зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1101628 - Add a test to ensure that APZ doesn't need to wait for content to provide event region information. r=botond
MozReview-Commit-ID: JCpX0Qh5mC5
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<!DOCTYPE HTML>
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<html>
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<head>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width; initial-scale=1.0">
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<title>Test to ensure APZ doesn't always wait for touch-action</title>
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<script type="application/javascript" src="apz_test_native_event_utils.js"></script>
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<script type="application/javascript" src="apz_test_utils.js"></script>
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<script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript">
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function failure(e) {
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ok(false, "This event listener should not have triggered: " + e.type);
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}
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function success(e) {
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success.triggered = true;
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}
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// This helper function provides a way for the child process to synchronously
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// check how many touch events the chrome process main-thread has processed. This
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// function can be called with three values: 'start', 'report', and 'end'.
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// The 'start' invocation sets up the listeners, and should be invoked before
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// the touch events of interest are generated. This should only be called once.
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// This returns true on success, and false on failure.
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// The 'report' invocation can be invoked multiple times, and returns an object
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// (in JSON string format) containing the counters.
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// The 'end' invocation tears down the listeners, and should be invoked once
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// at the end to clean up. Returns true on success, false on failure.
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function chromeTouchEventCounter(operation) {
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function chromeProcessCounter() {
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addMessageListener('start', function() {
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Components.utils.import('resource://gre/modules/Services.jsm');
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var topWin = Services.wm.getMostRecentWindow('navigator:browser');
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if (typeof topWin.eventCounts != 'undefined') {
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dump('Found pre-existing eventCounts object on the top window!\n');
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return false;
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}
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topWin.eventCounts = { 'touchstart': 0, 'touchmove': 0, 'touchend': 0 };
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topWin.counter = function(e) {
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topWin.eventCounts[e.type]++;
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}
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topWin.addEventListener('touchstart', topWin.counter, { passive: true });
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topWin.addEventListener('touchmove', topWin.counter, { passive: true });
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topWin.addEventListener('touchend', topWin.counter, { passive: true });
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return true;
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});
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addMessageListener('report', function() {
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Components.utils.import('resource://gre/modules/Services.jsm');
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var topWin = Services.wm.getMostRecentWindow('navigator:browser');
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return JSON.stringify(topWin.eventCounts);
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});
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addMessageListener('end', function() {
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Components.utils.import('resource://gre/modules/Services.jsm');
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var topWin = Services.wm.getMostRecentWindow('navigator:browser');
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if (typeof topWin.eventCounts == 'undefined') {
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dump('The eventCounts object was not found on the top window!\n');
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return false;
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}
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topWin.removeEventListener('touchstart', topWin.counter);
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topWin.removeEventListener('touchmove', topWin.counter);
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topWin.removeEventListener('touchend', topWin.counter);
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delete topWin.counter;
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delete topWin.eventCounts;
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return true;
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});
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}
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if (typeof chromeTouchEventCounter.chromeHelper == 'undefined') {
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// This is the first time getSnapshot is being called; do initialization
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chromeTouchEventCounter.chromeHelper = SpecialPowers.loadChromeScript(chromeProcessCounter);
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SimpleTest.registerCleanupFunction(function() { chromeTouchEventCounter.chromeHelper.destroy() });
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}
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return chromeTouchEventCounter.chromeHelper.sendSyncMessage(operation, "");
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}
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// Simple wrapper that waits until the chrome process has seen |count| instances
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// of the |eventType| event. Returns true on success, and false if 10 seconds
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// go by without the condition being satisfied.
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function waitFor(eventType, count) {
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var start = Date.now();
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while (JSON.parse(chromeTouchEventCounter('report'))[eventType] != count) {
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if (Date.now() - start > 10000) {
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// It's taking too long, let's abort
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return false;
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}
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}
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return true;
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}
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function* test(testDriver) {
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// The main part of this test should run completely before the child process'
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// main-thread deals with the touch event, so check to make sure that happens.
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document.body.addEventListener('touchstart', failure, { passive: true });
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// What we want here is to synthesize all of the touch events (from this code in
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// the child process), and have the chrome process generate and process them,
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// but not allow the events to be dispatched back into the child process until
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// later. This allows us to ensure that the APZ in the chrome process is not
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// waiting for the child process to send notifications upon processing the
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// events. If it were doing so, the APZ would block and this test would fail.
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// In order to actually implement this, we call the synthesize functions with
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// a async callback in between. The synthesize functions just queue up a
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// runnable on the child process main thread and return immediately, so with
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// the async callbacks, the child process main thread queue looks like
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// this after we're done setting it up:
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// synthesizeTouchStart
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// callback testDriver
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// synthesizeTouchMove
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// callback testDriver
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// ...
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// synthesizeTouchEnd
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// callback testDriver
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//
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// If, after setting up this queue, we yield once, the first synthesization and
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// callback will run - this will send a synthesization message to the chrome
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// process, and return control back to us right away. When the chrome process
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// processes with the synthesized event, it will dispatch the DOM touch event
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// back to the child process over IPC, which will go into the end of the child
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// process main thread queue, like so:
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// synthesizeTouchStart (done)
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// invoke testDriver (done)
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// synthesizeTouchMove
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// invoke testDriver
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// ...
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// synthesizeTouchEnd
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// invoke testDriver
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// handle DOM touchstart <-- touchstart goes at end of queue
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//
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// As we continue yielding one at a time, the synthesizations run, and the
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// touch events get added to the end of the queue. As we yield, we take
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// snapshots in the chrome process, to make sure that the APZ has started
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// scrolling even though we know we haven't yet processed the DOM touch events
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// in the child process yet.
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//
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// Note that the "async callback" we use here is SpecialPowers.executeSoon,
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// because nothing else does exactly what we want:
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// - setTimeout(..., 0) does not maintain ordering, because it respects the
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// time delta provided (i.e. the callback can jump the queue to meet its
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// deadline).
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// - SpecialPowers.spinEventLoop and SpecialPowers.executeAfterFlushingMessageQueue
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// are not e10s friendly, and can get arbitrarily delayed due to IPC
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// round-trip time.
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// - SimpleTest.executeSoon has a codepath that delegates to setTimeout, so
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// is less reliable if it ever decides to switch to that codepath.
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// The other problem we need to deal with is the asynchronicity in the chrome
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// process. That is, we might request a snapshot before the chrome process has
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// actually synthesized the event and processed it. To guard against this, we
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// register a thing in the chrome process that counts the touch events that
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// have been dispatched, and poll that thing synchronously in order to make
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// sure we only snapshot after the event in question has been processed.
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// That's what the chromeTouchEventCounter business is all about. The sync
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// polling looks bad but in practice only ends up needing to poll once or
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// twice before the condition is satisfied, and as an extra precaution we add
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// a time guard so it fails after 10s of polling.
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// So, here we go...
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// Set up the chrome process touch listener
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ok(chromeTouchEventCounter('start'), "Chrome touch counter registered");
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// Set up the child process events and callbacks
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var scroller = document.getElementById('scroller');
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synthesizeNativeTouch(scroller, 10, 110, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, 0);
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SpecialPowers.executeSoon(testDriver);
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for (var i = 1; i < 10; i++) {
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synthesizeNativeTouch(scroller, 10, 110 - (i * 10), SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, 0);
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SpecialPowers.executeSoon(testDriver);
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}
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synthesizeNativeTouch(scroller, 10, 10, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, null, 0);
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SpecialPowers.executeSoon(testDriver);
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ok(true, "Finished setting up event queue");
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// Get our baseline snapshot
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var rect = rectRelativeToScreen(scroller);
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var lastSnapshot = getSnapshot(rect);
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ok(true, "Got baseline snapshot");
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yield; // this will tell the chrome process to synthesize the touchstart event
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// and then we wait to make sure it got processed:
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ok(waitFor('touchstart', 1), "Touchstart processed in chrome process");
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// Loop through the touchmove events
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for (var i = 1; i < 10; i++) {
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yield;
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ok(waitFor('touchmove', i), "Touchmove processed in chrome process");
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var snapshot = getSnapshot(rect);
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if (i == 1) {
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// The first touchmove is consumed to get us into the panning state, so
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// no actual panning occurs
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ok(lastSnapshot == snapshot, "Snapshot 1 was the same as baseline");
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} else {
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ok(lastSnapshot != snapshot, "Snapshot " + i + " was different from the previous one");
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}
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lastSnapshot = snapshot;
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}
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// Wait for the touchend as well, just for good form
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yield;
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ok(waitFor('touchend', 1), "Touchend processed in chrome process");
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// Clean up the chrome process hooks
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chromeTouchEventCounter('end');
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// Now we are going to release our grip on the child process main thread,
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// so that all the DOM events that were queued up can be processed. We
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// register a touchstart listener to make sure this happens.
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document.body.removeEventListener('touchstart', failure);
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document.body.addEventListener('touchstart', success, { passive: true });
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yield flushApzRepaints(testDriver);
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ok(success.triggered, "The touchstart event handler was triggered after snapshotting completed");
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document.body.removeEventListener('touchstart', success);
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}
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if (SpecialPowers.isMainProcess()) {
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// This is probably android, where everything is single-process. The
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// test structure depends on e10s, so the test won't run properly on
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// this platform. Skip it
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ok(true, "Skipping test because it is designed to run from the content process");
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subtestDone();
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} else {
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waitUntilApzStable()
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.then(runContinuation(test))
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.then(subtestDone);
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}
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</script>
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</head>
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<body>
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<div id="scroller" style="width: 400px; height: 400px; overflow: scroll; touch-action: pan-y">
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<div style="width: 200px; height: 200px; background-color: lightgreen;">
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This is a colored div that will move on the screen as the scroller scrolls.
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</div>
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<div style="width: 1000px; height: 1000px; background-color: lightblue">
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This is a large div to make the scroller scrollable.
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</div>
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</body>
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</html>
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@ -19,6 +19,7 @@ support-files =
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helper_drag_click.html
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helper_bug1271432.html
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helper_touch_action.html
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helper_touch_action_regions.html
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tags = apz
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[test_bug982141.html]
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[test_bug1151663.html]
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@ -61,6 +61,9 @@ var subtests = [
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// Simple test to exercise touch-action CSS property
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{'file': 'helper_touch_action.html', 'prefs': touch_action_prefs},
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// Tests that touch-action CSS properties are handled in APZ without waiting
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// on the main-thread, when possible
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{'file': 'helper_touch_action_regions.html', 'prefs': touch_action_prefs},
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];
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if (isApzEnabled()) {
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