зеркало из https://github.com/mozilla/gecko-dev.git
Backed out changeset 4916ccff311d (bug 1135907) for crashtest failures
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Родитель
7c9ab125c2
Коммит
2a141107db
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@ -825,37 +825,6 @@ ApplyRectMultiplier(nsRect aRect, float aMultiplier)
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return nsRect(ceil(newX), ceil(newY), floor(newWidth), floor(newHeight));
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}
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// Return the maximum displayport size, based on the LayerManager's maximum
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// supported texture size. The result is in app units.
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static nscoord
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GetMaxDisplayPortSize(nsIContent* aContent)
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{
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MOZ_ASSERT(!gfxPrefs::LayersTilesEnabled(), "Do not clamp displayports if tiling is enabled");
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nsIFrame* frame = aContent->GetPrimaryFrame();
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if (!frame) {
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return nscoord_MAX;
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}
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// Grab the pres context before calling GetDisplayRootFrame, since the two
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// may have different contexts and therefore different resolutions.
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nsPresContext* presContext = frame->PresContext();
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frame = nsLayoutUtils::GetDisplayRootFrame(frame);
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nsIWidget* widget = frame->GetNearestWidget();
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if (!widget) {
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return nscoord_MAX;
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}
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LayerManager* lm = widget->GetLayerManager();
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if (!lm) {
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return nscoord_MAX;
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}
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uint32_t maxSizeInDevPixels = lm->GetMaxTextureSize();
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return presContext->DevPixelsToAppUnits(maxSizeInDevPixels);
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}
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static nsRect
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GetDisplayPortFromRectData(nsIContent* aContent,
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DisplayPortPropertyData* aRectData,
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@ -927,27 +896,27 @@ GetDisplayPortFromMarginsData(nsIContent* aContent,
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gfxSize localRes = presContext->PresShell()->GetResolution();
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parentRes.scale /= localRes.width;
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}
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ScreenRect screenRect = LayoutDeviceRect::FromAppUnits(base, auPerDevPixel)
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* parentRes;
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if (gfxPrefs::LayersTilesEnabled()) {
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// Note on the correctness of applying the alignment in Screen space:
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// The correct space to apply the alignment in would be Layer space, but
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// we don't necessarily know the scale to convert to Layer space at this
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// point because Layout may not yet have chosen the resolution at which to
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// render (it chooses that in FrameLayerBuilder, but this can be called
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// during display list building). Therefore, we perform the alignment in
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// Screen space, which basically assumes that Layout chose to render at
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// screen resolution; since this is what Layout does most of the time,
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// this is a good approximation. A proper solution would involve moving
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// the choosing of the resolution to display-list building time.
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int alignmentX = gfxPlatform::GetPlatform()->GetTileWidth();
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int alignmentY = gfxPlatform::GetPlatform()->GetTileHeight();
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// Expand the rect by the margins
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screenRect.Inflate(aMarginsData->mMargins);
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// Expand the rect by the margins
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screenRect.Inflate(aMarginsData->mMargins);
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int alignmentX = gfxPlatform::GetPlatform()->GetTileWidth();
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int alignmentY = gfxPlatform::GetPlatform()->GetTileHeight();
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// And then align it to the requested alignment.
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// Note on the correctness of applying the alignment in Screen space:
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// The correct space to apply the alignment in would be Layer space, but
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// we don't necessarily know the scale to convert to Layer space at this
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// point because Layout may not yet have chosen the resolution at which to
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// render (it chooses that in FrameLayerBuilder, but this can be called
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// during display list building). Therefore, we perform the alignment in
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// Screen space, which basically assumes that Layout chose to render at
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// screen resolution; since this is what Layout does most of the time,
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// this is a good approximation. A proper solution would involve moving the
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// choosing of the resolution to display-list building time.
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if (gfxPrefs::LayersTilesEnabled() && (alignmentX > 0 && alignmentY > 0)) {
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// Inflate the rectangle by 1 so that we always push to the next tile
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// boundary. This is desirable to stop from having a rectangle with a
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// moving origin occasionally being smaller when it coincidentally lines
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@ -972,37 +941,9 @@ GetDisplayPortFromMarginsData(nsIContent* aContent,
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float h = alignmentY * ceil(screenRect.YMost() / alignmentY) - y;
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screenRect = ScreenRect(x, y, w, h);
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screenRect -= scrollPosScreen;
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} else {
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nscoord maxSizeInAppUnits = GetMaxDisplayPortSize(aContent);
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if (maxSizeInAppUnits == nscoord_MAX) {
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// Pick a safe maximum displayport size for sanity purposes. This is the
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// lowest maximum texture size on tileless-platforms (Windows, D3D10).
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maxSizeInAppUnits = presContext->DevPixelsToAppUnits(8192);
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}
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// Find the maximum size in screen pixels.
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int32_t maxSizeInDevPixels = presContext->AppUnitsToDevPixels(maxSizeInAppUnits);
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int32_t maxSizeInScreenPixels = floor(double(maxSizeInDevPixels) * res.scale);
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// For each axis, inflate the margins up to the maximum size.
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const ScreenMargin& margins = aMarginsData->mMargins;
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if (screenRect.height < maxSizeInScreenPixels) {
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int32_t budget = maxSizeInScreenPixels - screenRect.height;
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int32_t top = std::min(int32_t(margins.top), budget);
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screenRect.y -= top;
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screenRect.height += top + std::min(int32_t(margins.bottom), budget - top);
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}
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if (screenRect.width < maxSizeInScreenPixels) {
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int32_t budget = maxSizeInScreenPixels - screenRect.width;
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int32_t left = std::min(int32_t(margins.left), budget);
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screenRect.x -= left;
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screenRect.width += left + std::min(int32_t(margins.right), budget - left);
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}
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}
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// Convert the aligned rect back into app units.
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// Convert the aligned rect back into app units
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nsRect result = LayoutDeviceRect::ToAppUnits(screenRect / res, auPerDevPixel);
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// Expand it for the low-res buffer if needed
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@ -1046,23 +987,11 @@ GetDisplayPortImpl(nsIContent* aContent, nsRect *aResult, float aMultiplier)
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NS_ASSERTION((rectData == nullptr) != (marginsData == nullptr),
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"Only one of rectData or marginsData should be set!");
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nsRect result;
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if (rectData) {
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result = GetDisplayPortFromRectData(aContent, rectData, aMultiplier);
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*aResult = GetDisplayPortFromRectData(aContent, rectData, aMultiplier);
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} else {
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result = GetDisplayPortFromMarginsData(aContent, marginsData, aMultiplier);
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*aResult = GetDisplayPortFromMarginsData(aContent, marginsData, aMultiplier);
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}
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if (!gfxPrefs::LayersTilesEnabled()) {
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// Either we should have gotten a valid rect directly from the displayport
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// base, or we should have computed a valid rect from the margins.
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NS_ASSERTION(result.width <= GetMaxDisplayPortSize(aContent),
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"Displayport must be a valid texture size");
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NS_ASSERTION(result.height <= GetMaxDisplayPortSize(aContent),
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"Displayport must be a valid texture size");
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}
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*aResult = result;
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return true;
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}
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