зеркало из https://github.com/mozilla/gecko-dev.git
Bug 783393 - Breakpoints not getting caught on reload, r=rcampbell f=rcampbell,dcamp,vporof
This commit is contained in:
Родитель
3562dd501c
Коммит
3543b14d33
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@ -185,21 +185,14 @@ let DebuggerController = {
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},
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/**
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* Starts debugging the current tab. This function is called on each location
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* change in this tab.
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* This function is called on each location change in this tab.
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*/
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_onTabNavigated: function DC__onTabNavigated(aNotification, aPacket) {
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let client = this.client;
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client.activeThread.detach(function() {
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client.activeTab.detach(function() {
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client.listTabs(function(aResponse) {
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let tab = aResponse.tabs[aResponse.selected];
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this._startDebuggingTab(client, tab);
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this.dispatchEvent("Debugger:Connecting");
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}.bind(this));
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}.bind(this));
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}.bind(this));
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DebuggerController.ThreadState._handleTabNavigation(function() {
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DebuggerController.StackFrames._handleTabNavigation(function() {
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DebuggerController.SourceScripts._handleTabNavigation();
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});
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});
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},
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/**
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@ -327,7 +320,7 @@ ThreadState.prototype = {
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this.activeThread.addListener("resumed", this._update);
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this.activeThread.addListener("detached", this._update);
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this._update();
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this._handleTabNavigation();
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aCallback && aCallback();
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},
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@ -344,6 +337,15 @@ ThreadState.prototype = {
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this.activeThread.removeListener("detached", this._update);
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},
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/**
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* Handles any initialization on a tab navigation event issued by the client.
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*/
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_handleTabNavigation: function TS__handleTabNavigation(aCallback) {
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DebuggerView.StackFrames.updateState(this.activeThread.state);
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aCallback && aCallback();
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},
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/**
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* Update the UI after a thread state change.
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*/
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@ -397,12 +399,12 @@ StackFrames.prototype = {
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*/
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connect: function SF_connect(aCallback) {
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window.addEventListener("Debugger:FetchedVariables", this._onFetchedVars, false);
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this.activeThread.addListener("paused", this._onPaused);
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this.activeThread.addListener("resumed", this._onResume);
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this.activeThread.addListener("framesadded", this._onFrames);
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this.activeThread.addListener("framescleared", this._onFramesCleared);
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this._handleTabNavigation();
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this.updatePauseOnExceptions(this.pauseOnExceptions);
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aCallback && aCallback();
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@ -412,17 +414,25 @@ StackFrames.prototype = {
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* Disconnect from the client.
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*/
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disconnect: function SF_disconnect() {
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window.removeEventListener("Debugger:FetchedVariables", this._onFetchedVars, false);
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if (!this.activeThread) {
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return;
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}
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window.removeEventListener("Debugger:FetchedVariables", this._onFetchedVars, false);
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this.activeThread.removeListener("paused", this._onPaused);
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this.activeThread.removeListener("resumed", this._onResume);
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this.activeThread.removeListener("framesadded", this._onFrames);
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this.activeThread.removeListener("framescleared", this._onFramesCleared);
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},
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/**
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* Handles any initialization on a tab navigation event issued by the client.
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*/
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_handleTabNavigation: function SF__handleTabNavigation(aCallback) {
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// Nothing to do here yet.
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aCallback && aCallback();
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},
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/**
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* Handler for the thread client's paused notification.
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*
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@ -436,6 +446,7 @@ StackFrames.prototype = {
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if (aPacket.why.type == "exception") {
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this.exception = aPacket.why.exception;
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}
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this.activeThread.fillFrames(this.pageSize);
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DebuggerView.editor.focus();
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},
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@ -834,7 +845,6 @@ StackFrames.prototype = {
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function SourceScripts() {
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this._onNewScript = this._onNewScript.bind(this);
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this._onScriptsAdded = this._onScriptsAdded.bind(this);
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this._onScriptsCleared = this._onScriptsCleared.bind(this);
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this._onShowScript = this._onShowScript.bind(this);
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this._onLoadSource = this._onLoadSource.bind(this);
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this._onLoadSourceFinished = this._onLoadSourceFinished.bind(this);
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@ -869,17 +879,9 @@ SourceScripts.prototype = {
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*/
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connect: function SS_connect(aCallback) {
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window.addEventListener("Debugger:LoadSource", this._onLoadSource, false);
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this.debuggerClient.addListener("newScript", this._onNewScript);
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this.activeThread.addListener("scriptsadded", this._onScriptsAdded);
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this.activeThread.addListener("scriptscleared", this._onScriptsCleared);
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this._clearLabelsCache();
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this._onScriptsCleared();
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// Retrieve the list of scripts known to the server from before the client
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// was ready to handle new script notifications.
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this.activeThread.fillScripts();
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this._handleTabNavigation();
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aCallback && aCallback();
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},
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@ -887,15 +889,26 @@ SourceScripts.prototype = {
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/**
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* Disconnect from the client.
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*/
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disconnect: function TS_disconnect() {
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window.removeEventListener("Debugger:LoadSource", this._onLoadSource, false);
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disconnect: function SS_disconnect() {
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if (!this.activeThread) {
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return;
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}
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window.removeEventListener("Debugger:LoadSource", this._onLoadSource, false);
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this.debuggerClient.removeListener("newScript", this._onNewScript);
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this.activeThread.removeListener("scriptsadded", this._onScriptsAdded);
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this.activeThread.removeListener("scriptscleared", this._onScriptsCleared);
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},
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/**
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* Handles any initialization on a tab navigation event issued by the client.
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*/
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_handleTabNavigation: function SS__handleTabNavigation(aCallback) {
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this._clearLabelsCache();
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this._onScriptsCleared();
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// Retrieve the list of scripts known to the server from before the client
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// was ready to handle new script notifications.
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this.activeThread.getScripts(this._onScriptsAdded);
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aCallback && aCallback();
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},
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/**
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@ -909,10 +922,16 @@ SourceScripts.prototype = {
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this._addScript({ url: aPacket.url, startLine: aPacket.startLine }, true);
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// Select the script if it's the preferred one.
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let preferredScriptUrl = DebuggerView.Scripts.preferredScriptUrl;
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// Select this script if it's the preferred one.
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if (aPacket.url === DebuggerView.Scripts.preferredScriptUrl) {
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DebuggerView.Scripts.selectScript(aPacket.url);
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}
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// ..or the first entry if there's not one selected yet.
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else if (!DebuggerView.Scripts.selected) {
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DebuggerView.Scripts.selectIndex(0);
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}
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// If there are any stored breakpoints for this script, display them again,
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// both in the editor and the pane.
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@ -921,29 +940,36 @@ SourceScripts.prototype = {
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DebuggerController.Breakpoints.displayBreakpoint(breakpoint);
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}
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}
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DebuggerController.dispatchEvent("Debugger:AfterNewScript");
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},
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/**
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* Handler for the thread client's scriptsadded notification.
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* Callback for the getScripts() method.
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*/
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_onScriptsAdded: function SS__onScriptsAdded() {
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for each (let script in this.activeThread.cachedScripts) {
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_onScriptsAdded: function SS__onScriptsAdded(aResponse) {
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for each (let script in aResponse.scripts) {
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this._addScript(script, false);
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}
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DebuggerView.Scripts.commitScripts();
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DebuggerController.Breakpoints.updatePaneBreakpoints();
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// Select the preferred script if one exists, the first entry otherwise.
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let preferredScriptUrl = DebuggerView.Scripts.preferredScriptUrl;
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// Select the preferred script if it exists and was part of the response.
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if (preferredScriptUrl && DebuggerView.Scripts.contains(preferredScriptUrl)) {
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DebuggerView.Scripts.selectScript(preferredScriptUrl);
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} else {
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}
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// ..or the first entry if there's not one selected yet.
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else if (!DebuggerView.Scripts.selected) {
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DebuggerView.Scripts.selectIndex(0);
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}
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DebuggerController.dispatchEvent("Debugger:AfterScriptsAdded");
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},
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/**
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* Handler for the thread client's scriptscleared notification.
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* Called during navigation to clear the currently-loaded scripts.
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*/
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_onScriptsCleared: function SS__onScriptsCleared() {
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DebuggerView.Scripts.empty();
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@ -40,9 +40,13 @@ function testInitialLoad() {
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function testLocationChange()
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{
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gDebugger.DebuggerController.activeThread.resume(function() {
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gDebugger.DebuggerController.client.addOneTimeListener("tabAttached", function(aEvent, aPacket) {
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ok(true, "Successfully reattached to the tab again.");
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gDebugger.DebuggerController.client.addOneTimeListener("resumed", function(aEvent, aPacket) {
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gDebugger.DebuggerController.client.addOneTimeListener("tabNavigated", function(aEvent, aPacket) {
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ok(true, "tabNavigated event was fired.");
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info("Still attached to the tab.");
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gDebugger.addEventListener("Debugger:AfterScriptsAdded", function _onEvent(aEvent) {
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gDebugger.removeEventListener(aEvent.type, _onEvent);
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executeSoon(function() {
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validateSecondPage();
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testBack();
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@ -55,9 +59,13 @@ function testLocationChange()
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function testBack()
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{
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gDebugger.DebuggerController.client.addOneTimeListener("tabAttached", function(aEvent, aPacket) {
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ok(true, "Successfully reattached to the tab after going back.");
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gDebugger.DebuggerController.client.addOneTimeListener("resumed", function(aEvent, aPacket) {
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gDebugger.DebuggerController.client.addOneTimeListener("tabNavigated", function(aEvent, aPacket) {
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ok(true, "tabNavigated event was fired after going back.");
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info("Still attached to the tab.");
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gDebugger.addEventListener("Debugger:AfterScriptsAdded", function _onEvent(aEvent) {
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gDebugger.removeEventListener(aEvent.type, _onEvent);
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executeSoon(function() {
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validateFirstPage();
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testForward();
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@ -71,9 +79,13 @@ function testBack()
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function testForward()
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{
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gDebugger.DebuggerController.client.addOneTimeListener("tabAttached", function(aEvent, aPacket) {
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ok(true, "Successfully reattached to the tab after going forward.");
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gDebugger.DebuggerController.client.addOneTimeListener("resumed", function(aEvent, aPacket) {
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gDebugger.DebuggerController.client.addOneTimeListener("tabNavigated", function(aEvent, aPacket) {
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ok(true, "tabNavigated event was fired after going forward.");
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info("Still attached to the tab.");
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gDebugger.addEventListener("Debugger:AfterScriptsAdded", function _onEvent(aEvent) {
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gDebugger.removeEventListener(aEvent.type, _onEvent);
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executeSoon(function() {
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validateSecondPage();
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closeDebuggerAndFinish();
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@ -57,11 +57,11 @@ function testLocationChange()
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gDebugger.DebuggerController.activeThread.resume(function() {
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gDebugger.DebuggerController.client.addOneTimeListener("tabNavigated", function(aEvent, aPacket) {
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ok(true, "tabNavigated event was fired.");
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gDebugger.DebuggerController.client.addOneTimeListener("tabAttached", function(aEvent, aPacket) {
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ok(true, "Successfully reattached to the tab again.");
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info("Still attached to the tab.");
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gDebugger.addEventListener("Debugger:AfterScriptsAdded", function _onEvent(aEvent) {
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gDebugger.removeEventListener(aEvent.type, _onEvent);
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// Wait for the initial resume...
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gDebugger.gClient.addOneTimeListener("resumed", function() {
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is(gDebugger.DebuggerView.Scripts.selected, null,
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"There should be no selected script.");
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is(gDebugger.editor.getText().length, 0,
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@ -77,7 +77,6 @@ function testLocationChange()
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closeDebuggerAndFinish();
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});
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});
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});
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content.location = "about:blank";
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});
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}
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@ -57,11 +57,11 @@ function testLocationChange()
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gDebugger.DebuggerController.activeThread.resume(function() {
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gDebugger.DebuggerController.client.addOneTimeListener("tabNavigated", function(aEvent, aPacket) {
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ok(true, "tabNavigated event was fired.");
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gDebugger.DebuggerController.client.addOneTimeListener("tabAttached", function(aEvent, aPacket) {
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ok(true, "Successfully reattached to the tab again.");
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info("Still attached to the tab.");
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gDebugger.addEventListener("Debugger:AfterScriptsAdded", function _onEvent(aEvent) {
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gDebugger.removeEventListener(aEvent.type, _onEvent);
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// Wait for the initial resume...
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gDebugger.gClient.addOneTimeListener("resumed", function() {
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isnot(gDebugger.DebuggerView.Scripts.selected, null,
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"There should be a selected script.");
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isnot(gDebugger.editor.getText().length, 0,
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@ -77,7 +77,6 @@ function testLocationChange()
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closeDebuggerAndFinish();
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});
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});
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});
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content.location = EXAMPLE_URL + "browser_dbg_iframes.html";
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});
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}
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@ -52,12 +52,10 @@ function testLocationChange()
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gDebugger.DebuggerController.activeThread.resume(function() {
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gDebugger.DebuggerController.client.addOneTimeListener("tabNavigated", function(aEvent, aPacket) {
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ok(true, "tabNavigated event was fired.");
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gDebugger.DebuggerController.client.addOneTimeListener("tabAttached", function(aEvent, aPacket) {
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ok(true, "Successfully reattached to the tab again.");
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info("Still attached to the tab.");
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closeDebuggerAndFinish();
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});
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});
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content.location = TAB1_URL;
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});
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}
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@ -177,6 +177,17 @@ const UnsolicitedNotifications = {
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"tabNavigated": "tabNavigated"
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};
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/**
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* Set of pause types that are sent by the server and not as an immediate
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* response to a client request.
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*/
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const UnsolicitedPauses = {
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"resumeLimit": "resumeLimit",
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"debuggerStatement": "debuggerStatement",
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"breakpoint": "breakpoint",
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"watchpoint": "watchpoint"
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};
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/**
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* Set of debug protocol request types that specify the protocol request being
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* sent to the server.
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@ -400,18 +411,28 @@ DebuggerClient.prototype = {
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}
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let onResponse;
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// Don't count unsolicited notifications as responses.
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// Don't count unsolicited notifications or pauses as responses.
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if (aPacket.from in this._activeRequests &&
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!(aPacket.type in UnsolicitedNotifications)) {
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!(aPacket.type in UnsolicitedNotifications) &&
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!(aPacket.type == ThreadStateTypes.paused &&
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aPacket.why.type in UnsolicitedPauses)) {
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onResponse = this._activeRequests[aPacket.from].onResponse;
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delete this._activeRequests[aPacket.from];
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}
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// paused/resumed/detached get special treatment...
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// Packets that indicate thread state changes get special treatment.
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if (aPacket.type in ThreadStateTypes &&
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aPacket.from in this._threadClients) {
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this._threadClients[aPacket.from]._onThreadState(aPacket);
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}
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// On navigation the server resumes, so the client must resume as well.
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// We achive that by generating a fake resumption packet that triggers
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// the client's thread state change listeners.
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if (aPacket.type == UnsolicitedNotifications.tabNavigated &&
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aPacket.from in this._tabClients) {
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let resumption = { from: this.activeThread._actor, type: "resumed" };
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this.activeThread._onThreadState(resumption);
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}
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this.notify(aPacket.type, aPacket);
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if (onResponse) {
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@ -725,12 +746,20 @@ ThreadClient.prototype = {
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this._client.request(packet, aOnResponse);
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},
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/**
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* A cache of source scripts. Clients can observe the scriptsadded and
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* scriptscleared event to keep up to date on changes to this cache,
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* and can fill it using the fillScripts method.
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*/
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get cachedScripts() { return this._scriptCache; },
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_doInterrupted: function TC_doInterrupted(aAction, aError) {
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if (this.paused) {
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aAction();
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return;
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}
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this.interrupt(function(aResponse) {
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if (aResponse) {
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aError(aResponse);
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return;
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}
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aAction();
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this.resume(function() {});
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}.bind(this));
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},
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/**
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* Ensure that source scripts have been loaded in the
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|
|
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@ -446,10 +446,19 @@ BrowserTabActor.prototype = {
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return;
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}
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if (this._attached) {
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this.threadActor.clearDebuggees();
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this.threadActor.dbg.enabled = true;
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if (this._progressListener) {
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delete this._progressListener._needsTabNavigated;
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}
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this.conn.send({ from: this.actorID, type: "tabNavigated",
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url: this.browser.contentDocument.URL });
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}
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}
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if (this._attached) {
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this._addDebuggees(evt.target.defaultView.wrappedJSObject);
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}
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}
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};
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|
@ -499,10 +508,13 @@ DebuggerProgressListener.prototype = {
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}
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aRequest.suspend();
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this._tabActor.threadActor.onResume();
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this._tabActor.threadActor.dbg.enabled = false;
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this._tabActor._pendingNavigation = aRequest;
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this._tabActor._detach();
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this._needsTabNavigated = true;
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} else if (isStop && isWindow && isNetwork && this._needsTabNavigated) {
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delete this._needsTabNavigated;
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this._tabActor.threadActor.dbg.enabled = true;
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this._tabActor.conn.send({
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from: this._tabActor.actorID,
|
||||
type: "tabNavigated",
|
||||
|
|
|
@ -51,6 +51,24 @@ ThreadActor.prototype = {
|
|||
return this._threadLifetimePool;
|
||||
},
|
||||
|
||||
clearDebuggees: function TA_clearDebuggees() {
|
||||
if (this._dbg) {
|
||||
let debuggees = this._dbg.getDebuggees();
|
||||
for (let debuggee of debuggees) {
|
||||
this._dbg.removeDebuggee(debuggee);
|
||||
}
|
||||
}
|
||||
this.conn.removeActorPool(this._threadLifetimePool || undefined);
|
||||
this._threadLifetimePool = null;
|
||||
// Unless we carefully take apart the scripts table this way, we end up
|
||||
// leaking documents. It would be nice to track this down carefully, once
|
||||
// we have the appropriate tools.
|
||||
for (let url in this._scripts) {
|
||||
delete this._scripts[url];
|
||||
}
|
||||
this._scripts = {};
|
||||
},
|
||||
|
||||
/**
|
||||
* Add a debuggee global to the Debugger object.
|
||||
*/
|
||||
|
@ -62,14 +80,17 @@ ThreadActor.prototype = {
|
|||
|
||||
if (!this._dbg) {
|
||||
this._dbg = new Debugger();
|
||||
this._dbg.uncaughtExceptionHook = this.uncaughtExceptionHook.bind(this);
|
||||
this._dbg.onDebuggerStatement = this.onDebuggerStatement.bind(this);
|
||||
this._dbg.onNewScript = this.onNewScript.bind(this);
|
||||
// Keep the debugger disabled until a client attaches.
|
||||
this.dbg.enabled = this._state != "detached";
|
||||
}
|
||||
|
||||
this.dbg.addDebuggee(aGlobal);
|
||||
this.dbg.uncaughtExceptionHook = this.uncaughtExceptionHook.bind(this);
|
||||
this.dbg.onDebuggerStatement = this.onDebuggerStatement.bind(this);
|
||||
this.dbg.onNewScript = this.onNewScript.bind(this);
|
||||
// Keep the debugger disabled until a client attaches.
|
||||
this.dbg.enabled = false;
|
||||
for (let s of this.dbg.findScripts()) {
|
||||
this._addScript(s);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
|
@ -90,19 +111,14 @@ ThreadActor.prototype = {
|
|||
}
|
||||
|
||||
this._state = "exited";
|
||||
if (this.dbg) {
|
||||
this.dbg.enabled = false;
|
||||
|
||||
this.clearDebuggees();
|
||||
|
||||
if (!this._dbg) {
|
||||
return;
|
||||
}
|
||||
this._dbg.enabled = false;
|
||||
this._dbg = null;
|
||||
}
|
||||
this.conn.removeActorPool(this._threadLifetimePool || undefined);
|
||||
this._threadLifetimePool = null;
|
||||
// Unless we carefully take apart the scripts table this way, we end up
|
||||
// leaking documents. It would be nice to track this down carefully, once
|
||||
// we have the appropriate tools.
|
||||
for (let url in this._scripts) {
|
||||
delete this._scripts[url];
|
||||
}
|
||||
this._scripts = {};
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
|
@ -366,7 +366,10 @@ DebuggerServerConnection.prototype = {
|
|||
* Remove a previously-added pool of actors to the connection.
|
||||
*/
|
||||
removeActorPool: function DSC_removeActorPool(aActorPool) {
|
||||
let index = this._extraPools.splice(this._extraPools.lastIndexOf(aActorPool), 1);
|
||||
let index = this._extraPools.lastIndexOf(aActorPool);
|
||||
if (index > -1) {
|
||||
this._extraPools.splice(index, 1);
|
||||
}
|
||||
},
|
||||
|
||||
/**
|
||||
|
|
Загрузка…
Ссылка в новой задаче