зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1325995 - Do our own GLSL char validity checks based on ESSL3 rules. - r=daoshengmu
MozReview-Commit-ID: 60mJqYFTQBA
This commit is contained in:
Родитель
43c4b02d0c
Коммит
2d5f771315
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@ -166,7 +166,7 @@ WebGLShader::ShaderSource(const nsAString& source)
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return;
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}
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if (!ValidateGLSLString(sourceWithoutComments, mContext, funcName))
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if (!ValidateGLSLPreprocString(mContext, funcName, sourceWithoutComments))
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return;
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// We checked that the source stripped of comments is in the
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@ -5,33 +5,9 @@
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#include "WebGLValidateStrings.h"
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#include "nsString.h"
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#include "WebGLContext.h"
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namespace mozilla {
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// The following code was taken from the WebKit WebGL implementation,
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// which can be found here:
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// http://trac.webkit.org/browser/trunk/Source/WebCore/html/canvas/WebGLRenderingContext.cpp?rev=93625#L121
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// Note that some modifications were done to adapt it to Mozilla.
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/****** BEGIN CODE TAKEN FROM WEBKIT ******/
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bool IsValidGLSLCharacter(char16_t c)
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{
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// Printing characters are valid except " $ ` @ \ ' DEL.
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if (c >= 32 && c <= 126 &&
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c != '"' && c != '$' && c != '`' && c != '@' && c != '\\' && c != '\'')
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{
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return true;
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}
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// Horizontal tab, line feed, vertical tab, form feed, carriage return
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// are also valid.
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if (c >= 9 && c <= 13) {
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return true;
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}
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return false;
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}
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/****** END CODE TAKEN FROM WEBKIT ******/
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bool
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TruncateComments(const nsAString& src, nsAString* const out)
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@ -125,13 +101,84 @@ TruncateComments(const nsAString& src, nsAString* const out)
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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static bool
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IsValidGLSLChar(char16_t c)
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{
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if (('a' <= c && c <= 'z') ||
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('A' <= c && c <= 'Z') ||
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('0' <= c && c <= '9'))
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{
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return true;
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}
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switch (c) {
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case ' ':
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case '\t':
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case '\v':
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case '\f':
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case '\r':
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case '\n':
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case '_':
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case '.':
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case '+':
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case '-':
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case '/':
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case '*':
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case '%':
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case '<':
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case '>':
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case '[':
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case ']':
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case '(':
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case ')':
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case '{':
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case '}':
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case '^':
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case '|':
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case '&':
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case '~':
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case '=':
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case '!':
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case ':':
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case ';':
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case ',':
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case '?':
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return true;
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default:
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return false;
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}
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}
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static bool
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IsValidGLSLPreprocChar(char16_t c)
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{
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if (IsValidGLSLChar(c))
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return true;
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switch (c) {
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case '\\':
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case '#':
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return true;
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default:
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return false;
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}
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}
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////
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bool
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ValidateGLSLString(const nsAString& string, WebGLContext* webgl, const char* funcName)
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ValidateGLSLPreprocString(WebGLContext* webgl, const char* funcName,
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const nsAString& string)
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{
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for (size_t i = 0; i < string.Length(); ++i) {
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if (!IsValidGLSLCharacter(string.CharAt(i))) {
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webgl->ErrorInvalidValue("%s: String contains the illegal character '%d'",
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funcName, string.CharAt(i));
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const auto& cur = string[i];
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if (!IsValidGLSLPreprocChar(cur)) {
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webgl->ErrorInvalidValue("%s: String contains the illegal character 0x%x.",
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funcName, cur);
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return false;
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}
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}
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@ -147,14 +194,20 @@ ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl, const char*
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const uint32_t maxSize = webgl->IsWebGL2() ? 1024 : 256;
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if (name.Length() > maxSize) {
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webgl->ErrorInvalidValue("%s: Identifier is %d characters long, exceeds the"
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" maximum allowed length of %d characters.",
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webgl->ErrorInvalidValue("%s: Identifier is %u characters long, exceeds the"
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" maximum allowed length of %u characters.",
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funcName, name.Length(), maxSize);
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return false;
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}
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if (!ValidateGLSLString(name, webgl, funcName))
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return false;
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for (size_t i = 0; i < name.Length(); ++i) {
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const auto& cur = name[i];
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if (!IsValidGLSLChar(cur)) {
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webgl->ErrorInvalidValue("%s: String contains the illegal character 0x%x'.",
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funcName, cur);
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return false;
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}
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}
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nsString prefix1 = NS_LITERAL_STRING("webgl_");
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nsString prefix2 = NS_LITERAL_STRING("_webgl_");
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@ -28,7 +28,6 @@
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#define WEBGL_VALIDATE_STRINGS_H_
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#include "nsString.h"
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#include "nsTArray.h"
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namespace mozilla {
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@ -36,12 +35,12 @@ class WebGLContext;
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bool
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TruncateComments(const nsAString& src, nsAString* const out);
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bool ValidateGLSLString(const nsAString& string, WebGLContext* webgl,
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const char* funcName);
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bool ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl,
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const char* funcName);
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bool
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ValidateGLSLPreprocString(WebGLContext* webgl, const char* funcName,
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const nsAString& string);
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bool
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ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl,
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const char* funcName);
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} // namespace mozilla
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