зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1676771 - Add a TouchResampler class. r=kats
This is similar to GeckoTouchDispatcher from the B2G days: https://hg.mozilla.org/mozilla-central/file/49bbfe7887d5739df62d6b8d05bc41cfe3161f08/widget/gonk/GeckoTouchDispatcher.cpp The values for the various kTouchResample* constants were taken from the original pref values: https://hg.mozilla.org/mozilla-central/file/49bbfe7887d5739df62d6b8d05bc41cfe3161f08/gfx/thebes/gfxPrefs.h#l225 There are some extra sources of complexity: - TouchResampler tries hard to generate one outgoing event per incoming event, so that the result code tracking to the Java front-end code works properly. - TouchResampler tries hard to never lose any historicalData information, so that the velocity tracker has a maximum amount of information to work with. - TouchResampler has a "reset to non-resampled state" functionality so that overpredictions are corrected when the finger pauses or when a touch non-move event fires. Differential Revision: https://phabricator.services.mozilla.com/D96795
This commit is contained in:
Родитель
1e8bac4c18
Коммит
231f0ad6be
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TouchResampler.h"
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#include "nsAlgorithm.h"
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/**
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* TouchResampler implementation
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*/
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namespace mozilla {
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namespace widget {
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// The values below have been tested and found to be acceptable on a device
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// with a display refresh rate of 60Hz and touch sampling rate of 100Hz.
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// While their "ideal" values are dependent on the exact rates of each device,
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// the values we've picked below should be somewhat robust across a variation of
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// different rates. They mostly aim to avoid making predictions that are too far
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// away (in terms of distance) from the finger, and to detect pauses in the
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// finger motion without too much delay.
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// Maximum time between two consecutive data points to consider resampling
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// between them.
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// Values between 1x and 5x of the touch sampling interval are reasonable.
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static const double kTouchResampleWindowSize = 40.0;
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// These next two values constrain the sampling timestamp.
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// Our caller will usually adjust frame timestamps to be slightly in the past,
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// for example by 5ms. This means that, during normal operation, we will
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// maximally need to predict by [touch sampling rate] minus 5ms.
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// So we would like kTouchResampleMaxPredictMs to satisfy the following:
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// kTouchResampleMaxPredictMs + [frame time adjust] > [touch sampling rate]
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static const double kTouchResampleMaxPredictMs = 8.0;
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// This one is a protection against very outdated frame timestamps.
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// Values larger than the touch sampling interval and less than 3x of the vsync
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// interval are reasonable.
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static const double kTouchResampleMaxBacksampleMs = 20.0;
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// The maximum age of the most recent data point to consider resampling.
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// Should be between 1x and 3x of the touch sampling interval.
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static const double kTouchResampleOldTouchThresholdMs = 17.0;
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uint64_t TouchResampler::ProcessEvent(MultiTouchInput&& aInput) {
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mCurrentTouches.UpdateFromEvent(aInput);
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uint64_t eventId = mNextEventId;
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mNextEventId++;
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if (aInput.mType == MultiTouchInput::MULTITOUCH_MOVE) {
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// Touch move events are deferred until NotifyFrame.
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mDeferredTouchMoveEvents.push({std::move(aInput), eventId});
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} else {
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// Non-move events are transferred to the outgoing queue unmodified.
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// If there are pending touch move events, flush those out first, so that
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// events are emitted in the right order.
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FlushDeferredTouchMoveEventsUnresampled();
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if (mInResampledState) {
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// Return to a non-resampled state before emitting a non-move event.
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ReturnToNonResampledState();
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}
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EmitEvent(std::move(aInput), eventId);
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}
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return eventId;
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}
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void TouchResampler::NotifyFrame(const TimeStamp& aTimeStamp) {
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TimeStamp lastTouchTime = mCurrentTouches.LatestDataPointTime();
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if (mDeferredTouchMoveEvents.empty() ||
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(lastTouchTime &&
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lastTouchTime < aTimeStamp - TimeDuration::FromMilliseconds(
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kTouchResampleOldTouchThresholdMs))) {
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// We haven't received a touch move event in a while, so the fingers must
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// have stopped moving. Flush any old touch move events.
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FlushDeferredTouchMoveEventsUnresampled();
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if (mInResampledState) {
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// Make sure we pause at the resting position that we actually observed,
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// and not at a resampled position.
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ReturnToNonResampledState();
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}
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// Clear touch location history so that we don't resample across a pause.
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mCurrentTouches.ClearDataPoints();
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return;
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}
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MOZ_RELEASE_ASSERT(lastTouchTime);
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TimeStamp lowerBound = lastTouchTime - TimeDuration::FromMilliseconds(
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kTouchResampleMaxBacksampleMs);
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TimeStamp upperBound = lastTouchTime + TimeDuration::FromMilliseconds(
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kTouchResampleMaxPredictMs);
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TimeStamp sampleTime = clamped(aTimeStamp, lowerBound, upperBound);
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if (mLastEmittedEventTime && sampleTime < mLastEmittedEventTime) {
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// Keep emitted timestamps in order.
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sampleTime = mLastEmittedEventTime;
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}
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// We have at least one pending touch move event. Pick one of the events from
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// mDeferredTouchMoveEvents as the base event for the resampling adjustment.
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// We want to produce an event stream whose timestamps are in the right order.
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// As the base event, use the first event that's at or after sampleTime,
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// unless there is no such event, in that case use the last one we have. We
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// will set the timestamp on the resampled event to sampleTime later.
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// Flush out any older events so that everything remains in the right order.
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MultiTouchInput input;
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uint64_t eventId;
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while (true) {
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MOZ_RELEASE_ASSERT(!mDeferredTouchMoveEvents.empty());
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std::tie(input, eventId) = std::move(mDeferredTouchMoveEvents.front());
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mDeferredTouchMoveEvents.pop();
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if (mDeferredTouchMoveEvents.empty() || input.mTimeStamp >= sampleTime) {
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break;
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}
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// Flush this event to the outgoing queue without resampling. What ends up
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// on the screen will still be smooth because we will proceed to emit a
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// resampled event before the paint for this frame starts.
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PrependLeftoverHistoricalData(&input);
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MOZ_RELEASE_ASSERT(input.mTimeStamp < sampleTime);
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EmitEvent(std::move(input), eventId);
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}
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mOriginalOfResampledTouchMove = Nothing();
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// Compute the resampled touch positions.
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nsTArray<ScreenIntPoint> resampledPositions;
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bool anyPositionDifferentFromOriginal = false;
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for (const auto& touch : input.mTouches) {
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ScreenIntPoint resampledPosition =
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mCurrentTouches.ResampleTouchPositionAtTime(
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touch.mIdentifier, touch.mScreenPoint, sampleTime);
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if (resampledPosition != touch.mScreenPoint) {
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anyPositionDifferentFromOriginal = true;
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}
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resampledPositions.AppendElement(resampledPosition);
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}
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if (anyPositionDifferentFromOriginal) {
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// Store a copy of the original event, so that we can return to an
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// non-resampled position later, if necessary.
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mOriginalOfResampledTouchMove = Some(input);
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// Add the original observed position to the historical data, as well as any
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// leftover historical positions from the previous touch move event, and
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// store the resampled values in the "final" position of the event.
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PrependLeftoverHistoricalData(&input);
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for (size_t i = 0; i < input.mTouches.Length(); i++) {
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auto& touch = input.mTouches[i];
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touch.mHistoricalData.AppendElement(SingleTouchData::HistoricalTouchData{
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input.mTimeStamp,
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touch.mScreenPoint,
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touch.mLocalScreenPoint,
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touch.mRadius,
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touch.mRotationAngle,
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touch.mForce,
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});
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// Remove any historical touch data that's in the future, compared to
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// sampleTime. This data will be included by upcoming touch move
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// events. This only happens if the frame timestamp can be older than the
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// event timestamp, i.e. if interpolation occurs (rather than
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// extrapolation).
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auto futureDataStart = std::find_if(
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touch.mHistoricalData.begin(), touch.mHistoricalData.end(),
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[sampleTime](
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const SingleTouchData::HistoricalTouchData& aHistoricalData) {
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return aHistoricalData.mTimeStamp > sampleTime;
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});
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if (futureDataStart != touch.mHistoricalData.end()) {
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nsTArray<SingleTouchData::HistoricalTouchData> futureData(
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Span(touch.mHistoricalData).From(futureDataStart.GetIndex()));
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touch.mHistoricalData.TruncateLength(futureDataStart.GetIndex());
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mRemainingTouchData.insert({touch.mIdentifier, std::move(futureData)});
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}
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touch.mScreenPoint = resampledPositions[i];
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}
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input.mTimeStamp = sampleTime;
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}
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EmitEvent(std::move(input), eventId);
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mInResampledState = anyPositionDifferentFromOriginal;
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}
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void TouchResampler::PrependLeftoverHistoricalData(MultiTouchInput* aInput) {
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for (auto& touch : aInput->mTouches) {
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auto leftoverData = mRemainingTouchData.find(touch.mIdentifier);
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if (leftoverData != mRemainingTouchData.end()) {
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nsTArray<SingleTouchData::HistoricalTouchData> data =
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std::move(leftoverData->second);
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mRemainingTouchData.erase(leftoverData);
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touch.mHistoricalData.InsertElementsAt(0, data);
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}
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if (TimeStamp cutoffTime = mLastEmittedEventTime) {
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// If we received historical touch data that was further in the past than
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// the last resampled event, discard that data so that the touch data
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// points are emitted in order.
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touch.mHistoricalData.RemoveElementsBy(
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[cutoffTime](const SingleTouchData::HistoricalTouchData& aTouchData) {
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return aTouchData.mTimeStamp < cutoffTime;
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});
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}
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}
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mRemainingTouchData.clear();
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}
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void TouchResampler::FlushDeferredTouchMoveEventsUnresampled() {
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while (!mDeferredTouchMoveEvents.empty()) {
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MultiTouchInput input;
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uint64_t eventId;
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std::tie(input, eventId) = std::move(mDeferredTouchMoveEvents.front());
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mDeferredTouchMoveEvents.pop();
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PrependLeftoverHistoricalData(&input);
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EmitEvent(std::move(input), eventId);
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mInResampledState = false;
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mOriginalOfResampledTouchMove = Nothing();
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}
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}
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void TouchResampler::ReturnToNonResampledState() {
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MOZ_RELEASE_ASSERT(mInResampledState);
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MOZ_RELEASE_ASSERT(mDeferredTouchMoveEvents.empty(),
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"Don't call this if there is a deferred touch move event. "
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"We can return to the non-resampled state by sending that "
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"event, rather than a copy of a previous event.");
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// The last outgoing event was a resampled touch move event.
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// Return to the non-resampled state, by sending a touch move event to
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// "overwrite" any resampled positions with the original observed positions.
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MultiTouchInput input = std::move(*mOriginalOfResampledTouchMove);
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mOriginalOfResampledTouchMove = Nothing();
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// For the event's timestamp, we want to backdate the correction as far as we
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// can, while still preserving timestamp ordering. But we also don't want to
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// backdate it to be older than it was originally.
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if (mLastEmittedEventTime > input.mTimeStamp) {
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input.mTimeStamp = mLastEmittedEventTime;
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}
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// Assemble the correct historical touch data for this event.
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// We don't want to include data points that we've already sent out with the
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// resampled event. And from the leftover data points, we only want those that
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// don't duplicate the final time + position of this event.
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for (auto& touch : input.mTouches) {
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touch.mHistoricalData.Clear();
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}
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PrependLeftoverHistoricalData(&input);
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for (auto& touch : input.mTouches) {
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touch.mHistoricalData.RemoveElementsBy([&](const auto& histData) {
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return histData.mTimeStamp >= input.mTimeStamp;
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});
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}
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EmitExtraEvent(std::move(input));
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mInResampledState = false;
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}
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void TouchResampler::TouchInfo::Update(const SingleTouchData& aTouch,
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const TimeStamp& aEventTime) {
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for (const auto& historicalData : aTouch.mHistoricalData) {
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mBaseDataPoint = mLatestDataPoint;
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mLatestDataPoint =
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Some(DataPoint{historicalData.mTimeStamp, historicalData.mScreenPoint});
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}
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mBaseDataPoint = mLatestDataPoint;
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mLatestDataPoint = Some(DataPoint{aEventTime, aTouch.mScreenPoint});
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}
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ScreenIntPoint TouchResampler::TouchInfo::ResampleAtTime(
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const ScreenIntPoint& aLastObservedPosition, const TimeStamp& aTimeStamp) {
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TimeStamp cutoff =
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aTimeStamp - TimeDuration::FromMilliseconds(kTouchResampleWindowSize);
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if (!mBaseDataPoint || !mLatestDataPoint ||
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!(mBaseDataPoint->mTimeStamp < mLatestDataPoint->mTimeStamp) ||
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mBaseDataPoint->mTimeStamp < cutoff) {
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return aLastObservedPosition;
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}
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// For the actual resampling, connect the last two data points with a line and
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// sample along that line.
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TimeStamp t1 = mBaseDataPoint->mTimeStamp;
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TimeStamp t2 = mLatestDataPoint->mTimeStamp;
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double t = (aTimeStamp - t1) / (t2 - t1);
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double x1 = mBaseDataPoint->mPosition.x;
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double x2 = mLatestDataPoint->mPosition.x;
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double y1 = mBaseDataPoint->mPosition.y;
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double y2 = mLatestDataPoint->mPosition.y;
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int32_t resampledX = round(x1 + t * (x2 - x1));
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int32_t resampledY = round(y1 + t * (y2 - y1));
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return ScreenIntPoint(resampledX, resampledY);
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}
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void TouchResampler::CurrentTouches::UpdateFromEvent(
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const MultiTouchInput& aInput) {
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switch (aInput.mType) {
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case MultiTouchInput::MULTITOUCH_START: {
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// A new touch has been added; make sure mTouches reflects the current
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// touches in the event.
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nsTArray<TouchInfo> newTouches;
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for (const auto& touch : aInput.mTouches) {
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const auto touchInfo = TouchByIdentifier(touch.mIdentifier);
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if (touchInfo != mTouches.end()) {
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// This is one of the existing touches.
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newTouches.AppendElement(std::move(*touchInfo));
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mTouches.RemoveElementAt(touchInfo);
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} else {
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// This is the new touch.
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newTouches.AppendElement(TouchInfo{
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touch.mIdentifier, Nothing(),
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Some(DataPoint{aInput.mTimeStamp, touch.mScreenPoint})});
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}
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}
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MOZ_ASSERT(mTouches.IsEmpty(), "Missing touch end before touch start?");
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mTouches = std::move(newTouches);
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break;
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}
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case MultiTouchInput::MULTITOUCH_MOVE: {
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// The touches have moved.
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// Add position information to the history data points.
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for (const auto& touch : aInput.mTouches) {
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const auto touchInfo = TouchByIdentifier(touch.mIdentifier);
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MOZ_ASSERT(touchInfo != mTouches.end());
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if (touchInfo != mTouches.end()) {
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touchInfo->Update(touch, aInput.mTimeStamp);
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}
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}
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mLatestDataPointTime = aInput.mTimeStamp;
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break;
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}
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case MultiTouchInput::MULTITOUCH_END: {
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// A touch has been removed.
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MOZ_RELEASE_ASSERT(aInput.mTouches.Length() == 1);
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const auto touchInfo = TouchByIdentifier(aInput.mTouches[0].mIdentifier);
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MOZ_ASSERT(touchInfo != mTouches.end());
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if (touchInfo != mTouches.end()) {
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mTouches.RemoveElementAt(touchInfo);
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}
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break;
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}
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case MultiTouchInput::MULTITOUCH_CANCEL:
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// All touches are canceled.
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mTouches.Clear();
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break;
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}
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}
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nsTArray<TouchResampler::TouchInfo>::iterator
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TouchResampler::CurrentTouches::TouchByIdentifier(int32_t aIdentifier) {
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return std::find_if(mTouches.begin(), mTouches.end(),
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[aIdentifier](const TouchInfo& info) {
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return info.mIdentifier == aIdentifier;
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});
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}
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ScreenIntPoint TouchResampler::CurrentTouches::ResampleTouchPositionAtTime(
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int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
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const TimeStamp& aTimeStamp) {
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const auto touchInfo = TouchByIdentifier(aIdentifier);
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MOZ_ASSERT(touchInfo != mTouches.end());
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if (touchInfo != mTouches.end()) {
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return touchInfo->ResampleAtTime(aLastObservedPosition, aTimeStamp);
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}
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return aLastObservedPosition;
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}
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} // namespace widget
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} // namespace mozilla
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@ -0,0 +1,191 @@
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|||
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
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#ifndef mozilla_widget_TouchResampler_h
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#define mozilla_widget_TouchResampler_h
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#include <queue>
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#include <unordered_map>
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#include "mozilla/Maybe.h"
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#include "mozilla/TimeStamp.h"
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#include "InputData.h"
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namespace mozilla {
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namespace widget {
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/**
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* De-jitters touch motions by resampling (interpolating or extrapolating) touch
|
||||
* positions for the vsync timestamp.
|
||||
*
|
||||
* Touch resampling improves the touch panning experience on devices where touch
|
||||
* positions are sampled at a rate that's not an integer multiple of the display
|
||||
* refresh rate, for example 100Hz touch sampling on a 60Hz display: Without
|
||||
* resampling, we would alternate between taking one touch sample or two touch
|
||||
* samples into account each frame, creating a jittery motion ("small step, big
|
||||
* step, small step, big step").
|
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* Intended for use on Android, where both touch events and vsync notifications
|
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* arrive on the same thread, the Java UI thread.
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* This class is not thread safe.
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*
|
||||
* TouchResampler operates in the following way:
|
||||
*
|
||||
* Original events are fed into ProcessEvent().
|
||||
* Outgoing events (potentially resampled for resampling) are added to a queue
|
||||
* and can be consumed by calling ConsumeOutgoingEvents(). Touch events which
|
||||
* are not touch move events are forwarded instantly and not resampled. Only
|
||||
* touch move events are resampled. Whenever a touch move event is received, it
|
||||
* gets delayed until NotifyFrame() is called, at which point it is resampled
|
||||
* into a resampled version for the given frame timestamp, and added to the
|
||||
* outgoing queue. If no touch move event is received between two consecutive
|
||||
* frames, this is treated as a stop in the touch motion. If the last outgoing
|
||||
* event was an resampled touch move event, we return back to the non-resampled
|
||||
* state by emitting a copy of the last original touch move event, which has
|
||||
* unmodified position data. Touch events which are not touch move events also
|
||||
* force a return to the non-resampled state before they are moved to the
|
||||
* outgoing queue.
|
||||
*/
|
||||
class TouchResampler final {
|
||||
public:
|
||||
// Feed a touch event into the interpolater. Returns an ID that can be used to
|
||||
// match outgoing events to this incoming event, to track data associated with
|
||||
// this event.
|
||||
uint64_t ProcessEvent(MultiTouchInput&& aInput);
|
||||
|
||||
// Emit events, potentially resampled, for this timestamp. The events are put
|
||||
// into the outgoing queue. May not emit any events if there's no update.
|
||||
void NotifyFrame(const TimeStamp& aTimeStamp);
|
||||
|
||||
// Returns true between the start and the end of a touch gesture. During this
|
||||
// time, the caller should keep itself registered with the system frame
|
||||
// callback mechanism, so that NotifyFrame() can be called on every frame.
|
||||
// (Otherwise, if we only registered the callback after receiving a touch move
|
||||
// event, the frame callback might be delayed by a full frame.)
|
||||
bool InTouchingState() const { return mCurrentTouches.HasTouch(); }
|
||||
|
||||
struct OutgoingEvent {
|
||||
// The event, potentially modified from the original for resampling.
|
||||
MultiTouchInput mEvent;
|
||||
|
||||
// Some(eventId) if this event is a modified version of an original event,
|
||||
// Nothing() if this is an extra event.
|
||||
Maybe<uint64_t> mEventId;
|
||||
};
|
||||
|
||||
// Returns the outgoing events that were produced since the last call.
|
||||
// No event IDs will be skipped. Returns at least one outgoing event for each
|
||||
// incoming event (possibly after a delay), and potential extra events with
|
||||
// no originating event ID.
|
||||
// Outgoing events should be consumed after every call to ProcessEvent() and
|
||||
// after every call to NotifyFrame().
|
||||
std::queue<OutgoingEvent> ConsumeOutgoingEvents() {
|
||||
return std::move(mOutgoingEvents);
|
||||
}
|
||||
|
||||
private:
|
||||
// Add the event to the outgoing queue.
|
||||
void EmitEvent(MultiTouchInput&& aInput, uint64_t aEventId) {
|
||||
mLastEmittedEventTime = aInput.mTimeStamp;
|
||||
mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Some(aEventId)});
|
||||
}
|
||||
|
||||
// Emit an event that does not correspond to an incoming event.
|
||||
void EmitExtraEvent(MultiTouchInput&& aInput) {
|
||||
mLastEmittedEventTime = aInput.mTimeStamp;
|
||||
mOutgoingEvents.push(OutgoingEvent{std::move(aInput), Nothing()});
|
||||
}
|
||||
|
||||
// Move any touch move events that we deferred for resampling to the outgoing
|
||||
// queue unmodified, leaving mDeferredTouchMoveEvents empty.
|
||||
void FlushDeferredTouchMoveEventsUnresampled();
|
||||
|
||||
// Must only be called if mInResampledState is true and
|
||||
// mDeferredTouchMoveEvents is empty. Emits mOriginalOfResampledTouchMove,
|
||||
// with a potentially adjusted timestamp for correct ordering.
|
||||
void ReturnToNonResampledState();
|
||||
|
||||
// Takes historical touch data from mRemainingTouchData and prepends it to the
|
||||
// data in aInput.
|
||||
void PrependLeftoverHistoricalData(MultiTouchInput* aInput);
|
||||
|
||||
struct DataPoint {
|
||||
TimeStamp mTimeStamp;
|
||||
ScreenIntPoint mPosition;
|
||||
};
|
||||
|
||||
struct TouchInfo {
|
||||
void Update(const SingleTouchData& aTouch, const TimeStamp& aEventTime);
|
||||
ScreenIntPoint ResampleAtTime(const ScreenIntPoint& aLastObservedPosition,
|
||||
const TimeStamp& aTimeStamp);
|
||||
|
||||
int32_t mIdentifier = 0;
|
||||
Maybe<DataPoint> mBaseDataPoint;
|
||||
Maybe<DataPoint> mLatestDataPoint;
|
||||
};
|
||||
|
||||
struct CurrentTouches {
|
||||
void UpdateFromEvent(const MultiTouchInput& aInput);
|
||||
bool HasTouch() const { return !mTouches.IsEmpty(); }
|
||||
TimeStamp LatestDataPointTime() { return mLatestDataPointTime; }
|
||||
|
||||
ScreenIntPoint ResampleTouchPositionAtTime(
|
||||
int32_t aIdentifier, const ScreenIntPoint& aLastObservedPosition,
|
||||
const TimeStamp& aTimeStamp);
|
||||
|
||||
void ClearDataPoints() {
|
||||
for (auto& touch : mTouches) {
|
||||
touch.mBaseDataPoint = Nothing();
|
||||
touch.mLatestDataPoint = Nothing();
|
||||
}
|
||||
}
|
||||
|
||||
private:
|
||||
nsTArray<TouchInfo>::iterator TouchByIdentifier(int32_t aIdentifier);
|
||||
|
||||
nsTArray<TouchInfo> mTouches;
|
||||
TimeStamp mLatestDataPointTime;
|
||||
};
|
||||
|
||||
// The current touch positions with historical data points. This data only
|
||||
// contains original non-resampled positions from the incoming touch events.
|
||||
CurrentTouches mCurrentTouches;
|
||||
|
||||
// Incoming touch move events are stored here until NotifyFrame is called.
|
||||
std::queue<std::pair<MultiTouchInput, uint64_t>> mDeferredTouchMoveEvents;
|
||||
|
||||
// Stores any touch samples that were not included in the last emitted touch
|
||||
// move event because they were in the future compared to the emitted event's
|
||||
// timestamp. These data points should be prepended to the historical data of
|
||||
// the next emitted touch move evnt.
|
||||
// Can only be non-empty if mInResampledState is true.
|
||||
std::unordered_map<int32_t, nsTArray<SingleTouchData::HistoricalTouchData>>
|
||||
mRemainingTouchData;
|
||||
|
||||
// If we're in an resampled state, because the last outgoing event was a
|
||||
// resampled touch move event, then this contains a copy of the unresampled,
|
||||
// original touch move event.
|
||||
// Some() iff mInResampledState is true.
|
||||
Maybe<MultiTouchInput> mOriginalOfResampledTouchMove;
|
||||
|
||||
// The stream of outgoing events that can be consumed by our caller.
|
||||
std::queue<OutgoingEvent> mOutgoingEvents;
|
||||
|
||||
// The timestamp of the event that was emitted most recently, or the null
|
||||
// timestamp if no event has been emitted yet.
|
||||
TimeStamp mLastEmittedEventTime;
|
||||
|
||||
uint64_t mNextEventId = 0;
|
||||
|
||||
// True if the last outgoing event was a touch move event with an resampled
|
||||
// position. We only want to stay in this state as long as a continuous stream
|
||||
// of touch move events is coming in.
|
||||
bool mInResampledState = false;
|
||||
};
|
||||
|
||||
} // namespace widget
|
||||
} // namespace mozilla
|
||||
|
||||
#endif // mozilla_widget_TouchResampler_h
|
|
@ -219,6 +219,7 @@ UNIFIED_SOURCES += [
|
|||
"ScrollbarDrawingMac.cpp",
|
||||
"SharedWidgetUtils.cpp",
|
||||
"TextEventDispatcher.cpp",
|
||||
"TouchResampler.cpp",
|
||||
"VsyncDispatcher.cpp",
|
||||
"WidgetEventImpl.cpp",
|
||||
"WidgetUtils.cpp",
|
||||
|
|
|
@ -0,0 +1,941 @@
|
|||
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
||||
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
|
||||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
|
||||
* You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
#include <initializer_list>
|
||||
#include "InputData.h"
|
||||
#include "Units.h"
|
||||
#include "gtest/gtest.h"
|
||||
#include "mozilla/Maybe.h"
|
||||
#include "mozilla/TimeStamp.h"
|
||||
#include "TouchResampler.h"
|
||||
|
||||
using namespace mozilla;
|
||||
using widget::TouchResampler;
|
||||
|
||||
class TouchResamplerTest : public ::testing::Test {
|
||||
protected:
|
||||
virtual void SetUp() { baseTimeStamp = TimeStamp::Now(); }
|
||||
|
||||
TimeStamp Time(double aMilliseconds) {
|
||||
return baseTimeStamp + TimeDuration::FromMilliseconds(aMilliseconds);
|
||||
}
|
||||
|
||||
uint64_t ProcessEvent(
|
||||
MultiTouchInput::MultiTouchType aType,
|
||||
std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>>
|
||||
aHistoricalData,
|
||||
const TimeStamp& aTimeStamp, const ScreenIntPoint& aPosition) {
|
||||
MultiTouchInput input(aType, 0, aTimeStamp, 0);
|
||||
input.mTouches.AppendElement(SingleTouchData(1, aPosition, {}, 0.0f, 0.0f));
|
||||
for (const auto& histData : aHistoricalData) {
|
||||
input.mTouches[0].mHistoricalData.AppendElement(
|
||||
SingleTouchData::HistoricalTouchData{
|
||||
histData.first, histData.second, {}, {}, 0.0f, 0.0f});
|
||||
}
|
||||
return resampler.ProcessEvent(std::move(input));
|
||||
}
|
||||
|
||||
void CheckTime(const TimeStamp& aTimeStamp,
|
||||
const TimeStamp& aExpectedTimeStamp) {
|
||||
EXPECT_EQ((aTimeStamp - baseTimeStamp).ToMilliseconds(),
|
||||
(aExpectedTimeStamp - baseTimeStamp).ToMilliseconds());
|
||||
}
|
||||
|
||||
void CheckEvent(const MultiTouchInput& aEvent,
|
||||
MultiTouchInput::MultiTouchType aExpectedType,
|
||||
std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>>
|
||||
aExpectedHistoricalData,
|
||||
const TimeStamp& aExpectedTimeStamp,
|
||||
const ScreenIntPoint& aExpectedPosition) {
|
||||
EXPECT_EQ(aEvent.mType, aExpectedType);
|
||||
EXPECT_EQ(aEvent.mTouches.Length(), size_t(1));
|
||||
EXPECT_EQ(aEvent.mTouches[0].mHistoricalData.Length(),
|
||||
aExpectedHistoricalData.size());
|
||||
for (size_t i = 0; i < aExpectedHistoricalData.size(); i++) {
|
||||
CheckTime(aEvent.mTouches[0].mHistoricalData[i].mTimeStamp,
|
||||
aExpectedHistoricalData.begin()[i].first);
|
||||
EXPECT_EQ(aEvent.mTouches[0].mHistoricalData[i].mScreenPoint,
|
||||
aExpectedHistoricalData.begin()[i].second);
|
||||
}
|
||||
CheckTime(aEvent.mTimeStamp, aExpectedTimeStamp);
|
||||
EXPECT_EQ(aEvent.mTouches[0].mScreenPoint, aExpectedPosition);
|
||||
}
|
||||
|
||||
struct ExpectedOutgoingEvent {
|
||||
Maybe<uint64_t> mEventId;
|
||||
MultiTouchInput::MultiTouchType mType = MultiTouchInput::MULTITOUCH_START;
|
||||
std::initializer_list<std::pair<TimeStamp, ScreenIntPoint>> mHistoricalData;
|
||||
TimeStamp mTimeStamp;
|
||||
ScreenIntPoint mPosition;
|
||||
};
|
||||
|
||||
void CheckOutgoingEvents(
|
||||
std::initializer_list<ExpectedOutgoingEvent> aExpectedEvents) {
|
||||
auto outgoing = resampler.ConsumeOutgoingEvents();
|
||||
EXPECT_EQ(outgoing.size(), aExpectedEvents.size());
|
||||
for (const auto& expectedEvent : aExpectedEvents) {
|
||||
auto outgoingEvent = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
|
||||
EXPECT_EQ(outgoingEvent.mEventId, expectedEvent.mEventId);
|
||||
CheckEvent(outgoingEvent.mEvent, expectedEvent.mType,
|
||||
expectedEvent.mHistoricalData, expectedEvent.mTimeStamp,
|
||||
expectedEvent.mPosition);
|
||||
}
|
||||
}
|
||||
|
||||
TimeStamp baseTimeStamp;
|
||||
TouchResampler resampler;
|
||||
};
|
||||
|
||||
TEST_F(TouchResamplerTest, BasicExtrapolation) {
|
||||
// Execute the following sequence:
|
||||
//
|
||||
// 0----------10-------16-----20---------------32------------
|
||||
// * touchstart at (10, 10)
|
||||
// * touchmove at (20, 20)
|
||||
// * frame
|
||||
// * touchend at (20, 20)
|
||||
// * frame
|
||||
//
|
||||
// And expect the following output:
|
||||
//
|
||||
// 0----------10-------16-----20---------------32------------
|
||||
// * touchstart at (10, 10)
|
||||
// * touchmove at (26, 26)
|
||||
// * touchmove at (20, 20)
|
||||
// * touchend at (20, 20)
|
||||
//
|
||||
// The first frame should emit an extrapolated touchmove from the position
|
||||
// data in the touchstart and touchmove events.
|
||||
// The touchend should force a synthesized touchmove that returns back to a
|
||||
// non-resampled position.
|
||||
|
||||
EXPECT_FALSE(resampler.InTouchingState());
|
||||
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(10, 10));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
|
||||
ScreenIntPoint(20, 20));
|
||||
|
||||
resampler.NotifyFrame(Time(16.0));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(10, 10)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(20, 20)}},
|
||||
Time(16.0),
|
||||
ScreenIntPoint(26, 26)},
|
||||
});
|
||||
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(20.0),
|
||||
ScreenIntPoint(20, 20));
|
||||
|
||||
EXPECT_FALSE(resampler.InTouchingState());
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(16.0),
|
||||
ScreenIntPoint(20, 20)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(20.0),
|
||||
ScreenIntPoint(20, 20)},
|
||||
});
|
||||
|
||||
// No more events should be produced from here on out.
|
||||
resampler.NotifyFrame(Time(32.0));
|
||||
auto outgoing = resampler.ConsumeOutgoingEvents();
|
||||
EXPECT_TRUE(outgoing.empty());
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, BasicInterpolation) {
|
||||
// Same test as BasicExtrapolation, but with a frame time that's 10ms earlier.
|
||||
//
|
||||
// Execute the following sequence:
|
||||
//
|
||||
// 0------6---10-----------20--22------------30-------------
|
||||
// * touchstart at (10, 10)
|
||||
// * touchmove at (20, 20)
|
||||
// * frame
|
||||
// * touchend at (20, 20)
|
||||
// * frame
|
||||
//
|
||||
// And expect the following output:
|
||||
//
|
||||
// 0------6---10-----------20--22------------30-------------
|
||||
// * touchstart at (10, 10)
|
||||
// * touchmove (16, 16)
|
||||
// * touchmove (20, 20)
|
||||
// * touchend at (20, 20)
|
||||
//
|
||||
// The first frame should emit an interpolated touchmove from the position
|
||||
// data in the touchstart and touchmove events.
|
||||
// The touchend should create a touchmove that returns back to a non-resampled
|
||||
// position.
|
||||
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(10, 10));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
|
||||
ScreenIntPoint(20, 20));
|
||||
|
||||
resampler.NotifyFrame(Time(6.0));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(10, 10)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(6.0),
|
||||
ScreenIntPoint(16, 16)},
|
||||
});
|
||||
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(20.0),
|
||||
ScreenIntPoint(20, 20));
|
||||
EXPECT_FALSE(resampler.InTouchingState());
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(10.0),
|
||||
ScreenIntPoint(20, 20)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(20.0),
|
||||
ScreenIntPoint(20, 20)},
|
||||
});
|
||||
|
||||
// No more events should be produced from here on out.
|
||||
resampler.NotifyFrame(Time(22.0));
|
||||
auto outgoing = resampler.ConsumeOutgoingEvents();
|
||||
EXPECT_TRUE(outgoing.empty());
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, InterpolationFromHistoricalData) {
|
||||
// Interpolate from the historical data in a touch move event.
|
||||
//
|
||||
// Execute the following sequence:
|
||||
//
|
||||
// 0----------10-------16-----20-----------30--32------------
|
||||
// * touchstart at (10, 10)
|
||||
// * [hist] at (20, 25) for
|
||||
// `---------------* touchmove at (30, 30)
|
||||
// * frame
|
||||
// * touchend at (30, 30)
|
||||
// * frame
|
||||
//
|
||||
// And expect the following output:
|
||||
//
|
||||
// 0----------10-------16-----20-----------30--32------------
|
||||
// * touchstart at (10, 10)
|
||||
// * [hist] at (20, 25) for
|
||||
// `--------* touchmove at (26, 28)
|
||||
// * touchmove at (30, 30)
|
||||
// * touchend at (30, 30)
|
||||
//
|
||||
// The first frame should emit an interpolated touchmove from the position
|
||||
// data in the touchmove event, and integrate the historical data point into
|
||||
// the resampled event.
|
||||
// The touchend should force a synthesized touchmove that returns back to a
|
||||
// non-resampled position.
|
||||
|
||||
// This also tests that interpolation works for both x and y, by giving the
|
||||
// historical datapoint different values for x and y.
|
||||
// (26, 28) is 60% of the way from (20, 25) to (30, 30).
|
||||
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(10, 10));
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(20, 25)}},
|
||||
Time(20.0), ScreenIntPoint(30, 30));
|
||||
resampler.NotifyFrame(Time(16.0));
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(30.0),
|
||||
ScreenIntPoint(30, 30));
|
||||
resampler.NotifyFrame(Time(32.0));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(10, 10)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(20, 25)}},
|
||||
Time(16.0),
|
||||
ScreenIntPoint(26, 28)},
|
||||
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(20.0),
|
||||
ScreenIntPoint(30, 30)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(30.0),
|
||||
ScreenIntPoint(30, 30)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, MultipleTouches) {
|
||||
EXPECT_FALSE(resampler.InTouchingState());
|
||||
|
||||
// Touch start
|
||||
MultiTouchInput inputStart0(MultiTouchInput::MULTITOUCH_START, 0, Time(0.0),
|
||||
0);
|
||||
inputStart0.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(10, 10), {}, 0.0f, 0.0f));
|
||||
auto idStart0 = resampler.ProcessEvent(std::move(inputStart0));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Touch move
|
||||
MultiTouchInput inputMove1(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(20.0),
|
||||
0);
|
||||
inputMove1.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(30, 30), {}, 0.0f, 0.0f));
|
||||
inputMove1.mTouches[0].mHistoricalData.AppendElement(
|
||||
SingleTouchData::HistoricalTouchData{
|
||||
Time(10.0), ScreenIntPoint(20, 25), {}, {}, 0.0f, 0.0f});
|
||||
auto idMove1 = resampler.ProcessEvent(std::move(inputMove1));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Frame
|
||||
resampler.NotifyFrame(Time(16.0));
|
||||
|
||||
// Touch move
|
||||
MultiTouchInput inputMove2(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(30.0),
|
||||
0);
|
||||
inputMove2.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(30, 40), {}, 0.0f, 0.0f));
|
||||
auto idMove2 = resampler.ProcessEvent(std::move(inputMove2));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Touch start
|
||||
MultiTouchInput inputStart3(MultiTouchInput::MULTITOUCH_START, 0, Time(30.0),
|
||||
0);
|
||||
inputStart3.mTouches.AppendElement(
|
||||
SingleTouchData(2, ScreenIntPoint(100, 10), {}, 0.0f, 0.0f));
|
||||
inputStart3.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(30, 40), {}, 0.0f, 0.0f));
|
||||
auto idStart3 = resampler.ProcessEvent(std::move(inputStart3));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Touch move
|
||||
MultiTouchInput inputMove4(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(40.0),
|
||||
0);
|
||||
inputMove4.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(30, 50), {}, 0.0f, 0.0f));
|
||||
inputMove4.mTouches.AppendElement(
|
||||
SingleTouchData(2, ScreenIntPoint(100, 30), {}, 0.0f, 0.0f));
|
||||
auto idMove4 = resampler.ProcessEvent(std::move(inputMove4));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Frame
|
||||
resampler.NotifyFrame(Time(32.0));
|
||||
|
||||
// Touch move
|
||||
MultiTouchInput inputMove5(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(50.0),
|
||||
0);
|
||||
inputMove5.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(30, 60), {}, 0.0f, 0.0f));
|
||||
inputMove5.mTouches.AppendElement(
|
||||
SingleTouchData(2, ScreenIntPoint(100, 40), {}, 0.0f, 0.0f));
|
||||
auto idMove5 = resampler.ProcessEvent(std::move(inputMove5));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Touch end
|
||||
MultiTouchInput inputEnd6(MultiTouchInput::MULTITOUCH_END, 0, Time(50.0), 0);
|
||||
// Touch point with identifier 1 is lifted
|
||||
inputEnd6.mTouches.AppendElement(
|
||||
SingleTouchData(1, ScreenIntPoint(30, 60), {}, 0.0f, 0.0f));
|
||||
auto idEnd6 = resampler.ProcessEvent(std::move(inputEnd6));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Frame
|
||||
resampler.NotifyFrame(Time(48.0));
|
||||
|
||||
// Touch move
|
||||
MultiTouchInput inputMove7(MultiTouchInput::MULTITOUCH_MOVE, 0, Time(60.0),
|
||||
0);
|
||||
inputMove7.mTouches.AppendElement(
|
||||
SingleTouchData(2, ScreenIntPoint(100, 60), {}, 0.0f, 0.0f));
|
||||
auto idMove7 = resampler.ProcessEvent(std::move(inputMove7));
|
||||
EXPECT_TRUE(resampler.InTouchingState());
|
||||
|
||||
// Frame
|
||||
resampler.NotifyFrame(Time(64.0));
|
||||
|
||||
// Touch end
|
||||
MultiTouchInput inputEnd8(MultiTouchInput::MULTITOUCH_END, 0, Time(70.0), 0);
|
||||
// Touch point with identifier 2 is lifted
|
||||
inputEnd8.mTouches.AppendElement(
|
||||
SingleTouchData(2, ScreenIntPoint(100, 60), {}, 0.0f, 0.0f));
|
||||
auto idEnd8 = resampler.ProcessEvent(std::move(inputEnd8));
|
||||
EXPECT_FALSE(resampler.InTouchingState());
|
||||
|
||||
// Check outgoing events
|
||||
auto outgoing = resampler.ConsumeOutgoingEvents();
|
||||
EXPECT_EQ(outgoing.size(), size_t(9));
|
||||
|
||||
auto outgoingStart0 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingStart0.mEventId, Some(idStart0));
|
||||
CheckEvent(outgoingStart0.mEvent, MultiTouchInput::MULTITOUCH_START, {},
|
||||
Time(0.0), ScreenIntPoint(10, 10));
|
||||
|
||||
auto outgoingMove1 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingMove1.mEventId, Some(idMove1));
|
||||
// (26, 28) is 60% of the way from (20, 25) to (30, 30).
|
||||
CheckEvent(outgoingMove1.mEvent, MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(20, 25)}}, Time(16.0),
|
||||
ScreenIntPoint(26, 28));
|
||||
|
||||
auto outgoingMove2 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingMove2.mEventId, Some(idMove2));
|
||||
CheckEvent(outgoingMove2.mEvent, MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(30, 30)}}, Time(30.0),
|
||||
ScreenIntPoint(30, 40));
|
||||
|
||||
auto outgoingStart3 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingStart3.mEventId, Some(idStart3));
|
||||
EXPECT_EQ(outgoingStart3.mEvent.mType, MultiTouchInput::MULTITOUCH_START);
|
||||
CheckTime(outgoingStart3.mEvent.mTimeStamp, Time(30.0));
|
||||
EXPECT_EQ(outgoingStart3.mEvent.mTouches.Length(), size_t(2));
|
||||
// touch order should be taken from the original touch start event
|
||||
EXPECT_EQ(outgoingStart3.mEvent.mTouches[0].mIdentifier, 2);
|
||||
EXPECT_EQ(outgoingStart3.mEvent.mTouches[0].mScreenPoint,
|
||||
ScreenIntPoint(100, 10));
|
||||
EXPECT_EQ(outgoingStart3.mEvent.mTouches[1].mIdentifier, 1);
|
||||
EXPECT_EQ(outgoingStart3.mEvent.mTouches[1].mScreenPoint,
|
||||
ScreenIntPoint(30, 40));
|
||||
|
||||
auto outgoingMove4 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingMove4.mEventId, Some(idMove4));
|
||||
EXPECT_EQ(outgoingMove4.mEvent.mType, MultiTouchInput::MULTITOUCH_MOVE);
|
||||
CheckTime(outgoingMove4.mEvent.mTimeStamp, Time(32.0));
|
||||
EXPECT_EQ(outgoingMove4.mEvent.mTouches.Length(), size_t(2));
|
||||
// Touch order should be taken from the original touch move event.
|
||||
// Both touches should be resampled.
|
||||
EXPECT_EQ(outgoingMove4.mEvent.mTouches[0].mIdentifier, 1);
|
||||
EXPECT_EQ(outgoingMove4.mEvent.mTouches[0].mScreenPoint,
|
||||
ScreenIntPoint(30, 42));
|
||||
EXPECT_EQ(outgoingMove4.mEvent.mTouches[1].mIdentifier, 2);
|
||||
EXPECT_EQ(outgoingMove4.mEvent.mTouches[1].mScreenPoint,
|
||||
ScreenIntPoint(100, 14));
|
||||
|
||||
auto outgoingMove5 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingMove5.mEventId, Some(idMove5));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mType, MultiTouchInput::MULTITOUCH_MOVE);
|
||||
CheckTime(outgoingMove5.mEvent.mTimeStamp, Time(50.0));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches.Length(), size_t(2));
|
||||
// touch order should be taken from the original touch move event
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mIdentifier, 1);
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mScreenPoint,
|
||||
ScreenIntPoint(30, 60));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mHistoricalData.Length(),
|
||||
size_t(1));
|
||||
CheckTime(outgoingMove5.mEvent.mTouches[0].mHistoricalData[0].mTimeStamp,
|
||||
Time(40.0));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[0].mHistoricalData[0].mScreenPoint,
|
||||
ScreenIntPoint(30, 50));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mIdentifier, 2);
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mScreenPoint,
|
||||
ScreenIntPoint(100, 40));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mHistoricalData.Length(),
|
||||
size_t(1));
|
||||
CheckTime(outgoingMove5.mEvent.mTouches[1].mHistoricalData[0].mTimeStamp,
|
||||
Time(40.0));
|
||||
EXPECT_EQ(outgoingMove5.mEvent.mTouches[1].mHistoricalData[0].mScreenPoint,
|
||||
ScreenIntPoint(100, 30));
|
||||
|
||||
auto outgoingEnd6 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingEnd6.mEventId, Some(idEnd6));
|
||||
CheckEvent(outgoingEnd6.mEvent, MultiTouchInput::MULTITOUCH_END, {},
|
||||
Time(50.0), ScreenIntPoint(30, 60));
|
||||
|
||||
auto outgoingMove7 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingMove7.mEventId, Some(idMove7));
|
||||
// No extrapolation because the frame at 64.0 cleared the data points because
|
||||
// there was no pending touch move event at that point
|
||||
CheckEvent(outgoingMove7.mEvent, MultiTouchInput::MULTITOUCH_MOVE, {},
|
||||
Time(60.0), ScreenIntPoint(100, 60));
|
||||
EXPECT_EQ(outgoingMove7.mEvent.mTouches[0].mIdentifier, 2);
|
||||
|
||||
auto outgoingEnd8 = std::move(outgoing.front());
|
||||
outgoing.pop();
|
||||
EXPECT_EQ(outgoingEnd8.mEventId, Some(idEnd8));
|
||||
CheckEvent(outgoingEnd8.mEvent, MultiTouchInput::MULTITOUCH_END, {},
|
||||
Time(70.0), ScreenIntPoint(100, 60));
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, MovingPauses) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(10, 10));
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
|
||||
ScreenIntPoint(20, 20));
|
||||
resampler.NotifyFrame(Time(16.0));
|
||||
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(30.0),
|
||||
ScreenIntPoint(40, 40));
|
||||
resampler.NotifyFrame(Time(32.0));
|
||||
auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
|
||||
ScreenIntPoint(50, 40));
|
||||
resampler.NotifyFrame(Time(48.0));
|
||||
resampler.NotifyFrame(Time(64.0));
|
||||
auto idEnd4 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(50, 40));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(10, 10)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(20, 20)}},
|
||||
Time(16.0),
|
||||
ScreenIntPoint(26, 26)},
|
||||
|
||||
{Some(idMove2),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(30.0), ScreenIntPoint(40, 40)}},
|
||||
Time(32.0),
|
||||
ScreenIntPoint(42, 42)},
|
||||
|
||||
{Some(idMove3),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(40.0), ScreenIntPoint(50, 40)}},
|
||||
Time(48.0),
|
||||
ScreenIntPoint(58, 40)},
|
||||
|
||||
// There was no event between two frames here, so we expect a reset event,
|
||||
// so that we pause at a non-resampled position.
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(48.0),
|
||||
ScreenIntPoint(50, 40)},
|
||||
|
||||
{Some(idEnd4),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(50, 40)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, MixedInterAndExtrapolation) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
|
||||
ScreenIntPoint(0, 10));
|
||||
resampler.NotifyFrame(Time(11.0)); // 16 - 5
|
||||
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)}}, Time(30.0),
|
||||
ScreenIntPoint(0, 30));
|
||||
resampler.NotifyFrame(Time(27.0)); // 32 - 5
|
||||
auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
|
||||
ScreenIntPoint(0, 40));
|
||||
resampler.NotifyFrame(Time(43.0)); // 48 - 5
|
||||
auto idMove4 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(50.0), ScreenIntPoint(0, 50)}}, Time(60.0),
|
||||
ScreenIntPoint(0, 60));
|
||||
resampler.NotifyFrame(Time(59.0)); // 64 - 5
|
||||
auto idEnd5 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 60));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}},
|
||||
Time(11.0),
|
||||
ScreenIntPoint(0, 11)},
|
||||
|
||||
{Some(idMove2),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)}},
|
||||
Time(27.0),
|
||||
ScreenIntPoint(0, 27)},
|
||||
|
||||
{Some(idMove3),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(30.0), ScreenIntPoint(0, 30)},
|
||||
{Time(40.0), ScreenIntPoint(0, 40)}},
|
||||
Time(43.0),
|
||||
ScreenIntPoint(0, 43)},
|
||||
|
||||
{Some(idMove4),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(50.0), ScreenIntPoint(0, 50)}},
|
||||
Time(59.0),
|
||||
ScreenIntPoint(0, 59)},
|
||||
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(60.0),
|
||||
ScreenIntPoint(0, 60)},
|
||||
|
||||
{Some(idEnd5),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 60)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, MultipleMoveEvents) {
|
||||
// Test what happens if multiple touch move events appear between two frames.
|
||||
// This scenario shouldn't occur on Android but we should be able to deal with
|
||||
// it anyway. Check that we don't discard any event IDs.
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(10.0),
|
||||
ScreenIntPoint(0, 10));
|
||||
resampler.NotifyFrame(Time(11.0)); // 16 - 5
|
||||
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)}}, Time(30.0),
|
||||
ScreenIntPoint(0, 30));
|
||||
auto idMove3 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(40.0),
|
||||
ScreenIntPoint(0, 40));
|
||||
auto idMove4 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(45.0), ScreenIntPoint(0, 45)}}, Time(50.0),
|
||||
ScreenIntPoint(0, 50));
|
||||
auto idMove5 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE, {}, Time(55.0),
|
||||
ScreenIntPoint(0, 55));
|
||||
resampler.NotifyFrame(Time(43.0)); // 48 - 5
|
||||
resampler.NotifyFrame(Time(59.0)); // 64 - 5
|
||||
auto idEnd5 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 60));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}},
|
||||
Time(11.0),
|
||||
ScreenIntPoint(0, 11)},
|
||||
|
||||
{Some(idMove2),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)}},
|
||||
Time(30.0),
|
||||
ScreenIntPoint(0, 30)},
|
||||
|
||||
{Some(idMove3),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(40.0),
|
||||
ScreenIntPoint(0, 40)},
|
||||
|
||||
{Some(idMove4),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(43.0),
|
||||
ScreenIntPoint(0, 43)},
|
||||
|
||||
{Some(idMove5),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(45.0), ScreenIntPoint(0, 45)},
|
||||
{Time(50.0), ScreenIntPoint(0, 50)},
|
||||
{Time(55.0), ScreenIntPoint(0, 55)}},
|
||||
Time(59.0),
|
||||
ScreenIntPoint(0, 59)},
|
||||
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(59.0),
|
||||
ScreenIntPoint(0, 55)},
|
||||
|
||||
{Some(idEnd5),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 60)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, LimitFuturePrediction) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
// Fingers move until time 44, then pause. UI thread is occupied until 64.
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)},
|
||||
{Time(32.0), ScreenIntPoint(0, 32)}},
|
||||
Time(44.0), ScreenIntPoint(0, 44));
|
||||
resampler.NotifyFrame(Time(59.0)); // 64 - 5
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 44));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
// kTouchResampleMaxPredictMs == 8
|
||||
// Refuse to predict more than 8ms into the future, the fingers might have
|
||||
// paused. Make an event for time 52 (= 44 + 8) instead of 59.
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)},
|
||||
{Time(32.0), ScreenIntPoint(0, 32)},
|
||||
{Time(44.0), ScreenIntPoint(0, 44)}},
|
||||
Time(52.0),
|
||||
ScreenIntPoint(0, 52)},
|
||||
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(52.0),
|
||||
ScreenIntPoint(0, 44)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 44)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, LimitBacksampling) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
// Fingers move until time 44, then pause. UI thread is occupied until 64.
|
||||
// Then we get a frame callback with a very outdated frametime.
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)},
|
||||
{Time(32.0), ScreenIntPoint(0, 32)}},
|
||||
Time(44.0), ScreenIntPoint(0, 44));
|
||||
resampler.NotifyFrame(Time(11.0)); // 16 - 5
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 44));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
// kTouchResampleMaxBacksampleMs == 20
|
||||
// Refuse to sample further back than 20ms before the last data point.
|
||||
// Make an event for time 24 (= 44 - 20) instead of time 11.
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)}},
|
||||
Time(24.0),
|
||||
ScreenIntPoint(0, 24)},
|
||||
|
||||
{Nothing(),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(32.0), ScreenIntPoint(0, 32)}},
|
||||
Time(44.0),
|
||||
ScreenIntPoint(0, 44)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 44)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, DontExtrapolateFromOldTouch) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
// Fingers move until time 40, then pause. UI thread is occupied until 64.
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)},
|
||||
{Time(30.0), ScreenIntPoint(0, 30)}},
|
||||
Time(40.0), ScreenIntPoint(0, 40));
|
||||
resampler.NotifyFrame(Time(59.0)); // 64 - 5
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 44));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
// kTouchResampleOldTouchThresholdMs == 17
|
||||
// Refuse to extrapolate from a data point that's more than 17ms older
|
||||
// than the frame time.
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(20.0), ScreenIntPoint(0, 20)},
|
||||
{Time(30.0), ScreenIntPoint(0, 30)}},
|
||||
Time(40.0),
|
||||
ScreenIntPoint(0, 40)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 44)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, DontExtrapolateIfTooOld) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
// Fingers move until time 10, pause, and move again at 55.
|
||||
// UI thread is occupied until 64.
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}}, Time(55.0),
|
||||
ScreenIntPoint(0, 55));
|
||||
resampler.NotifyFrame(Time(59.0)); // 64 - 5
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 60));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
// kTouchResampleWindowSize == 40
|
||||
// Refuse to resample between two data points that are more than 40ms
|
||||
// apart.
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}},
|
||||
Time(55.0),
|
||||
ScreenIntPoint(0, 55)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 60)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, DontInterpolateIfTooOld) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
// Fingers move until time 10, pause, and move again at 60.
|
||||
// UI thread is occupied until 64.
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}}, Time(60.0),
|
||||
ScreenIntPoint(0, 60));
|
||||
resampler.NotifyFrame(Time(59.0)); // 64 - 5
|
||||
auto idEnd2 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(70.0),
|
||||
ScreenIntPoint(0, 60));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
// kTouchResampleWindowSize == 40
|
||||
// Refuse to resample between two data points that are more than 40ms
|
||||
// apart.
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}},
|
||||
Time(60.0),
|
||||
ScreenIntPoint(0, 60)},
|
||||
|
||||
{Some(idEnd2),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(70.0),
|
||||
ScreenIntPoint(0, 60)},
|
||||
});
|
||||
}
|
||||
|
||||
TEST_F(TouchResamplerTest, DiscardOutdatedHistoricalData) {
|
||||
auto idStart0 = ProcessEvent(MultiTouchInput::MULTITOUCH_START, {}, Time(0.0),
|
||||
ScreenIntPoint(0, 0));
|
||||
auto idMove1 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)}}, Time(16.0),
|
||||
ScreenIntPoint(0, 16));
|
||||
resampler.NotifyFrame(Time(20.0));
|
||||
auto idMove2 = ProcessEvent(MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(18.0), ScreenIntPoint(0, 18)}}, Time(25.0),
|
||||
ScreenIntPoint(0, 25));
|
||||
auto idEnd3 = ProcessEvent(MultiTouchInput::MULTITOUCH_END, {}, Time(35.0),
|
||||
ScreenIntPoint(0, 25));
|
||||
|
||||
CheckOutgoingEvents({
|
||||
{Some(idStart0),
|
||||
MultiTouchInput::MULTITOUCH_START,
|
||||
{},
|
||||
Time(0.0),
|
||||
ScreenIntPoint(0, 0)},
|
||||
|
||||
{Some(idMove1),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{{Time(10.0), ScreenIntPoint(0, 10)},
|
||||
{Time(16.0), ScreenIntPoint(0, 16)}},
|
||||
Time(20.0),
|
||||
ScreenIntPoint(0, 20)},
|
||||
|
||||
// Discard the historical data point from time 18, because we've already
|
||||
// sent out an event with time 20 and don't want to go back before that.
|
||||
{Some(idMove2),
|
||||
MultiTouchInput::MULTITOUCH_MOVE,
|
||||
{},
|
||||
Time(25.0),
|
||||
ScreenIntPoint(0, 25)},
|
||||
|
||||
{Some(idEnd3),
|
||||
MultiTouchInput::MULTITOUCH_END,
|
||||
{},
|
||||
Time(35.0),
|
||||
ScreenIntPoint(0, 25)},
|
||||
});
|
||||
}
|
|
@ -6,6 +6,7 @@
|
|||
|
||||
UNIFIED_SOURCES = [
|
||||
"TestTimeConverter.cpp",
|
||||
"TestTouchResampler.cpp",
|
||||
]
|
||||
|
||||
FINAL_LIBRARY = "xul-gtest"
|
||||
|
|
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