Bug 1285887 - MediaDecoder::PlayStateStr() should call ToPlayStateStr() to eliminate redundant code. r=bechen

MozReview-Commit-ID: pwhafUHxOL

--HG--
extra : rebase_source : c43ecb4bf00fb31ccb07f4efac5a16e51cfe91f4
This commit is contained in:
JW Wang 2016-07-11 17:42:34 +08:00
Родитель 0d2c8ddbb2
Коммит 2dc3a59bbe
1 изменённых файлов: 2 добавлений и 11 удалений

Просмотреть файл

@ -988,15 +988,7 @@ const char*
MediaDecoder::PlayStateStr()
{
MOZ_ASSERT(NS_IsMainThread());
switch (mPlayState) {
case PLAY_STATE_START: return "PLAY_STATE_START";
case PLAY_STATE_LOADING: return "PLAY_STATE_LOADING";
case PLAY_STATE_PAUSED: return "PLAY_STATE_PAUSED";
case PLAY_STATE_PLAYING: return "PLAY_STATE_PLAYING";
case PLAY_STATE_ENDED: return "PLAY_STATE_ENDED";
case PLAY_STATE_SHUTDOWN: return "PLAY_STATE_SHUTDOWN";
default: return "INVALID_PLAY_STATE";
}
return ToPlayStateStr(mPlayState);
}
void
@ -1365,8 +1357,7 @@ MediaDecoder::ChangeState(PlayState aState)
return;
}
DECODER_LOG("ChangeState %s => %s",
ToPlayStateStr(mPlayState), ToPlayStateStr(aState));
DECODER_LOG("ChangeState %s => %s", PlayStateStr(), ToPlayStateStr(aState));
mPlayState = aState;
if (mPlayState == PLAY_STATE_PLAYING) {