Bug 666097 - Fix radial gradient drawing in Azure. r=jrmuizel

* * *
Part 2: Adjust tests to properly confirm passing. r=jrmuizel
This commit is contained in:
Bas Schouten 2011-07-08 18:49:35 +00:00
Родитель 460091a3b1
Коммит 371b57bace
9 изменённых файлов: 4641 добавлений и 2457 удалений

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@ -194,79 +194,6 @@ public:
NS_DECL_ISUPPORTS
protected:
nsCanvasGradientAzure(Type aType) : mType(aType)
{}
nsTArray<GradientStop> mRawStops;
RefPtr<GradientStops> mStops;
Type mType;
};
class nsCanvasRadialGradientAzure : public nsCanvasGradientAzure
{
public:
nsCanvasRadialGradientAzure(const Point &aBeginOrigin, Float aBeginRadius,
const Point &aEndOrigin, Float aEndRadius)
: nsCanvasGradientAzure(RADIAL)
, mCenter(aEndOrigin)
, mRadius(aEndRadius)
{
mOffsetStart = aBeginRadius / mRadius;
mOffsetRatio = 1 - mOffsetStart;
mOrigin = ((mCenter * aBeginRadius) - (aBeginOrigin * mRadius)) /
(aBeginRadius - mRadius);
}
/* nsIDOMCanvasGradient */
NS_IMETHOD AddColorStop (float offset,
const nsAString& colorstr)
{
if (!FloatValidate(offset) || offset < 0.0 || offset > 1.0) {
return NS_ERROR_DOM_INDEX_SIZE_ERR;
}
nscolor color;
nsCSSParser parser;
nsresult rv = parser.ParseColorString(nsString(colorstr),
nsnull, 0, &color);
if (NS_FAILED(rv)) {
return NS_ERROR_DOM_SYNTAX_ERR;
}
mStops = nsnull;
GradientStop newStop;
newStop.offset = offset * mOffsetRatio + mOffsetStart;
newStop.color = Color::FromABGR(color);
mRawStops.AppendElement(newStop);
return NS_OK;
}
// XXX - Temporary gradient code, this will be fixed soon as per bug 666097
Point mCenter;
Float mRadius;
Point mOrigin;
Float mOffsetStart;
Float mOffsetRatio;
};
class nsCanvasLinearGradientAzure : public nsCanvasGradientAzure
{
public:
nsCanvasLinearGradientAzure(const Point &aBegin, const Point &aEnd)
: nsCanvasGradientAzure(LINEAR)
, mBegin(aBegin)
, mEnd(aEnd)
{
}
/* nsIDOMCanvasGradient */
NS_IMETHOD AddColorStop (float offset,
const nsAString& colorstr)
@ -295,6 +222,44 @@ public:
return NS_OK;
}
protected:
nsCanvasGradientAzure(Type aType) : mType(aType)
{}
nsTArray<GradientStop> mRawStops;
RefPtr<GradientStops> mStops;
Type mType;
};
class nsCanvasRadialGradientAzure : public nsCanvasGradientAzure
{
public:
nsCanvasRadialGradientAzure(const Point &aBeginOrigin, Float aBeginRadius,
const Point &aEndOrigin, Float aEndRadius)
: nsCanvasGradientAzure(RADIAL)
, mCenter1(aBeginOrigin)
, mCenter2(aEndOrigin)
, mRadius1(aBeginRadius)
, mRadius2(aEndRadius)
{
}
Point mCenter1;
Point mCenter2;
Float mRadius1;
Float mRadius2;
};
class nsCanvasLinearGradientAzure : public nsCanvasGradientAzure
{
public:
nsCanvasLinearGradientAzure(const Point &aBegin, const Point &aEnd)
: nsCanvasGradientAzure(LINEAR)
, mBegin(aBegin)
, mEnd(aEnd)
{
}
protected:
friend class nsCanvasRenderingContext2DAzure;
@ -827,8 +792,8 @@ protected:
static_cast<nsCanvasRadialGradientAzure*>(state.gradientStyles[aStyle].get());
mPattern = new (mRadialGradientPattern.addr())
RadialGradientPattern(gradient->mCenter, gradient->mOrigin, gradient->mRadius,
gradient->GetGradientStopsForTarget(aRT));
RadialGradientPattern(gradient->mCenter1, gradient->mCenter2, gradient->mRadius1,
gradient->mRadius2, gradient->GetGradientStopsForTarget(aRT));
} else if (state.patternStyles[aStyle]) {
if (aCtx->mCanvasElement) {
CanvasUtils::DoDrawImageSecurityCheck(aCtx->HTMLCanvasElement(),

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@ -6,17 +6,6 @@
<body>
<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>
function IsAzureEnabled() {
var enabled = false;
try {
netscape.security.PrivilegeManager.enablePrivilege("UniversalXPConnect");
enabled = Components.classes["@mozilla.org/gfx/info;1"].getService(Components.interfaces.nsIGfxInfo).AzureEnabled;
} catch (e) { }
return enabled;
}
function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
var pixel = ctx.getImageData(x, y, 1, 1);
@ -59,28 +48,15 @@ g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
if (IsAzureEnabled()) {
// XXX - See Bug 666097.
todo_isPixel(ctx, 1,1, 0,255,0,255, "1,1", "0,255,0,255", 0);
todo_isPixel(ctx, 50,1, 0,255,0,255, "50,1", "0,255,0,255", 0);
todo_isPixel(ctx, 98,1, 0,255,0,255, "98,1", "0,255,0,255", 0);
todo_isPixel(ctx, 1,25, 0,255,0,255, "1,25", "0,255,0,255", 0);
todo_isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 0);
todo_isPixel(ctx, 98,25, 0,255,0,255, "98,25", "0,255,0,255", 0);
todo_isPixel(ctx, 1,48, 0,255,0,255, "1,48", "0,255,0,255", 0);
todo_isPixel(ctx, 50,48, 0,255,0,255, "50,48", "0,255,0,255", 0);
todo_isPixel(ctx, 98,48, 0,255,0,255, "98,48", "0,255,0,255", 0);
} else {
isPixel(ctx, 1,1, 0,255,0,255, "1,1", "0,255,0,255", 0);
isPixel(ctx, 50,1, 0,255,0,255, "50,1", "0,255,0,255", 0);
isPixel(ctx, 98,1, 0,255,0,255, "98,1", "0,255,0,255", 0);
isPixel(ctx, 1,25, 0,255,0,255, "1,25", "0,255,0,255", 0);
isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 0);
isPixel(ctx, 98,25, 0,255,0,255, "98,25", "0,255,0,255", 0);
isPixel(ctx, 1,48, 0,255,0,255, "1,48", "0,255,0,255", 0);
isPixel(ctx, 50,48, 0,255,0,255, "50,48", "0,255,0,255", 0);
isPixel(ctx, 98,48, 0,255,0,255, "98,48", "0,255,0,255", 0);
}
isPixel(ctx, 1,1, 0,255,0,255, "1,1", "0,255,0,255", 0);
isPixel(ctx, 50,1, 0,255,0,255, "50,1", "0,255,0,255", 0);
isPixel(ctx, 98,1, 0,255,0,255, "98,1", "0,255,0,255", 0);
isPixel(ctx, 1,25, 0,255,0,255, "1,25", "0,255,0,255", 0);
isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 0);
isPixel(ctx, 98,25, 0,255,0,255, "98,25", "0,255,0,255", 0);
isPixel(ctx, 1,48, 0,255,0,255, "1,48", "0,255,0,255", 0);
isPixel(ctx, 50,48, 0,255,0,255, "50,48", "0,255,0,255", 0);
isPixel(ctx, 98,48, 0,255,0,255, "98,48", "0,255,0,255", 0);
SimpleTest.finish();

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@ -6399,28 +6399,15 @@ g.addColorStop(1, '#f00');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
if (IsAzureEnabled()) {
// XXX - See Bug 666097.
todo_isPixel(ctx, 1, 1, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 50, 1, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 98, 1, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 1, 25, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 50, 25, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 98, 25, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 1, 48, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 50, 48, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 98, 48, 0, 255, 0, 255, 0);
} else {
isPixel(ctx, 1, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 48, 0, 255, 0, 255, 0);
}
isPixel(ctx, 1, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 48, 0, 255, 0, 255, 0);
}
</script>
@ -6570,29 +6557,15 @@ g.addColorStop(1, '#0f0');
ctx.fillStyle = g;
ctx.fillRect(0, 0, 100, 50);
if (IsAzureEnabled()) {
// XXX - See Bug 666097.
todo_isPixel(ctx, 1, 1, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 50, 1, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 98, 1, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 1, 25, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 50, 25, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 98, 25, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 1, 48, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 50, 48, 0, 255, 0, 255, 0);
todo_isPixel(ctx, 98, 48, 0, 255, 0, 255, 0);
} else {
isPixel(ctx, 1, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 48, 0, 255, 0, 255, 0);
}
isPixel(ctx, 1, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 1, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 25, 0, 255, 0, 255, 0);
isPixel(ctx, 1, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 50, 48, 0, 255, 0, 255, 0);
isPixel(ctx, 98, 48, 0, 255, 0, 255, 0);
}
</script>

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@ -246,22 +246,25 @@ public:
* aStops GradientStops object for this gradient, this should match the
* backend type of the draw target this pattern will be used with.
*/
RadialGradientPattern(const Point &aCenter,
const Point &aOrigin,
Float aRadius,
RadialGradientPattern(const Point &aCenter1,
const Point &aCenter2,
Float aRadius1,
Float aRadius2,
GradientStops *aStops)
: mCenter(aCenter)
, mOrigin(aOrigin)
, mRadius(aRadius)
: mCenter1(aCenter1)
, mCenter2(aCenter2)
, mRadius1(aRadius1)
, mRadius2(aRadius2)
, mStops(aStops)
{
}
virtual PatternType GetType() const { return PATTERN_RADIAL_GRADIENT; }
Point mCenter;
Point mOrigin;
Float mRadius;
Point mCenter1;
Point mCenter2;
Float mRadius1;
Float mRadius2;
RefPtr<GradientStops> mStops;
};

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@ -229,7 +229,7 @@ DrawTargetD2D::DrawSurface(SourceSurface *aSurface,
{
RefPtr<ID2D1Bitmap> bitmap;
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()));
PrepareForDrawing(rt);
@ -279,7 +279,7 @@ DrawTargetD2D::DrawSurface(SourceSurface *aSurface,
rt->DrawBitmap(bitmap, D2DRect(aDest), aOptions.mAlpha, D2DFilter(aSurfOptions.mFilter), D2DRect(srcRect));
FinalizeRTForOperator(aOptions.mCompositionOp, aDest);
FinalizeRTForOperation(aOptions.mCompositionOp, ColorPattern(Color()), aDest);
}
void
@ -693,7 +693,7 @@ DrawTargetD2D::FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
PrepareForDrawing(rt);
@ -703,7 +703,7 @@ DrawTargetD2D::FillRect(const Rect &aRect,
rt->FillRectangle(D2DRect(aRect), brush);
}
FinalizeRTForOperator(aOptions.mCompositionOp, aRect);
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, aRect);
}
void
@ -712,7 +712,7 @@ DrawTargetD2D::StrokeRect(const Rect &aRect,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
PrepareForDrawing(rt);
@ -724,7 +724,7 @@ DrawTargetD2D::StrokeRect(const Rect &aRect,
rt->DrawRectangle(D2DRect(aRect), brush, aStrokeOptions.mLineWidth, strokeStyle);
}
FinalizeRTForOperator(aOptions.mCompositionOp, aRect);
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, aRect);
}
void
@ -734,7 +734,7 @@ DrawTargetD2D::StrokeLine(const Point &aStart,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
PrepareForDrawing(rt);
@ -746,7 +746,7 @@ DrawTargetD2D::StrokeLine(const Point &aStart,
rt->DrawLine(D2DPoint(aStart), D2DPoint(aEnd), brush, aStrokeOptions.mLineWidth, strokeStyle);
}
FinalizeRTForOperator(aOptions.mCompositionOp, Rect(0, 0, Float(mSize.width), Float(mSize.height)));
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, Float(mSize.width), Float(mSize.height)));
}
void
@ -762,7 +762,7 @@ DrawTargetD2D::Stroke(const Path *aPath,
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
PrepareForDrawing(rt);
@ -774,7 +774,7 @@ DrawTargetD2D::Stroke(const Path *aPath,
rt->DrawGeometry(d2dPath->mGeometry, brush, aStrokeOptions.mLineWidth, strokeStyle);
}
FinalizeRTForOperator(aOptions.mCompositionOp, Rect(0, 0, Float(mSize.width), Float(mSize.height)));
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, Float(mSize.width), Float(mSize.height)));
}
void
@ -789,7 +789,7 @@ DrawTargetD2D::Fill(const Path *aPath,
const PathD2D *d2dPath = static_cast<const PathD2D*>(aPath);
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
PrepareForDrawing(rt);
@ -805,7 +805,7 @@ DrawTargetD2D::Fill(const Path *aPath,
d2dPath->mGeometry->GetBounds(D2D1::IdentityMatrix(), &d2dbounds);
bounds = ToRect(d2dbounds);
}
FinalizeRTForOperator(aOptions.mCompositionOp, bounds);
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, bounds);
}
void
@ -821,7 +821,7 @@ DrawTargetD2D::FillGlyphs(ScaledFont *aFont,
ScaledFontDWrite *font = static_cast<ScaledFontDWrite*>(aFont);
ID2D1RenderTarget *rt = GetRTForOperator(aOptions.mCompositionOp);
ID2D1RenderTarget *rt = GetRTForOperation(aOptions.mCompositionOp, aPattern);
PrepareForDrawing(rt);
@ -857,7 +857,7 @@ DrawTargetD2D::FillGlyphs(ScaledFont *aFont,
rt->DrawGlyphRun(D2D1::Point2F(), &glyphRun, brush);
}
FinalizeRTForOperator(aOptions.mCompositionOp, Rect(0, 0, (Float)mSize.width, (Float)mSize.height));
FinalizeRTForOperation(aOptions.mCompositionOp, aPattern, Rect(0, 0, (Float)mSize.width, (Float)mSize.height));
}
void
@ -986,13 +986,13 @@ DrawTargetD2D::CreatePathBuilder(FillRule aFillRule) const
}
TemporaryRef<GradientStops>
DrawTargetD2D::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops) const
DrawTargetD2D::CreateGradientStops(GradientStop *rawStops, uint32_t aNumStops) const
{
D2D1_GRADIENT_STOP *stops = new D2D1_GRADIENT_STOP[aNumStops];
for (uint32_t i = 0; i < aNumStops; i++) {
stops[i].position = aStops[i].offset;
stops[i].color = D2DColor(aStops[i].color);
stops[i].position = rawStops[i].offset;
stops[i].color = D2DColor(rawStops[i].color);
}
RefPtr<ID2D1GradientStopCollection> stopCollection;
@ -1290,9 +1290,9 @@ DrawTargetD2D::GetBlendStateForOperator(CompositionOp aOperator)
* drawing operation other than OVER is required.
*/
ID2D1RenderTarget*
DrawTargetD2D::GetRTForOperator(CompositionOp aOperator)
DrawTargetD2D::GetRTForOperation(CompositionOp aOperator, const Pattern &aPattern)
{
if (aOperator == OP_OVER) {
if (aOperator == OP_OVER && !IsPatternSupportedByD2D(aPattern)) {
return mRT;
}
@ -1331,9 +1331,9 @@ DrawTargetD2D::GetRTForOperator(CompositionOp aOperator)
* to the surface.
*/
void
DrawTargetD2D::FinalizeRTForOperator(CompositionOp aOperator, const Rect &aBounds)
DrawTargetD2D::FinalizeRTForOperation(CompositionOp aOperator, const Pattern &aPattern, const Rect &aBounds)
{
if (aOperator == OP_OVER) {
if (aOperator == OP_OVER && !IsPatternSupportedByD2D(aPattern)) {
return;
}
@ -1377,13 +1377,26 @@ DrawTargetD2D::FinalizeRTForOperator(CompositionOp aOperator, const Rect &aBound
viewport.TopLeftY = 0;
mDevice->RSSetViewports(1, &viewport);
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(mSRView);
mPrivateData->mEffect->GetVariableByName("QuadDesc")->AsVector()->
SetFloatVector(ShaderConstantRectD3D10(-1.0f, 1.0f, 2.0f, -2.0f));
mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()->
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->GetPassByIndex(0)->Apply(0);
if (!IsPatternSupportedByD2D(aPattern)) {
mPrivateData->mEffect->GetVariableByName("TexCoords")->AsVector()->
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(mSRView);
mPrivateData->mEffect->GetTechniqueByName("SampleTexture")->GetPassByIndex(0)->Apply(0);
} else if (aPattern.GetType() == PATTERN_RADIAL_GRADIENT) {
const RadialGradientPattern *pat = static_cast<const RadialGradientPattern*>(&aPattern);
if (pat->mCenter1 == pat->mCenter2 && pat->mRadius1 == pat->mRadius2) {
// Draw nothing!
return;
}
mPrivateData->mEffect->GetVariableByName("mask")->AsShaderResource()->SetResource(mSRView);
SetupEffectForRadialGradient(pat);
}
mDevice->OMSetBlendState(GetBlendStateForOperator(aOperator), NULL, 0xffffffff);
@ -1504,6 +1517,12 @@ DrawTargetD2D::PopAllClips()
TemporaryRef<ID2D1Brush>
DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
{
if (IsPatternSupportedByD2D(aPattern)) {
RefPtr<ID2D1SolidColorBrush> colBrush;
mRT->CreateSolidColorBrush(D2D1::ColorF(1.0f, 1.0f, 1.0f, 1.0f), byRef(colBrush));
return colBrush;
}
if (aPattern.GetType() == PATTERN_COLOR) {
RefPtr<ID2D1SolidColorBrush> colBrush;
Color color = static_cast<const ColorPattern*>(&aPattern)->mColor;
@ -1542,13 +1561,15 @@ DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
return NULL;
}
mRT->CreateRadialGradientBrush(D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter),
D2DPoint(pat->mOrigin - pat->mCenter),
pat->mRadius,
pat->mRadius),
D2D1::BrushProperties(aAlpha),
stops->mStopCollection,
byRef(gradBrush));
// This will not be a complex radial gradient brush.
mRT->CreateRadialGradientBrush(
D2D1::RadialGradientBrushProperties(D2DPoint(pat->mCenter1),
D2D1::Point2F(),
pat->mRadius2, pat->mRadius2),
D2D1::BrushProperties(aAlpha),
stops->mStopCollection,
byRef(gradBrush));
return gradBrush;
} else if (aPattern.GetType() == PATTERN_SURFACE) {
RefPtr<ID2D1BitmapBrush> bmBrush;
@ -1687,6 +1708,133 @@ DrawTargetD2D::CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions)
return style;
}
TemporaryRef<ID3D10Texture1D>
DrawTargetD2D::CreateGradientTexture(const GradientStopsD2D *aStops)
{
CD3D10_TEXTURE1D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM, 4096, 1, 1);
std::vector<D2D1_GRADIENT_STOP> rawStops;
rawStops.resize(aStops->mStopCollection->GetGradientStopCount());
aStops->mStopCollection->GetGradientStops(&rawStops.front(), rawStops.size());
std::vector<unsigned char> textureData;
textureData.resize(4096 * 4);
unsigned char *texData = &textureData.front();
float prevColorPos = 0;
float nextColorPos = 1.0f;
D2D1_COLOR_F prevColor = rawStops[0].color;
D2D1_COLOR_F nextColor = prevColor;
if (rawStops.size() >= 2) {
nextColor = rawStops[1].color;
nextColorPos = rawStops[1].position;
}
uint32_t stopPosition = 2;
// Not the most optimized way but this will do for now.
for (int i = 0; i < 4096; i++) {
// The 4095 seems a little counter intuitive, but we want the gradient
// color at offset 0 at the first pixel, and at offset 1.0f at the last
// pixel.
float pos = float(i) / 4095;
if (pos > nextColorPos) {
prevColor = nextColor;
prevColorPos = nextColorPos;
if (rawStops.size() > stopPosition) {
nextColor = rawStops[stopPosition].color;
nextColorPos = rawStops[stopPosition++].position;
} else {
nextColorPos = 1.0f;
}
}
float interp = (pos - prevColorPos) / (nextColorPos - prevColorPos);
Color newColor(prevColor.r + (nextColor.r - prevColor.r) * interp,
prevColor.g + (nextColor.g - prevColor.g) * interp,
prevColor.b + (nextColor.b - prevColor.b) * interp,
prevColor.a + (nextColor.a - prevColor.a) * interp);
texData[i * 4] = (char)(255.0f * newColor.b);
texData[i * 4 + 1] = (char)(255.0f * newColor.g);
texData[i * 4 + 2] = (char)(255.0f * newColor.r);
texData[i * 4 + 3] = (char)(255.0f * newColor.a);
}
D3D10_SUBRESOURCE_DATA data;
data.pSysMem = &textureData.front();
RefPtr<ID3D10Texture1D> tex;
mDevice->CreateTexture1D(&desc, &data, byRef(tex));
return tex;
}
void
DrawTargetD2D::SetupEffectForRadialGradient(const RadialGradientPattern *aPattern)
{
mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->GetPassByIndex(0)->Apply(0);
mPrivateData->mEffect->GetVariableByName("MaskTexCoords")->AsVector()->
SetFloatVector(ShaderConstantRectD3D10(0, 0, 1.0f, 1.0f));
float dimensions[] = { float(mSize.width), float(mSize.height), 0, 0 };
mPrivateData->mEffect->GetVariableByName("dimensions")->AsVector()->
SetFloatVector(dimensions);
const GradientStopsD2D *stops =
static_cast<const GradientStopsD2D*>(aPattern->mStops.get());
RefPtr<ID3D10Texture1D> tex = CreateGradientTexture(stops);
RefPtr<ID3D10ShaderResourceView> srView;
mDevice->CreateShaderResourceView(tex, NULL, byRef(srView));
mPrivateData->mEffect->GetVariableByName("tex")->AsShaderResource()->SetResource(srView);
Point dc = aPattern->mCenter2 - aPattern->mCenter1;
float dr = aPattern->mRadius2 - aPattern->mRadius1;
float diffv[] = { dc.x, dc.y, dr, 0 };
mPrivateData->mEffect->GetVariableByName("diff")->AsVector()->
SetFloatVector(diffv);
float center1[] = { aPattern->mCenter1.x, aPattern->mCenter1.y, dr, 0 };
mPrivateData->mEffect->GetVariableByName("center1")->AsVector()->
SetFloatVector(center1);
mPrivateData->mEffect->GetVariableByName("radius1")->AsScalar()->
SetFloat(aPattern->mRadius1);
mPrivateData->mEffect->GetVariableByName("sq_radius1")->AsScalar()->
SetFloat(pow(aPattern->mRadius1, 2));
Matrix invTransform = mTransform;
if (!invTransform.Invert()) {
// Bail if the matrix is singular.
return;
}
float matrix[] = { invTransform._11, invTransform._12, 0, 0,
invTransform._21, invTransform._22, 0, 0,
invTransform._31, invTransform._32, 1.0f, 0,
0, 0, 0, 1.0f };
mPrivateData->mEffect->GetVariableByName("DeviceSpaceToUserSpace")->
AsMatrix()->SetMatrix(matrix);
float A = dc.x * dc.x + dc.y * dc.y - dr * dr;
if (A == 0) {
mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->
GetPassByIndex(1)->Apply(0);
} else {
mPrivateData->mEffect->GetVariableByName("A")->AsScalar()->SetFloat(A);
mPrivateData->mEffect->GetTechniqueByName("SampleRadialGradient")->
GetPassByIndex(0)->Apply(0);
}
}
ID2D1Factory*
DrawTargetD2D::factory()
{

Просмотреть файл

@ -50,6 +50,7 @@ namespace mozilla {
namespace gfx {
class SourceSurfaceD2DTarget;
class GradientStopsD2D;
struct PrivateD3D10DataD2D
{
@ -154,9 +155,8 @@ private:
void MarkChanged();
ID3D10BlendState *GetBlendStateForOperator(CompositionOp aOperator);
ID2D1RenderTarget *GetRTForOperator(CompositionOp aOperator);
void FinalizeRTForOperator(CompositionOp aOperator, const Rect &aBounds);
void EnsureViews();
ID2D1RenderTarget *GetRTForOperation(CompositionOp aOperator, const Pattern &aPattern);
void FinalizeRTForOperation(CompositionOp aOperator, const Pattern &aPattern, const Rect &aBounds); void EnsureViews();
void PopAllClips();
TemporaryRef<ID2D1RenderTarget> CreateRTForTexture(ID3D10Texture2D *aTexture);
@ -165,6 +165,12 @@ private:
TemporaryRef<ID2D1Brush> CreateBrushForPattern(const Pattern &aPattern, Float aAlpha = 1.0f);
TemporaryRef<ID2D1StrokeStyle> CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions);
TemporaryRef<ID3D10Texture1D> CreateGradientTexture(const GradientStopsD2D *aStops);
void SetupEffectForRadialGradient(const RadialGradientPattern *aPattern);
static const uint32_t test = 4;
IntSize mSize;
RefPtr<ID3D10Device1> mDevice;

Просмотреть файл

@ -151,6 +151,29 @@ static inline int BytesPerPixel(SurfaceFormat aFormat)
}
}
static bool IsPatternSupportedByD2D(const Pattern &aPattern)
{
if (aPattern.GetType() != PATTERN_RADIAL_GRADIENT) {
return false;
}
const RadialGradientPattern *pat =
static_cast<const RadialGradientPattern*>(&aPattern);
if (pat->mRadius1 != 0) {
return true;
}
Point diff = pat->mCenter2 - pat->mCenter1;
if (sqrt(diff.x * diff.x + diff.y * diff.y) >= pat->mRadius2) {
// Inner point lies outside the circle.
return true;
}
return false;
}
/**
* This structure is used to pass rectangles to our shader constant. We can use
* this for passing rectangular areas to SetVertexShaderConstant. In the format

Просмотреть файл

@ -24,6 +24,18 @@ cbuffer cb1
float4 ShadowColor;
}
cbuffer cb2
{
float3x3 DeviceSpaceToUserSpace;
float2 dimensions;
// Precalculate as much as we can!
float3 diff;
float2 center1;
float A;
float radius1;
float sq_radius1;
}
struct VS_OUTPUT
{
float4 Position : SV_Position;
@ -31,6 +43,13 @@ struct VS_OUTPUT
float2 MaskTexCoord : TEXCOORD1;
};
struct VS_RADIAL_OUTPUT
{
float4 Position : SV_Position;
float2 MaskTexCoord : TEXCOORD0;
float2 PixelCoord : TEXCOORD1;
};
Texture2D tex;
Texture2D mask;
@ -94,6 +113,25 @@ VS_OUTPUT SampleTextureVS(float3 pos : POSITION)
return Output;
}
VS_RADIAL_OUTPUT SampleRadialVS(float3 pos : POSITION)
{
VS_RADIAL_OUTPUT Output;
Output.Position.w = 1.0f;
Output.Position.x = pos.x * QuadDesc.z + QuadDesc.x;
Output.Position.y = pos.y * QuadDesc.w + QuadDesc.y;
Output.Position.z = 0;
Output.MaskTexCoord.x = pos.x * MaskTexCoords.z + MaskTexCoords.x;
Output.MaskTexCoord.y = pos.y * MaskTexCoords.w + MaskTexCoords.y;
// For the radial gradient pixel shader we need to pass in the pixel's
// coordinates in user space for the color to be correctly determined.
Output.PixelCoord.x = ((Output.Position.x + 1.0f) / 2.0f) * dimensions.x;
Output.PixelCoord.y = ((1.0f - Output.Position.y) / 2.0f) * dimensions.y;
Output.PixelCoord.xy = mul(float3(Output.PixelCoord.x, Output.PixelCoord.y, 1.0f), DeviceSpaceToUserSpace).xy;
return Output;
}
float4 SampleTexturePS( VS_OUTPUT In) : SV_Target
{
return tex.Sample(sSampler, In.TexCoord);
@ -104,6 +142,68 @@ float4 SampleMaskTexturePS( VS_OUTPUT In) : SV_Target
return tex.Sample(sSampler, In.TexCoord) * mask.Sample(sMaskSampler, In.MaskTexCoord).a;
};
float4 SampleRadialGradientPS( VS_RADIAL_OUTPUT In) : SV_Target
{
// Radial gradient painting is defined as the set of circles whose centers
// are described by C(t) = (C2 - C1) * t + C1; with radii
// R(t) = (R2 - R1) * t + R1; for R(t) > 0. This shader solves the
// quadratic equation that arises when calculating t for pixel (x, y).
//
// A more extensive derrivation can be found in the pixman radial gradient
// code.
float2 p = In.PixelCoord;
float3 dp = float3(p - center1, radius1);
// dpx * dcx + dpy * dcy + r * dr
float B = dot(dp, diff);
float C = pow(dp.x, 2) + pow(dp.y, 2) - sq_radius1;
float det = pow(B, 2) - A * C;
if (det < 0) {
return float4(0, 0, 0, 0);
}
float sqrt_det = sqrt(abs(det));
float2 t = (B + float2(sqrt_det, -sqrt_det)) / A;
float2 isValid = step(float2(-radius1, -radius1), t * diff.z);
if (max(isValid.x, isValid.y) <= 0) {
return float4(0, 0, 0, 0);
}
float upper_t = lerp(t.y, t.x, isValid.x);
// Multiply the output color by the input mask for the operation.
return tex.Sample(sSampler, float2(upper_t, 0.5)) * mask.Sample(sMaskSampler, In.MaskTexCoord).a;
};
float4 SampleRadialGradientA0PS( VS_RADIAL_OUTPUT In) : SV_Target
{
// This simpler shader is used for the degenerate case where A is 0,
// i.e. we're actually solving a linear equation.
float2 p = In.PixelCoord;
float3 dp = float3(p - center1, radius1);
// dpx * dcx + dpy * dcy + r * dr
float B = dot(dp, diff);
float C = pow(dp.x, 2) + pow(dp.y, 2) - pow(radius1, 2);
float t = 0.5 * C / B;
if (-radius1 >= t * diff.z) {
return float4(0, 0, 0, 0);
}
return tex.Sample(sSampler, float2(t, 0.5)) * mask.Sample(sMaskSampler, In.MaskTexCoord).a;
};
float4 SampleShadowHPS( VS_OUTPUT In) : SV_Target
{
float outputStrength = 0;
@ -166,6 +266,24 @@ technique10 SampleTexture
}
}
technique10 SampleRadialGradient
{
pass P0
{
SetRasterizerState(TextureRast);
SetVertexShader(CompileShader(vs_4_0_level_9_3, SampleRadialVS()));
SetGeometryShader(NULL);
SetPixelShader(CompileShader(ps_4_0_level_9_3, SampleRadialGradientPS()));
}
pass P1
{
SetRasterizerState(TextureRast);
SetVertexShader(CompileShader(vs_4_0_level_9_3, SampleRadialVS()));
SetGeometryShader(NULL);
SetPixelShader(CompileShader(ps_4_0_level_9_3, SampleRadialGradientA0PS()));
}
}
technique10 SampleMaskedTexture
{
pass P0

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