Bug 1189506. Use mProcessedTime in some places instead of passing aFrom. r=karlt

--HG--
extra : commitid : 332ie8PhPom
extra : rebase_source : 7ff2eaff9a3a7b12208a06e99233aea523143fb9
This commit is contained in:
Robert O'Callahan 2015-09-16 16:23:14 +12:00
Родитель c4f0cbe5be
Коммит 2ca14cc805
2 изменённых файлов: 18 добавлений и 19 удалений

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@ -592,8 +592,7 @@ MediaStreamGraphImpl::NotifyHasCurrentData(MediaStream* aStream)
}
void
MediaStreamGraphImpl::CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTime,
MediaStream* aStream)
MediaStreamGraphImpl::CreateOrDestroyAudioStreams(MediaStream* aStream)
{
MOZ_ASSERT(mRealtime, "Should only attempt to create audio streams in real-time mode");
@ -624,7 +623,7 @@ MediaStreamGraphImpl::CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTim
} else {
MediaStream::AudioOutputStream* audioOutputStream =
aStream->mAudioOutputStreams.AppendElement();
audioOutputStream->mAudioPlaybackStartTime = aAudioOutputStartTime;
audioOutputStream->mAudioPlaybackStartTime = mProcessedTime;
audioOutputStream->mBlockedAudioTime = 0;
audioOutputStream->mLastTickWritten = 0;
audioOutputStream->mTrackID = tracks->GetID();
@ -649,8 +648,7 @@ MediaStreamGraphImpl::CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTim
}
StreamTime
MediaStreamGraphImpl::PlayAudio(MediaStream* aStream,
GraphTime aFrom, GraphTime aTo)
MediaStreamGraphImpl::PlayAudio(MediaStream* aStream, GraphTime aTo)
{
MOZ_ASSERT(mRealtime, "Should only attempt to play audio in realtime mode");
@ -669,14 +667,14 @@ MediaStreamGraphImpl::PlayAudio(MediaStream* aStream,
AudioSegment* audio = track->Get<AudioSegment>();
AudioSegment output;
StreamTime offset = GraphTimeToStreamTimeWithBlocking(aStream, aFrom);
StreamTime offset = GraphTimeToStreamTimeWithBlocking(aStream, mProcessedTime);
// We don't update aStream->mBufferStartTime here to account for time spent
// blocked. Instead, we'll update it in UpdateCurrentTimeForStreams after
// the blocked period has completed. But we do need to make sure we play
// from the right offsets in the stream buffer, even if we've already
// written silence for some amount of blocked time after the current time.
GraphTime t = aFrom;
GraphTime t = mProcessedTime;
while (t < aTo) {
bool blocked = t >= aStream->mStartBlocking;
GraphTime end = blocked ? aTo : aStream->mStartBlocking;
@ -1085,7 +1083,7 @@ MediaStreamGraphImpl::UpdateGraph(GraphTime aEndBlockingDecisions)
}
void
MediaStreamGraphImpl::Process(GraphTime aFrom, GraphTime aTo)
MediaStreamGraphImpl::Process(GraphTime aTo)
{
// Play stream contents.
bool allBlockedForever = true;
@ -1117,10 +1115,11 @@ MediaStreamGraphImpl::Process(GraphTime aFrom, GraphTime aTo)
#endif
// Since an AudioNodeStream is present, go ahead and
// produce audio block by block for all the rest of the streams.
ProduceDataForStreamsBlockByBlock(i, n->SampleRate(), aFrom, aTo);
ProduceDataForStreamsBlockByBlock(i, n->SampleRate(),
mProcessedTime, aTo);
doneAllProducing = true;
} else {
ps->ProcessInput(aFrom, aTo, ProcessedMediaStream::ALLOW_FINISH);
ps->ProcessInput(mProcessedTime, aTo, ProcessedMediaStream::ALLOW_FINISH);
NS_WARN_IF_FALSE(stream->mBuffer.GetEnd() >=
GraphTimeToStreamTimeWithBlocking(stream, aTo),
"Stream did not produce enough data");
@ -1130,9 +1129,9 @@ MediaStreamGraphImpl::Process(GraphTime aFrom, GraphTime aTo)
NotifyHasCurrentData(stream);
// Only playback audio and video in real-time mode
if (mRealtime) {
CreateOrDestroyAudioStreams(aFrom, stream);
CreateOrDestroyAudioStreams(stream);
if (CurrentDriver()->AsAudioCallbackDriver()) {
StreamTime ticksPlayedForThisStream = PlayAudio(stream, aFrom, aTo);
StreamTime ticksPlayedForThisStream = PlayAudio(stream, aTo);
if (!ticksPlayed) {
ticksPlayed = ticksPlayedForThisStream;
} else {
@ -1142,7 +1141,7 @@ MediaStreamGraphImpl::Process(GraphTime aFrom, GraphTime aTo)
}
PlayVideo(stream);
}
if (stream->mStartBlocking > aFrom) {
if (stream->mStartBlocking > mProcessedTime) {
allBlockedForever = false;
}
}
@ -1220,17 +1219,17 @@ MediaStreamGraphImpl::OneIteration(GraphTime aStateEnd)
{
MaybeProduceMemoryReport();
GraphTime stateFrom = mStateComputedTime;
GraphTime stateEnd = std::min(aStateEnd, mEndTime);
UpdateGraph(stateEnd);
mStateComputedTime = stateEnd;
Process(stateFrom, stateEnd);
Process(stateEnd);
GraphTime oldProcessedTime = mProcessedTime;
mProcessedTime = stateEnd;
UpdateCurrentTimeForStreams(stateFrom);
UpdateCurrentTimeForStreams(oldProcessedTime);
return UpdateMainThreadState();
}

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@ -238,7 +238,7 @@ public:
/**
* Do all the processing and play the audio and video, ffrom aFrom to aTo.
*/
void Process(GraphTime aFrom, GraphTime aTo);
void Process(GraphTime aTo);
/**
* Update the consumption state of aStream to reflect whether its data
* is needed or not.
@ -340,12 +340,12 @@ public:
* If aStream needs an audio stream but doesn't have one, create it.
* If aStream doesn't need an audio stream but has one, destroy it.
*/
void CreateOrDestroyAudioStreams(GraphTime aAudioOutputStartTime, MediaStream* aStream);
void CreateOrDestroyAudioStreams(MediaStream* aStream);
/**
* Queue audio (mix of stream audio and silence for blocked intervals)
* to the audio output stream. Returns the number of frames played.
*/
StreamTime PlayAudio(MediaStream* aStream, GraphTime aFrom, GraphTime aTo);
StreamTime PlayAudio(MediaStream* aStream, GraphTime aTo);
/**
* Set the correct current video frame for stream aStream.
*/