Backed out changeset 0bf221eea049 (bug 1529427) for perma failing browser_dbg-windowless-workers.js CLOSED TREE

This commit is contained in:
Ciure Andrei 2019-02-22 21:18:08 +02:00
Родитель f7412ac1f2
Коммит 367d689ebc
7 изменённых файлов: 153 добавлений и 187 удалений

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@ -22,7 +22,12 @@ import type { ThunkArgs } from "../types";
import type { Command } from "../../reducers/types";
export function selectThread(thread: string) {
return { type: "SELECT_THREAD", thread }
return async ({ dispatch, client }: ThunkArgs) => {
return dispatch({
type: "SELECT_THREAD",
thread
});
};
}
/**

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@ -209,8 +209,16 @@ export function newSource(source: Source) {
};
}
export function newSources(sources: Source[]) {
export function newSources(foundSources: Source[]) {
return async ({ dispatch, getState }: ThunkArgs) => {
const sources = foundSources.filter(
source => !getSource(getState(), source.id)
);
if (sources.length == 0) {
return;
}
dispatch({ type: "ADD_SOURCES", sources });
for (const source of sources) {

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@ -105,16 +105,16 @@ function update(
switch (action.type) {
case "UPDATE_SOURCE":
return updateSource(state, action.source);
return updateSources(state, [action.source]);
case "ADD_SOURCE":
return addSources(state, [action.source]);
return updateSources(state, [action.source]);
case "ADD_SOURCES":
return addSources(state, action.sources);
return updateSources(state, action.sources);
case "SET_WORKERS":
return updateWorkers(state, action);
return updateWorkers(state, action.workers, action.mainThread);
case "SET_SELECTED_LOCATION":
location = {
@ -155,14 +155,14 @@ function update(
return { ...state, pendingSelectedLocation: location };
case "LOAD_SOURCE_TEXT":
return updateLoadedState(state, action);
return setSourceTextProps(state, action);
case "BLACKBOX":
if (action.status === "done") {
const { id, url } = action.source;
const { isBlackBoxed } = ((action: any): DonePromiseAction).value;
updateBlackBoxList(url, isBlackBoxed);
return updateSource(state, { id, isBlackBoxed });
return updateSources(state, [{ id, isBlackBoxed }]);
}
break;
@ -179,147 +179,145 @@ function update(
return state;
}
/*
* Update a source when its state changes
* e.g. the text was loaded, it was blackboxed
*/
function updateSource(state: SourcesState, source: Object) {
const existingSource = state.sources[source.id];
return {
...state,
sources: {
...state.sources,
[source.id]: { ...existingSource, ...source }
}
};
}
/*
* Update all of the sources when an event occurs.
* e.g. workers are updated, project directory root changes
*/
function updateAllSources(
state: SourcesState,
callback: any
) {
const updatedSources = Object.values(state.sources).map(source => ({
...source,
...callback(source)
}))
return addSources({ ...state, ...emptySources }, updatedSources);
}
/*
* Add sources to the sources store
* - Add the source to the sources store
* - Add the source URL to the urls map
* - Add the source ID to the thread displayed map
*/
function addSources(state: SourcesState, sources: Source[]) {
state = {
...state,
sources: { ...state.sources },
urls: { ...state.urls },
displayed: { ...state.displayed }
};
for (const source of sources) {
const existingSource = state.sources[source.id];
let updatedSource = existingSource || source;
// Merge the source actor list
if (existingSource && source.actors) {
const actors = uniqBy(
[...existingSource.actors, ...source.actors],
({ actor }) => actor
);
updatedSource = { ...updatedSource, actors }
}
// 1. Add the source to the sources map
state.sources[source.id] = updatedSource;
// 2. Update the source url map
const existing = state.urls[source.url] || [];
if (!existing.includes(source.id)) {
state.urls[source.url] = [...existing, source.id];
}
// 3. Update the displayed actor map
if (
underRoot(source, state.projectDirectoryRoot) &&
(!source.isExtension || getChromeAndExtenstionsEnabled({ sources: state }))
) {
for (const actor of getSourceActors(state, source)) {
if (!state.displayed[actor.thread]) {
state.displayed[actor.thread] = {}
}
state.displayed[actor.thread][source.id] = true;
}
}
}
return state;
}
/*
* Update sources when the worker list changes.
* - filter source actor lists so that missing threads no longer appear
* - NOTE: we do not remove sources for destroyed threads
*/
function updateWorkers(state: SourcesState, action: Object) {
const threads = [
action.mainThread,
...action.workers.map(({ actor }) => actor)
];
return updateAllSources(state, source => ({
actors: source.actors.filter(({ thread }) => threads.includes(thread))
}));
}
/*
* Update sources when the project directory root changes
*/
function updateProjectDirectoryRoot(state: SourcesState, root: string) {
prefs.projectDirectoryRoot = root;
return updateAllSources(
{ ...state, projectDirectoryRoot: root },
source => ({ relativeUrl: getRelativeUrl(source, root) })
);
}
/*
* Update a source's loaded state fields
* i.e. loadedState, text, error
*/
function updateLoadedState(state, action: LoadSourceAction): SourcesState {
function getTextPropsFromAction(action) {
const { sourceId } = action;
let source;
if (action.status === "start") {
source = { id: sourceId, loadedState: "loading" };
return { id: sourceId, loadedState: "loading" };
} else if (action.status === "error") {
source = { id: sourceId, error: action.error, loadedState: "loaded" };
} else {
if (!action.value) {
return state;
return { id: sourceId, error: action.error, loadedState: "loaded" };
}
source = {
if (!action.value) {
return null;
}
return {
id: sourceId,
text: action.value.text,
contentType: action.value.contentType,
loadedState: "loaded"
};
}
// TODO: Action is coerced to `any` unfortunately because how we type
// asynchronous actions is wrong. The `value` may be null for the
// "start" and "error" states but we don't type it like that. We need
// to rethink how we type async actions.
function setSourceTextProps(state, action: LoadSourceAction): SourcesState {
const source = getTextPropsFromAction(action);
if (!source) {
return state;
}
return updateSources(state, [source]);
}
function updateSources(state, sources: Object[]) {
const displayed = { ...state.displayed };
for (const thread in displayed) {
displayed[thread] = { ...displayed[thread] };
}
return updateSource(state, source);
state = {
...state,
sources: { ...state.sources },
urls: { ...state.urls },
displayed
};
sources.forEach(source => updateSource(state, source));
return state;
}
function updateSourceUrl(state: SourcesState, source: Source) {
const existing = state.urls[source.url] || [];
if (!existing.includes(source.id)) {
state.urls[source.url] = [...existing, source.id];
}
}
function updateSource(state: SourcesState, source: Object) {
if (!source.id) {
return;
}
const existingSource = state.sources[source.id];
const updatedSource = existingSource
? { ...existingSource, ...source }
: createSource(state, source);
// Any actors in the source are added to the existing ones.
if (existingSource && source.actors) {
updatedSource.actors = uniqBy(
[...existingSource.actors, ...updatedSource.actors],
({ actor }) => actor
);
}
state.sources[source.id] = updatedSource;
updateSourceUrl(state, updatedSource);
updateDisplayedSource(state, updatedSource);
}
function updateDisplayedSource(state: SourcesState, source: Source) {
const root = state.projectDirectoryRoot;
if (
!underRoot(source, root) ||
(!getChromeAndExtenstionsEnabled({ sources: state }) && source.isExtension)
) {
return;
}
let actors = source.actors;
// Original sources do not have actors, so use the generated source.
if (isOriginalSource(source)) {
const generatedSource = state.sources[originalToGeneratedId(source.id)];
actors = generatedSource ? generatedSource.actors : [];
}
actors.forEach(({ thread }) => {
if (!state.displayed[thread]) {
state.displayed[thread] = {};
}
state.displayed[thread][source.id] = true;
});
}
function updateWorkers(
state: SourcesState,
workers: WorkerList,
mainThread: ThreadId
) {
// Filter out source actors for all removed threads.
const threads = [mainThread, ...workers.map(({ actor }) => actor)];
const updateActors = source =>
source.actors.filter(({ thread }) => threads.includes(thread));
const sources: Source[] = Object.values(state.sources)
.map((source: any) => ({ ...source, actors: updateActors(source) }))
// Regenerate derived information from the updated sources.
return updateSources({ ...state, ...emptySources }, sources);
}
function updateProjectDirectoryRoot(state: SourcesState, root: string) {
prefs.projectDirectoryRoot = root;
const sources: Source[] = Object.values(state.sources).map((source: any) => {
return {
...source,
relativeUrl: getRelativeUrl(source, root)
};
});
// Regenerate derived information from the updated sources.
return updateSources(
{ ...state, projectDirectoryRoot: root, ...emptySources },
sources
);
}
function updateBlackBoxList(url, isBlackBoxed) {
@ -352,16 +350,6 @@ type OuterState = { sources: SourcesState };
const getSourcesState = (state: OuterState) => state.sources;
function getSourceActors(state, source) {
if (isGenerated(source)) {
return source.actors;
}
// Original sources do not have actors, so use the generated source.
const generatedSource = state.sources[originalToGeneratedId(source.id)];
return generatedSource ? generatedSource.actors : [];
}
export function getSourceInSources(sources: SourcesMap, id: string): ?Source {
return sources[id];
}

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@ -29,10 +29,8 @@ export default {
queue();
},
queueSources: (sources: Source[]) => {
if (sources.length > 0) {
queuedSources = queuedSources.concat(sources);
queue();
}
},
flush: () => Promise.all([queue.flush(), currentWork]),

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@ -25,59 +25,36 @@ add_task(async function() {
const mainThread = dbg.toolbox.threadClient.actor;
const workers = await getWorkers(dbg);
ok(workers.length == 2, "Got two workers");
const worker1Thread = workers[0].actor;
const worker2Thread = workers[1].actor;
ok(workers.length == 1, "Got one worker");
const workerThread = workers[0].actor;
const mainThreadSource = findSource(dbg, "doc-windowless-workers.html");
const workerSource = findSource(dbg, "simple-worker.js");
info("Test pausing in the main thread");
assertNotPaused(dbg);
await dbg.actions.breakOnNext();
await waitForPaused(dbg, "doc-windowless-workers.html");
assertPausedAtSourceAndLine(dbg, mainThreadSource.id, 10);
info("Test pausing in a worker");
await dbg.actions.selectThread(worker1Thread);
// We should be paused at the timer in doc-windowless-workers.html
assertPausedAtSourceAndLine(dbg, mainThreadSource.id, 9);
await dbg.actions.selectThread(workerThread);
assertNotPaused(dbg);
await dbg.actions.breakOnNext();
await waitForPaused(dbg, "simple-worker.js");
// We should be paused at the timer in simple-worker.js
assertPausedAtSourceAndLine(dbg, workerSource.id, 3);
info("Test stepping in a worker");
await stepOver(dbg);
assertPausedAtSourceAndLine(dbg, workerSource.id, 4);
info("Test resuming in a worker");
await resume(dbg);
assertNotPaused(dbg);
await dbg.actions.selectThread(mainThread);
info("Test stepping in the main thread");
dbg.actions.selectThread(mainThread);
await stepOver(dbg);
assertPausedAtSourceAndLine(dbg, mainThreadSource.id, 11);
info("Test resuming in the mainThread");
await resume(dbg);
assertNotPaused(dbg);
info("Test pausing in both workers");
await addBreakpoint(dbg, "simple-worker", 10);
invokeInTab("sayHello");
dbg.actions.selectThread(worker1Thread);
await waitForPaused(dbg);
assertPausedAtSourceAndLine(dbg, workerSource.id, 10);
dbg.actions.selectThread(worker2Thread);
await waitForPaused(dbg);
assertPausedAtSourceAndLine(dbg, workerSource.id, 10);
info("Test stepping in second worker and not the first");
await stepOver(dbg);
assertPausedAtSourceAndLine(dbg, workerSource.id, 11);
dbg.actions.selectThread(worker1Thread);
assertPausedAtSourceAndLine(dbg, workerSource.id, 10);
assertPausedAtSourceAndLine(dbg, mainThreadSource.id, 10);
is(
findElement(dbg, "threadSourceTreeHeader", 2).innerText,

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@ -2,8 +2,7 @@
<html>
<script>
var worker1 = new Worker("simple-worker.js");
var worker2 = new Worker("simple-worker.js");
var worker = new Worker("simple-worker.js");
var count = 0;
function timer() {
@ -12,11 +11,6 @@ function timer() {
}
setInterval(timer, 1000);
window.sayHello = () => {
worker1.postMessage({yo: 'yo'})
worker2.postMessage({yo: 'yo'})
}
</script>
<body>

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@ -5,7 +5,3 @@ function timer() {
}
setInterval(timer, 1000);
self.onmessage = () => {
console.log('hi')
}