Bug 517834 - Use gfxQuartzImageSurface to paint video frames for an 8-23% perf win on Mac. r=roc

--HG--
extra : rebase_source : de46fdadcefed1fd203a824ed4b078c7ba0b6779
This commit is contained in:
Matthew Gregan 2009-09-22 12:12:06 +12:00
Родитель 7518dee43b
Коммит 30ee7451cb
1 изменённых файлов: 21 добавлений и 23 удалений

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@ -53,6 +53,10 @@
#include "nsMediaDecoder.h"
#include "nsDOMError.h"
#if defined(XP_MACOSX)
#include "gfxQuartzImageSurface.h"
#endif
// Number of milliseconds between progress events as defined by spec
#define PROGRESS_MS 350
@ -246,16 +250,25 @@ void nsMediaDecoder::Paint(gfxContext* aContext,
if (!mRGB)
return;
/* Create a surface backed by the RGB */
nsRefPtr<gfxASurface> surface =
new gfxImageSurface(mRGB,
gfxIntSize(mRGBWidth, mRGBHeight),
mRGBWidth * 4,
gfxASurface::ImageFormatRGB24);
if (!surface)
nsRefPtr<gfxImageSurface> imgSurface =
new gfxImageSurface(mRGB,
gfxIntSize(mRGBWidth, mRGBHeight),
mRGBWidth * 4,
gfxASurface::ImageFormatRGB24);
if (!imgSurface)
return;
nsRefPtr<gfxASurface> surface(imgSurface);
#if defined(XP_MACOSX)
nsRefPtr<gfxQuartzImageSurface> quartzSurface =
new gfxQuartzImageSurface(imgSurface);
if (!quartzSurface)
return;
surface = quartzSurface;
#endif
nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
if (!pat)
return;
@ -285,20 +298,5 @@ void nsMediaDecoder::Paint(gfxContext* aContext,
aContext->NewPath();
aContext->PixelSnappedRectangleAndSetPattern(aRect, pat);
aContext->Fill();
#ifdef DEBUG_FRAME_RATE
{
// Output frame rate
static float last = double(PR_IntervalToMilliseconds(PR_IntervalNow()))/1000.0;
float now = double(PR_IntervalToMilliseconds(PR_IntervalNow()))/1000.0;
static int count = 0;
count++;
if (now-last > 10.0) {
LOG(PR_LOG_DEBUG, ("Paint Frame Rate = %f (should be %f)\n", (float)count / (float)(now-last), mFramerate));
count = 0;
last = double(PR_IntervalToMilliseconds(PR_IntervalNow()))/1000.0;
}
}
#endif
}