Bug 781734: Implement pinch threshold; fingers need to move a bit before page zooms r=gal

This commit is contained in:
Doug Sherk 2012-08-13 21:08:38 -07:00
Родитель a92d1b87eb
Коммит 22ae74ed70
2 изменённых файлов: 55 добавлений и 10 удалений

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@ -20,9 +20,18 @@ namespace layers {
*/
static const int MAX_TAP_TIME = 300;
/**
* Amount of change in span needed to take us from the GESTURE_WAITING_PINCH
* state to the GESTURE_PINCH state. This is measured as a change in distance
* between the fingers used to compute the span ratio. Note that it is a
* distance, not a displacement.
*/
static const float PINCH_START_THRESHOLD = 35.0f;
GestureEventListener::GestureEventListener(AsyncPanZoomController* aAsyncPanZoomController)
: mAsyncPanZoomController(aAsyncPanZoomController),
mState(GESTURE_NONE),
mSpanChange(0.0f),
mLastTouchInput(MultiTouchInput::MULTITOUCH_START, 0)
{
}
@ -145,6 +154,10 @@ nsEventStatus GestureEventListener::HandleInputEvent(const InputData& aEvent)
mState = GESTURE_NONE;
}
if (!mTouches.Length()) {
mSpanChange = 0.0f;
}
break;
}
case MultiTouchInput::MULTITOUCH_CANCEL:
@ -172,17 +185,31 @@ nsEventStatus GestureEventListener::HandlePinchGestureEvent(const MultiTouchInpu
float(NS_hypot(firstTouch.x - secondTouch.x,
firstTouch.y - secondTouch.y));
if (mState == GESTURE_NONE) {
PinchGestureInput pinchEvent(PinchGestureInput::PINCHGESTURE_START,
aEvent.mTime,
focusPoint,
currentSpan,
currentSpan);
switch (mState) {
case GESTURE_NONE:
mPreviousSpan = currentSpan;
mState = GESTURE_WAITING_PINCH;
// Deliberately fall through. If the user pinched and took their fingers
// off the screen such that they still had 1 left on it, we want there to
// be no resistance. We should only reset |mSpanChange| once all fingers
// are off the screen.
case GESTURE_WAITING_PINCH: {
mSpanChange += fabsf(currentSpan - mPreviousSpan);
if (mSpanChange > PINCH_START_THRESHOLD) {
PinchGestureInput pinchEvent(PinchGestureInput::PINCHGESTURE_START,
aEvent.mTime,
focusPoint,
currentSpan,
currentSpan);
mAsyncPanZoomController->HandleInputEvent(pinchEvent);
mAsyncPanZoomController->HandleInputEvent(pinchEvent);
mState = GESTURE_PINCH;
} else {
mState = GESTURE_PINCH;
}
break;
}
case GESTURE_PINCH: {
PinchGestureInput pinchEvent(PinchGestureInput::PINCHGESTURE_SCALE,
aEvent.mTime,
focusPoint,
@ -190,6 +217,11 @@ nsEventStatus GestureEventListener::HandlePinchGestureEvent(const MultiTouchInpu
mPreviousSpan);
mAsyncPanZoomController->HandleInputEvent(pinchEvent);
break;
}
default:
// What?
break;
}
mPreviousSpan = currentSpan;

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@ -61,7 +61,12 @@ protected:
enum GestureState {
// There's no gesture going on, and we don't think we're about to enter one.
GESTURE_NONE,
// There's a pinch happening, which occurs when there are two touch inputs.
// We have detected that two or more fingers are on the screen, but there
// hasn't been enough movement yet to make us start actually zooming the
// screen.
GESTURE_WAITING_PINCH,
// There are two or more fingers on the screen, and the user has already
// pinched enough for us to start zooming the screen.
GESTURE_PINCH,
// A touch start has happened and it may turn into a tap. We use this
// because, if we put down two fingers and then lift them very quickly, this
@ -137,6 +142,14 @@ protected:
*/
GestureState mState;
/**
* Total change in span since we detected a pinch gesture. Only used when we
* are in the |GESTURE_WAITING_PINCH| state and need to know how far zoomed
* out we are compared to our original pinch span. Note that this does _not_
* continue to be updated once we jump into the |GESTURE_PINCH| state.
*/
float mSpanChange;
/**
* Previous span calculated for the purposes of setting inside a
* PinchGestureInput.