Bug 1646263 - Move the non WebRender version of SampleAnimations into CompositorAnimationStorage. r=kats

Differential Revision: https://phabricator.services.mozilla.com/D79947
This commit is contained in:
Hiroyuki Ikezoe 2020-06-17 22:39:40 +00:00
Родитель 35f57c1650
Коммит 282639cf63
3 изменённых файлов: 228 добавлений и 207 удалений

Просмотреть файл

@ -8,10 +8,12 @@
#include "AnimationHelper.h" #include "AnimationHelper.h"
#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder #include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
#include "mozilla/layers/LayerManagerComposite.h" // for LayerComposite, etc
#include "mozilla/ServoStyleConsts.h" #include "mozilla/ServoStyleConsts.h"
#include "mozilla/webrender/WebRenderTypes.h" // for ToWrTransformProperty, etc #include "mozilla/webrender/WebRenderTypes.h" // for ToWrTransformProperty, etc
#include "nsDeviceContext.h" // for AppUnitsPerCSSPixel #include "nsDeviceContext.h" // for AppUnitsPerCSSPixel
#include "nsDisplayList.h" // for nsDisplayTransform, etc #include "nsDisplayList.h" // for nsDisplayTransform, etc
#include "TreeTraversal.h" // for ForEachNode, BreadthFirstSearch
namespace mozilla { namespace mozilla {
namespace layers { namespace layers {
@ -226,5 +228,219 @@ WrAnimations CompositorAnimationStorage::CollectWebRenderAnimations() const {
return animations; return animations;
} }
static gfx::Matrix4x4 FrameTransformToTransformInDevice(
const gfx::Matrix4x4& aFrameTransform, Layer* aLayer,
const TransformData& aTransformData) {
gfx::Matrix4x4 transformInDevice = aFrameTransform;
// If our parent layer is a perspective layer, then the offset into reference
// frame coordinates is already on that layer. If not, then we need to ask
// for it to be added here.
if (!aLayer->GetParent() ||
!aLayer->GetParent()->GetTransformIsPerspective()) {
nsLayoutUtils::PostTranslate(
transformInDevice, aTransformData.origin(),
aTransformData.appUnitsPerDevPixel(),
aLayer->GetContentFlags() & Layer::CONTENT_SNAP_TO_GRID);
}
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
transformInDevice.PostScale(c->GetInheritedXScale(),
c->GetInheritedYScale(), 1);
}
return transformInDevice;
}
static void ApplyAnimatedValue(
Layer* aLayer, CompositorAnimationStorage* aStorage,
nsCSSPropertyID aProperty, AnimatedValue* aPreviousValue,
const nsTArray<RefPtr<RawServoAnimationValue>>& aValues) {
MOZ_ASSERT(!aValues.IsEmpty());
HostLayer* layerCompositor = aLayer->AsHostLayer();
switch (aProperty) {
case eCSSProperty_background_color: {
MOZ_ASSERT(aValues.Length() == 1);
// We don't support 'color' animations on the compositor yet so we never
// meet currentColor on the compositor.
nscolor color =
Servo_AnimationValue_GetColor(aValues[0], NS_RGBA(0, 0, 0, 0));
aLayer->AsColorLayer()->SetColor(gfx::ToDeviceColor(color));
aStorage->SetAnimatedValue(aLayer->GetCompositorAnimationsId(),
aPreviousValue, color);
layerCompositor->SetShadowOpacity(aLayer->GetOpacity());
layerCompositor->SetShadowOpacitySetByAnimation(false);
layerCompositor->SetShadowBaseTransform(aLayer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
break;
}
case eCSSProperty_opacity: {
MOZ_ASSERT(aValues.Length() == 1);
float opacity = Servo_AnimationValue_GetOpacity(aValues[0]);
layerCompositor->SetShadowOpacity(opacity);
layerCompositor->SetShadowOpacitySetByAnimation(true);
aStorage->SetAnimatedValue(aLayer->GetCompositorAnimationsId(),
aPreviousValue, opacity);
layerCompositor->SetShadowBaseTransform(aLayer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
break;
}
case eCSSProperty_rotate:
case eCSSProperty_scale:
case eCSSProperty_translate:
case eCSSProperty_transform:
case eCSSProperty_offset_path:
case eCSSProperty_offset_distance:
case eCSSProperty_offset_rotate:
case eCSSProperty_offset_anchor: {
MOZ_ASSERT(aLayer->GetTransformData());
const TransformData& transformData = *aLayer->GetTransformData();
gfx::Matrix4x4 frameTransform =
AnimationHelper::ServoAnimationValueToMatrix4x4(
aValues, transformData, aLayer->CachedMotionPath());
gfx::Matrix4x4 transform = FrameTransformToTransformInDevice(
frameTransform, aLayer, transformData);
layerCompositor->SetShadowBaseTransform(transform);
layerCompositor->SetShadowTransformSetByAnimation(true);
aStorage->SetAnimatedValue(aLayer->GetCompositorAnimationsId(),
aPreviousValue, std::move(transform),
std::move(frameTransform), transformData);
layerCompositor->SetShadowOpacity(aLayer->GetOpacity());
layerCompositor->SetShadowOpacitySetByAnimation(false);
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unhandled animated property");
}
}
bool CompositorAnimationStorage::SampleAnimations(Layer* aRoot,
TimeStamp aPreviousFrameTime,
TimeStamp aCurrentFrameTime) {
bool isAnimating = false;
auto autoClearAnimationStorage = MakeScopeExit([&] {
if (!isAnimating) {
// Clean up the CompositorAnimationStorage because
// there are no active animations running
Clear();
}
});
ForEachNode<ForwardIterator>(aRoot, [&](Layer* layer) {
auto& propertyAnimationGroups = layer->GetPropertyAnimationGroups();
if (propertyAnimationGroups.IsEmpty()) {
return;
}
isAnimating = true;
AnimatedValue* previousValue =
GetAnimatedValue(layer->GetCompositorAnimationsId());
AutoTArray<RefPtr<RawServoAnimationValue>, 1> animationValues;
AnimationHelper::SampleResult sampleResult =
AnimationHelper::SampleAnimationForEachNode(
aPreviousFrameTime, aCurrentFrameTime, previousValue,
propertyAnimationGroups, animationValues);
const PropertyAnimationGroup& lastPropertyAnimationGroup =
propertyAnimationGroups.LastElement();
switch (sampleResult) {
case AnimationHelper::SampleResult::Sampled:
// We assume all transform like properties (on the same frame) live in
// a single same layer, so using the transform data of the last element
// should be fine.
ApplyAnimatedValue(layer, this, lastPropertyAnimationGroup.mProperty,
previousValue, animationValues);
break;
case AnimationHelper::SampleResult::Skipped:
switch (lastPropertyAnimationGroup.mProperty) {
case eCSSProperty_background_color:
case eCSSProperty_opacity: {
if (lastPropertyAnimationGroup.mProperty == eCSSProperty_opacity) {
MOZ_ASSERT(
layer->AsHostLayer()->GetShadowOpacitySetByAnimation());
#ifdef DEBUG
// Disable this assertion until the root cause is fixed in bug
// 1459775.
// MOZ_ASSERT(FuzzyEqualsMultiplicative(
// Servo_AnimationValue_GetOpacity(animationValue),
// *(GetAnimationOpacity(layer->GetCompositorAnimationsId()))));
#endif
}
// Even if opacity or background-color animation value has
// unchanged, we have to set the shadow base transform value
// here since the value might have been changed by APZC.
HostLayer* layerCompositor = layer->AsHostLayer();
layerCompositor->SetShadowBaseTransform(layer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
break;
}
case eCSSProperty_rotate:
case eCSSProperty_scale:
case eCSSProperty_translate:
case eCSSProperty_transform:
case eCSSProperty_offset_path:
case eCSSProperty_offset_distance:
case eCSSProperty_offset_rotate:
case eCSSProperty_offset_anchor: {
MOZ_ASSERT(
layer->AsHostLayer()->GetShadowTransformSetByAnimation());
MOZ_ASSERT(previousValue);
MOZ_ASSERT(layer->GetTransformData());
#ifdef DEBUG
gfx::Matrix4x4 frameTransform =
AnimationHelper::ServoAnimationValueToMatrix4x4(
animationValues, *layer->GetTransformData(),
layer->CachedMotionPath());
gfx::Matrix4x4 transformInDevice =
FrameTransformToTransformInDevice(frameTransform, layer,
*layer->GetTransformData());
MOZ_ASSERT(previousValue->Transform()
.mTransformInDevSpace.FuzzyEqualsMultiplicative(
transformInDevice));
#endif
// In the case of transform we have to set the unchanged
// transform value again because APZC might have modified the
// previous shadow base transform value.
HostLayer* layerCompositor = layer->AsHostLayer();
layerCompositor->SetShadowBaseTransform(
// FIXME: Bug 1459775: It seems possible that we somehow try
// to sample animations and skip it even if the previous value
// has been discarded from the animation storage when we enable
// layer tree cache. So for the safety, in the case where we
// have no previous animation value, we set non-animating value
// instead.
previousValue ? previousValue->Transform().mTransformInDevSpace
: layer->GetBaseTransform());
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupported properties");
break;
}
break;
case AnimationHelper::SampleResult::None: {
HostLayer* layerCompositor = layer->AsHostLayer();
layerCompositor->SetShadowBaseTransform(layer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
layerCompositor->SetShadowOpacity(layer->GetOpacity());
layerCompositor->SetShadowOpacitySetByAnimation(false);
break;
}
default:
break;
}
});
return isAnimating;
}
} // namespace layers } // namespace layers
} // namespace mozilla } // namespace mozilla

Просмотреть файл

@ -16,6 +16,7 @@
namespace mozilla { namespace mozilla {
namespace layers { namespace layers {
class Animation; class Animation;
class Layers;
typedef nsTArray<layers::Animation> AnimationArray; typedef nsTArray<layers::Animation> AnimationArray;
@ -164,6 +165,14 @@ class CompositorAnimationStorage final {
bool SampleAnimations(TimeStamp aPreviousFrameTime, bool SampleAnimations(TimeStamp aPreviousFrameTime,
TimeStamp aCurrentFrameTime); TimeStamp aCurrentFrameTime);
/**
* Non WebRender version of above SampleAnimations.
*
* Note: This is called only by non WebRender.
*/
bool SampleAnimations(Layer* aRoot, TimeStamp aPreviousFrameTime,
TimeStamp aCurrentFrameTime);
/** /**
* Clear AnimatedValues and Animations data * Clear AnimatedValues and Animations data
*/ */

Просмотреть файл

@ -554,218 +554,14 @@ void AsyncCompositionManager::AdjustFixedOrStickyLayer(
} }
} }
static Matrix4x4 FrameTransformToTransformInDevice(
const Matrix4x4& aFrameTransform, Layer* aLayer,
const TransformData& aTransformData) {
Matrix4x4 transformInDevice = aFrameTransform;
// If our parent layer is a perspective layer, then the offset into reference
// frame coordinates is already on that layer. If not, then we need to ask
// for it to be added here.
if (!aLayer->GetParent() ||
!aLayer->GetParent()->GetTransformIsPerspective()) {
nsLayoutUtils::PostTranslate(
transformInDevice, aTransformData.origin(),
aTransformData.appUnitsPerDevPixel(),
aLayer->GetContentFlags() & Layer::CONTENT_SNAP_TO_GRID);
}
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
transformInDevice.PostScale(c->GetInheritedXScale(),
c->GetInheritedYScale(), 1);
}
return transformInDevice;
}
static void ApplyAnimatedValue(
Layer* aLayer, CompositorAnimationStorage* aStorage,
nsCSSPropertyID aProperty, AnimatedValue* aPreviousValue,
const nsTArray<RefPtr<RawServoAnimationValue>>& aValues) {
MOZ_ASSERT(!aValues.IsEmpty());
HostLayer* layerCompositor = aLayer->AsHostLayer();
switch (aProperty) {
case eCSSProperty_background_color: {
MOZ_ASSERT(aValues.Length() == 1);
// We don't support 'color' animations on the compositor yet so we never
// meet currentColor on the compositor.
nscolor color =
Servo_AnimationValue_GetColor(aValues[0], NS_RGBA(0, 0, 0, 0));
aLayer->AsColorLayer()->SetColor(gfx::ToDeviceColor(color));
aStorage->SetAnimatedValue(aLayer->GetCompositorAnimationsId(),
aPreviousValue, color);
layerCompositor->SetShadowOpacity(aLayer->GetOpacity());
layerCompositor->SetShadowOpacitySetByAnimation(false);
layerCompositor->SetShadowBaseTransform(aLayer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
break;
}
case eCSSProperty_opacity: {
MOZ_ASSERT(aValues.Length() == 1);
float opacity = Servo_AnimationValue_GetOpacity(aValues[0]);
layerCompositor->SetShadowOpacity(opacity);
layerCompositor->SetShadowOpacitySetByAnimation(true);
aStorage->SetAnimatedValue(aLayer->GetCompositorAnimationsId(),
aPreviousValue, opacity);
layerCompositor->SetShadowBaseTransform(aLayer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
break;
}
case eCSSProperty_rotate:
case eCSSProperty_scale:
case eCSSProperty_translate:
case eCSSProperty_transform:
case eCSSProperty_offset_path:
case eCSSProperty_offset_distance:
case eCSSProperty_offset_rotate:
case eCSSProperty_offset_anchor: {
MOZ_ASSERT(aLayer->GetTransformData());
const TransformData& transformData = *aLayer->GetTransformData();
Matrix4x4 frameTransform =
AnimationHelper::ServoAnimationValueToMatrix4x4(
aValues, transformData, aLayer->CachedMotionPath());
Matrix4x4 transform = FrameTransformToTransformInDevice(
frameTransform, aLayer, transformData);
layerCompositor->SetShadowBaseTransform(transform);
layerCompositor->SetShadowTransformSetByAnimation(true);
aStorage->SetAnimatedValue(aLayer->GetCompositorAnimationsId(),
aPreviousValue, std::move(transform),
std::move(frameTransform), transformData);
layerCompositor->SetShadowOpacity(aLayer->GetOpacity());
layerCompositor->SetShadowOpacitySetByAnimation(false);
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unhandled animated property");
}
}
bool AsyncCompositionManager::SampleAnimations(Layer* aLayer, bool AsyncCompositionManager::SampleAnimations(Layer* aLayer,
TimeStamp aCurrentFrameTime) { TimeStamp aCurrentFrameTime) {
bool isAnimating = false;
CompositorAnimationStorage* storage = CompositorAnimationStorage* storage =
mCompositorBridge->GetAnimationStorage(); mCompositorBridge->GetAnimationStorage();
MOZ_ASSERT(storage);
auto autoClearAnimationStorage = MakeScopeExit([&] { return storage->SampleAnimations(aLayer, mPreviousFrameTimeStamp,
if (!isAnimating) { aCurrentFrameTime);
// Clean up the CompositorAnimationStorage because
// there are no active animations running
storage->Clear();
}
});
ForEachNode<ForwardIterator>(aLayer, [&](Layer* layer) {
auto& propertyAnimationGroups = layer->GetPropertyAnimationGroups();
if (propertyAnimationGroups.IsEmpty()) {
return;
}
isAnimating = true;
AnimatedValue* previousValue =
storage->GetAnimatedValue(layer->GetCompositorAnimationsId());
AutoTArray<RefPtr<RawServoAnimationValue>, 1> animationValues;
AnimationHelper::SampleResult sampleResult =
AnimationHelper::SampleAnimationForEachNode(
mPreviousFrameTimeStamp, aCurrentFrameTime, previousValue,
propertyAnimationGroups, animationValues);
const PropertyAnimationGroup& lastPropertyAnimationGroup =
propertyAnimationGroups.LastElement();
switch (sampleResult) {
case AnimationHelper::SampleResult::Sampled:
// We assume all transform like properties (on the same frame) live in
// a single same layer, so using the transform data of the last element
// should be fine.
ApplyAnimatedValue(layer, storage, lastPropertyAnimationGroup.mProperty,
previousValue, animationValues);
break;
case AnimationHelper::SampleResult::Skipped:
switch (lastPropertyAnimationGroup.mProperty) {
case eCSSProperty_background_color:
case eCSSProperty_opacity: {
if (lastPropertyAnimationGroup.mProperty == eCSSProperty_opacity) {
MOZ_ASSERT(
layer->AsHostLayer()->GetShadowOpacitySetByAnimation());
#ifdef DEBUG
// Disable this assertion until the root cause is fixed in bug
// 1459775.
// MOZ_ASSERT(FuzzyEqualsMultiplicative(
// Servo_AnimationValue_GetOpacity(animationValue),
// *(storage->GetAnimationOpacity(layer->GetCompositorAnimationsId()))));
#endif
}
// Even if opacity or background-color animation value has
// unchanged, we have to set the shadow base transform value
// here since the value might have been changed by APZC.
HostLayer* layerCompositor = layer->AsHostLayer();
layerCompositor->SetShadowBaseTransform(layer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
break;
}
case eCSSProperty_rotate:
case eCSSProperty_scale:
case eCSSProperty_translate:
case eCSSProperty_transform:
case eCSSProperty_offset_path:
case eCSSProperty_offset_distance:
case eCSSProperty_offset_rotate:
case eCSSProperty_offset_anchor: {
MOZ_ASSERT(
layer->AsHostLayer()->GetShadowTransformSetByAnimation());
MOZ_ASSERT(previousValue);
MOZ_ASSERT(layer->GetTransformData());
#ifdef DEBUG
Matrix4x4 frameTransform =
AnimationHelper::ServoAnimationValueToMatrix4x4(
animationValues, *layer->GetTransformData(),
layer->CachedMotionPath());
Matrix4x4 transformInDevice = FrameTransformToTransformInDevice(
frameTransform, layer, *layer->GetTransformData());
MOZ_ASSERT(previousValue->Transform()
.mTransformInDevSpace.FuzzyEqualsMultiplicative(
transformInDevice));
#endif
// In the case of transform we have to set the unchanged
// transform value again because APZC might have modified the
// previous shadow base transform value.
HostLayer* layerCompositor = layer->AsHostLayer();
layerCompositor->SetShadowBaseTransform(
// FIXME: Bug 1459775: It seems possible that we somehow try
// to sample animations and skip it even if the previous value
// has been discarded from the animation storage when we enable
// layer tree cache. So for the safety, in the case where we
// have no previous animation value, we set non-animating value
// instead.
previousValue ? previousValue->Transform().mTransformInDevSpace
: layer->GetBaseTransform());
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupported properties");
break;
}
break;
case AnimationHelper::SampleResult::None: {
HostLayer* layerCompositor = layer->AsHostLayer();
layerCompositor->SetShadowBaseTransform(layer->GetBaseTransform());
layerCompositor->SetShadowTransformSetByAnimation(false);
layerCompositor->SetShadowOpacity(layer->GetOpacity());
layerCompositor->SetShadowOpacitySetByAnimation(false);
break;
}
default:
break;
}
});
return isAnimating;
} }
void AsyncCompositionManager::RecordShadowTransforms(Layer* aLayer) { void AsyncCompositionManager::RecordShadowTransforms(Layer* aLayer) {