Bug 730079 - Move sCurrentGLContext to TLS to support off main thread GLDebug. r=joe

This commit is contained in:
Benoit Girard 2012-02-24 18:17:27 -05:00
Родитель c5a42c7937
Коммит 25068bf858
4 изменённых файлов: 24 добавлений и 27 удалений

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@ -60,8 +60,7 @@ namespace mozilla {
namespace gl {
#ifdef DEBUG
// see comment near declaration in GLContext.h. Should be thread-local.
GLContext* GLContext::sCurrentGLContext = nsnull;
PRUintn GLContext::sCurrentGLContextTLS = -1;
#endif
PRUint32 GLContext::sDebugMode = 0;

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@ -602,9 +602,15 @@ public:
virtual bool MakeCurrentImpl(bool aForce = false) = 0;
#ifdef DEBUG
static void StaticInit() {
PR_NewThreadPrivateIndex(&sCurrentGLContextTLS, NULL);
}
#endif
bool MakeCurrent(bool aForce = false) {
#ifdef DEBUG
sCurrentGLContext = this;
PR_SetThreadPrivate(sCurrentGLContextTLS, this);
#endif
return MakeCurrentImpl(aForce);
}
@ -1505,10 +1511,12 @@ protected:
GLContextSymbols mSymbols;
#ifdef DEBUG
// this should be thread-local, but that is slightly annoying to implement because on Mac
// we don't have any __thread-like keyword. So for now, MOZ_GL_DEBUG assumes (and asserts)
// that only the main thread is doing OpenGL calls.
static THEBES_API GLContext* sCurrentGLContext;
// GLDebugMode will check that we don't send call
// to a GLContext that isn't current on the current
// thread.
// Store the current context when binding to thread local
// storage to support DebugMode on an arbitrary thread.
static PRUintn sCurrentGLContextTLS;
#endif
void UpdateActualFormat();
@ -1632,21 +1640,16 @@ public:
void BeforeGLCall(const char* glFunction) {
if (DebugMode()) {
// since the static member variable sCurrentGLContext is not thread-local as it should,
// we have to assert that we're in the main thread. Note that sCurrentGLContext is only used
// for the OpenGL debug mode.
if (!NS_IsMainThread()) {
NS_ERROR("OpenGL call from non-main thread. While this is fine in itself, "
"the OpenGL debug mode, which is currently enabled, doesn't support this. "
"It needs to be patched by making GLContext::sCurrentGLContext be thread-local.\n");
NS_ABORT();
}
GLContext *currentGLContext = NULL;
currentGLContext = (GLContext*)PR_GetThreadPrivate(sCurrentGLContextTLS);
if (DebugMode() & DebugTrace)
printf_stderr("[gl:%p] > %s\n", this, glFunction);
if (this != sCurrentGLContext) {
if (this != currentGLContext) {
printf_stderr("Fatal: %s called on non-current context %p. "
"The current context for this thread is %p.\n",
glFunction, this, sCurrentGLContext);
glFunction, this, currentGLContext);
NS_ABORT();
}
}

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@ -267,15 +267,6 @@ is_power_of_two(int v)
static void BeforeGLCall(const char* glFunction)
{
if (GLContext::DebugMode()) {
// since the static member variable sCurrentGLContext is not thread-local as it should,
// we have to assert that we're in the main thread. Note that sCurrentGLContext is only used
// for the OpenGL debug mode.
if (!NS_IsMainThread()) {
NS_ERROR("OpenGL call from non-main thread. While this is fine in itself, "
"the OpenGL debug mode, which is currently enabled, doesn't support this. "
"It needs to be patched by making GLContext::sCurrentGLContext be thread-local.\n");
NS_ABORT();
}
if (GLContext::DebugMode() & GLContext::DebugTrace)
printf_stderr("[egl] > %s\n", glFunction);
}

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@ -298,6 +298,10 @@ gfxPlatform::Init()
#error "No gfxPlatform implementation available"
#endif
#ifdef DEBUG
mozilla::gl::GLContext::StaticInit();
#endif
nsresult rv;
#if defined(XP_MACOSX) || defined(XP_WIN) || defined(ANDROID) // temporary, until this is implemented on others