зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1349418 - Remove checkerboarding code and just use an opaque background color behind root scroll frames. r=kats
This commit is contained in:
Родитель
2cf79ec292
Коммит
2a35142b62
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@ -44,13 +44,6 @@ public:
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// All set methods return true if values changed, false otherwise.
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//
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bool SetLayerBounds(const gfx::IntRect& aLayerBounds) {
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if (mLayerBounds.IsEqualEdges(aLayerBounds)) {
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return false;
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}
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mLayerBounds = aLayerBounds;
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return true;
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}
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bool SetPostScale(float aXScale, float aYScale) {
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if (mPostXScale == aXScale && mPostYScale == aYScale) {
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return false;
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@ -195,9 +188,6 @@ public:
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// Getters.
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//
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const gfx::IntRect& LayerBounds() const {
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return mLayerBounds;
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}
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float PostXScale() const {
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return mPostXScale;
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}
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@ -265,8 +255,7 @@ public:
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}
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bool operator ==(const SimpleLayerAttributes& aOther) const {
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return mLayerBounds == aOther.mLayerBounds &&
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mTransform == aOther.mTransform &&
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return mTransform == aOther.mTransform &&
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mTransformIsPerspective == aOther.mTransformIsPerspective &&
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mScrolledClip == aOther.mScrolledClip &&
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mPostXScale == aOther.mPostXScale &&
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@ -283,7 +272,6 @@ public:
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}
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private:
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gfx::IntRect mLayerBounds;
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gfx::Matrix4x4 mTransform;
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bool mTransformIsPerspective;
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Maybe<LayerClip> mScrolledClip;
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@ -576,8 +576,7 @@ Layer::CalculateScissorRect(const RenderTargetIntRect& aCurrentScissorRect)
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return currentClip;
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}
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if (GetLocalVisibleRegion().IsEmpty() &&
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!(AsHostLayer() && AsHostLayer()->NeedToDrawCheckerboarding())) {
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if (GetLocalVisibleRegion().IsEmpty()) {
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// When our visible region is empty, our parent may not have created the
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// intermediate surface that we would require for correct clipping; however,
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// this does not matter since we are invisible.
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@ -1850,9 +1849,6 @@ Layer::PrintInfo(std::stringstream& aStream, const char* aPrefix)
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if (GetTransformIsPerspective()) {
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aStream << " [perspective]";
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}
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if (!GetLayerBounds().IsEmpty()) {
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AppendToString(aStream, GetLayerBounds(), " [bounds=", "]");
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}
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if (!mVisibleRegion.IsEmpty()) {
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AppendToString(aStream, mVisibleRegion.ToUnknownRegion(), " [visible=", "]");
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} else {
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@ -898,22 +898,6 @@ public:
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}
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}
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/**
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* CONSTRUCTION PHASE ONLY
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* The union of the bounds of all the display item that got flattened
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* into this layer. This is intended to be an approximation to the
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* size of the layer if the nearest scrollable ancestor had an infinitely
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* large displayport. Computing this more exactly is too expensive,
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* but this approximation is sufficient for what we need to use it for.
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*/
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virtual void SetLayerBounds(const gfx::IntRect& aLayerBounds)
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{
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if (mSimpleAttrs.SetLayerBounds(aLayerBounds)) {
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) LayerBounds", this));
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MutatedSimple();
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}
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}
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/**
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* CONSTRUCTION PHASE ONLY
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* Tell this layer which region will be visible. The visible region
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@ -1340,7 +1324,6 @@ public:
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const Maybe<LayerClip>& GetScrolledClip() const { return mSimpleAttrs.ScrolledClip(); }
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Maybe<ParentLayerIntRect> GetScrolledClipRect() const;
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uint32_t GetContentFlags() { return mSimpleAttrs.ContentFlags(); }
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const gfx::IntRect& GetLayerBounds() const { return mSimpleAttrs.LayerBounds(); }
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const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
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const ScrollMetadata& GetScrollMetadata(uint32_t aIndex) const;
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const FrameMetrics& GetFrameMetrics(uint32_t aIndex) const;
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@ -169,7 +169,7 @@ ClientTiledPaintedLayer::BeginPaint()
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ParentLayerToLayerMatrix4x4 transformDisplayPortToLayer =
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GetTransformToAncestorsParentLayer(this, displayPortAncestor).Inverse();
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LayerRect layerBounds = ViewAs<LayerPixel>(Rect(GetLayerBounds()));
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LayerRect layerBounds(GetVisibleRegion().GetBounds());
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// Compute the critical display port that applies to this layer in the
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// LayoutDevice space of this layer, but only if there is no OMT animation
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@ -1218,7 +1218,7 @@ ClientMultiTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& a
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GetCompositorSideCompositionBounds(scrollAncestor,
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aPaintData->mTransformToCompBounds,
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viewTransform,
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ViewAs<LayerPixel>(Rect(mPaintedLayer.GetLayerBounds())));
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LayerRect(mPaintedLayer.GetVisibleRegion().GetBounds()));
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if (!transformedCompositionBounds) {
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aPaintData->mPaintFinished = true;
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@ -212,8 +212,7 @@ ContainerPrepare(ContainerT* aContainer,
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// We don't want to skip container layers because otherwise their mPrepared
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// may be null which is not allowed.
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if (!layerToRender->GetLayer()->AsContainerLayer()) {
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if (!layerToRender->GetLayer()->IsVisible() &&
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!layerToRender->NeedToDrawCheckerboarding(nullptr)) {
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if (!layerToRender->GetLayer()->IsVisible()) {
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CULLING_LOG("Sublayer %p has no effective visible region\n", layerToRender->GetLayer());
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continue;
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}
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@ -423,24 +422,6 @@ RenderLayers(ContainerT* aContainer, LayerManagerComposite* aManager,
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}
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}
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Color color;
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if (layerToRender->NeedToDrawCheckerboarding(&color)) {
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if (gfxPrefs::APZHighlightCheckerboardedAreas()) {
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color = Color(255 / 255.f, 188 / 255.f, 217 / 255.f, 1.f); // "Cotton Candy"
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}
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// Ideally we would want to intersect the checkerboard region from the APZ with the layer bounds
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// and only fill in that area. However the layer bounds takes into account the base translation
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// for the painted layer whereas the checkerboard region does not. One does not simply
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// intersect areas in different coordinate spaces. So we do this a little more permissively
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// and only fill in the background when we know there is checkerboard, which in theory
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// should only occur transiently.
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EffectChain effectChain(layer);
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effectChain.mPrimaryEffect = new EffectSolidColor(color);
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aManager->GetCompositor()->DrawGeometry(gfx::Rect(layer->GetLayerBounds()), clipRect,
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effectChain, layer->GetEffectiveOpacity(),
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layer->GetEffectiveTransform(), Nothing());
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}
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if (layerToRender->HasLayerBeenComposited()) {
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// Composer2D will compose this layer so skip GPU composition
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// this time. The flag will be reset for the next composition phase
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@ -1501,35 +1501,6 @@ LayerComposite::HasStaleCompositor() const
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return mCompositeManager->GetCompositor() != mCompositor;
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}
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static bool
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LayerHasCheckerboardingAPZC(Layer* aLayer, Color* aOutColor)
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{
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bool answer = false;
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for (LayerMetricsWrapper i(aLayer, LayerMetricsWrapper::StartAt::BOTTOM); i; i = i.GetParent()) {
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if (!i.Metrics().IsScrollable()) {
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continue;
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}
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if (i.GetApzc() && i.GetApzc()->IsCurrentlyCheckerboarding()) {
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if (aOutColor) {
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*aOutColor = i.Metadata().GetBackgroundColor();
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}
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answer = true;
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break;
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}
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break;
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}
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return answer;
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}
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bool
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LayerComposite::NeedToDrawCheckerboarding(gfx::Color* aOutCheckerboardingColor)
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{
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return GetLayer()->Manager()->AsyncPanZoomEnabled() &&
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(GetLayer()->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
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GetLayer()->IsOpaqueForVisibility() &&
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LayerHasCheckerboardingAPZC(GetLayer(), aOutCheckerboardingColor);
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}
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#ifndef MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS
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/*static*/ bool
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@ -589,12 +589,6 @@ public:
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bool GetShadowTransformSetByAnimation() { return mShadowTransformSetByAnimation; }
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bool GetShadowOpacitySetByAnimation() { return mShadowOpacitySetByAnimation; }
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/**
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* Return true if a checkerboarding background color needs to be drawn
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* for this layer.
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*/
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virtual bool NeedToDrawCheckerboarding(gfx::Color* aOutCheckerboardingColor = nullptr) { return false; }
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protected:
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HostLayerManager* mCompositorManager;
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@ -694,8 +688,6 @@ public:
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*/
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virtual nsIntRegion GetFullyRenderedRegion();
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virtual bool NeedToDrawCheckerboarding(gfx::Color* aOutCheckerboardingColor = nullptr);
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protected:
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LayerManagerComposite* mCompositeManager;
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@ -5313,20 +5313,29 @@ PresShell::AddCanvasBackgroundColorItem(nsDisplayListBuilder& aBuilder,
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// color background behind a scrolled transparent background. Instead,
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// we'll try to move the color background into the scrolled content
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// by making nsDisplayCanvasBackground paint it.
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bool addedScrollingBackgroundColor = false;
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if (!aFrame->GetParent()) {
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nsIScrollableFrame* sf =
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aFrame->PresContext()->PresShell()->GetRootScrollFrameAsScrollable();
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if (sf) {
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nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
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if (canvasFrame && canvasFrame->IsVisibleForPainting(&aBuilder)) {
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if (AddCanvasBackgroundColor(aList, canvasFrame, bgcolor, mHasCSSBackgroundColor))
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return;
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addedScrollingBackgroundColor =
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AddCanvasBackgroundColor(aList, canvasFrame, bgcolor, mHasCSSBackgroundColor);
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}
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}
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}
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aList.AppendNewToBottom(
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new (&aBuilder) nsDisplaySolidColor(&aBuilder, aFrame, aBounds, bgcolor));
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if (!addedScrollingBackgroundColor ||
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(nsLayoutUtils::UsesAsyncScrolling(aFrame) && NS_GET_A(bgcolor) == 255)) {
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// With async scrolling, we'd like to have two instances of the background
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// color: one that scrolls with the content (for the reasons stated above),
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// and one underneath which does not scroll with the content, but which can
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// be shown during checkerboarding and overscroll.
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// We can only do that if the color is opaque.
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aList.AppendNewToBottom(
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new (&aBuilder) nsDisplaySolidColor(&aBuilder, aFrame, aBounds, bgcolor));
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}
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}
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static bool IsTransparentContainerElement(nsPresContext* aPresContext)
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@ -660,10 +660,6 @@ public:
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* in mItemClip).
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*/
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void UpdateCommonClipCount(const DisplayItemClip& aCurrentClip);
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/**
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* The union of all the bounds of the display items in this layer.
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*/
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nsIntRect mBounds;
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/**
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* The region of visible content above the layer and below the
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* next PaintedLayerData currently in the stack, if any.
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@ -3241,10 +3237,6 @@ void ContainerState::FinishPaintedLayerData(PaintedLayerData& aData, FindOpaqueB
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SetOuterVisibleRegionForLayer(layer, data->mVisibleRegion);
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}
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nsIntRect layerBounds = data->mBounds;
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layerBounds.MoveBy(-GetTranslationForPaintedLayer(data->mLayer));
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layer->SetLayerBounds(layerBounds);
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#ifdef MOZ_DUMP_PAINTING
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if (!data->mLog.IsEmpty()) {
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if (PaintedLayerData* containingPld = mLayerBuilder->GetContainingPaintedLayerData()) {
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@ -3441,10 +3433,6 @@ PaintedLayerData::Accumulate(ContainerState* aState,
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{
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FLB_LOG_PAINTED_LAYER_DECISION(this, "Accumulating dp=%s(%p), f=%p against pld=%p\n", aItem->Name(), aItem, aItem->Frame(), this);
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bool snap;
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nsRect itemBounds = aItem->GetBounds(aState->mBuilder, &snap);
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mBounds = mBounds.Union(aState->ScaleToOutsidePixels(itemBounds, snap));
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if (aState->mBuilder->NeedToForceTransparentSurfaceForItem(aItem)) {
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mForceTransparentSurface = true;
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}
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@ -3766,7 +3754,7 @@ ContainerState::GetDisplayPortForAnimatedGeometryRoot(AnimatedGeometryRoot* aAni
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mLastDisplayPortAGR = aAnimatedGeometryRoot;
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nsIScrollableFrame* sf = nsLayoutUtils::GetScrollableFrameFor(*aAnimatedGeometryRoot);
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if (sf == nullptr) {
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if (sf == nullptr || nsLayoutUtils::UsesAsyncScrolling(*aAnimatedGeometryRoot)) {
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mLastDisplayPortRect = nsRect();
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return mLastDisplayPortRect;
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}
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@ -1,6 +1,7 @@
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<!DOCTYPE HTML>
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<html>
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<body style="background-color: green; overflow:hidden">
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<div style="position:fixed; left: 0px; top: 0px; width: 100px; height: 500px; background-color: purple; z-index: -1"></div>
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<div style="position:absolute; left: 0px; top: 0px; background-color: yellow; width: 100px; height: 200px"></div>
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<div style="position:fixed; left: 10px; top: 10px; width: 10px; height: 10px; background-color: blue"></div>
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</body>
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@ -1,5 +1,6 @@
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<!DOCTYPE HTML>
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<html>
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<body style="background-color: green; overflow:hidden">
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<div style="position:fixed; left: 0px; top: 0px; width: 100px; height: 500px; background-color: purple; z-index: -1"></div>
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<div style="position:fixed; left: 10px; top: 10px; width: 10px; height: 10px; background-color: blue"></div>
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</body>
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