Bug 945085 - Improve comments in PlatformDecoderModule.h. r=kinetik

Adds comments to PlatformDecoderModule.h, and describes the call model
better. Renames CreateAudioDecoder and CreateVideoDecoder to
CreateAACDecoder and CreateH264Decoder. We may change them to accept a
codec parameter and have more general names in future when we need to
support more codecs here.
This commit is contained in:
Chris Pearce 2013-12-04 13:47:12 +13:00
Родитель a51194c4dc
Коммит 30fa90ca52
6 изменённых файлов: 150 добавлений и 84 удалений

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@ -198,18 +198,18 @@ public:
}
// Decode thread.
virtual MediaDataDecoder* CreateVideoDecoder(layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer) MOZ_OVERRIDE {
virtual MediaDataDecoder* CreateH264Decoder(layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer) MOZ_OVERRIDE {
BlankVideoDataCreator* decoder = new BlankVideoDataCreator(aImageContainer);
return new BlankMediaDataDecoder<BlankVideoDataCreator>(decoder);
}
// Decode thread.
virtual MediaDataDecoder* CreateAudioDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength) MOZ_OVERRIDE {
virtual MediaDataDecoder* CreateAACDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength) MOZ_OVERRIDE {
BlankAudioDataCreator* decoder = new BlankAudioDataCreator(aChannelCount,
aSampleRate,
aBitsPerSample);

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@ -160,11 +160,11 @@ MP4Reader::ReadMetadata(MediaInfo* aInfo,
if (mHasAudio) {
mInfo.mAudio.mRate = audio.samples_per_second();
mInfo.mAudio.mChannels = ChannelLayoutToChannelCount(audio.channel_layout());
mAudioDecoder = mPlatform->CreateAudioDecoder(mInfo.mAudio.mChannels,
mInfo.mAudio.mRate,
audio.bits_per_channel(),
audio.extra_data(),
audio.extra_data_size());
mAudioDecoder = mPlatform->CreateAACDecoder(mInfo.mAudio.mChannels,
mInfo.mAudio.mRate,
audio.bits_per_channel(),
audio.extra_data(),
audio.extra_data_size());
NS_ENSURE_TRUE(mAudioDecoder != nullptr, NS_ERROR_FAILURE);
}
@ -173,8 +173,8 @@ MP4Reader::ReadMetadata(MediaInfo* aInfo,
const VideoDecoderConfig& config = mDemuxer->VideoConfig();
IntSize sz = config.natural_size();
mInfo.mVideo.mDisplay = nsIntSize(sz.width(), sz.height());
mVideoDecoder = mPlatform->CreateVideoDecoder(mLayersBackendType,
mDecoder->GetImageContainer());
mVideoDecoder = mPlatform->CreateH264Decoder(mLayersBackendType,
mDecoder->GetImageContainer());
NS_ENSURE_TRUE(mVideoDecoder != nullptr, NS_ERROR_FAILURE);
}

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@ -30,14 +30,4 @@ PlatformDecoderModule::Create()
return nullptr;
}
void
PlatformDecoderModule::OnDecodeThreadStart()
{
}
void
PlatformDecoderModule::OnDecodeThreadFinish()
{
}
} // namespace mozilla

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@ -16,69 +16,145 @@ namespace layers {
class ImageContainer;
}
class MediaDataDecoder;
typedef int64_t Microseconds;
enum DecoderStatus {
DECODE_STATUS_NOT_ACCEPTING, // Can't accept input at this time.
DECODE_STATUS_NEED_MORE_INPUT, // Nothing in pipeline to produce output with at this time.
DECODE_STATUS_OK,
DECODE_STATUS_ERROR
};
class MediaDataDecoder {
public:
virtual ~MediaDataDecoder() {};
virtual nsresult Shutdown() = 0;
// Returns true if future decodes may produce output, or false
// on end of segment.
// Inserts data into the decoder's pipeline.
virtual DecoderStatus Input(const uint8_t* aData,
uint32_t aLength,
Microseconds aDTS,
Microseconds aPTS,
int64_t aOffsetInStream) = 0;
// Blocks until decoded sample is produced by the deoder.
virtual DecoderStatus Output(nsAutoPtr<MediaData>& aOutData) = 0;
virtual DecoderStatus Flush() = 0;
};
// The PlatformDecoderModule interface is used by the MP4Reader to abstract
// access to the H264 and AAC decoders provided by various platforms. It
// may be extended to support other codecs in future. Each platform (Windows,
// MacOSX, Linux etc) must implement a PlatformDecoderModule to provide access
// to its decoders in order to get decompressed H.264/AAC from the MP4Reader.
//
// Platforms that don't have a corresponding PlatformDecoderModule won't be
// able to play the H.264/AAC data output by the MP4Reader. In practice this
// means that we won't have fragmented MP4 supported in Media Source
// Extensions on platforms without PlatformDecoderModules.
//
// A cross-platform decoder module that discards input and produces "blank"
// output samples exists for testing, and is created if the pref
// "media.fragmented-mp4.use-blank-decoder" is true.
class PlatformDecoderModule {
public:
// Creates the appropriate PlatformDecoderModule for this platform.
// Caller is responsible for deleting this instance. It's safe to have
// multiple PlatformDecoderModules alive at the same time.
// There is one PlatformDecoderModule's created per media decoder.
// Factory method that creates the appropriate PlatformDecoderModule for
// the platform we're running on. Caller is responsible for deleting this
// instance. It's expected that there will be multiple
// PlatformDecoderModules alive at the same time. There is one
// PlatformDecoderModule's created per MP4Reader.
// This is called on the main thread.
static PlatformDecoderModule* Create();
// Called when the decoders have shutdown. Main thread only.
// Called to shutdown the decoder module and cleanup state. This should
// block until shutdown is complete. This is called after Shutdown() has
// been called on all MediaDataDecoders created from this
// PlatformDecoderModule.
// Called on the main thread only.
virtual nsresult Shutdown() = 0;
// TODO: Parameters for codec type.
// Decode thread.
virtual MediaDataDecoder* CreateVideoDecoder(layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer) = 0;
// Creates and initializes an H.264 decoder. The layers backend is
// passed in so that decoders can determine whether hardware accelerated
// decoding can be used. Returns nullptr if the decoder can't be
// initialized.
// Called on decode thread.
virtual MediaDataDecoder* CreateH264Decoder(layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer) = 0;
// Decode thread.
virtual MediaDataDecoder* CreateAudioDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength) = 0;
// Creates and initializes an AAC decoder with the specified properties.
// The raw AAC AudioSpecificConfig as contained in the esds box. Some
// decoders need that to initialize. The caller owns the AAC config,
// so it must be copied if it is to be retained by the decoder.
// Returns nullptr if the decoder can't be initialized.
// Called on decode thread.
virtual MediaDataDecoder* CreateAACDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aAACConfig,
uint32_t aAACConfigLength) = 0;
// Platform decoders can override these. Base implementation does nothing.
virtual void OnDecodeThreadStart();
virtual void OnDecodeThreadFinish();
// Called when a decode thread is started. Called on decode thread.
virtual void OnDecodeThreadStart() {}
// Called just before a decode thread is finishing. Called on decode thread.
virtual void OnDecodeThreadFinish() {}
virtual ~PlatformDecoderModule() {}
protected:
PlatformDecoderModule() {}
};
// Return value of the MediaDataDecoder functions.
enum DecoderStatus {
DECODE_STATUS_NOT_ACCEPTING, // Can't accept input at this time. Decoder can produce output.
DECODE_STATUS_NEED_MORE_INPUT, // Can't produce output. Decoder can accept input.
DECODE_STATUS_OK,
DECODE_STATUS_ERROR
};
// MediaDataDecoder is the interface exposed by decoders created by the
// PlatformDecoderModule's Create*Decoder() functions. The type of
// media data that the decoder accepts as valid input and produces as
// output is determined when the MediaDataDecoder is created.
// The decoder is assumed to be in one of three mutually exclusive and
// implicit states: able to accept input, able to produce output, and
// shutdown. The decoder is assumed to be able to accept input by the time
// that it's returned by PlatformDecoderModule::Create*Decoder().
class MediaDataDecoder {
public:
virtual ~MediaDataDecoder() {};
// Inserts aData into the decoding pipeline. Decoding may begin
// asynchronously. The caller owns aData, so it may need to be copied.
// The MP4Reader calls Input() with new input in a loop until Input()
// stops returning DECODE_STATUS_OK.
// Called on the media decode thread.
// Returns:
// - DECODE_STATUS_OK if input was successfully inserted into
// the decode pipeline.
// - DECODE_STATUS_NOT_ACCEPTING if the decoder cannot accept any input
// at this time. The MP4Reader will assume that the decoder can now
// produce one or more output samples, and call the Output() function.
// The MP4Reader will call Input() again with the same data later,
// after the decoder's Output() function has stopped producing output.
// - DECODE_STATUS_ERROR if the decoder has been shutdown, or some
// unspecified error.
// This function should not return DECODE_STATUS_NEED_MORE_INPUT.
virtual DecoderStatus Input(const uint8_t* aData,
uint32_t aLength,
Microseconds aDTS,
Microseconds aPTS,
int64_t aOffsetInStream) = 0;
// Blocks until a decoded sample is produced by the deoder. The MP4Reader
// calls this until it stops returning DECODE_STATUS_OK.
// Called on the media decode thread.
// Returns:
// - DECODE_STATUS_OK if an output sample was successfully placed in
// aOutData. More samples for output may still be available, the
// MP4Reader will call again to check.
// - DECODE_STATUS_NEED_MORE_INPUT if the decoder needs more input to
// produce a sample. The decoder should return this once it can no
// longer produce output. This signals to the MP4Reader that it should
// start feeding in data via the Input() function.
// - DECODE_STATUS_ERROR if the decoder has been shutdown, or some
// unspecified error.
// This function should not return DECODE_STATUS_NOT_ACCEPTING.
virtual DecoderStatus Output(nsAutoPtr<MediaData>& aOutData) = 0;
// Causes all samples in the decoding pipeline to be discarded. When
// this function returns, the decoder must be ready to accept new input
// for decoding. This function is called when the demuxer seeks, before
// decoding resumes after the seek.
// Called on the media decode thread.
virtual DecoderStatus Flush() = 0;
// Cancels all decode operations, and shuts down the decoder. This should
// block until shutdown is complete. The decoder should return
// DECODE_STATUS_ERROR for all calls to its functions once this is called.
// Called on main thread.
virtual nsresult Shutdown() = 0;
};
} // namespace mozilla
#endif

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@ -56,8 +56,8 @@ WMFDecoderModule::Shutdown()
}
MediaDataDecoder*
WMFDecoderModule::CreateVideoDecoder(mozilla::layers::LayersBackend aLayersBackend,
mozilla::layers::ImageContainer* aImageContainer)
WMFDecoderModule::CreateH264Decoder(mozilla::layers::LayersBackend aLayersBackend,
mozilla::layers::ImageContainer* aImageContainer)
{
nsAutoPtr<WMFVideoDecoder> decoder(new WMFVideoDecoder(mDXVAEnabled));
nsresult rv = decoder->Init(aLayersBackend, aImageContainer);
@ -66,11 +66,11 @@ WMFDecoderModule::CreateVideoDecoder(mozilla::layers::LayersBackend aLayersBacke
}
MediaDataDecoder*
WMFDecoderModule::CreateAudioDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength)
WMFDecoderModule::CreateAACDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength)
{
nsAutoPtr<WMFAudioDecoder> decoder(new WMFAudioDecoder());
nsresult rv = decoder->Init(aChannelCount,

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@ -26,15 +26,15 @@ public:
// Decode thread.
virtual MediaDataDecoder*
CreateVideoDecoder(mozilla::layers::LayersBackend aLayersBackend,
mozilla::layers::ImageContainer* aImageContainer) MOZ_OVERRIDE;
CreateH264Decoder(mozilla::layers::LayersBackend aLayersBackend,
mozilla::layers::ImageContainer* aImageContainer) MOZ_OVERRIDE;
// Decode thread.
virtual MediaDataDecoder* CreateAudioDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength) MOZ_OVERRIDE;
virtual MediaDataDecoder* CreateAACDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength) MOZ_OVERRIDE;
// Platform decoders can override these. Base implementation does nothing.
virtual void OnDecodeThreadStart() MOZ_OVERRIDE;