Bug 1779454 - Fix Netflix wrapper to allow scrubbing. r=pip-reviewers,mhowell

Differential Revision: https://phabricator.services.mozilla.com/D166403
This commit is contained in:
Niklas Baumgardner 2023-01-10 20:16:18 +00:00
Родитель 5b55c170dc
Коммит 2e684db116
1 изменённых файлов: 20 добавлений и 24 удалений

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@ -17,11 +17,23 @@ class PictureInPictureVideoWrapper {
}
this.player = netflixPlayerAPI.getVideoPlayerBySessionId(sessionId);
}
/**
* The Netflix player returns the current time in milliseconds so we convert
* to seconds before returning.
* @param {HTMLVideoElement} video The original video element
* @returns {Number} The current time in seconds
*/
getCurrentTime(video) {
return this.player.getCurrentTime();
return this.player.getCurrentTime() / 1000;
}
/**
* The Netflix player returns the duration in milliseconds so we convert to
* seconds before returning.
* @param {HTMLVideoElement} video The original video element
* @returns {Number} The duration in seconds
*/
getDuration(video) {
return this.player.getDuration();
return this.player.getDuration() / 1000;
}
play() {
this.player.play();
@ -53,29 +65,13 @@ class PictureInPictureVideoWrapper {
}
}
/**
* Set the current time of the video in milliseconds.
* @param {HTMLVideoElement} video The original video element
* @param {Number} position The new time in seconds
*/
setCurrentTime(video, position) {
let oldTime = this.player.getCurrentTime();
let duration = this.player.getDuration();
let isHome = position == 0;
let isEnd = position >= duration;
// Read pipChild's expected seek result to determine if we want
// to move forward/backwards, or go to the start/end
let seekDirection = position - oldTime;
// But ignore pipChild's proposed seek forward/backward time for a better viewing
// experience. 10 seconds (10000ms) seems to be the best value for compatibility.
// The new currentTime will not always be 10 seconds forward/backward though, since Netflix
// adjusts the new currentTime when seek() is called, according to the current timestamp.
let seekTimeMS = 10000;
let newTime = 0;
if (isHome || isEnd) {
newTime = position;
} else if (seekDirection < 0) {
newTime = Math.max(oldTime - seekTimeMS, 0);
} else if (seekDirection > 0) {
newTime = Math.min(oldTime + seekTimeMS, duration);
}
this.player.seek(newTime);
this.player.seek(position * 1000);
}
}