зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1598080 [wpt PR 20345] - Fix paint worklet hidpi, a=testonly
Automatic update from web-platform-tests Fix paint worklet hidpi Right now in the PaintRenderingContext2D::setTransform, we account for the device_scale_factor_. This is wrong. It appears that internally the recording canvas handles the device scale factor in the correct way. Instead it should account for browser zoom. A layout test has been changed to expect the correct result. Screen recordings here to show that the demo is rendered correctly: https://drive.google.com/drive/folders/1NbHlFgxBvJDvtN3wrq61uyzzIPk83FXR?usp=sharing Bug: 970783 Change-Id: I8f2b6287fe5b0c443d7de5c8c61bfb62ae1ef42b Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/1841530 Commit-Queue: Xida Chen <xidachen@chromium.org> Reviewed-by: Yi Gu <yigu@chromium.org> Cr-Commit-Position: refs/heads/master@{#717322} -- wpt-commits: 1a0e1500a99c6e5742246aa75e45e54a7dab0a51 wpt-pr: 20345
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@ -4,13 +4,14 @@
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<canvas id ="canvas" width="540" height="550"></canvas>
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<script>
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var canvas = document.getElementById('canvas');
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canvas.style.width = (canvas.width / devicePixelRatio) + 'px';
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canvas.style.height = (canvas.height / devicePixelRatio) + 'px';
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// In the test page, the paint worklet canvas has a size of width of 270 CSS
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// pixels, and height of 275. To divided by 2 is to match the canvas size.
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canvas.style.width = (canvas.width / 2) + 'px';
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canvas.style.height = (canvas.height / 2) + 'px';
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var ctx = canvas.getContext("2d");
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ctx.scale(devicePixelRatio, devicePixelRatio);
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var fillW = 250;
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var fillH = 50;
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ctx.setTransform(devicePixelRatio, 0, 0, devicePixelRatio, 0, 100);
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ctx.setTransform(2 * devicePixelRatio, 0, 0, 2 * devicePixelRatio, 0, 200);
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ctx.beginPath();
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ctx.rect(0, 0, fillW, fillH);
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ctx.closePath();
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