зеркало из https://github.com/mozilla/gecko-dev.git
b=523229; WebGL rename clearDepthf/depthRangef to get rid of f suffix; r=mwsteele
This commit is contained in:
Родитель
f38ec24291
Коммит
3255a6f7bb
|
@ -587,11 +587,10 @@ GL_SAME_METHOD_1(Clear, Clear, PRUint32)
|
||||||
|
|
||||||
GL_SAME_METHOD_4(ClearColor, ClearColor, float, float, float, float)
|
GL_SAME_METHOD_4(ClearColor, ClearColor, float, float, float, float)
|
||||||
|
|
||||||
// XXX the Web IDL method should be glClearDepth!
|
|
||||||
#ifdef USE_GLES2
|
#ifdef USE_GLES2
|
||||||
GL_SAME_METHOD_1(ClearDepthf, ClearDepthf, float)
|
GL_SAME_METHOD_1(ClearDepthf, ClearDepth, float)
|
||||||
#else
|
#else
|
||||||
GL_SAME_METHOD_1(ClearDepth, ClearDepthf, float)
|
GL_SAME_METHOD_1(ClearDepth, ClearDepth, float)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
GL_SAME_METHOD_1(ClearStencil, ClearStencil, PRInt32)
|
GL_SAME_METHOD_1(ClearStencil, ClearStencil, PRInt32)
|
||||||
|
@ -863,11 +862,10 @@ GL_SAME_METHOD_1(DepthFunc, DepthFunc, GLenum)
|
||||||
|
|
||||||
GL_SAME_METHOD_1(DepthMask, DepthMask, GLboolean)
|
GL_SAME_METHOD_1(DepthMask, DepthMask, GLboolean)
|
||||||
|
|
||||||
// XXX should just be glDepthRange in webgl!
|
|
||||||
#ifdef USE_GLES2
|
#ifdef USE_GLES2
|
||||||
GL_SAME_METHOD_2(DepthRangef, DepthRangef, float, float)
|
GL_SAME_METHOD_2(DepthRangef, DepthRange, float, float)
|
||||||
#else
|
#else
|
||||||
GL_SAME_METHOD_2(DepthRange, DepthRangef, float, float)
|
GL_SAME_METHOD_2(DepthRange, DepthRange, float, float)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// XXX arg check!
|
// XXX arg check!
|
||||||
|
|
|
@ -648,7 +648,7 @@ interface nsICanvasRenderingContextWebGL : nsISupports
|
||||||
GLenum checkFramebufferStatus (in GLenum target);
|
GLenum checkFramebufferStatus (in GLenum target);
|
||||||
void clear (in GLbitfield mask);
|
void clear (in GLbitfield mask);
|
||||||
void clearColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha);
|
void clearColor (in GLclampf red, in GLclampf green, in GLclampf blue, in GLclampf alpha);
|
||||||
void clearDepthf (in GLclampf depth);
|
void clearDepth (in GLclampf depth);
|
||||||
void clearStencil (in GLint s);
|
void clearStencil (in GLint s);
|
||||||
void colorMask (in GLboolean red, in GLboolean green, in GLboolean blue, in GLboolean alpha);
|
void colorMask (in GLboolean red, in GLboolean green, in GLboolean blue, in GLboolean alpha);
|
||||||
void compileShader (in nsIWebGLShader shader);
|
void compileShader (in nsIWebGLShader shader);
|
||||||
|
@ -679,7 +679,7 @@ interface nsICanvasRenderingContextWebGL : nsISupports
|
||||||
|
|
||||||
void depthFunc (in GLenum func);
|
void depthFunc (in GLenum func);
|
||||||
void depthMask (in GLboolean flag);
|
void depthMask (in GLboolean flag);
|
||||||
void depthRangef (in GLclampf zNear, in GLclampf zFar);
|
void depthRange (in GLclampf zNear, in GLclampf zFar);
|
||||||
void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader);
|
void detachShader (in nsIWebGLProgram program, in nsIWebGLShader shader);
|
||||||
void disable (in GLenum cap);
|
void disable (in GLenum cap);
|
||||||
void disableVertexAttribArray (in GLuint index);
|
void disableVertexAttribArray (in GLuint index);
|
||||||
|
|
Загрузка…
Ссылка в новой задаче