows 8 since it puts the device into
// an unusable state if used on Windows 7
if (IsWin8OrLater()) {
mCompositorD3D11TextureSharingWorks =
D3D11Checks::DoesTextureSharingWork(mD3D11Device);
}
mD3D11Device->SetExceptionMode(0);
mIsWARP = true;
}
bool
gfxWindowsPlatform::ContentAdapterIsParentAdapter(ID3D11Device* device)
{
DXGI_ADAPTER_DESC desc;
if (!D3D11Checks::GetDxgiDesc(device, &desc)) {
gfxCriticalNote << "Could not query device DXGI adapter info";
return false;
}
const DxgiAdapterDesc& parent = GetParentDevicePrefs().adapter();
if (desc.VendorId != parent.VendorId ||
desc.DeviceId != parent.DeviceId ||
desc.SubSysId != parent.SubSysId ||
desc.AdapterLuid.HighPart != parent.AdapterLuid.HighPart ||
desc.AdapterLuid.LowPart != parent.AdapterLuid.LowPart)
{
gfxCriticalNote << "VendorIDMismatch P " << hexa(parent.VendorId) << " " << hexa(desc.VendorId);
return false;
}
return true;
}
static void
RecordContentDeviceFailure(TelemetryDeviceCode aDevice)
/* static */ void
gfxWindowsPlatform::RecordContentDeviceFailure(TelemetryDeviceCode aDevice)
{
// If the parent process fails to acquire a device, we record this
// normally as part of the environment. The exceptional case we're
@ -1880,119 +1563,6 @@ RecordContentDeviceFailure(TelemetryDeviceCode aDevice)
Telemetry::Accumulate(Telemetry::GFX_CONTENT_FAILED_TO_ACQUIRE_DEVICE, uint32_t(aDevice));
}
bool
gfxWindowsPlatform::AttemptD3D11ContentDeviceCreationHelper(
IDXGIAdapter1* aAdapter, HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(
aAdapter, mIsWARP ? D3D_DRIVER_TYPE_WARP : D3D_DRIVER_TYPE_UNKNOWN,
nullptr, D3D11_CREATE_DEVICE_BGRA_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(mD3D11ContentDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
FeatureStatus
gfxWindowsPlatform::AttemptD3D11ContentDeviceCreation()
{
RefPtr<IDXGIAdapter1> adapter;
if (!mIsWARP) {
adapter = GetDXGIAdapter();
if (!adapter) {
return FeatureStatus::Unavailable;
}
}
HRESULT hr;
if (!AttemptD3D11ContentDeviceCreationHelper(adapter, hr)) {
gfxCriticalNote << "Recovered from crash while creating a D3D11 content device";
RecordContentDeviceFailure(TelemetryDeviceCode::Content);
return FeatureStatus::CrashedInHandler;
}
if (FAILED(hr) || !mD3D11ContentDevice) {
gfxCriticalNote << "Failed to create a D3D11 content device: " << hexa(hr);
RecordContentDeviceFailure(TelemetryDeviceCode::Content);
return FeatureStatus::Failed;
}
// InitializeD2D() will abort early if the compositor device did not support
// texture sharing. If we're in the content process, we can't rely on the
// parent device alone: some systems have dual GPUs that are capable of
// binding the parent and child processes to different GPUs. As a safety net,
// we re-check texture sharing against the newly created D3D11 content device.
// If it fails, we won't use Direct2D.
if (XRE_IsContentProcess()) {
if (!D3D11Checks::DoesTextureSharingWork(mD3D11ContentDevice)) {
mD3D11ContentDevice = nullptr;
return FeatureStatus::Failed;
}
DebugOnly<bool> ok = ContentAdapterIsParentAdapter(mD3D11ContentDevice);
MOZ_ASSERT(ok);
}
mD3D11ContentDevice->SetExceptionMode(0);
RefPtr<ID3D10Multithread> multi;
hr = mD3D11ContentDevice->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
if (SUCCEEDED(hr) && multi) {
multi->SetMultithreadProtected(TRUE);
}
return FeatureStatus::Available;
}
bool
gfxWindowsPlatform::AttemptD3D11ImageBridgeDeviceCreationHelper(
IDXGIAdapter1* aAdapter,
HRESULT& aResOut)
{
MOZ_SEH_TRY {
aResOut =
sD3D11CreateDeviceFn(GetDXGIAdapter(), D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_BGRA_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(mD3D11ImageBridgeDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
FeatureStatus
gfxWindowsPlatform::AttemptD3D11ImageBridgeDeviceCreation()
{
HRESULT hr;
if (!AttemptD3D11ImageBridgeDeviceCreationHelper(GetDXGIAdapter(), hr)) {
gfxCriticalNote << "Recovered from crash while creating a D3D11 image bridge device";
RecordContentDeviceFailure(TelemetryDeviceCode::Image);
return FeatureStatus::CrashedInHandler;
}
if (FAILED(hr) || !mD3D11ImageBridgeDevice) {
gfxCriticalNote << "Failed to create a content image bridge device: " << hexa(hr);
RecordContentDeviceFailure(TelemetryDeviceCode::Image);
return FeatureStatus::Failed;
}
mD3D11ImageBridgeDevice->SetExceptionMode(0);
if (!D3D11Checks::DoesAlphaTextureSharingWork(mD3D11ImageBridgeDevice)) {
mD3D11ImageBridgeDevice = nullptr;
return FeatureStatus::Failed;
}
if (XRE_IsContentProcess()) {
ContentAdapterIsParentAdapter(mD3D11ImageBridgeDevice);
}
return FeatureStatus::Available;
}
void
gfxWindowsPlatform::InitializeDevices()
{
@ -2039,17 +1609,6 @@ gfxWindowsPlatform::InitializeDevices()
}
}
bool
gfxWindowsPlatform::CanUseD3D11ImageBridge()
{
if (XRE_IsContentProcess()) {
if (!GetParentDevicePrefs().useD3D11ImageBridge()) {
return false;
}
}
return !mIsWARP;
}
void
gfxWindowsPlatform::InitializeD3D11()
{
@ -2059,110 +1618,12 @@ gfxWindowsPlatform::InitializeD3D11()
// blacklisted, then this function will abort if WARP is disabled, causing us
// to fallback to D3D9 or Basic layers. If WARP is not disabled it will use
// a WARP device which should always be available on Windows 7 and higher.
// Check if D3D11 is supported on this hardware.
FeatureState& d3d11 = gfxConfig::GetFeature(Feature::D3D11_COMPOSITING);
if (!d3d11.IsEnabled()) {
return;
}
// Check if D3D11 is available on this system.
nsModuleHandle d3d11Module(LoadLibrarySystem32(L"d3d11.dll"));
sD3D11CreateDeviceFn =
(decltype(D3D11CreateDevice)*)GetProcAddress(d3d11Module, "D3D11CreateDevice");
if (!sD3D11CreateDeviceFn) {
// We should just be on Windows Vista or XP in this case.
d3d11.SetFailed(FeatureStatus::Unavailable, "Direct3D11 not available on this computer",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_LIB"));
return;
}
// Check if a failure was injected for testing.
if (gfxPrefs::DeviceFailForTesting()) {
d3d11.SetFailed(FeatureStatus::Failed, "Direct3D11 device failure simulated by preference",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_SIM"));
return;
}
if (XRE_IsParentProcess()) {
if (!gfxConfig::UseFallback(Fallback::USE_D3D11_WARP_COMPOSITOR)) {
AttemptD3D11DeviceCreation(d3d11);
if (d3d11.GetValue() == FeatureStatus::CrashedInHandler) {
return;
}
// If we failed to get a device, but WARP is allowed and might work,
// re-enable D3D11 and switch to WARP.
if (!mD3D11Device && IsWARPStable() && !gfxPrefs::LayersD3D11DisableWARP()) {
gfxConfig::Reenable(Feature::D3D11_COMPOSITING, Fallback::USE_D3D11_WARP_COMPOSITOR);
}
}
// If that failed, see if we can use WARP.
if (gfxConfig::UseFallback(Fallback::USE_D3D11_WARP_COMPOSITOR)) {
MOZ_ASSERT(d3d11.IsEnabled());
MOZ_ASSERT(!mD3D11Device);
MOZ_ASSERT(IsWARPStable() || gfxPrefs::LayersD3D11ForceWARP());
AttemptWARPDeviceCreation();
if (d3d11.GetValue() == FeatureStatus::CrashedInHandler) {
return;
}
}
// If we still have no device by now, exit.
if (!mD3D11Device) {
MOZ_ASSERT(!gfxConfig::IsEnabled(Feature::D3D11_COMPOSITING));
return;
}
// Either device creation function should have returned Available.
MOZ_ASSERT(d3d11.IsEnabled());
} else {
// Child processes do not need a compositor, but they do need to know
// whether the parent process is using WARP and whether or not texture
// sharing works.
mIsWARP = gfxConfig::UseFallback(Fallback::USE_D3D11_WARP_COMPOSITOR);
mCompositorD3D11TextureSharingWorks = GetParentDevicePrefs().d3d11TextureSharingWorks();
}
if (CanUseD3D11ImageBridge()) {
if (AttemptD3D11ImageBridgeDeviceCreation() == FeatureStatus::CrashedInHandler) {
DisableD3D11AfterCrash();
return;
}
}
if (AttemptD3D11ContentDeviceCreation() == FeatureStatus::CrashedInHandler) {
DisableD3D11AfterCrash();
return;
}
// We leak these everywhere and we need them our entire runtime anyway, let's
// leak it here as well. We keep the pointer to sD3D11CreateDeviceFn around
// as well for D2D1 and device resets.
d3d11Module.disown();
}
void
gfxWindowsPlatform::DisableD3D11AfterCrash()
{
gfxConfig::Disable(Feature::D3D11_COMPOSITING,
FeatureStatus::CrashedInHandler,
"Crashed while acquiring a Direct3D11 device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_CRASH"));
ResetD3D11Devices();
}
void
gfxWindowsPlatform::ResetD3D11Devices()
{
MutexAutoLock lock(mDeviceLock);
mD3D11Device = nullptr;
mD3D11ContentDevice = nullptr;
mD3D11ImageBridgeDevice = nullptr;
Factory::SetDirect3D11Device(nullptr);
DeviceManagerD3D11::Get()->CreateDevices();
}
void
@ -2204,9 +1665,11 @@ gfxWindowsPlatform::InitializeD2D()
FeatureState& d2d1 = gfxConfig::GetFeature(Feature::DIRECT2D);
DeviceManagerD3D11* dm = DeviceManagerD3D11::Get();
// We don't know this value ahead of time, but the user can force-override
// it, so we use Disable instead of SetFailed.
if (mIsWARP) {
if (dm->IsWARP()) {
d2d1.Disable(FeatureStatus::Blocked, "Direct2D is not compatible with Direct3D11 WARP",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_WARP_BLOCK"));
}
@ -2222,13 +1685,13 @@ gfxWindowsPlatform::InitializeD2D()
return;
}
if (!mD3D11ContentDevice) {
if (!dm->GetContentDevice()) {
d2d1.SetFailed(FeatureStatus::Failed, "Failed to acquire a Direct3D 11 content device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_DEVICE"));
return;
}
if (!mCompositorD3D11TextureSharingWorks) {
if (!dm->TextureSharingWorks()) {
d2d1.SetFailed(FeatureStatus::Failed, "Direct3D11 device does not support texture sharing",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_TXT_SHARING"));
return;
@ -2242,7 +1705,8 @@ gfxWindowsPlatform::InitializeD2D()
}
// Verify that Direct2D device creation succeeded.
if (!Factory::SetDirect3D11Device(mD3D11ContentDevice)) {
RefPtr<ID3D11Device> contentDevice = dm->GetContentDevice();
if (!Factory::SetDirect3D11Device(contentDevice)) {
d2d1.SetFailed(FeatureStatus::Failed, "Failed to create a Direct2D device",
NS_LITERAL_CSTRING("FEATURE_FAILURE_D2D_CREATE_FAILED"));
return;
@ -2252,57 +1716,6 @@ gfxWindowsPlatform::InitializeD2D()
d2d1_1.SetSuccessful();
}
bool
gfxWindowsPlatform::CreateD3D11DecoderDeviceHelper(
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aDevice, HRESULT& aResOut)
{
MOZ_SEH_TRY{
aResOut =
sD3D11CreateDeviceFn(
aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
mFeatureLevels.Elements(), mFeatureLevels.Length(),
D3D11_SDK_VERSION, getter_AddRefs(aDevice), nullptr, nullptr);
} MOZ_SEH_EXCEPT(EXCEPTION_EXECUTE_HANDLER) {
return false;
}
return true;
}
already_AddRefed<ID3D11Device>
gfxWindowsPlatform::CreateD3D11DecoderDevice()
{
if (!sD3D11CreateDeviceFn) {
// We should just be on Windows Vista or XP in this case.
return nullptr;
}
RefPtr<IDXGIAdapter1> adapter = GetDXGIAdapter();
if (!adapter) {
return nullptr;
}
RefPtr<ID3D11Device> device;
HRESULT hr;
if (!CreateD3D11DecoderDeviceHelper(adapter, device, hr)) {
return nullptr;
}
if (FAILED(hr) || !device || !D3D11Checks::DoesD3D11DeviceWork()) {
return nullptr;
}
RefPtr<ID3D10Multithread> multi;
device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
multi->SetMultithreadProtected(TRUE);
return device.forget();
}
bool
gfxWindowsPlatform::DwmCompositionEnabled()
{
@ -2602,7 +2015,7 @@ gfxWindowsPlatform::GetAcceleratedCompositorBackends(nsTArray<LayersBackend>& aB
aBackends.AppendElement(LayersBackend::LAYERS_D3D9);
}
if (mD3D11Device) {
if (DeviceManagerD3D11::Get()->GetCompositorDevice()) {
aBackends.AppendElement(LayersBackend::LAYERS_D3D11);
} else {
NS_WARNING("Direct3D 11-accelerated layers are not supported on this system.");
@ -2613,16 +2026,6 @@ gfxWindowsPlatform::GetAcceleratedCompositorBackends(nsTArray<LayersBackend>& aB
}
}
unsigned
gfxWindowsPlatform::GetD3D11Version()
{
RefPtr<ID3D11Device> device;
if (!GetD3D11Device(&device)) {
return 0;
}
return device->GetFeatureLevel();
}
void
gfxWindowsPlatform::GetDeviceInitData(DeviceInitData* aOut)
{
@ -2636,15 +2039,17 @@ gfxWindowsPlatform::GetDeviceInitData(DeviceInitData* aOut)
return;
}
DeviceManagerD3D11* dm = DeviceManagerD3D11::Get();
aOut->useD3D11() = true;
aOut->useD3D11ImageBridge() = !!mD3D11ImageBridgeDevice;
aOut->d3d11TextureSharingWorks() = mCompositorD3D11TextureSharingWorks;
aOut->useD3D11WARP() = mIsWARP;
aOut->useD3D11ImageBridge() = !!dm->GetImageBridgeDevice();
aOut->d3d11TextureSharingWorks() = dm->TextureSharingWorks();
aOut->useD3D11WARP() = dm->IsWARP();
aOut->useD2D1() = gfxConfig::IsEnabled(Feature::DIRECT2D);
if (mD3D11Device) {
if (RefPtr<ID3D11Device> device = dm->GetCompositorDevice()) {
DXGI_ADAPTER_DESC desc;
if (!D3D11Checks::GetDxgiDesc(mD3D11Device, &desc)) {
if (!D3D11Checks::GetDxgiDesc(device, &desc)) {
return;
}
aOut->adapter() = DxgiAdapterDesc::From(desc);
@ -2654,7 +2059,8 @@ gfxWindowsPlatform::GetDeviceInitData(DeviceInitData* aOut)
bool
gfxWindowsPlatform::SupportsPluginDirectDXGIDrawing()
{
if (!GetD3D11ContentDevice() || !CompositorD3D11TextureSharingWorks()) {
DeviceManagerD3D11* dm = DeviceManagerD3D11::Get();
if (!dm->GetContentDevice() || !dm->TextureSharingWorks()) {
return false;
}
return true;

Просмотреть файл

@ -210,26 +210,6 @@ public:
IDWriteRenderingParams *GetRenderingParams(TextRenderingMode aRenderMode)
{ return mRenderingParams[aRenderMode]; }
private:
bool GetD3D11Device(RefPtr<ID3D11Device>* aOutDevice);
bool GetD3D11ImageBridgeDevice(RefPtr<ID3D11Device>* aOutDevice);
bool GetD3D11DeviceForCurrentThread(RefPtr<ID3D11Device>* aOutDevice);
ID3D11Device *GetD3D11ContentDevice();
already_AddRefed<ID3D11Device> CreateD3D11DecoderDevice();
unsigned GetD3D11Version();
// Create a D3D11 device to be used for DXVA decoding.
bool CreateD3D11DecoderDeviceHelper(
IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aDevice,
HRESULT& aResOut);
// Returns whether the compositor's D3D11 device supports texture sharing.
bool CompositorD3D11TextureSharingWorks() const {
return mCompositorD3D11TextureSharingWorks;
}
bool IsWARP() const { return mIsWARP; }
public:
void OnDeviceManagerDestroy(mozilla::layers::DeviceManagerD3D9* aDeviceManager);
already_AddRefed<mozilla::layers::DeviceManagerD3D9> GetD3D9DeviceManager();
@ -265,6 +245,8 @@ public:
}
bool SupportsPluginDirectDXGIDrawing();
static void RecordContentDeviceFailure(mozilla::gfx::TelemetryDeviceCode aDevice);
protected:
bool AccelerateLayersByDefault() override {
return true;
@ -296,50 +278,14 @@ private:
void InitializeD3D11Config();
void InitializeD2DConfig();
void AttemptD3D11DeviceCreation(mozilla::gfx::FeatureState& d3d11);
bool AttemptD3D11DeviceCreationHelper(
IDXGIAdapter1* aAdapter,
RefPtr<ID3D11Device>& aOutDevice,
HRESULT& aResOut);
void AttemptWARPDeviceCreation();
bool AttemptWARPDeviceCreationHelper(
mozilla::ScopedGfxFeatureReporter& aReporterWARP,
RefPtr<ID3D11Device>& aOutDevice,
HRESULT& aResOut);
bool AttemptD3D11ImageBridgeDeviceCreationHelper(
IDXGIAdapter1* aAdapter, HRESULT& aResOut);
mozilla::gfx::FeatureStatus AttemptD3D11ImageBridgeDeviceCreation();
mozilla::gfx::FeatureStatus AttemptD3D11ContentDeviceCreation();
bool AttemptD3D11ContentDeviceCreationHelper(
IDXGIAdapter1* aAdapter, HRESULT& aResOut);
bool CanUseWARP();
bool CanUseD3D11ImageBridge();
bool ContentAdapterIsParentAdapter(ID3D11Device* device);
void DisableD3D11AfterCrash();
void ResetD3D11Devices();
IDXGIAdapter1 *GetDXGIAdapter();
bool IsDeviceReset(HRESULT hr, DeviceResetReason* aReason);
RefPtr<IDWriteFactory> mDWriteFactory;
RefPtr<IDWriteRenderingParams> mRenderingParams[TEXT_RENDERING_COUNT];
DWRITE_MEASURING_MODE mMeasuringMode;
mozilla::Mutex mDeviceLock;
RefPtr<IDXGIAdapter1> mAdapter;
RefPtr<ID3D11Device> mD3D11Device;
RefPtr<ID3D11Device> mD3D11ContentDevice;
RefPtr<ID3D11Device> mD3D11ImageBridgeDevice;
RefPtr<mozilla::layers::DeviceManagerD3D9> mDeviceManager;
mozilla::Atomic<bool> mIsWARP;
bool mHasDeviceReset;
bool mHasFakeDeviceReset;
mozilla::Atomic<bool> mCompositorD3D11TextureSharingWorks;
mozilla::Atomic<bool> mHasD3D9DeviceReset;
DeviceResetReason mDeviceResetReason;