Bug 1528396 - More precise GL symbol loading. r=lsalzman

In particular, don't fallback to loading symbols from any loaded
library.

Differential Revision: https://phabricator.services.mozilla.com/D20455

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Jeff Gilbert 2019-02-22 21:17:28 +00:00
Родитель 54709dbdd6
Коммит 2f680de24a
19 изменённых файлов: 652 добавлений и 666 удалений

Просмотреть файл

@ -64,11 +64,11 @@ MOZ_THREAD_LOCAL(uintptr_t) GLContext::sCurrentContext;
// If adding defines, don't forget to undefine symbols. See #undef block below.
// clang-format off
#define CORE_SYMBOL(x) { (PRFuncPtr*) &mSymbols.f##x, { #x, nullptr } }
#define CORE_EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, { #x, #x #y, #x #z, nullptr } }
#define EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, { #x #y, #x #z, nullptr } }
#define EXT_SYMBOL3(x,y,z,w) { (PRFuncPtr*) &mSymbols.f##x, { #x #y, #x #z, #x #w, nullptr } }
#define END_SYMBOLS { nullptr, { nullptr } }
#define CORE_SYMBOL(x) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x }} }
#define CORE_EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x, "gl" #x #y, "gl" #x #z }} }
#define EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x #y, "gl" #x #z }} }
#define EXT_SYMBOL3(x,y,z,w) { (PRFuncPtr*) &mSymbols.f##x, {{ "gl" #x #y, "gl" #x #z, "gl" #x #w }} }
#define END_SYMBOLS { nullptr, {} }
// clang-format on
// should match the order of GLExtensions, and be null-terminated.
@ -303,20 +303,13 @@ GLContext::~GLContext() {
gl->DebugCallback(source, type, id, severity, length, message);
}
static void ClearSymbols(const GLLibraryLoader::SymLoadStruct* symbols) {
while (symbols->symPointer) {
*symbols->symPointer = nullptr;
symbols++;
}
}
bool GLContext::InitWithPrefix(const char* prefix, bool trygl) {
bool GLContext::Init() {
MOZ_RELEASE_ASSERT(!mSymbols.fBindFramebuffer,
"GFX: InitWithPrefix should only be called once.");
"GFX: GLContext::Init should only be called once.");
ScopedGfxFeatureReporter reporter("GL Context");
if (!InitWithPrefixImpl(prefix, trygl)) {
if (!InitImpl()) {
// If initialization fails, zero the symbols to avoid hard-to-understand
// bugs.
mSymbols = {};
@ -328,11 +321,10 @@ bool GLContext::InitWithPrefix(const char* prefix, bool trygl) {
return true;
}
static bool LoadGLSymbols(GLContext* gl, const char* prefix, bool trygl,
const GLLibraryLoader::SymLoadStruct* list,
const char* desc) {
static bool LoadSymbolsWithDesc(const SymbolLoader& loader,
const SymLoadStruct* list, const char* desc) {
const auto warnOnFailure = bool(desc);
if (gl->LoadSymbols(list, trygl, prefix, warnOnFailure)) return true;
if (loader.LoadSymbols(list, warnOnFailure)) return true;
ClearSymbols(list);
@ -343,170 +335,178 @@ static bool LoadGLSymbols(GLContext* gl, const char* prefix, bool trygl,
return false;
}
bool GLContext::LoadExtSymbols(const char* prefix, bool trygl,
bool GLContext::LoadExtSymbols(const SymbolLoader& loader,
const SymLoadStruct* list, GLExtensions ext) {
const char* extName = sExtensionNames[size_t(ext)];
if (!LoadGLSymbols(this, prefix, trygl, list, extName)) {
if (!LoadSymbolsWithDesc(loader, list, extName)) {
MarkExtensionUnsupported(ext);
return false;
}
return true;
};
bool GLContext::LoadFeatureSymbols(const char* prefix, bool trygl,
bool GLContext::LoadFeatureSymbols(const SymbolLoader& loader,
const SymLoadStruct* list,
GLFeature feature) {
const char* featureName = GetFeatureName(feature);
if (!LoadGLSymbols(this, prefix, trygl, list, featureName)) {
if (!LoadSymbolsWithDesc(loader, list, featureName)) {
MarkUnsupported(feature);
return false;
}
return true;
};
bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
bool GLContext::InitImpl() {
if (!MakeCurrent(true)) return false;
const auto loader = GetSymbolLoader();
if (!loader) return false;
const auto fnLoadSymbols = [&](const SymLoadStruct* const list,
const char* const desc) {
return LoadSymbolsWithDesc(*loader, list, desc);
};
// clang-format off
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fActiveTexture, { "ActiveTexture", "ActiveTextureARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fAttachShader, { "AttachShader", "AttachShaderARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindAttribLocation, { "BindAttribLocation", "BindAttribLocationARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindBuffer, { "BindBuffer", "BindBufferARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindTexture, { "BindTexture", "BindTextureARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBlendColor, { "BlendColor", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBlendEquation, { "BlendEquation", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, { "BlendEquationSeparate", "BlendEquationSeparateEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBlendFunc, { "BlendFunc", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, { "BlendFuncSeparate", "BlendFuncSeparateEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBufferData, { "BufferData", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBufferSubData, { "BufferSubData", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClear, { "Clear", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClearColor, { "ClearColor", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClearStencil, { "ClearStencil", nullptr } },
{ (PRFuncPtr*) &mSymbols.fColorMask, { "ColorMask", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {"CompressedTexImage2D", nullptr} },
{ (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {"CompressedTexSubImage2D", nullptr} },
{ (PRFuncPtr*) &mSymbols.fCullFace, { "CullFace", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDetachShader, { "DetachShader", "DetachShaderARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDepthFunc, { "DepthFunc", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDepthMask, { "DepthMask", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDisable, { "Disable", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, { "DisableVertexAttribArray", "DisableVertexAttribArrayARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawArrays, { "DrawArrays", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawElements, { "DrawElements", nullptr } },
{ (PRFuncPtr*) &mSymbols.fEnable, { "Enable", nullptr } },
{ (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, { "EnableVertexAttribArray", "EnableVertexAttribArrayARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fFinish, { "Finish", nullptr } },
{ (PRFuncPtr*) &mSymbols.fFlush, { "Flush", nullptr } },
{ (PRFuncPtr*) &mSymbols.fFrontFace, { "FrontFace", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetActiveAttrib, { "GetActiveAttrib", "GetActiveAttribARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniform, { "GetActiveUniform", "GetActiveUniformARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetAttachedShaders, { "GetAttachedShaders", "GetAttachedShadersARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetAttribLocation, { "GetAttribLocation", "GetAttribLocationARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetIntegerv, { "GetIntegerv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetFloatv, { "GetFloatv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetBooleanv, { "GetBooleanv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, { "GetBufferParameteriv", "GetBufferParameterivARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetError, { "GetError", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetProgramiv, { "GetProgramiv", "GetProgramivARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, { "GetProgramInfoLog", "GetProgramInfoLogARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexParameteri, { "TexParameteri", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexParameteriv, { "TexParameteriv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexParameterf, { "TexParameterf", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetString, { "GetString", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetTexParameterfv, { "GetTexParameterfv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetTexParameteriv, { "GetTexParameteriv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetUniformfv, { "GetUniformfv", "GetUniformfvARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetUniformiv, { "GetUniformiv", "GetUniformivARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetUniformLocation, { "GetUniformLocation", "GetUniformLocationARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, { "GetVertexAttribfv", "GetVertexAttribfvARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, { "GetVertexAttribiv", "GetVertexAttribivARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, { "GetVertexAttribPointerv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fHint, { "Hint", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsBuffer, { "IsBuffer", "IsBufferARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsEnabled, { "IsEnabled", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsProgram, { "IsProgram", "IsProgramARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsShader, { "IsShader", "IsShaderARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsTexture, { "IsTexture", "IsTextureARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fLineWidth, { "LineWidth", nullptr } },
{ (PRFuncPtr*) &mSymbols.fLinkProgram, { "LinkProgram", "LinkProgramARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPixelStorei, { "PixelStorei", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPolygonOffset, { "PolygonOffset", nullptr } },
{ (PRFuncPtr*) &mSymbols.fReadPixels, { "ReadPixels", nullptr } },
{ (PRFuncPtr*) &mSymbols.fSampleCoverage, { "SampleCoverage", nullptr } },
{ (PRFuncPtr*) &mSymbols.fScissor, { "Scissor", nullptr } },
{ (PRFuncPtr*) &mSymbols.fStencilFunc, { "StencilFunc", nullptr } },
{ (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, { "StencilFuncSeparate", "StencilFuncSeparateEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fStencilMask, { "StencilMask", nullptr } },
{ (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, { "StencilMaskSeparate", "StencilMaskSeparateEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fStencilOp, { "StencilOp", nullptr } },
{ (PRFuncPtr*) &mSymbols.fStencilOpSeparate, { "StencilOpSeparate", "StencilOpSeparateEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexImage2D, { "TexImage2D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexSubImage2D, { "TexSubImage2D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform1f, { "Uniform1f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform1fv, { "Uniform1fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform1i, { "Uniform1i", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform1iv, { "Uniform1iv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform2f, { "Uniform2f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform2fv, { "Uniform2fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform2i, { "Uniform2i", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform2iv, { "Uniform2iv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform3f, { "Uniform3f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform3fv, { "Uniform3fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform3i, { "Uniform3i", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform3iv, { "Uniform3iv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform4f, { "Uniform4f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform4fv, { "Uniform4fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform4i, { "Uniform4i", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform4iv, { "Uniform4iv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, { "UniformMatrix2fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, { "UniformMatrix3fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, { "UniformMatrix4fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUseProgram, { "UseProgram", nullptr } },
{ (PRFuncPtr*) &mSymbols.fValidateProgram, { "ValidateProgram", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib1f, { "VertexAttrib1f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib2f, { "VertexAttrib2f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib3f, { "VertexAttrib3f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib4f, { "VertexAttrib4f", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, { "VertexAttrib1fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, { "VertexAttrib2fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, { "VertexAttrib3fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, { "VertexAttrib4fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fViewport, { "Viewport", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCompileShader, { "CompileShader", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCopyTexImage2D, { "CopyTexImage2D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, { "CopyTexSubImage2D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetShaderiv, { "GetShaderiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, { "GetShaderInfoLog", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetShaderSource, { "GetShaderSource", nullptr } },
{ (PRFuncPtr*) &mSymbols.fShaderSource, { "ShaderSource", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } },
{ (PRFuncPtr*) &mSymbols.fActiveTexture, {{ "glActiveTexture", "glActiveTextureARB" }} },
{ (PRFuncPtr*) &mSymbols.fAttachShader, {{ "glAttachShader", "glAttachShaderARB" }} },
{ (PRFuncPtr*) &mSymbols.fBindAttribLocation, {{ "glBindAttribLocation", "glBindAttribLocationARB" }} },
{ (PRFuncPtr*) &mSymbols.fBindBuffer, {{ "glBindBuffer", "glBindBufferARB" }} },
{ (PRFuncPtr*) &mSymbols.fBindTexture, {{ "glBindTexture", "glBindTextureARB" }} },
{ (PRFuncPtr*) &mSymbols.fBlendColor, {{ "glBlendColor" }} },
{ (PRFuncPtr*) &mSymbols.fBlendEquation, {{ "glBlendEquation" }} },
{ (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, {{ "glBlendEquationSeparate", "glBlendEquationSeparateEXT" }} },
{ (PRFuncPtr*) &mSymbols.fBlendFunc, {{ "glBlendFunc" }} },
{ (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, {{ "glBlendFuncSeparate", "glBlendFuncSeparateEXT" }} },
{ (PRFuncPtr*) &mSymbols.fBufferData, {{ "glBufferData" }} },
{ (PRFuncPtr*) &mSymbols.fBufferSubData, {{ "glBufferSubData" }} },
{ (PRFuncPtr*) &mSymbols.fClear, {{ "glClear" }} },
{ (PRFuncPtr*) &mSymbols.fClearColor, {{ "glClearColor" }} },
{ (PRFuncPtr*) &mSymbols.fClearStencil, {{ "glClearStencil" }} },
{ (PRFuncPtr*) &mSymbols.fColorMask, {{ "glColorMask" }} },
{ (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {{ "glCompressedTexImage2D" }} },
{ (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {{ "glCompressedTexSubImage2D" }} },
{ (PRFuncPtr*) &mSymbols.fCullFace, {{ "glCullFace" }} },
{ (PRFuncPtr*) &mSymbols.fDetachShader, {{ "glDetachShader", "glDetachShaderARB" }} },
{ (PRFuncPtr*) &mSymbols.fDepthFunc, {{ "glDepthFunc" }} },
{ (PRFuncPtr*) &mSymbols.fDepthMask, {{ "glDepthMask" }} },
{ (PRFuncPtr*) &mSymbols.fDisable, {{ "glDisable" }} },
{ (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, {{ "glDisableVertexAttribArray", "glDisableVertexAttribArrayARB" }} },
{ (PRFuncPtr*) &mSymbols.fDrawArrays, {{ "glDrawArrays" }} },
{ (PRFuncPtr*) &mSymbols.fDrawElements, {{ "glDrawElements" }} },
{ (PRFuncPtr*) &mSymbols.fEnable, {{ "glEnable" }} },
{ (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, {{ "glEnableVertexAttribArray", "glEnableVertexAttribArrayARB" }} },
{ (PRFuncPtr*) &mSymbols.fFinish, {{ "glFinish" }} },
{ (PRFuncPtr*) &mSymbols.fFlush, {{ "glFlush" }} },
{ (PRFuncPtr*) &mSymbols.fFrontFace, {{ "glFrontFace" }} },
{ (PRFuncPtr*) &mSymbols.fGetActiveAttrib, {{ "glGetActiveAttrib", "glGetActiveAttribARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniform, {{ "glGetActiveUniform", "glGetActiveUniformARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetAttachedShaders, {{ "glGetAttachedShaders", "glGetAttachedShadersARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetAttribLocation, {{ "glGetAttribLocation", "glGetAttribLocationARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetIntegerv, {{ "glGetIntegerv" }} },
{ (PRFuncPtr*) &mSymbols.fGetFloatv, {{ "glGetFloatv" }} },
{ (PRFuncPtr*) &mSymbols.fGetBooleanv, {{ "glGetBooleanv" }} },
{ (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, {{ "glGetBufferParameteriv", "glGetBufferParameterivARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetError, {{ "glGetError" }} },
{ (PRFuncPtr*) &mSymbols.fGetProgramiv, {{ "glGetProgramiv", "glGetProgramivARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, {{ "glGetProgramInfoLog", "glGetProgramInfoLogARB" }} },
{ (PRFuncPtr*) &mSymbols.fTexParameteri, {{ "glTexParameteri" }} },
{ (PRFuncPtr*) &mSymbols.fTexParameteriv, {{ "glTexParameteriv" }} },
{ (PRFuncPtr*) &mSymbols.fTexParameterf, {{ "glTexParameterf" }} },
{ (PRFuncPtr*) &mSymbols.fGetString, {{ "glGetString" }} },
{ (PRFuncPtr*) &mSymbols.fGetTexParameterfv, {{ "glGetTexParameterfv" }} },
{ (PRFuncPtr*) &mSymbols.fGetTexParameteriv, {{ "glGetTexParameteriv" }} },
{ (PRFuncPtr*) &mSymbols.fGetUniformfv, {{ "glGetUniformfv", "glGetUniformfvARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetUniformiv, {{ "glGetUniformiv", "glGetUniformivARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetUniformLocation, {{ "glGetUniformLocation", "glGetUniformLocationARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, {{ "glGetVertexAttribfv", "glGetVertexAttribfvARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, {{ "glGetVertexAttribiv", "glGetVertexAttribivARB" }} },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, {{ "glGetVertexAttribPointerv" }} },
{ (PRFuncPtr*) &mSymbols.fHint, {{ "glHint" }} },
{ (PRFuncPtr*) &mSymbols.fIsBuffer, {{ "glIsBuffer", "glIsBufferARB" }} },
{ (PRFuncPtr*) &mSymbols.fIsEnabled, {{ "glIsEnabled" }} },
{ (PRFuncPtr*) &mSymbols.fIsProgram, {{ "glIsProgram", "glIsProgramARB" }} },
{ (PRFuncPtr*) &mSymbols.fIsShader, {{ "glIsShader", "glIsShaderARB" }} },
{ (PRFuncPtr*) &mSymbols.fIsTexture, {{ "glIsTexture", "glIsTextureARB" }} },
{ (PRFuncPtr*) &mSymbols.fLineWidth, {{ "glLineWidth" }} },
{ (PRFuncPtr*) &mSymbols.fLinkProgram, {{ "glLinkProgram", "glLinkProgramARB" }} },
{ (PRFuncPtr*) &mSymbols.fPixelStorei, {{ "glPixelStorei" }} },
{ (PRFuncPtr*) &mSymbols.fPolygonOffset, {{ "glPolygonOffset" }} },
{ (PRFuncPtr*) &mSymbols.fReadPixels, {{ "glReadPixels" }} },
{ (PRFuncPtr*) &mSymbols.fSampleCoverage, {{ "glSampleCoverage" }} },
{ (PRFuncPtr*) &mSymbols.fScissor, {{ "glScissor" }} },
{ (PRFuncPtr*) &mSymbols.fStencilFunc, {{ "glStencilFunc" }} },
{ (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, {{ "glStencilFuncSeparate", "glStencilFuncSeparateEXT" }} },
{ (PRFuncPtr*) &mSymbols.fStencilMask, {{ "glStencilMask" }} },
{ (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, {{ "glStencilMaskSeparate", "glStencilMaskSeparateEXT" }} },
{ (PRFuncPtr*) &mSymbols.fStencilOp, {{ "glStencilOp" }} },
{ (PRFuncPtr*) &mSymbols.fStencilOpSeparate, {{ "glStencilOpSeparate", "glStencilOpSeparateEXT" }} },
{ (PRFuncPtr*) &mSymbols.fTexImage2D, {{ "glTexImage2D" }} },
{ (PRFuncPtr*) &mSymbols.fTexSubImage2D, {{ "glTexSubImage2D" }} },
{ (PRFuncPtr*) &mSymbols.fUniform1f, {{ "glUniform1f" }} },
{ (PRFuncPtr*) &mSymbols.fUniform1fv, {{ "glUniform1fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform1i, {{ "glUniform1i" }} },
{ (PRFuncPtr*) &mSymbols.fUniform1iv, {{ "glUniform1iv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform2f, {{ "glUniform2f" }} },
{ (PRFuncPtr*) &mSymbols.fUniform2fv, {{ "glUniform2fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform2i, {{ "glUniform2i" }} },
{ (PRFuncPtr*) &mSymbols.fUniform2iv, {{ "glUniform2iv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform3f, {{ "glUniform3f" }} },
{ (PRFuncPtr*) &mSymbols.fUniform3fv, {{ "glUniform3fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform3i, {{ "glUniform3i" }} },
{ (PRFuncPtr*) &mSymbols.fUniform3iv, {{ "glUniform3iv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform4f, {{ "glUniform4f" }} },
{ (PRFuncPtr*) &mSymbols.fUniform4fv, {{ "glUniform4fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniform4i, {{ "glUniform4i" }} },
{ (PRFuncPtr*) &mSymbols.fUniform4iv, {{ "glUniform4iv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, {{ "glUniformMatrix2fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, {{ "glUniformMatrix3fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, {{ "glUniformMatrix4fv" }} },
{ (PRFuncPtr*) &mSymbols.fUseProgram, {{ "glUseProgram" }} },
{ (PRFuncPtr*) &mSymbols.fValidateProgram, {{ "glValidateProgram" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribPointer, {{ "glVertexAttribPointer" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib1f, {{ "glVertexAttrib1f" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib2f, {{ "glVertexAttrib2f" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib3f, {{ "glVertexAttrib3f" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib4f, {{ "glVertexAttrib4f" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, {{ "glVertexAttrib1fv" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, {{ "glVertexAttrib2fv" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, {{ "glVertexAttrib3fv" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, {{ "glVertexAttrib4fv" }} },
{ (PRFuncPtr*) &mSymbols.fViewport, {{ "glViewport" }} },
{ (PRFuncPtr*) &mSymbols.fCompileShader, {{ "glCompileShader" }} },
{ (PRFuncPtr*) &mSymbols.fCopyTexImage2D, {{ "glCopyTexImage2D" }} },
{ (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, {{ "glCopyTexSubImage2D" }} },
{ (PRFuncPtr*) &mSymbols.fGetShaderiv, {{ "glGetShaderiv" }} },
{ (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, {{ "glGetShaderInfoLog" }} },
{ (PRFuncPtr*) &mSymbols.fGetShaderSource, {{ "glGetShaderSource" }} },
{ (PRFuncPtr*) &mSymbols.fShaderSource, {{ "glShaderSource" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribPointer, {{ "glVertexAttribPointer" }} },
{ (PRFuncPtr*) &mSymbols.fGenBuffers, { "GenBuffers", "GenBuffersARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenTextures, { "GenTextures", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCreateProgram, { "CreateProgram", "CreateProgramARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCreateShader, { "CreateShader", "CreateShaderARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenBuffers, {{ "glGenBuffers", "glGenBuffersARB" }} },
{ (PRFuncPtr*) &mSymbols.fGenTextures, {{ "glGenTextures" }} },
{ (PRFuncPtr*) &mSymbols.fCreateProgram, {{ "glCreateProgram", "glCreateProgramARB" }} },
{ (PRFuncPtr*) &mSymbols.fCreateShader, {{ "glCreateShader", "glCreateShaderARB" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteBuffers, { "DeleteBuffers", "DeleteBuffersARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteTextures, { "DeleteTextures", "DeleteTexturesARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteProgram, { "DeleteProgram", "DeleteProgramARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteShader, { "DeleteShader", "DeleteShaderARB", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteBuffers, {{ "glDeleteBuffers", "glDeleteBuffersARB" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteTextures, {{ "glDeleteTextures", "glDeleteTexturesARB" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteProgram, {{ "glDeleteProgram", "glDeleteProgramARB" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteShader, {{ "glDeleteShader", "glDeleteShaderARB" }} },
END_SYMBOLS
};
// clang-format on
if (!LoadGLSymbols(this, prefix, trygl, coreSymbols, "GL")) return false;
if (!fnLoadSymbols(coreSymbols, "GL")) return false;
{
const SymLoadStruct symbols[] = {
{(PRFuncPtr*)&mSymbols.fGetGraphicsResetStatus,
{"GetGraphicsResetStatus", "GetGraphicsResetStatusARB",
"GetGraphicsResetStatusKHR", "GetGraphicsResetStatusEXT", nullptr}},
{{"glGetGraphicsResetStatus", "glGetGraphicsResetStatusARB",
"glGetGraphicsResetStatusKHR", "glGetGraphicsResetStatusEXT"}}},
END_SYMBOLS};
(void)LoadGLSymbols(this, prefix, trygl, symbols, nullptr);
(void)fnLoadSymbols(symbols, nullptr);
auto err = fGetError();
if (err == LOCAL_GL_CONTEXT_LOST) {
@ -572,7 +572,7 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
CORE_SYMBOL(ClearDepthf),
CORE_SYMBOL(DepthRangef), END_SYMBOLS};
if (!LoadGLSymbols(this, prefix, trygl, symbols, "OpenGL ES")) return false;
if (!fnLoadSymbols(symbols, "OpenGL ES")) return false;
} else {
const SymLoadStruct symbols[] = {
CORE_SYMBOL(ClearDepth), CORE_SYMBOL(DepthRange),
@ -588,8 +588,7 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
CORE_SYMBOL(TexGenf), CORE_SYMBOL(TexGenfv), CORE_SYMBOL(VertexPointer),
END_SYMBOLS};
if (!LoadGLSymbols(this, prefix, trygl, symbols, "Desktop OpenGL"))
return false;
if (!fnLoadSymbols(symbols, "Desktop OpenGL")) return false;
}
////////////////
@ -654,10 +653,9 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
if (mVersion >= 300) { // Both GL3 and ES3.
const SymLoadStruct symbols[] = {
{(PRFuncPtr*)&mSymbols.fGetStringi, {"GetStringi", nullptr}},
END_SYMBOLS};
{(PRFuncPtr*)&mSymbols.fGetStringi, {{"glGetStringi"}}}, END_SYMBOLS};
if (!LoadGLSymbols(this, prefix, trygl, symbols, "GetStringi")) {
if (!fnLoadSymbols(symbols, "GetStringi")) {
MOZ_RELEASE_ASSERT(false, "GFX: GetStringi is required!");
return false;
}
@ -732,9 +730,9 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
////////////////////////////////////////////////////////////////////////////
const auto fnLoadForFeature = [this, prefix, trygl](const SymLoadStruct* list,
GLFeature feature) {
return this->LoadFeatureSymbols(prefix, trygl, list, feature);
const auto fnLoadForFeature = [&](const SymLoadStruct* list,
GLFeature feature) {
return this->LoadFeatureSymbols(*loader, list, feature);
};
// Check for ARB_framebuffer_objects
@ -803,7 +801,7 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
IsExtensionSupported(GLContext::NV_geometry_program4)) {
const SymLoadStruct symbols[] = {
EXT_SYMBOL2(FramebufferTextureLayer, ARB, EXT), END_SYMBOLS};
if (!LoadGLSymbols(this, prefix, trygl, symbols,
if (!fnLoadSymbols(symbols,
"ARB_geometry_shader4/NV_geometry_program4")) {
MarkExtensionUnsupported(GLContext::ARB_geometry_shader4);
MarkExtensionUnsupported(GLContext::NV_geometry_program4);
@ -825,7 +823,7 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
MOZ_RELEASE_ASSERT(!IsBadCallError(err));
if (err) return false;
LoadMoreSymbols(prefix, trygl);
LoadMoreSymbols(*loader);
////////////////////////////////////////////////////////////////////////////
@ -936,19 +934,17 @@ bool GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) {
return true;
}
void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
const auto fnLoadForExt = [this, prefix, trygl](const SymLoadStruct* list,
GLExtensions ext) {
return this->LoadExtSymbols(prefix, trygl, list, ext);
void GLContext::LoadMoreSymbols(const SymbolLoader& loader) {
const auto fnLoadForExt = [&](const SymLoadStruct* list, GLExtensions ext) {
return this->LoadExtSymbols(loader, list, ext);
};
const auto fnLoadForFeature = [this, prefix, trygl](const SymLoadStruct* list,
GLFeature feature) {
return this->LoadFeatureSymbols(prefix, trygl, list, feature);
const auto fnLoadForFeature = [&](const SymLoadStruct* list,
GLFeature feature) {
return this->LoadFeatureSymbols(loader, list, feature);
};
const auto fnLoadFeatureByCore = [this, fnLoadForFeature](
const SymLoadStruct* coreList,
const auto fnLoadFeatureByCore = [&](const SymLoadStruct* coreList,
const SymLoadStruct* extList,
GLFeature feature) {
const bool useCore = this->IsFeatureProvidedByCoreSymbols(feature);
@ -985,9 +981,9 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsExtensionSupported(OES_EGL_image)) {
const SymLoadStruct symbols[] = {
{(PRFuncPtr*)&mSymbols.fEGLImageTargetTexture2D,
{"EGLImageTargetTexture2DOES", nullptr}},
{{"glEGLImageTargetTexture2DOES"}}},
{(PRFuncPtr*)&mSymbols.fEGLImageTargetRenderbufferStorage,
{"EGLImageTargetRenderbufferStorageOES", nullptr}},
{{"glEGLImageTargetRenderbufferStorageOES"}}},
END_SYMBOLS};
fnLoadForExt(symbols, OES_EGL_image);
}
@ -1008,17 +1004,17 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::vertex_array_object)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArray", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArrays", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArray", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArrays", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsVertexArray, {{ "glIsVertexArray" }} },
{ (PRFuncPtr*) &mSymbols.fGenVertexArrays, {{ "glGenVertexArrays" }} },
{ (PRFuncPtr*) &mSymbols.fBindVertexArray, {{ "glBindVertexArray" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, {{ "glDeleteVertexArrays" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArrayARB", "IsVertexArrayOES", "IsVertexArrayAPPLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArraysARB", "GenVertexArraysOES", "GenVertexArraysAPPLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArrayARB", "BindVertexArrayOES", "BindVertexArrayAPPLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArraysARB", "DeleteVertexArraysOES", "DeleteVertexArraysAPPLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsVertexArray, {{ "glIsVertexArrayARB", "glIsVertexArrayOES", "glIsVertexArrayAPPLE" }} },
{ (PRFuncPtr*) &mSymbols.fGenVertexArrays, {{ "glGenVertexArraysARB", "glGenVertexArraysOES", "glGenVertexArraysAPPLE" }} },
{ (PRFuncPtr*) &mSymbols.fBindVertexArray, {{ "glBindVertexArrayARB", "glBindVertexArrayOES", "glBindVertexArrayAPPLE" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, {{ "glDeleteVertexArraysARB", "glDeleteVertexArraysOES", "glDeleteVertexArraysAPPLE" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::vertex_array_object);
@ -1026,13 +1022,13 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::draw_instanced)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstanced", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstanced", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, {{ "glDrawArraysInstanced" }} },
{ (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, {{ "glDrawElementsInstanced" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstancedARB", "DrawArraysInstancedEXT", "DrawArraysInstancedNV", "DrawArraysInstancedANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstancedARB", "DrawElementsInstancedEXT", "DrawElementsInstancedNV", "DrawElementsInstancedANGLE", nullptr }
{ (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, {{ "glDrawArraysInstancedARB", "glDrawArraysInstancedEXT", "glDrawArraysInstancedNV", "glDrawArraysInstancedANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, {{ "glDrawElementsInstancedARB", "glDrawElementsInstancedEXT", "glDrawElementsInstancedNV", "glDrawElementsInstancedANGLE" }}
},
END_SYMBOLS
};
@ -1041,11 +1037,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::instanced_arrays)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisor", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, {{ "glVertexAttribDivisor" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisorARB", "VertexAttribDivisorNV", "VertexAttribDivisorANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, {{ "glVertexAttribDivisorARB", "glVertexAttribDivisorNV", "glVertexAttribDivisorANGLE" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::instanced_arrays);
@ -1053,13 +1049,13 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::texture_storage)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fTexStorage2D, { "TexStorage2D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexStorage3D, { "TexStorage3D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexStorage2D, {{ "glTexStorage2D" }} },
{ (PRFuncPtr*) &mSymbols.fTexStorage3D, {{ "glTexStorage3D" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fTexStorage2D, { "TexStorage2DEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexStorage3D, { "TexStorage3DEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexStorage2D, {{ "glTexStorage2DEXT" }} },
{ (PRFuncPtr*) &mSymbols.fTexStorage3D, {{ "glTexStorage3DEXT" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage);
@ -1067,16 +1063,16 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::sampler_objects)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fGenSamplers, { "GenSamplers", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteSamplers, { "DeleteSamplers", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsSampler, { "IsSampler", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindSampler, { "BindSampler", nullptr } },
{ (PRFuncPtr*) &mSymbols.fSamplerParameteri, { "SamplerParameteri", nullptr } },
{ (PRFuncPtr*) &mSymbols.fSamplerParameteriv, { "SamplerParameteriv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fSamplerParameterf, { "SamplerParameterf", nullptr } },
{ (PRFuncPtr*) &mSymbols.fSamplerParameterfv, { "SamplerParameterfv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetSamplerParameteriv, { "GetSamplerParameteriv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetSamplerParameterfv, { "GetSamplerParameterfv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenSamplers, {{ "glGenSamplers" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteSamplers, {{ "glDeleteSamplers" }} },
{ (PRFuncPtr*) &mSymbols.fIsSampler, {{ "glIsSampler" }} },
{ (PRFuncPtr*) &mSymbols.fBindSampler, {{ "glBindSampler" }} },
{ (PRFuncPtr*) &mSymbols.fSamplerParameteri, {{ "glSamplerParameteri" }} },
{ (PRFuncPtr*) &mSymbols.fSamplerParameteriv, {{ "glSamplerParameteriv" }} },
{ (PRFuncPtr*) &mSymbols.fSamplerParameterf, {{ "glSamplerParameterf" }} },
{ (PRFuncPtr*) &mSymbols.fSamplerParameterfv, {{ "glSamplerParameterfv" }} },
{ (PRFuncPtr*) &mSymbols.fGetSamplerParameteriv, {{ "glGetSamplerParameteriv" }} },
{ (PRFuncPtr*) &mSymbols.fGetSamplerParameterfv, {{ "glGetSamplerParameterfv" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::sampler_objects);
@ -1088,33 +1084,33 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
// glResumeTransformFeedback, which are required for WebGL2.
if (IsSupported(GLFeature::transform_feedback2)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBase", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRange", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, { "GenTransformFeedbacks", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindTransformFeedback, { "BindTransformFeedback", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, { "DeleteTransformFeedbacks", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsTransformFeedback, { "IsTransformFeedback", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedback", nullptr } },
{ (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedback", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryings", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVarying", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, { "PauseTransformFeedback", nullptr } },
{ (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, { "ResumeTransformFeedback", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindBufferBase, {{ "glBindBufferBase" }} },
{ (PRFuncPtr*) &mSymbols.fBindBufferRange, {{ "glBindBufferRange" }} },
{ (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, {{ "glGenTransformFeedbacks" }} },
{ (PRFuncPtr*) &mSymbols.fBindTransformFeedback, {{ "glBindTransformFeedback" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, {{ "glDeleteTransformFeedbacks" }} },
{ (PRFuncPtr*) &mSymbols.fIsTransformFeedback, {{ "glIsTransformFeedback" }} },
{ (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, {{ "glBeginTransformFeedback" }} },
{ (PRFuncPtr*) &mSymbols.fEndTransformFeedback, {{ "glEndTransformFeedback" }} },
{ (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, {{ "glTransformFeedbackVaryings" }} },
{ (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, {{ "glGetTransformFeedbackVarying" }} },
{ (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, {{ "glPauseTransformFeedback" }} },
{ (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, {{ "glResumeTransformFeedback" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBaseEXT", "BindBufferBaseNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRangeEXT", "BindBufferRangeNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, { "GenTransformFeedbacksNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindTransformFeedback, { "BindTransformFeedbackNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, { "DeleteTransformFeedbacksNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsTransformFeedback, { "IsTransformFeedbackNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedbackEXT", "BeginTransformFeedbackNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedbackEXT", "EndTransformFeedbackNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryingsEXT", "TransformFeedbackVaryingsNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVaryingEXT", "GetTransformFeedbackVaryingNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, { "PauseTransformFeedbackNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, { "ResumeTransformFeedbackNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindBufferBase, {{ "glBindBufferBaseEXT", "glBindBufferBaseNV" }} },
{ (PRFuncPtr*) &mSymbols.fBindBufferRange, {{ "glBindBufferRangeEXT", "glBindBufferRangeNV" }} },
{ (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, {{ "glGenTransformFeedbacksNV" }} },
{ (PRFuncPtr*) &mSymbols.fBindTransformFeedback, {{ "glBindTransformFeedbackNV" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, {{ "glDeleteTransformFeedbacksNV" }} },
{ (PRFuncPtr*) &mSymbols.fIsTransformFeedback, {{ "glIsTransformFeedbackNV" }} },
{ (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, {{ "glBeginTransformFeedbackEXT", "glBeginTransformFeedbackNV" }} },
{ (PRFuncPtr*) &mSymbols.fEndTransformFeedback, {{ "glEndTransformFeedbackEXT", "glEndTransformFeedbackNV" }} },
{ (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, {{ "glTransformFeedbackVaryingsEXT", "glTransformFeedbackVaryingsNV" }} },
{ (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, {{ "glGetTransformFeedbackVaryingEXT", "glGetTransformFeedbackVaryingNV" }} },
{ (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, {{ "glPauseTransformFeedbackNV" }} },
{ (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, {{ "glResumeTransformFeedbackNV" }} },
END_SYMBOLS
};
if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage)) {
@ -1125,12 +1121,12 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::bind_buffer_offset)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fBindBufferOffset, { "BindBufferOffset", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBindBufferOffset, {{ "glBindBufferOffset" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fBindBufferOffset,
{ "BindBufferOffsetEXT", "BindBufferOffsetNV", nullptr }
{{ "glBindBufferOffsetEXT", "glBindBufferOffsetNV" }}
},
END_SYMBOLS
};
@ -1139,11 +1135,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::query_counter)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fQueryCounter, { "QueryCounter", nullptr } },
{ (PRFuncPtr*) &mSymbols.fQueryCounter, {{ "glQueryCounter" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fQueryCounter, { "QueryCounterEXT", "QueryCounterANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fQueryCounter, {{ "glQueryCounterEXT", "glQueryCounterANGLE" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_counter);
@ -1151,23 +1147,23 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::query_objects)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQuery", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueries", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueries", nullptr } },
{ (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQuery", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQuery", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBeginQuery, {{ "glBeginQuery" }} },
{ (PRFuncPtr*) &mSymbols.fGenQueries, {{ "glGenQueries" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteQueries, {{ "glDeleteQueries" }} },
{ (PRFuncPtr*) &mSymbols.fEndQuery, {{ "glEndQuery" }} },
{ (PRFuncPtr*) &mSymbols.fGetQueryiv, {{ "glGetQueryiv" }} },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, {{ "glGetQueryObjectuiv" }} },
{ (PRFuncPtr*) &mSymbols.fIsQuery, {{ "glIsQuery" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQueryEXT", "BeginQueryANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueriesEXT", "GenQueriesANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueriesEXT", "DeleteQueriesANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQueryEXT", "EndQueryANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryivEXT", "GetQueryivANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuivEXT", "GetQueryObjectuivANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQueryEXT", "IsQueryANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fBeginQuery, {{ "glBeginQueryEXT", "glBeginQueryANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fGenQueries, {{ "glGenQueriesEXT", "glGenQueriesANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteQueries, {{ "glDeleteQueriesEXT", "glDeleteQueriesANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fEndQuery, {{ "glEndQueryEXT", "glEndQueryANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fGetQueryiv, {{ "glGetQueryivEXT", "glGetQueryivANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, {{ "glGetQueryObjectuivEXT", "glGetQueryObjectuivANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fIsQuery, {{ "glIsQueryEXT", "glIsQueryANGLE" }} },
END_SYMBOLS
};
if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_objects)) {
@ -1181,13 +1177,13 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::get_query_object_i64v)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, { "GetQueryObjecti64v", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, { "GetQueryObjectui64v", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, {{ "glGetQueryObjecti64v" }} },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, {{ "glGetQueryObjectui64v" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, { "GetQueryObjecti64vEXT", "GetQueryObjecti64vANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, { "GetQueryObjectui64vEXT", "GetQueryObjectui64vANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, {{ "glGetQueryObjecti64vEXT", "glGetQueryObjecti64vANGLE" }} },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, {{ "glGetQueryObjectui64vEXT", "glGetQueryObjectui64vANGLE" }} },
END_SYMBOLS
};
if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_i64v)) {
@ -1197,11 +1193,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::get_query_object_iv)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, {{ "glGetQueryObjectiv" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectivEXT", "GetQueryObjectivANGLE", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, {{ "glGetQueryObjectivEXT", "glGetQueryObjectivANGLE" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_iv);
@ -1209,10 +1205,10 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::clear_buffers)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fClearBufferfi, { "ClearBufferfi", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClearBufferfv, { "ClearBufferfv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClearBufferiv, { "ClearBufferiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClearBufferuiv, { "ClearBufferuiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fClearBufferfi, {{ "glClearBufferfi", }} },
{ (PRFuncPtr*) &mSymbols.fClearBufferfv, {{ "glClearBufferfv", }} },
{ (PRFuncPtr*) &mSymbols.fClearBufferiv, {{ "glClearBufferiv", }} },
{ (PRFuncPtr*) &mSymbols.fClearBufferuiv, {{ "glClearBufferuiv" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::clear_buffers);
@ -1220,7 +1216,7 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::copy_buffer)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fCopyBufferSubData, { "CopyBufferSubData", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCopyBufferSubData, {{ "glCopyBufferSubData" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::copy_buffer);
@ -1228,11 +1224,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::draw_buffers)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawBuffers, {{ "glDrawBuffers" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffersARB", "DrawBuffersEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawBuffers, {{ "glDrawBuffersARB", "glDrawBuffersEXT" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_buffers);
@ -1240,11 +1236,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::draw_range_elements)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElements", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawRangeElements, {{ "glDrawRangeElements" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElementsEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDrawRangeElements, {{ "glDrawRangeElementsEXT" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_range_elements);
@ -1252,11 +1248,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::get_integer_indexed)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegeri_v", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetIntegeri_v, {{ "glGetIntegeri_v" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] ={
{ (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegerIndexedvEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetIntegeri_v, {{ "glGetIntegerIndexedvEXT" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_integer_indexed);
@ -1264,7 +1260,7 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::get_integer64_indexed)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetInteger64i_v, { "GetInteger64i_v", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetInteger64i_v, {{ "glGetInteger64i_v" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::get_integer64_indexed);
@ -1272,23 +1268,23 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::gpu_shader4)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribIiv, { "GetVertexAttribIiv", "GetVertexAttribIivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribIuiv, { "GetVertexAttribIuiv", "GetVertexAttribIuivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4i, { "VertexAttribI4i", "VertexAttribI4iEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, { "VertexAttribI4iv","VertexAttribI4ivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, { "VertexAttribI4ui", "VertexAttribI4uiEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, { "VertexAttribI4uiv", "VertexAttribI4uivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, { "VertexAttribIPointer", "VertexAttribIPointerEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform1ui, { "Uniform1ui", "Uniform1uiEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform2ui, { "Uniform2ui", "Uniform2uiEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform3ui, { "Uniform3ui", "Uniform3uiEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform4ui, { "Uniform4ui", "Uniform4uiEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform1uiv, { "Uniform1uiv", "Uniform1uivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform2uiv, { "Uniform2uiv", "Uniform2uivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform3uiv, { "Uniform3uiv", "Uniform3uivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniform4uiv, { "Uniform4uiv", "Uniform4uivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetFragDataLocation, { "GetFragDataLocation", "GetFragDataLocationEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetUniformuiv, { "GetUniformuiv", "GetUniformuivEXT", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribIiv, {{ "glGetVertexAttribIiv", "glGetVertexAttribIivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fGetVertexAttribIuiv, {{ "glGetVertexAttribIuiv", "glGetVertexAttribIuivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4i, {{ "glVertexAttribI4i", "glVertexAttribI4iEXT" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, {{ "glVertexAttribI4iv", "glVertexAttribI4ivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, {{ "glVertexAttribI4ui", "glVertexAttribI4uiEXT" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, {{ "glVertexAttribI4uiv", "glVertexAttribI4uivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, {{ "glVertexAttribIPointer", "glVertexAttribIPointerEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform1ui, {{ "glUniform1ui", "glUniform1uiEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform2ui, {{ "glUniform2ui", "glUniform2uiEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform3ui, {{ "glUniform3ui", "glUniform3uiEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform4ui, {{ "glUniform4ui", "glUniform4uiEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform1uiv, {{ "glUniform1uiv", "glUniform1uivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform2uiv, {{ "glUniform2uiv", "glUniform2uivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform3uiv, {{ "glUniform3uiv", "glUniform3uivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fUniform4uiv, {{ "glUniform4uiv", "glUniform4uivEXT" }} },
{ (PRFuncPtr*) &mSymbols.fGetFragDataLocation, {{ "glGetFragDataLocation", "glGetFragDataLocationEXT" }} },
{ (PRFuncPtr*) &mSymbols.fGetUniformuiv, {{ "glGetUniformuiv", "glGetUniformuivEXT" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::gpu_shader4);
@ -1296,9 +1292,9 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::map_buffer_range)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fMapBufferRange, { "MapBufferRange", nullptr } },
{ (PRFuncPtr*) &mSymbols.fFlushMappedBufferRange, { "FlushMappedBufferRange", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } },
{ (PRFuncPtr*) &mSymbols.fMapBufferRange, {{ "glMapBufferRange" }} },
{ (PRFuncPtr*) &mSymbols.fFlushMappedBufferRange, {{ "glFlushMappedBufferRange" }} },
{ (PRFuncPtr*) &mSymbols.fUnmapBuffer, {{ "glUnmapBuffer" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::map_buffer_range);
@ -1306,12 +1302,12 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::texture_3D)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fTexImage3D, { "TexImage3D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexSubImage3D, { "TexSubImage3D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexImage3D, {{ "glTexImage3D" }} },
{ (PRFuncPtr*) &mSymbols.fTexSubImage3D, {{ "glTexSubImage3D" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fTexSubImage3D, { "TexSubImage3DEXT", "TexSubImage3DOES", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTexSubImage3D, {{ "glTexSubImage3DEXT", "glTexSubImage3DOES" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D);
@ -1319,13 +1315,13 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::texture_3D_compressed)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, { "CompressedTexImage3D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, { "CompressedTexSubImage3D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, {{ "glCompressedTexImage3D" }} },
{ (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, {{ "glCompressedTexSubImage3D" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, { "CompressedTexImage3DARB", "CompressedTexImage3DOES", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, { "CompressedTexSubImage3DARB", "CompressedTexSubImage3DOES", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, {{ "glCompressedTexImage3DARB", "glCompressedTexImage3DOES" }} },
{ (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, {{ "glCompressedTexSubImage3DARB", "glCompressedTexSubImage3DOES" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_compressed);
@ -1333,11 +1329,11 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::texture_3D_copy)) {
const SymLoadStruct coreSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, { "CopyTexSubImage3D", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, {{ "glCopyTexSubImage3D" }} },
END_SYMBOLS
};
const SymLoadStruct extSymbols[] = {
{ (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, { "CopyTexSubImage3DEXT", "CopyTexSubImage3DOES", nullptr } },
{ (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, {{ "glCopyTexSubImage3DEXT", "glCopyTexSubImage3DOES" }} },
END_SYMBOLS
};
fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_copy);
@ -1347,12 +1343,12 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
// Note: Don't query for glGetActiveUniformName because it is not
// supported by GL ES 3.
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fGetUniformIndices, { "GetUniformIndices", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniformsiv, { "GetActiveUniformsiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetUniformBlockIndex, { "GetUniformBlockIndex", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockiv, { "GetActiveUniformBlockiv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockName, { "GetActiveUniformBlockName", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformBlockBinding, { "UniformBlockBinding", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetUniformIndices, {{ "glGetUniformIndices" }} },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniformsiv, {{ "glGetActiveUniformsiv" }} },
{ (PRFuncPtr*) &mSymbols.fGetUniformBlockIndex, {{ "glGetUniformBlockIndex" }} },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockiv, {{ "glGetActiveUniformBlockiv" }} },
{ (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockName, {{ "glGetActiveUniformBlockName" }} },
{ (PRFuncPtr*) &mSymbols.fUniformBlockBinding, {{ "glUniformBlockBinding" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::uniform_buffer_object);
@ -1360,12 +1356,12 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::uniform_matrix_nonsquare)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fUniformMatrix2x3fv, { "UniformMatrix2x3fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix2x4fv, { "UniformMatrix2x4fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix3x2fv, { "UniformMatrix3x2fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix3x4fv, { "UniformMatrix3x4fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix4x2fv, { "UniformMatrix4x2fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix4x3fv, { "UniformMatrix4x3fv", nullptr } },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix2x3fv, {{ "glUniformMatrix2x3fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix2x4fv, {{ "glUniformMatrix2x4fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix3x2fv, {{ "glUniformMatrix3x2fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix3x4fv, {{ "glUniformMatrix3x4fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix4x2fv, {{ "glUniformMatrix4x2fv" }} },
{ (PRFuncPtr*) &mSymbols.fUniformMatrix4x3fv, {{ "glUniformMatrix4x3fv" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::uniform_matrix_nonsquare);
@ -1381,8 +1377,8 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::invalidate_framebuffer)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fInvalidateFramebuffer, { "InvalidateFramebuffer", nullptr } },
{ (PRFuncPtr*) &mSymbols.fInvalidateSubFramebuffer, { "InvalidateSubFramebuffer", nullptr } },
{ (PRFuncPtr*) &mSymbols.fInvalidateFramebuffer, {{ "glInvalidateFramebuffer" }} },
{ (PRFuncPtr*) &mSymbols.fInvalidateSubFramebuffer, {{ "glInvalidateSubFramebuffer" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::invalidate_framebuffer);
@ -1390,7 +1386,7 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsSupported(GLFeature::prim_restart)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fPrimitiveRestartIndex, { "PrimitiveRestartIndex", "PrimitiveRestartIndexNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPrimitiveRestartIndex, {{ "glPrimitiveRestartIndex", "glPrimitiveRestartIndexNV" }} },
END_SYMBOLS
};
fnLoadForFeature(symbols, GLFeature::prim_restart);
@ -1398,17 +1394,17 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsExtensionSupported(KHR_debug)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fDebugMessageControl, { "DebugMessageControl", "DebugMessageControlKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDebugMessageInsert, { "DebugMessageInsert", "DebugMessageInsertKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDebugMessageCallback, { "DebugMessageCallback", "DebugMessageCallbackKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, { "GetDebugMessageLog", "GetDebugMessageLogKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetPointerv, { "GetPointerv", "GetPointervKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPushDebugGroup, { "PushDebugGroup", "PushDebugGroupKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fPopDebugGroup, { "PopDebugGroup", "PopDebugGroupKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fObjectLabel, { "ObjectLabel", "ObjectLabelKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetObjectLabel, { "GetObjectLabel", "GetObjectLabelKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fObjectPtrLabel, { "ObjectPtrLabel", "ObjectPtrLabelKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, { "GetObjectPtrLabel", "GetObjectPtrLabelKHR", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDebugMessageControl, {{ "glDebugMessageControl", "glDebugMessageControlKHR", }} },
{ (PRFuncPtr*) &mSymbols.fDebugMessageInsert, {{ "glDebugMessageInsert", "glDebugMessageInsertKHR", }} },
{ (PRFuncPtr*) &mSymbols.fDebugMessageCallback, {{ "glDebugMessageCallback", "glDebugMessageCallbackKHR" }} },
{ (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, {{ "glGetDebugMessageLog", "glGetDebugMessageLogKHR", }} },
{ (PRFuncPtr*) &mSymbols.fGetPointerv, {{ "glGetPointerv", "glGetPointervKHR", }} },
{ (PRFuncPtr*) &mSymbols.fPushDebugGroup, {{ "glPushDebugGroup", "glPushDebugGroupKHR", }} },
{ (PRFuncPtr*) &mSymbols.fPopDebugGroup, {{ "glPopDebugGroup", "glPopDebugGroupKHR", }} },
{ (PRFuncPtr*) &mSymbols.fObjectLabel, {{ "glObjectLabel", "glObjectLabelKHR", }} },
{ (PRFuncPtr*) &mSymbols.fGetObjectLabel, {{ "glGetObjectLabel", "glGetObjectLabelKHR", }} },
{ (PRFuncPtr*) &mSymbols.fObjectPtrLabel, {{ "glObjectPtrLabel", "glObjectPtrLabelKHR", }} },
{ (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, {{ "glGetObjectPtrLabel", "glGetObjectPtrLabelKHR", }} },
END_SYMBOLS
};
fnLoadForExt(symbols, KHR_debug);
@ -1416,13 +1412,13 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsExtensionSupported(NV_fence)) {
const SymLoadStruct symbols[] = {
{ (PRFuncPtr*) &mSymbols.fGenFences, { "GenFencesNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fDeleteFences, { "DeleteFencesNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fSetFence, { "SetFenceNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fTestFence, { "TestFenceNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fFinishFence, { "FinishFenceNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fIsFence, { "IsFenceNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGetFenceiv, { "GetFenceivNV", nullptr } },
{ (PRFuncPtr*) &mSymbols.fGenFences, {{ "glGenFencesNV" }} },
{ (PRFuncPtr*) &mSymbols.fDeleteFences, {{ "glDeleteFencesNV" }} },
{ (PRFuncPtr*) &mSymbols.fSetFence, {{ "glSetFenceNV" }} },
{ (PRFuncPtr*) &mSymbols.fTestFence, {{ "glTestFenceNV" }} },
{ (PRFuncPtr*) &mSymbols.fFinishFence, {{ "glFinishFenceNV" }} },
{ (PRFuncPtr*) &mSymbols.fIsFence, {{ "glIsFenceNV" }} },
{ (PRFuncPtr*) &mSymbols.fGetFenceiv, {{ "glGetFenceivNV" }} },
END_SYMBOLS
};
fnLoadForExt(symbols, NV_fence);
@ -1432,7 +1428,7 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
if (IsExtensionSupported(NV_texture_barrier)) {
const SymLoadStruct symbols[] = {
{(PRFuncPtr*)&mSymbols.fTextureBarrier, {"TextureBarrierNV", nullptr}},
{(PRFuncPtr*)&mSymbols.fTextureBarrier, {{"glTextureBarrierNV"}}},
END_SYMBOLS};
fnLoadForExt(symbols, NV_texture_barrier);
}
@ -1453,7 +1449,7 @@ void GLContext::LoadMoreSymbols(const char* prefix, bool trygl) {
CORE_SYMBOL(GetTexLevelParameteriv),
END_SYMBOLS};
const bool warnOnFailures = ShouldSpew();
LoadSymbols(devSymbols, trygl, prefix, warnOnFailures);
loader.LoadSymbols(devSymbols, warnOnFailures);
}
#undef CORE_SYMBOL

Просмотреть файл

@ -191,8 +191,7 @@ enum class GLRenderer {
Other
};
class GLContext : public GLLibraryLoader,
public GenericAtomicRefCounted,
class GLContext : public GenericAtomicRefCounted,
public SupportsWeakPtr<GLContext> {
public:
MOZ_DECLARE_WEAKREFERENCE_TYPENAME(GLContext)
@ -3312,8 +3311,8 @@ class GLContext : public GLLibraryLoader,
// -----------------------------------------------------------------------------
// Constructor
protected:
explicit GLContext(CreateContextFlags flags, const SurfaceCaps& caps,
GLContext* sharedContext = nullptr,
explicit GLContext(CreateContextFlags flags,
const SurfaceCaps& caps, GLContext* sharedContext = nullptr,
bool isOffscreen = false, bool canUseTLSIsCurrent = false);
// -----------------------------------------------------------------------------
@ -3334,10 +3333,6 @@ class GLContext : public GLLibraryLoader,
typedef gfx::SurfaceFormat SurfaceFormat;
public:
virtual bool Init() = 0;
virtual bool SetupLookupFunction() = 0;
virtual void ReleaseSurface() {}
bool IsDestroyed() const {
@ -3372,6 +3367,8 @@ class GLContext : public GLLibraryLoader,
*/
virtual bool ReleaseTexImage() { return false; }
virtual Maybe<SymbolLoader> GetSymbolLoader() const = 0;
// Before reads from offscreen texture
void GuaranteeResolve();
@ -3565,16 +3562,14 @@ class GLContext : public GLLibraryLoader,
bool IsOffscreenSizeAllowed(const gfx::IntSize& aSize) const;
protected:
bool InitWithPrefix(const char* prefix, bool trygl);
virtual bool Init();
private:
bool InitWithPrefixImpl(const char* prefix, bool trygl);
void LoadMoreSymbols(const char* prefix, bool trygl);
bool LoadExtSymbols(const char* prefix, bool trygl, const SymLoadStruct* list,
bool InitImpl();
void LoadMoreSymbols(const SymbolLoader& loader);
bool LoadExtSymbols(const SymbolLoader& loader, const SymLoadStruct* list,
GLExtensions ext);
bool LoadFeatureSymbols(const char* prefix, bool trygl,
const SymLoadStruct* list, GLFeature feature);
bool LoadFeatureSymbols(const SymbolLoader& loader, const SymLoadStruct* list, GLFeature feature);
protected:
void InitExtensions();

Просмотреть файл

@ -41,8 +41,6 @@ class GLContextCGL : public GLContext {
return static_cast<GLContextCGL*>(gl);
}
bool Init() override;
NSOpenGLContext* GetNSOpenGLContext() const { return mContext; }
CGLContextObj GetCGLContext() const;
@ -52,13 +50,13 @@ class GLContextCGL : public GLContext {
virtual GLenum GetPreferredARGB32Format() const override;
virtual bool SetupLookupFunction() override;
virtual bool IsDoubleBuffered() const override;
virtual bool SwapBuffers() override;
virtual void GetWSIInfo(nsCString* const out) const override;
Maybe<SymbolLoader> GetSymbolLoader() const override;
};
} // namespace gl

Просмотреть файл

@ -37,8 +37,6 @@ class GLContextEAGL : public GLContext {
return static_cast<GLContextEAGL*>(gl);
}
bool Init() override;
bool AttachToWindow(nsIWidget* aWidget);
EAGLContext* GetEAGLContext() const { return mContext; }
@ -47,7 +45,7 @@ class GLContextEAGL : public GLContext {
virtual bool IsCurrentImpl() const override;
virtual bool SetupLookupFunction() override;
Maybe<SymbolLoader> GetSymbolLoader() const override;
virtual bool IsDoubleBuffered() const override;

Просмотреть файл

@ -67,7 +67,7 @@ class GLContextEGL : public GLContext {
virtual void ReleaseSurface() override;
virtual bool SetupLookupFunction() override;
Maybe<SymbolLoader> GetSymbolLoader() const override;
virtual bool SwapBuffers() override;

Просмотреть файл

@ -50,7 +50,7 @@ class GLContextGLX : public GLContext {
virtual bool IsCurrentImpl() const override;
virtual bool SetupLookupFunction() override;
Maybe<SymbolLoader> GetSymbolLoader() const override;
virtual bool IsDoubleBuffered() const override;

Просмотреть файл

@ -56,6 +56,8 @@ class CGLLibrary {
return mUseDoubleBufferedWindows;
}
const auto& Library() const { return mOGLLibrary; }
private:
bool mInitialized = false;
bool mUseDoubleBufferedWindows = true;
@ -82,12 +84,6 @@ GLContextCGL::~GLContextCGL() {
}
}
bool GLContextCGL::Init() {
if (!InitWithPrefix("gl", true)) return false;
return true;
}
CGLContextObj GLContextCGL::GetCGLContext() const {
return static_cast<CGLContextObj>([mContext CGLContextObj]);
}
@ -112,8 +108,6 @@ bool GLContextCGL::IsCurrentImpl() const { return [NSOpenGLContext currentContex
GLenum GLContextCGL::GetPreferredARGB32Format() const { return LOCAL_GL_BGRA; }
bool GLContextCGL::SetupLookupFunction() { return false; }
bool GLContextCGL::IsDoubleBuffered() const { return sCGLLibrary.UseDoubleBufferedWindows(); }
bool GLContextCGL::SwapBuffers() {
@ -125,6 +119,12 @@ bool GLContextCGL::SwapBuffers() {
void GLContextCGL::GetWSIInfo(nsCString* const out) const { out->AppendLiteral("CGL"); }
Maybe<SymbolLoader> GLContextCGL::GetSymbolLoader() const
{
const auto& lib = sCGLLibrary.Library();
return Some(SymbolLoader(*lib));
}
already_AddRefed<GLContext> GLContextProviderCGL::CreateWrappingExisting(void*, void*) {
return nullptr;
}

Просмотреть файл

@ -49,12 +49,6 @@ GLContextEAGL::~GLContextEAGL() {
}
}
bool GLContextEAGL::Init() {
if (!InitWithPrefix("gl", true)) return false;
return true;
}
bool GLContextEAGL::AttachToWindow(nsIWidget* aWidget) {
// This should only be called once
MOZ_ASSERT(!mBackbufferFB && !mBackbufferRB);
@ -106,7 +100,18 @@ bool GLContextEAGL::MakeCurrentImpl() const {
bool GLContextEAGL::IsCurrentImpl() const { return [EAGLContext currentContext] == mContext; }
bool GLContextEAGL::SetupLookupFunction() { return false; }
static PRFuncPtr GLAPIENTRY GetLoadedProcAddress(const char* const name) {
PRLibrary* lib = nullptr;
const auto& ret = PR_FindFunctionSymbolAndLibrary(name, &leakedLibRef);
if (lib) {
PR_UnloadLibrary(lib);
}
return ret;
}
Maybe<SymbolLoader> GLContextEAGL::GetSymbolLoader() const {
return Some(SymbolLoader(&GetLoadedProcAddress));
}
bool GLContextEAGL::IsDoubleBuffered() const { return true; }

Просмотреть файл

@ -366,20 +366,7 @@ GLContextEGL::~GLContextEGL() {
}
bool GLContextEGL::Init() {
mLibrary = LoadApitraceLibrary();
if (!mLibrary) {
if (!OpenLibrary(GLES2_LIB)) {
#if defined(XP_UNIX)
if (!OpenLibrary(GLES2_LIB2)) {
NS_WARNING("Couldn't load GLES2 LIB.");
return false;
}
#endif
}
}
SetupLookupFunction();
if (!InitWithPrefix("gl", true)) return false;
if (!GLContext::Init()) return false;
bool current = MakeCurrent();
if (!current) {
@ -499,9 +486,8 @@ void GLContextEGL::ReleaseSurface() {
mSurface = EGL_NO_SURFACE;
}
bool GLContextEGL::SetupLookupFunction() {
mLookupFunc = mEgl->GetLookupFunction();
return true;
Maybe<SymbolLoader> GLContextEGL::GetSymbolLoader() const {
return mEgl->GetSymbolLoader();
}
bool GLContextEGL::SwapBuffers() {

Просмотреть файл

@ -74,20 +74,17 @@ bool GLXLibrary::EnsureInitialized() {
PR_SetEnv("force_s3tc_enable=true");
if (!mOGLLibrary) {
const char* libGLfilename = nullptr;
bool forceFeatureReport = false;
// see e.g. bug 608526: it is intrinsically interesting to know whether we
// have dynamically linked to libGL.so.1 because at least the NVIDIA
// implementation requires an executable stack, which causes mprotect calls,
// which trigger glibc bug
// http://sourceware.org/bugzilla/show_bug.cgi?id=12225
const char* libGLfilename = "libGL.so.1";
#ifdef __OpenBSD__
libGLfilename = "libGL.so";
#else
libGLfilename = "libGL.so.1";
#endif
const bool forceFeatureReport = false;
ScopedGfxFeatureReporter reporter(libGLfilename, forceFeatureReport);
mOGLLibrary = PR_LoadLibrary(libGLfilename);
if (!mOGLLibrary) {
@ -101,16 +98,18 @@ bool GLXLibrary::EnsureInitialized() {
mDebug = true;
}
#define SYMBOL(X) \
{ \
(PRFuncPtr*)&mSymbols.f##X, { "glX" #X, nullptr } \
#define SYMBOL(X) \
{ \
(PRFuncPtr*)&mSymbols.f##X, { \
{ "glX" #X } \
} \
}
#define END_OF_SYMBOLS \
{ \
nullptr, { nullptr } \
#define END_OF_SYMBOLS \
{ \
nullptr, {} \
}
const GLLibraryLoader::SymLoadStruct symbols[] = {
const SymLoadStruct symbols[] = {
/* functions that were in GLX 1.0 */
SYMBOL(DestroyContext),
SYMBOL(MakeCurrent),
@ -137,12 +136,17 @@ bool GLXLibrary::EnsureInitialized() {
// Core in GLX 1.4, ARB extension before.
{(PRFuncPtr*)&mSymbols.fGetProcAddress,
{"glXGetProcAddress", "glXGetProcAddressARB", nullptr}},
{{"glXGetProcAddress", "glXGetProcAddressARB"}}},
END_OF_SYMBOLS};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols)) {
NS_WARNING("Couldn't load required GLX symbols.");
return false;
{
const SymbolLoader libLoader(*mOGLLibrary);
if (!libLoader.LoadSymbols(symbols)) {
NS_WARNING("Couldn't load required GLX symbols.");
return false;
}
}
const SymbolLoader pfnLoader(mSymbols.fGetProcAddress);
Display* display = DefaultXDisplay();
int screen = DefaultScreen(display);
@ -155,29 +159,24 @@ bool GLXLibrary::EnsureInitialized() {
}
}
const GLLibraryLoader::SymLoadStruct symbols_texturefrompixmap[] = {
const SymLoadStruct symbols_texturefrompixmap[] = {
SYMBOL(BindTexImageEXT), SYMBOL(ReleaseTexImageEXT), END_OF_SYMBOLS};
const GLLibraryLoader::SymLoadStruct symbols_createcontext[] = {
const SymLoadStruct symbols_createcontext[] = {
SYMBOL(CreateContextAttribsARB), END_OF_SYMBOLS};
const GLLibraryLoader::SymLoadStruct symbols_videosync[] = {
const SymLoadStruct symbols_videosync[] = {
SYMBOL(GetVideoSyncSGI), SYMBOL(WaitVideoSyncSGI), END_OF_SYMBOLS};
const GLLibraryLoader::SymLoadStruct symbols_swapcontrol[] = {
SYMBOL(SwapIntervalEXT), END_OF_SYMBOLS};
const SymLoadStruct symbols_swapcontrol[] = {SYMBOL(SwapIntervalEXT),
END_OF_SYMBOLS};
const auto lookupFunction =
(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
const auto fnLoadSymbols = [&](const SymLoadStruct* symbols) {
if (pfnLoader.LoadSymbols(symbols)) return true;
const auto fnLoadSymbols =
[&](const GLLibraryLoader::SymLoadStruct* symbols) {
if (GLLibraryLoader::LoadSymbols(mOGLLibrary, symbols, lookupFunction))
return true;
GLLibraryLoader::ClearSymbols(symbols);
return false;
};
ClearSymbols(symbols);
return false;
};
const char* clientVendor = fGetClientString(display, LOCAL_GLX_VENDOR);
const char* serverVendor =
@ -571,8 +570,7 @@ GLContextGLX::~GLContextGLX() {
}
bool GLContextGLX::Init() {
SetupLookupFunction();
if (!InitWithPrefix("gl", true)) {
if (!GLContext::Init()) {
return false;
}
@ -609,9 +607,9 @@ bool GLContextGLX::IsCurrentImpl() const {
return mGLX->fGetCurrentContext() == mContext;
}
bool GLContextGLX::SetupLookupFunction() {
mLookupFunc = (PlatformLookupFunction)sGLXLibrary.GetGetProcAddress();
return true;
Maybe<SymbolLoader> GLContextGLX::GetSymbolLoader() const {
const auto pfn = sGLXLibrary.GetGetProcAddress();
return Some(SymbolLoader(pfn));
}
bool GLContextGLX::IsDoubleBuffered() const { return mDoubleBuffered; }

Просмотреть файл

@ -68,6 +68,12 @@ static inline bool HasExtension(const char* aExtensions,
reinterpret_cast<const GLubyte*>(aExtensions), aRequiredExtension);
}
SymbolLoader WGLLibrary::GetSymbolLoader() const {
auto ret = SymbolLoader(*mOGLLibrary);
ret.mPfn = SymbolLoader::GetProcAddressT(mSymbols.fGetProcAddress);
return ret;
}
bool WGLLibrary::EnsureInitialized() {
if (mInitialized) return true;
@ -88,24 +94,29 @@ bool WGLLibrary::EnsureInitialized() {
}
}
#define SYMBOL(X) \
{ \
(PRFuncPtr*)&mSymbols.f##X, { "wgl" #X, nullptr } \
}
#define END_OF_SYMBOLS \
{ \
nullptr, { nullptr } \
#define SYMBOL(X) \
{ \
(PRFuncPtr*)&mSymbols.f##X, { \
{ "wgl" #X } \
} \
}
#define END_OF_SYMBOLS {nullptr, {}}
const GLLibraryLoader::SymLoadStruct earlySymbols[] = {
SYMBOL(CreateContext), SYMBOL(MakeCurrent), SYMBOL(GetProcAddress),
SYMBOL(DeleteContext), SYMBOL(GetCurrentContext), SYMBOL(GetCurrentDC),
END_OF_SYMBOLS};
{
const auto loader = SymbolLoader(*mOGLLibrary);
const SymLoadStruct earlySymbols[] = {SYMBOL(CreateContext),
SYMBOL(MakeCurrent),
SYMBOL(GetProcAddress),
SYMBOL(DeleteContext),
SYMBOL(GetCurrentContext),
SYMBOL(GetCurrentDC),
END_OF_SYMBOLS};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, &earlySymbols[0])) {
NS_WARNING(
"Couldn't find required entry points in OpenGL DLL (early init)");
return false;
if (!loader.LoadSymbols(earlySymbols)) {
NS_WARNING(
"Couldn't find required entry points in OpenGL DLL (early init)");
return false;
}
}
mDummyWindow = CreateDummyWindow();
@ -156,26 +167,25 @@ bool WGLLibrary::EnsureInitialized() {
const auto resetContext =
MakeScopeExit([&]() { mSymbols.fMakeCurrent(curDC, curCtx); });
const auto lookupFunc =
(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
const auto loader = GetSymbolLoader();
// Now we can grab all the other symbols that we couldn't without having
// a context current.
// clang-format off
const GLLibraryLoader::SymLoadStruct reqExtSymbols[] = {
{ (PRFuncPtr*)&mSymbols.fCreatePbuffer, { "wglCreatePbufferARB", "wglCreatePbufferEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fDestroyPbuffer, { "wglDestroyPbufferARB", "wglDestroyPbufferEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fGetPbufferDC, { "wglGetPbufferDCARB", "wglGetPbufferDCEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fReleasePbufferDC, { "wglReleasePbufferDCARB", "wglReleasePbufferDCEXT", nullptr } },
// { (PRFuncPtr*)&mSymbols.fBindTexImage, { "wglBindTexImageARB", "wglBindTexImageEXT", nullptr } },
// { (PRFuncPtr*)&mSymbols.fReleaseTexImage, { "wglReleaseTexImageARB", "wglReleaseTexImageEXT", nullptr } },
{ (PRFuncPtr*)&mSymbols.fChoosePixelFormat, { "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT", nullptr } },
// { (PRFuncPtr*)&mSymbols.fGetPixelFormatAttribiv, { "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT", nullptr } },
const SymLoadStruct reqExtSymbols[] = {
{ (PRFuncPtr*)&mSymbols.fCreatePbuffer, {{ "wglCreatePbufferARB", "wglCreatePbufferEXT" }} },
{ (PRFuncPtr*)&mSymbols.fDestroyPbuffer, {{ "wglDestroyPbufferARB", "wglDestroyPbufferEXT" }} },
{ (PRFuncPtr*)&mSymbols.fGetPbufferDC, {{ "wglGetPbufferDCARB", "wglGetPbufferDCEXT" }} },
{ (PRFuncPtr*)&mSymbols.fReleasePbufferDC, {{ "wglReleasePbufferDCARB", "wglReleasePbufferDCEXT" }} },
// { (PRFuncPtr*)&mSymbols.fBindTexImage, {{ "wglBindTexImageARB", "wglBindTexImageEXT" }} },
// { (PRFuncPtr*)&mSymbols.fReleaseTexImage, {{ "wglReleaseTexImageARB", "wglReleaseTexImageEXT" }} },
{ (PRFuncPtr*)&mSymbols.fChoosePixelFormat, {{ "wglChoosePixelFormatARB", "wglChoosePixelFormatEXT" }} },
// { (PRFuncPtr*)&mSymbols.fGetPixelFormatAttribiv, {{ "wglGetPixelFormatAttribivARB", "wglGetPixelFormatAttribivEXT" }} },
SYMBOL(GetExtensionsStringARB),
END_OF_SYMBOLS
};
// clang-format on
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, reqExtSymbols, lookupFunc)) {
if (!loader.LoadSymbols(reqExtSymbols)) {
NS_WARNING("reqExtSymbols missing");
return false;
}
@ -189,10 +199,9 @@ bool WGLLibrary::EnsureInitialized() {
// --
if (HasExtension(extString, "WGL_ARB_create_context")) {
const GLLibraryLoader::SymLoadStruct createContextSymbols[] = {
const SymLoadStruct createContextSymbols[] = {
SYMBOL(CreateContextAttribsARB), END_OF_SYMBOLS};
if (GLLibraryLoader::LoadSymbols(mOGLLibrary, createContextSymbols,
lookupFunc)) {
if (loader.LoadSymbols(createContextSymbols)) {
if (HasExtension(extString, "WGL_ARB_create_context_robustness")) {
mHasRobustness = true;
}
@ -211,7 +220,7 @@ bool WGLLibrary::EnsureInitialized() {
}
if (hasDXInterop2) {
const GLLibraryLoader::SymLoadStruct dxInteropSymbols[] = {
const SymLoadStruct dxInteropSymbols[] = {
SYMBOL(DXSetResourceShareHandleNV),
SYMBOL(DXOpenDeviceNV),
SYMBOL(DXCloseDeviceNV),
@ -221,8 +230,7 @@ bool WGLLibrary::EnsureInitialized() {
SYMBOL(DXLockObjectsNV),
SYMBOL(DXUnlockObjectsNV),
END_OF_SYMBOLS};
if (!GLLibraryLoader::LoadSymbols(mOGLLibrary, dxInteropSymbols,
lookupFunc)) {
if (!loader.LoadSymbols(dxInteropSymbols)) {
NS_ERROR(
"WGL_NV_DX_interop2 announceed without supplying its functions.");
ClearSymbols(dxInteropSymbols);
@ -292,18 +300,6 @@ GLContextWGL::~GLContextWGL() {
}
}
bool GLContextWGL::Init() {
if (!mDC || !mContext) return false;
// see bug 929506 comment 29. wglGetProcAddress requires a current context.
if (!sWGLLib.mSymbols.fMakeCurrent(mDC, mContext)) return false;
SetupLookupFunction();
if (!InitWithPrefix("gl", true)) return false;
return true;
}
bool GLContextWGL::MakeCurrentImpl() const {
const bool succeeded = sWGLLib.mSymbols.fMakeCurrent(mDC, mContext);
NS_ASSERTION(succeeded, "Failed to make GL context current!");
@ -324,17 +320,6 @@ void GLContextWGL::GetWSIInfo(nsCString* const out) const {
out->Append(sWGLLib.mSymbols.fGetExtensionsStringARB(mDC));
}
bool GLContextWGL::SetupLookupFunction() {
// Make sure that we have a ref to the OGL library;
// when run under CodeXL, wglGetProcAddress won't return
// the right thing for some core functions.
MOZ_ASSERT(mLibrary == nullptr);
mLibrary = sWGLLib.GetOGLLibrary();
mLookupFunc = (PlatformLookupFunction)sWGLLib.mSymbols.fGetProcAddress;
return true;
}
already_AddRefed<GLContext> GLContextProviderWGL::CreateWrappingExisting(
void*, void*) {
return nullptr;

Просмотреть файл

@ -32,13 +32,16 @@ class GLContextWGL final : public GLContext {
return GLContextType::WGL;
}
bool Init() override;
virtual bool MakeCurrentImpl() const override;
virtual bool IsCurrentImpl() const override;
virtual bool IsDoubleBuffered() const override { return mIsDoubleBuffered; }
virtual bool SwapBuffers() override;
virtual bool SetupLookupFunction() override;
virtual void GetWSIInfo(nsCString* const out) const override;
Maybe<SymbolLoader> GetSymbolLoader() const override {
return Some(sWGLLib.GetSymbolLoader());
}
HGLRC Context() { return mContext; }
protected:

Просмотреть файл

@ -357,6 +357,25 @@ bool GLLibraryEGL::ReadbackEGLImage(EGLImage image,
return true;
}
// -
#if defined(XP_UNIX)
# define GLES2_LIB "libGLESv2.so"
# define GLES2_LIB2 "libGLESv2.so.2"
#elif defined(XP_WIN)
# define GLES2_LIB "libGLESv2.dll"
#else
# error "Platform not recognized"
#endif
Maybe<SymbolLoader> GLLibraryEGL::GetSymbolLoader() const {
auto ret = SymbolLoader(mSymbols.fGetProcAddress);
ret.mLib = mGLLibrary;
return Some(ret);
}
// -
/* static */ bool GLLibraryEGL::EnsureInitialized(
bool forceAccel, nsACString* const out_failureId) {
if (!sEGLLibrary) {
@ -365,6 +384,11 @@ bool GLLibraryEGL::ReadbackEGLImage(EGLImage image,
return sEGLLibrary->DoEnsureInitialized(forceAccel, out_failureId);
}
bool GLLibraryEGL::DoEnsureInitialized() {
nsCString failureId;
return DoEnsureInitialized(false, &failureId);
}
bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
nsACString* const out_failureId) {
if (mInitialized && !mSymbols.fTerminate) {
@ -406,14 +430,9 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
MOZ_ASSERT(false, "d3dcompiler DLL loading failed.");
} while (false);
LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libGLESv2.dll"));
mGLLibrary = LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libGLESv2.dll"));
mEGLLibrary = LoadLibraryForEGLOnWindows(NS_LITERAL_STRING("libEGL.dll"));
if (!mEGLLibrary) {
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_LOAD");
return false;
}
}
#else // !Windows
@ -435,61 +454,81 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
# endif
if (!mEGLLibrary) {
NS_WARNING("Couldn't load EGL LIB.");
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_LOAD_2");
return false;
# ifdef APITRACE_LIB
if (!mGLLibrary) {
mGLLibrary = PR_LoadLibrary(APITRACE_LIB);
}
# endif
if (!mGLLibrary) {
mGLLibrary = PR_LoadLibrary(GLES2_LIB);
}
# ifdef GLES2_LIB2
if (!mGLLibrary) {
mGLLibrary = PR_LoadLibrary(GLES2_LIB2);
}
# endif
#endif // !Windows
#define SYMBOL(X) \
{ \
(PRFuncPtr*)&mSymbols.f##X, { "egl" #X, nullptr } \
}
#define END_OF_SYMBOLS \
{ \
nullptr, { nullptr } \
}
GLLibraryLoader::SymLoadStruct earlySymbols[] = {
SYMBOL(GetDisplay),
SYMBOL(Terminate),
SYMBOL(GetCurrentSurface),
SYMBOL(GetCurrentContext),
SYMBOL(MakeCurrent),
SYMBOL(DestroyContext),
SYMBOL(CreateContext),
SYMBOL(DestroySurface),
SYMBOL(CreateWindowSurface),
SYMBOL(CreatePbufferSurface),
SYMBOL(CreatePbufferFromClientBuffer),
SYMBOL(CreatePixmapSurface),
SYMBOL(BindAPI),
SYMBOL(Initialize),
SYMBOL(ChooseConfig),
SYMBOL(GetError),
SYMBOL(GetConfigs),
SYMBOL(GetConfigAttrib),
SYMBOL(WaitNative),
SYMBOL(GetProcAddress),
SYMBOL(SwapBuffers),
SYMBOL(CopyBuffers),
SYMBOL(QueryString),
SYMBOL(QueryContext),
SYMBOL(BindTexImage),
SYMBOL(ReleaseTexImage),
SYMBOL(SwapInterval),
SYMBOL(QuerySurface),
END_OF_SYMBOLS};
if (!GLLibraryLoader::LoadSymbols(mEGLLibrary, earlySymbols)) {
NS_WARNING(
"Couldn't find required entry points in EGL library (early init)");
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_SYM");
if (!mEGLLibrary || !mGLLibrary) {
NS_WARNING("Couldn't load EGL LIB.");
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_LOAD_3");
return false;
}
#define SYMBOL(X) \
{ \
(PRFuncPtr*)&mSymbols.f##X, { \
{ "egl" #X } \
} \
}
#define END_OF_SYMBOLS \
{ \
nullptr, {} \
}
SymLoadStruct earlySymbols[] = {SYMBOL(GetDisplay),
SYMBOL(Terminate),
SYMBOL(GetCurrentSurface),
SYMBOL(GetCurrentContext),
SYMBOL(MakeCurrent),
SYMBOL(DestroyContext),
SYMBOL(CreateContext),
SYMBOL(DestroySurface),
SYMBOL(CreateWindowSurface),
SYMBOL(CreatePbufferSurface),
SYMBOL(CreatePbufferFromClientBuffer),
SYMBOL(CreatePixmapSurface),
SYMBOL(BindAPI),
SYMBOL(Initialize),
SYMBOL(ChooseConfig),
SYMBOL(GetError),
SYMBOL(GetConfigs),
SYMBOL(GetConfigAttrib),
SYMBOL(WaitNative),
SYMBOL(GetProcAddress),
SYMBOL(SwapBuffers),
SYMBOL(CopyBuffers),
SYMBOL(QueryString),
SYMBOL(QueryContext),
SYMBOL(BindTexImage),
SYMBOL(ReleaseTexImage),
SYMBOL(SwapInterval),
SYMBOL(QuerySurface),
END_OF_SYMBOLS};
{
const SymbolLoader libLoader(*mEGLLibrary);
if (!libLoader.LoadSymbols(earlySymbols)) {
NS_WARNING(
"Couldn't find required entry points in EGL library (early init)");
*out_failureId = NS_LITERAL_CSTRING("FEATURE_FAILURE_EGL_SYM");
return false;
}
}
{
const char internalFuncName[] =
"_Z35eglQueryStringImplementationANDROIDPvi";
@ -499,20 +538,16 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
*(PRFuncPtr*)&mSymbols.fQueryString = internalFunc;
}
}
const SymbolLoader pfnLoader(mSymbols.fGetProcAddress);
InitClientExtensions();
const auto lookupFunction =
(GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
const auto fnLoadSymbols = [&](const SymLoadStruct* symbols) {
if (pfnLoader.LoadSymbols(symbols)) return true;
const auto fnLoadSymbols =
[&](const GLLibraryLoader::SymLoadStruct* symbols) {
if (GLLibraryLoader::LoadSymbols(mEGLLibrary, symbols, lookupFunction))
return true;
ClearSymbols(symbols);
return false;
};
ClearSymbols(symbols);
return false;
};
// Check the ANGLE support the system has
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
@ -522,14 +557,14 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
if (mIsANGLE) {
MOZ_ASSERT(IsExtensionSupported(ANGLE_platform_angle_d3d));
const GLLibraryLoader::SymLoadStruct angleSymbols[] = {
SYMBOL(GetPlatformDisplayEXT), END_OF_SYMBOLS};
const SymLoadStruct angleSymbols[] = {SYMBOL(GetPlatformDisplayEXT),
END_OF_SYMBOLS};
if (!fnLoadSymbols(angleSymbols)) {
gfxCriticalError() << "Failed to load ANGLE symbols!";
return false;
}
MOZ_ASSERT(IsExtensionSupported(ANGLE_platform_angle_d3d));
const GLLibraryLoader::SymLoadStruct createDeviceSymbols[] = {
const SymLoadStruct createDeviceSymbols[] = {
SYMBOL(CreateDeviceANGLE), SYMBOL(ReleaseDeviceANGLE), END_OF_SYMBOLS};
if (!fnLoadSymbols(createDeviceSymbols)) {
NS_ERROR(
@ -549,7 +584,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
// Alright, load display exts.
if (IsExtensionSupported(KHR_lock_surface)) {
const GLLibraryLoader::SymLoadStruct lockSymbols[] = {
const SymLoadStruct lockSymbols[] = {
SYMBOL(LockSurfaceKHR), SYMBOL(UnlockSurfaceKHR), END_OF_SYMBOLS};
if (!fnLoadSymbols(lockSymbols)) {
NS_ERROR("EGL supports KHR_lock_surface without exposing its functions!");
@ -558,8 +593,8 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(ANGLE_surface_d3d_texture_2d_share_handle)) {
const GLLibraryLoader::SymLoadStruct d3dSymbols[] = {
SYMBOL(QuerySurfacePointerANGLE), END_OF_SYMBOLS};
const SymLoadStruct d3dSymbols[] = {SYMBOL(QuerySurfacePointerANGLE),
END_OF_SYMBOLS};
if (!fnLoadSymbols(d3dSymbols)) {
NS_ERROR(
"EGL supports ANGLE_surface_d3d_texture_2d_share_handle without "
@ -569,7 +604,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(KHR_fence_sync)) {
const GLLibraryLoader::SymLoadStruct syncSymbols[] = {
const SymLoadStruct syncSymbols[] = {
SYMBOL(CreateSyncKHR), SYMBOL(DestroySyncKHR),
SYMBOL(ClientWaitSyncKHR), SYMBOL(GetSyncAttribKHR), END_OF_SYMBOLS};
if (!fnLoadSymbols(syncSymbols)) {
@ -579,7 +614,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(KHR_image) || IsExtensionSupported(KHR_image_base)) {
const GLLibraryLoader::SymLoadStruct imageSymbols[] = {
const SymLoadStruct imageSymbols[] = {
SYMBOL(CreateImageKHR), SYMBOL(DestroyImageKHR), END_OF_SYMBOLS};
if (!fnLoadSymbols(imageSymbols)) {
NS_ERROR("EGL supports KHR_image(_base) without exposing its functions!");
@ -592,8 +627,8 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(ANDROID_native_fence_sync)) {
const GLLibraryLoader::SymLoadStruct nativeFenceSymbols[] = {
SYMBOL(DupNativeFenceFDANDROID), END_OF_SYMBOLS};
const SymLoadStruct nativeFenceSymbols[] = {SYMBOL(DupNativeFenceFDANDROID),
END_OF_SYMBOLS};
if (!fnLoadSymbols(nativeFenceSymbols)) {
NS_ERROR(
"EGL supports ANDROID_native_fence_sync without exposing its "
@ -603,7 +638,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(KHR_stream)) {
const GLLibraryLoader::SymLoadStruct streamSymbols[] = {
const SymLoadStruct streamSymbols[] = {
SYMBOL(CreateStreamKHR), SYMBOL(DestroyStreamKHR),
SYMBOL(QueryStreamKHR), END_OF_SYMBOLS};
if (!fnLoadSymbols(streamSymbols)) {
@ -613,7 +648,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(KHR_stream_consumer_gltexture)) {
const GLLibraryLoader::SymLoadStruct streamConsumerSymbols[] = {
const SymLoadStruct streamConsumerSymbols[] = {
SYMBOL(StreamConsumerGLTextureExternalKHR),
SYMBOL(StreamConsumerAcquireKHR), SYMBOL(StreamConsumerReleaseKHR),
END_OF_SYMBOLS};
@ -626,9 +661,9 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(EXT_device_query)) {
const GLLibraryLoader::SymLoadStruct queryDisplaySymbols[] = {
SYMBOL(QueryDisplayAttribEXT), SYMBOL(QueryDeviceAttribEXT),
END_OF_SYMBOLS};
const SymLoadStruct queryDisplaySymbols[] = {SYMBOL(QueryDisplayAttribEXT),
SYMBOL(QueryDeviceAttribEXT),
END_OF_SYMBOLS};
if (!fnLoadSymbols(queryDisplaySymbols)) {
NS_ERROR("EGL supports EXT_device_query without exposing its functions!");
MarkExtensionUnsupported(EXT_device_query);
@ -636,7 +671,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(NV_stream_consumer_gltexture_yuv)) {
const GLLibraryLoader::SymLoadStruct nvStreamSymbols[] = {
const SymLoadStruct nvStreamSymbols[] = {
SYMBOL(StreamConsumerGLTextureExternalAttribsNV), END_OF_SYMBOLS};
if (!fnLoadSymbols(nvStreamSymbols)) {
NS_ERROR(
@ -647,7 +682,7 @@ bool GLLibraryEGL::DoEnsureInitialized(bool forceAccel,
}
if (IsExtensionSupported(ANGLE_stream_producer_d3d_texture)) {
const GLLibraryLoader::SymLoadStruct nvStreamSymbols[] = {
const SymLoadStruct nvStreamSymbols[] = {
SYMBOL(CreateStreamProducerD3DTextureANGLE),
SYMBOL(StreamPostD3DTextureANGLE), END_OF_SYMBOLS};
if (!fnLoadSymbols(nvStreamSymbols)) {

Просмотреть файл

@ -44,7 +44,7 @@ PRLibrary* LoadApitraceLibrary();
void BeforeEGLCall(const char* funcName);
void AfterEGLCall(const char* funcName);
class GLLibraryEGL {
class GLLibraryEGL final {
protected:
~GLLibraryEGL() {}
@ -101,10 +101,6 @@ class GLLibraryEGL {
std::bitset<Extensions_Max> mAvailableExtensions;
public:
GLLibraryLoader::PlatformLookupFunction GetLookupFunction() const {
return (GLLibraryLoader::PlatformLookupFunction)mSymbols.fGetProcAddress;
}
////
#ifdef MOZ_WIDGET_ANDROID
@ -408,6 +404,8 @@ class GLLibraryEGL {
void DumpEGLConfig(EGLConfig cfg);
void DumpEGLConfigs();
Maybe<SymbolLoader> GetSymbolLoader() const;
private:
struct {
EGLCastToRelevantPtr(GLAPIENTRY* fGetProcAddress)(const char* procname);
@ -527,12 +525,14 @@ class GLLibraryEGL {
} mSymbols = {};
private:
bool DoEnsureInitialized();
bool DoEnsureInitialized(bool forceAccel, nsACString* const out_failureId);
EGLDisplay CreateDisplay(bool forceAccel, const nsCOMPtr<nsIGfxInfo>& gfxInfo,
nsACString* const out_failureId);
bool mInitialized = false;
PRLibrary* mEGLLibrary = nullptr;
mutable PRLibrary* mGLLibrary = nullptr;
EGLDisplay mEGLDisplay = EGL_NO_DISPLAY;
RefPtr<GLContext> mReadbackGL;

Просмотреть файл

@ -4,6 +4,8 @@
#include "GLLibraryLoader.h"
#include <regex>
#include "nsDebug.h"
#ifdef WIN32
@ -13,31 +15,16 @@
namespace mozilla {
namespace gl {
bool GLLibraryLoader::OpenLibrary(const char* library) {
PRLibSpec lspec;
lspec.type = PR_LibSpec_Pathname;
lspec.value.pathname = library;
mLibrary = PR_LoadLibraryWithFlags(lspec, PR_LD_LAZY | PR_LD_LOCAL);
if (!mLibrary) return false;
return true;
void ClearSymbols(const SymLoadStruct* const firstStruct) {
for (auto itr = firstStruct; itr->symPointer; ++itr) {
*itr->symPointer = nullptr;
}
}
bool GLLibraryLoader::LoadSymbols(const SymLoadStruct* firstStruct,
bool tryplatform, const char* prefix,
bool warnOnFailure) {
return LoadSymbols(mLibrary, firstStruct, tryplatform ? mLookupFunc : nullptr,
prefix, warnOnFailure);
}
PRFuncPtr GLLibraryLoader::LookupSymbol(const char* sym) {
return LookupSymbol(mLibrary, sym, mLookupFunc);
}
PRFuncPtr GLLibraryLoader::LookupSymbol(PRLibrary* lib, const char* sym,
PlatformLookupFunction lookupFunction) {
PRFuncPtr res = 0;
/*
PRFuncPtr GLLibraryLoader::LookupSymbol(PRLibrary& lib, const char* const sym,
const PlatformLookupFunction lookupFunction) {
PRFuncPtr res = nullptr;
// try finding it in the library directly, if we have one
if (lib) {
@ -57,55 +44,55 @@ PRFuncPtr GLLibraryLoader::LookupSymbol(PRLibrary* lib, const char* sym,
return res;
}
*/
bool GLLibraryLoader::LoadSymbols(PRLibrary* lib,
const SymLoadStruct* firstStruct,
PlatformLookupFunction lookupFunction,
const char* prefix, bool warnOnFailure) {
char sbuf[MAX_SYMBOL_LENGTH * 2];
int failCount = 0;
bool SymbolLoader::LoadSymbols(const SymLoadStruct* const firstStruct,
const bool warnOnFailures) const {
bool ok = true;
const SymLoadStruct* ss = firstStruct;
while (ss->symPointer) {
*ss->symPointer = 0;
for (auto itr = firstStruct; itr->symPointer; ++itr) {
*itr->symPointer = nullptr;
for (int i = 0; i < MAX_SYMBOL_NAMES; i++) {
if (ss->symNames[i] == nullptr) break;
for (const auto& s : itr->symNames) {
if (!s) break;
const char* s = ss->symNames[i];
if (prefix && *prefix != 0) {
strcpy(sbuf, prefix);
strcat(sbuf, ss->symNames[i]);
s = sbuf;
}
PRFuncPtr p = LookupSymbol(lib, s, lookupFunction);
const auto p = GetProcAddress(s);
if (p) {
*ss->symPointer = p;
*itr->symPointer = p;
break;
}
}
if (*ss->symPointer == 0) {
if (warnOnFailure) {
printf_stderr("Can't find symbol '%s'.\n", ss->symNames[0]);
if (!*itr->symPointer) {
if (warnOnFailures) {
printf_stderr("Can't find symbol '%s'.\n", itr->symNames[0]);
}
failCount++;
ok = false;
}
ss++;
}
return failCount == 0 ? true : false;
return ok;
}
/*static*/ void GLLibraryLoader::ClearSymbols(
const SymLoadStruct* const firstStruct) {
for (auto cur = firstStruct; cur->symPointer; ++cur) {
*cur->symPointer = nullptr;
// -
PRFuncPtr SymbolLoader::GetProcAddress(const char* const name) const {
#ifdef DEBUG
static const std::regex kRESymbol("[a-z].*");
if (!std::regex_match(name, kRESymbol)) {
gfxCriticalError() << "Bad symbol name : " << name;
}
#endif
PRFuncPtr ret = nullptr;
if (!ret && mPfn) {
ret = mPfn(name);
}
if (!ret && mLib) {
ret = PR_FindFunctionSymbol(mLib, name);
}
return ret;
}
} /* namespace gl */
} /* namespace mozilla */
} // namespace gl
} // namespace mozilla

Просмотреть файл

@ -5,6 +5,7 @@
#ifndef GLLIBRARYLOADER_H_
#define GLLIBRARYLOADER_H_
#include <array>
#include <stdio.h>
#include "GLDefs.h"
@ -14,48 +15,43 @@
namespace mozilla {
namespace gl {
class GLLibraryLoader {
public:
bool OpenLibrary(const char* library);
typedef PRFuncPtr(GLAPIENTRY* PlatformLookupFunction)(const char*);
enum { MAX_SYMBOL_NAMES = 6, MAX_SYMBOL_LENGTH = 128 };
typedef struct {
PRFuncPtr* symPointer;
const char* symNames[MAX_SYMBOL_NAMES];
} SymLoadStruct;
bool LoadSymbols(const SymLoadStruct* firstStruct, bool tryplatform = false,
const char* prefix = nullptr, bool warnOnFailure = true);
static void ClearSymbols(const SymLoadStruct* firstStruct);
PRFuncPtr LookupSymbol(const char* symname);
/*
* Static version of the functions in this class
*/
static PRFuncPtr LookupSymbol(
PRLibrary* lib, const char* symname,
PlatformLookupFunction lookupFunction = nullptr);
static bool LoadSymbols(PRLibrary* lib, const SymLoadStruct* firstStruct,
PlatformLookupFunction lookupFunction = nullptr,
const char* prefix = nullptr,
bool warnOnFailure = true);
protected:
GLLibraryLoader() {
mLibrary = nullptr;
mLookupFunc = nullptr;
}
PRLibrary* mLibrary;
PlatformLookupFunction mLookupFunc;
struct SymLoadStruct final {
PRFuncPtr* symPointer;
std::array<const char*, 6> symNames;
};
} /* namespace gl */
} /* namespace mozilla */
void ClearSymbols(const SymLoadStruct* firstStruct);
#endif /* GLLIBRARYLOADER_H_ */
class SymbolLoader final {
public:
typedef PRFuncPtr (GLAPIENTRY * GetProcAddressT)(const char*);
GetProcAddressT mPfn = nullptr; // Try this first, if not null.
PRLibrary* mLib = nullptr;
explicit SymbolLoader(void* (GLAPIENTRY * pfn)(const char*))
: mPfn(GetProcAddressT(pfn))
{
MOZ_ASSERT(mPfn);
}
explicit SymbolLoader(const GetProcAddressT pfn)
: mPfn(pfn)
{
MOZ_ASSERT(mPfn);
}
explicit SymbolLoader(PRLibrary& lib)
: mLib(&lib)
{
MOZ_ASSERT(mLib);
}
PRFuncPtr GetProcAddress(const char*) const;
bool LoadSymbols(const SymLoadStruct* firstStruct, bool warnOnFailures = true) const;
};
} // namespace gl
} // namespace mozilla
#endif // GLLIBRARYLOADER_H_

Просмотреть файл

@ -30,7 +30,7 @@ namespace gl {
class GLContextGLX;
class GLXLibrary {
class GLXLibrary final {
public:
bool EnsureInitialized();
@ -179,8 +179,8 @@ class GLXLibrary {
bool IsATI() { return mIsATI; }
bool IsMesa() { return mClientIsMesa; }
PRFuncPtr GetGetProcAddress() const {
return (PRFuncPtr)mSymbols.fGetProcAddress;
auto GetGetProcAddress() const {
return mSymbols.fGetProcAddress;
}
private:

Просмотреть файл

@ -4,6 +4,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GLContextTypes.h"
#include "GLLibraryLoader.h"
#include "mozilla/UniquePtr.h"
#include <windows.h>
@ -95,6 +96,7 @@ class WGLLibrary {
bool IsInitialized() const { return mInitialized; }
auto GetOGLLibrary() const { return mOGLLibrary; }
auto RootDc() const { return mRootDc; }
SymbolLoader GetSymbolLoader() const;
private:
bool mInitialized = false;

Просмотреть файл

@ -104,15 +104,17 @@ void gecko_printf_stderr_output(const char* msg) { printf_stderr("%s\n", msg); }
void* get_proc_address_from_glcontext(void* glcontext_ptr,
const char* procname) {
MOZ_ASSERT(glcontext_ptr);
mozilla::gl::GLContext* glcontext =
reinterpret_cast<mozilla::gl::GLContext*>(glcontext_ptr);
MOZ_ASSERT(glcontext);
if (!glcontext) {
return nullptr;
}
PRFuncPtr p = glcontext->LookupSymbol(procname);
return reinterpret_cast<void*>(p);
const auto& loader = glcontext->GetSymbolLoader();
MOZ_ASSERT(loader);
const auto ret = loader->GetProcAddress(procname);
return reinterpret_cast<void*>(ret);
}
void gecko_profiler_register_thread(const char* name) {