зеркало из https://github.com/mozilla/gecko-dev.git
Bug 641905 - Use native rendering for indeterminate progress bar on Windows. r=jimm
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0a6a010a11
Коммит
33dc8a610c
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@ -354,10 +354,19 @@ static CaptionButtonPadding buttonData[3] = {
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static const PRInt32 kProgressDeterminedXPOverflow = 11;
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// Same thing but for PP_FILL.
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static const PRInt32 kProgressDeterminedVistaOverflow = 4;
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// Same thing but for indeterminate progress bar.
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// The value is the same for PP_CHUNK and PP_MOVEOVERLAY in that case.
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static const PRInt32 kProgressIndeterminateOverflow = 2;
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// The width of the overlay used to animate the progress bar (Vista and later).
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static const PRInt32 kProgressVistaOverlayWidth = 120;
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// Speed of the animation for determined Vista and later progress bars.
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// The width of the overlay used to for indeterminate progress bars on XP.
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static const PRInt32 kProgressXPOverlayWidth = 55;
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// Speed (px per ms) of the animation for determined Vista and later progress bars.
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static const double kProgressDeterminedVistaSpeed = 0.3;
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// Speed (px per ms) of the animation for indeterminate progress bars.
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static const double kProgressIndeterminateSpeed = 0.175;
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// Delay between two indeterminate progress bar cycle (in ms).
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static const PRInt32 kProgressIndeterminateDelay = 500;
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// Adds "hot" caption button padding to minimum widget size.
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static void AddPaddingRect(nsIntSize* aSize, CaptionButton button) {
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@ -674,7 +683,12 @@ nsNativeThemeWin::GetThemePartAndState(nsIFrame* aFrame, PRUint8 aWidgetType,
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return NS_OK;
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}
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case NS_THEME_PROGRESSBAR_CHUNK: {
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aPart = nsUXThemeData::sIsVistaOrLater ? PP_FILL : PP_CHUNK;
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nsIFrame* stateFrame = aFrame->GetParent();
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nsEventStates eventStates = GetContentState(stateFrame, aWidgetType);
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// If the element is indeterminate, we are going to render it ourself so
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// we have to return aPart = -1.
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aPart = IsIndeterminateProgress(stateFrame, eventStates)
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? -1 : nsUXThemeData::sIsVistaOrLater ? PP_FILL : PP_CHUNK;
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aState = TS_NORMAL;
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return NS_OK;
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}
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@ -1306,7 +1320,11 @@ RENDER_AGAIN:
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else if (aWidgetType == NS_THEME_WINDOW_BUTTON_CLOSE) {
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OffsetBackgroundRect(widgetRect, CAPTIONBUTTON_CLOSE);
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} else if (aWidgetType == NS_THEME_PROGRESSBAR_CHUNK) {
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widgetRect.bottom -= nsUXThemeData::sIsVistaOrLater
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nsIFrame* stateFrame = aFrame->GetParent();
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nsEventStates eventStates = GetContentState(stateFrame, aWidgetType);
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widgetRect.bottom -= IsIndeterminateProgress(stateFrame, eventStates)
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? kProgressIndeterminateOverflow
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: nsUXThemeData::sIsVistaOrLater
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? kProgressDeterminedVistaOverflow
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: kProgressDeterminedXPOverflow;
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}
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@ -1543,19 +1561,41 @@ RENDER_AGAIN:
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ctx->Restore();
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ctx->SetOperator(currentOp);
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} else if (aWidgetType == NS_THEME_PROGRESSBAR_CHUNK &&
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nsUXThemeData::sIsVistaOrLater) {
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} else if (aWidgetType == NS_THEME_PROGRESSBAR_CHUNK) {
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/**
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* Here, we draw the animated part of the progress bar.
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* A progress bar has always an animated part on Windows Vista and later.
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* On Windows XP, a progress bar has an animated part when in an
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* indeterminated state.
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* When the progress bar is indeterminated, no background is painted so we
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* only see the animated part.
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* When the progress bar is determinated, the animated part is a glow draw
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* on top of the background (PP_FILL).
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*/
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nsIFrame* stateFrame = aFrame->GetParent();
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nsEventStates eventStates = GetContentState(stateFrame, aWidgetType);
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bool indeterminate = IsIndeterminateProgress(stateFrame, eventStates);
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if (indeterminate || nsUXThemeData::sIsVistaOrLater) {
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if (!QueueAnimatedContentForRefresh(aFrame->GetContent(), 60)) {
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NS_WARNING("unable to animate progress widget!");
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}
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// Add the animated glow.
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const PRInt32 frameWidth = widgetRect.right - widgetRect.left;
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static const PRInt32 overlayWidth = kProgressVistaOverlayWidth;
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static const double pixelsPerMillisecond = kProgressDeterminedVistaSpeed;
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const PRInt32 overlayWidth = nsUXThemeData::sIsVistaOrLater
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? kProgressVistaOverlayWidth
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: kProgressXPOverlayWidth;
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const double pixelsPerMillisecond = indeterminate
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? kProgressIndeterminateSpeed
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: kProgressDeterminedVistaSpeed;
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const PRInt32 frameWidth = widgetRect.right - widgetRect.left;
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PRInt32 animationWidth = frameWidth + overlayWidth;
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double interval = animationWidth / pixelsPerMillisecond;
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// When indeterminated, we add a delay of one second between two cycles.
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if (indeterminate) {
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animationWidth += static_cast<PRInt32>(pixelsPerMillisecond *
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kProgressIndeterminateDelay);
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}
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const double interval = animationWidth / pixelsPerMillisecond;
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// We have to pass a double* to modf and we can't pass NULL.
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double tempValue;
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double ratio = modf(PR_IntervalToMilliseconds(PR_IntervalNow())/interval,
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@ -1565,8 +1605,11 @@ RENDER_AGAIN:
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RECT overlayRect = widgetRect;
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overlayRect.left += dx;
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overlayRect.right = overlayRect.left + overlayWidth;
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nsUXThemeData::drawThemeBG(theme, hdc, PP_MOVEOVERLAY, state, &overlayRect,
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&clipRect);
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nsUXThemeData::drawThemeBG(theme, hdc,
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nsUXThemeData::sIsVistaOrLater ? PP_MOVEOVERLAY
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: PP_CHUNK,
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state, &overlayRect, &clipRect);
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}
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}
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