зеркало из https://github.com/mozilla/gecko-dev.git
servo: Merge #5820 - Implements enough WebGL spec to draw a triangle (from dmarcos:firstTriangle); r=jdm
This is WIP. still have to clean up the code a little bit but I wanted to show the progress. I got really excited when I saw my first triangle on screen ```./mach run tests/ref/webgl-context/triangle.html``` ![firsttriangle](https://cloud.githubusercontent.com/assets/39342/7313736/e3fdb41e-ea11-11e4-8c63-78523cd9dcc7.png) Source-Repo: https://github.com/servo/servo Source-Revision: b43a2ed80714131db4c92a51c0046245aa43da11
This commit is contained in:
Родитель
77d8cbf8be
Коммит
375d769f56
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@ -52,8 +52,27 @@ pub enum Canvas2dMsg {
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#[derive(Clone)]
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pub enum CanvasWebGLMsg {
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AttachShader(u32, u32),
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BindBuffer(u32, u32),
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BufferData(u32, Vec<f32>, u32),
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Clear(u32),
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ClearColor(f32, f32, f32, f32),
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CompileShader(u32),
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CreateBuffer(Sender<u32>),
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CreateProgram(Sender<u32>),
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CreateShader(u32, Sender<u32>),
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DrawArrays(u32, i32, i32),
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EnableVertexAttribArray(u32),
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GetAttribLocation(u32, String, Sender<i32>),
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GetShaderInfoLog(u32, Sender<String>),
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GetShaderParameter(u32, u32, Sender<i32>),
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GetUniformLocation(u32, String, Sender<u32>),
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LinkProgram(u32),
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ShaderSource(u32, Vec<String>),
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Uniform4fv(u32, Vec<f32>),
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UseProgram(u32),
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VertexAttribPointer2f(u32, i32, bool, i32, i64),
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Viewport(i32, i32, i32, i32),
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}
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#[derive(Clone)]
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@ -11,6 +11,7 @@ use gleam::gl::types::{GLsizei};
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use util::task::spawn_named;
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use std::borrow::ToOwned;
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use std::slice::bytes::copy_memory;
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use std::sync::mpsc::{channel, Sender};
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use util::vec::byte_swap;
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use offscreen_gl_context::{GLContext, GLContextAttributes};
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@ -74,8 +75,29 @@ impl WebGLPaintTask {
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match port.recv().unwrap() {
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CanvasMsg::WebGL(message) => {
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match message {
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CanvasWebGLMsg::AttachShader(program_id, shader_id) => painter.attach_shader(program_id, shader_id),
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CanvasWebGLMsg::BindBuffer(buffer_type, buffer_id) => painter.bind_buffer(buffer_type, buffer_id),
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CanvasWebGLMsg::BufferData(buffer_type, data, usage) => painter.buffer_data(buffer_type, data, usage),
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CanvasWebGLMsg::Clear(mask) => painter.clear(mask),
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CanvasWebGLMsg::ClearColor(r, g, b, a) => painter.clear_color(r, g, b, a),
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CanvasWebGLMsg::CreateBuffer(chan) => painter.create_buffer(chan),
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CanvasWebGLMsg::DrawArrays(mode, first, count) => painter.draw_arrays(mode, first, count),
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CanvasWebGLMsg::EnableVertexAttribArray(attrib_id) => painter.enable_vertex_attrib_array(attrib_id),
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CanvasWebGLMsg::GetAttribLocation(program_id, name, chan) => painter.get_attrib_location(program_id, name, chan),
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CanvasWebGLMsg::GetShaderInfoLog(shader_id, chan) => painter.get_shader_info_log(shader_id, chan),
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CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, chan) => painter.get_shader_parameter(shader_id, param_id, chan),
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CanvasWebGLMsg::GetUniformLocation(program_id, name, chan) => painter.get_uniform_location(program_id, name, chan),
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CanvasWebGLMsg::CompileShader(shader_id) => painter.compile_shader(shader_id),
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CanvasWebGLMsg::CreateProgram(chan) => painter.create_program(chan),
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CanvasWebGLMsg::CreateShader(shader_type, chan) => painter.create_shader(shader_type, chan),
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CanvasWebGLMsg::LinkProgram(program_id) => painter.link_program(program_id),
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CanvasWebGLMsg::ShaderSource(shader_id, source) => painter.shader_source(shader_id, source),
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CanvasWebGLMsg::Uniform4fv(uniform_id, data) => painter.uniform_4fv(uniform_id, data),
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CanvasWebGLMsg::UseProgram(program_id) => painter.use_program(program_id),
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CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset) => {
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painter.vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset);
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},
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CanvasWebGLMsg::Viewport(x, y, width, height) => painter.viewport(x, y, width, height),
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}
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},
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CanvasMsg::Common(message) => {
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@ -93,6 +115,18 @@ impl WebGLPaintTask {
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Ok(chan)
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}
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fn attach_shader(&self, program_id: u32, shader_id: u32) {
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gl::attach_shader(program_id, shader_id);
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}
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fn bind_buffer(&self, buffer_type: u32, buffer_id: u32) {
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gl::bind_buffer(buffer_type, buffer_id);
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}
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fn buffer_data(&self, buffer_type: u32, data: Vec<f32>, usage: u32) {
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gl::buffer_data(buffer_type, &data, usage);
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}
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fn clear(&self, mask: u32) {
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gl::clear(mask);
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}
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@ -101,19 +135,104 @@ impl WebGLPaintTask {
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gl::clear_color(r, g, b, a);
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}
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fn create_buffer(&self, chan: Sender<u32>) {
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let buffers = gl::gen_buffers(1);
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chan.send(buffers[0]).unwrap();
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}
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fn compile_shader(&self, shader_id: u32) {
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gl::compile_shader(shader_id);
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}
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fn create_program(&self, chan: Sender<u32>) {
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let program = gl::create_program();
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chan.send(program).unwrap();
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}
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fn create_shader(&self, shader_type: u32, chan: Sender<u32>) {
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let shader = gl::create_shader(shader_type);
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chan.send(shader).unwrap();
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}
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fn draw_arrays(&self, mode: u32, first: i32, count: i32) {
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gl::draw_arrays(mode, first, count);
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}
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fn enable_vertex_attrib_array(&self, attrib_id: u32) {
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gl::enable_vertex_attrib_array(attrib_id);
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}
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fn get_attrib_location(&self, program_id: u32, name: String, chan: Sender<i32> ) {
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let attrib_location = gl::get_attrib_location(program_id, name.as_slice());
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chan.send(attrib_location).unwrap();
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}
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fn get_shader_info_log(&self, shader_id: u32, chan: Sender<String>) {
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let info = gl::get_shader_info_log(shader_id);
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chan.send(info).unwrap();
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}
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fn get_shader_parameter(&self, shader_id: u32, param_id: u32, chan: Sender<i32>) {
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let parameter = gl::get_shader_iv(shader_id, param_id);
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chan.send(parameter as i32).unwrap();
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}
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fn get_uniform_location(&self, program_id: u32, name: String, chan: Sender<u32>) {
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let uniform_location = gl::get_uniform_location(program_id, name.as_slice());
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chan.send(uniform_location as u32).unwrap();
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}
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fn link_program(&self, program_id: u32) {
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gl::link_program(program_id);
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}
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fn send_pixel_contents(&mut self, chan: Sender<Vec<u8>>) {
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// FIXME(#5652, dmarcos) Instead of a readback strategy we have
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// to layerize the canvas
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let width = self.size.width as usize;
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let height = self.size.height as usize;
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let mut pixels = gl::read_pixels(0, 0,
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self.size.width as gl::GLsizei,
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self.size.height as gl::GLsizei,
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gl::RGBA, gl::UNSIGNED_BYTE);
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self.size.width as gl::GLsizei,
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self.size.height as gl::GLsizei,
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gl::RGBA, gl::UNSIGNED_BYTE);
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// flip image vertically (texture is upside down)
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let orig_pixels = pixels.clone();
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let stride = width * 4;
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for y in 0..height {
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let dst_start = y * stride;
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let src_start = (height - y - 1) * stride;
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let src_slice = &orig_pixels[src_start .. src_start + stride];
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copy_memory(&mut pixels[dst_start .. dst_start + stride],
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&src_slice[..stride]);
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}
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// rgba -> bgra
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byte_swap(&mut pixels);
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chan.send(pixels).unwrap();
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}
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fn shader_source(&self, shader_id: u32, source_lines: Vec<String>) {
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let mut lines: Vec<&[u8]> = source_lines.iter().map(|line| line.as_bytes()).collect();
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gl::shader_source(shader_id, lines.as_mut_slice());
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}
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fn uniform_4fv(&self, uniform_id: u32, data: Vec<f32>) {
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gl::uniform_4f(uniform_id as i32, data[0], data[1], data[2], data[3]);
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}
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fn use_program(&self, program_id: u32) {
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gl::use_program(program_id);
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}
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fn vertex_attrib_pointer_f32(&self, attrib_id: u32, size: i32,
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normalized: bool, stride: i32, offset: i64) {
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gl::vertex_attrib_pointer_f32(attrib_id, size, normalized, stride, offset as u32);
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}
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fn viewport(&self, x: i32, y: i32, width: i32, height: i32) {
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gl::viewport(x, y, width, height);
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}
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fn recreate(&mut self, size: Size2D<i32>) {
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// TODO(ecoal95): GLContext should support a resize() method
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if size.width > self.original_context_size.width ||
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@ -325,7 +325,12 @@ pub mod urlsearchparams;
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pub mod userscripts;
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pub mod validitystate;
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pub mod virtualmethods;
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pub mod webglobject;
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pub mod webglbuffer;
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pub mod webglprogram;
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pub mod webglrenderingcontext;
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pub mod webglshader;
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pub mod webgluniformlocation;
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pub mod websocket;
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pub mod window;
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pub mod worker;
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@ -0,0 +1,38 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLBufferBinding;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{Temporary, JSRef};
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use dom::bindings::utils::{Reflector, reflect_dom_object};
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#[dom_struct]
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pub struct WebGLBuffer {
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reflector_: Reflector,
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id: u32,
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}
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impl WebGLBuffer {
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fn new_inherited(id: u32) -> WebGLBuffer {
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WebGLBuffer {
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reflector_: Reflector::new(),
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id: id,
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}
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}
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pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLBuffer> {
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reflect_dom_object(box WebGLBuffer::new_inherited(id), global, WebGLBufferBinding::Wrap)
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}
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}
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pub trait WebGLBufferHelpers {
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fn get_id(&self) -> u32;
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}
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impl<'a> WebGLBufferHelpers for JSRef<'a, WebGLBuffer> {
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fn get_id(&self) -> u32 {
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self.id
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}
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}
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@ -0,0 +1,26 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLObjectBinding;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{Temporary};
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use dom::bindings::utils::{Reflector, reflect_dom_object};
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#[dom_struct]
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pub struct WebGLObject {
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reflector_: Reflector,
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}
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impl WebGLObject {
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fn new_inherited() -> WebGLObject {
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WebGLObject {
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reflector_: Reflector::new(),
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}
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}
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pub fn new(global: GlobalRef) -> Temporary<WebGLObject> {
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reflect_dom_object(box WebGLObject::new_inherited(), global, WebGLObjectBinding::Wrap)
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}
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}
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@ -0,0 +1,38 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
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use dom::bindings::codegen::Bindings::WebGLProgramBinding;
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use dom::bindings::global::GlobalRef;
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use dom::bindings::js::{Temporary, JSRef};
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use dom::bindings::utils::{Reflector, reflect_dom_object};
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#[dom_struct]
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pub struct WebGLProgram {
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reflector_: Reflector,
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id: u32,
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}
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impl WebGLProgram {
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fn new_inherited(id: u32) -> WebGLProgram {
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WebGLProgram {
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reflector_: Reflector::new(),
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id: id,
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}
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}
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pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLProgram> {
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reflect_dom_object(box WebGLProgram::new_inherited(id), global, WebGLProgramBinding::Wrap)
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}
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}
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pub trait WebGLProgramHelpers {
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fn get_id(&self) -> u32;
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}
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impl<'a> WebGLProgramHelpers for JSRef<'a, WebGLProgram> {
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fn get_id(&self) -> u32 {
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self.id
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}
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}
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@ -5,13 +5,23 @@
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use canvas::webgl_paint_task::WebGLPaintTask;
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use canvas::canvas_msg::{CanvasMsg, CanvasWebGLMsg, CanvasCommonMsg};
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::WebGLRenderingContextMethods;
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use dom::bindings::codegen::Bindings::WebGLRenderingContextBinding::{ WebGLRenderingContextMethods, WebGLRenderingContextConstants};
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use dom::bindings::global::{GlobalRef, GlobalField};
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use dom::bindings::js::{JS, JSRef, LayoutJS, Temporary};
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use dom::bindings::utils::{Reflector, reflect_dom_object};
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use dom::htmlcanvaselement::{HTMLCanvasElement};
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use dom::webglbuffer::{WebGLBuffer, WebGLBufferHelpers};
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use dom::webglshader::{WebGLShader, WebGLShaderHelpers};
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use dom::webglprogram::{WebGLProgram, WebGLProgramHelpers};
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use dom::webgluniformlocation::{WebGLUniformLocation, WebGLUniformLocationHelpers};
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use geom::size::Size2D;
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use std::sync::mpsc::{Sender};
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use js::jsapi::{JSContext, JSObject};
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use js::jsfriendapi::bindgen::{JS_GetFloat32ArrayData, JS_GetObjectAsArrayBufferView};
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use js::jsval::{JSVal, NullValue, Int32Value};
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use std::mem;
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use std::ptr;
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use std::sync::mpsc::{channel, Sender};
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use util::str::DOMString;
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#[dom_struct]
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pub struct WebGLRenderingContext {
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|
@ -59,13 +69,212 @@ impl Drop for WebGLRenderingContext {
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}
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impl<'a> WebGLRenderingContextMethods for JSRef<'a, WebGLRenderingContext> {
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fn Clear(self, mask: u32) -> () {
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
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fn AttachShader(self, program: Option<JSRef<WebGLProgram>>, shader: Option<JSRef<WebGLShader>>) {
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let program_id = match program {
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Some(program) => program.get_id(),
|
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None => return,
|
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};
|
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let shader_id = match shader {
|
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Some(shader) => shader.get_id(),
|
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None => return,
|
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};
|
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::AttachShader(program_id, shader_id))).unwrap()
|
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}
|
||||
|
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
|
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fn BindBuffer(self, buffer_type: u32, buffer: Option<JSRef<WebGLBuffer>>) {
|
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let buffer_id = match buffer {
|
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Some(buffer) => buffer.get_id(),
|
||||
None => return,
|
||||
};
|
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self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BindBuffer(buffer_type, buffer_id))).unwrap()
|
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}
|
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|
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
|
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#[allow(unsafe_code)]
|
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fn BufferData(self, cx: *mut JSContext, target: u32, data: Option<*mut JSObject>, usage: u32) {
|
||||
let data = match data {
|
||||
Some(data) => data,
|
||||
None => return,
|
||||
};
|
||||
let data_vec;
|
||||
unsafe {
|
||||
let mut length = 0;
|
||||
let mut ptr = ptr::null_mut();
|
||||
let buffer_data = JS_GetObjectAsArrayBufferView(cx, data, &mut length, &mut ptr);
|
||||
if buffer_data.is_null() {
|
||||
panic!("Argument data to WebGLRenderingContext.bufferdata is not a Float32Array")
|
||||
}
|
||||
let data_f32 = JS_GetFloat32ArrayData(buffer_data, cx);
|
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let data_vec_length = length / mem::size_of::<f32>() as u32;
|
||||
data_vec = Vec::from_raw_buf(data_f32, data_vec_length as usize);
|
||||
}
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::BufferData(target, data_vec, usage))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
|
||||
fn Clear(self, mask: u32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Clear(mask))).unwrap()
|
||||
}
|
||||
|
||||
fn ClearColor(self, red: f32, green: f32, blue: f32, alpha: f32) -> (){
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.3
|
||||
fn ClearColor(self, red: f32, green: f32, blue: f32, alpha: f32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ClearColor(red, green, blue, alpha))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn CompileShader(self, shader: Option<JSRef<WebGLShader>>) {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CompileShader(shader_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.5
|
||||
fn CreateBuffer(self) -> Option<Temporary<WebGLBuffer>> {
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateBuffer(sender))).unwrap();
|
||||
Some(WebGLBuffer::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn CreateProgram(self) -> Option<Temporary<WebGLProgram>> {
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateProgram(sender))).unwrap();
|
||||
Some(WebGLProgram::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn CreateShader(self, shader_type: u32) -> Option<Temporary<WebGLShader>> {
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::CreateShader(shader_type, sender))).unwrap();
|
||||
Some(WebGLShader::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.11
|
||||
fn DrawArrays(self, mode: u32, first: i32, count: i32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::DrawArrays(mode, first, count))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn EnableVertexAttribArray(self, attrib_id: u32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::EnableVertexAttribArray(attrib_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn GetAttribLocation(self, program: Option<JSRef<WebGLProgram>>, name: DOMString) -> i32 {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return -1,
|
||||
};
|
||||
let (sender, receiver) = channel::<i32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetAttribLocation(program_id, name, sender))).unwrap();
|
||||
receiver.recv().unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn GetShaderInfoLog(self, shader: Option<JSRef<WebGLShader>>) -> Option<DOMString> {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return None,
|
||||
};
|
||||
let (sender, receiver) = channel::<String>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderInfoLog(shader_id, sender))).unwrap();
|
||||
let info = receiver.recv().unwrap();
|
||||
Some(info)
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn GetShaderParameter(self, _: *mut JSContext, shader: Option<JSRef<WebGLShader>>, param_id: u32) -> JSVal {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return NullValue(),
|
||||
};
|
||||
let (sender, receiver) = channel::<i32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetShaderParameter(shader_id, param_id, sender))).unwrap();
|
||||
Int32Value(receiver.recv().unwrap())
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn GetUniformLocation(self, program: Option<JSRef<WebGLProgram>>, name: DOMString) -> Option<Temporary<WebGLUniformLocation>> {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return None,
|
||||
};
|
||||
let (sender, receiver) = channel::<u32>();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::GetUniformLocation(program_id, name, sender))).unwrap();
|
||||
Some(WebGLUniformLocation::new(self.global.root().r(), receiver.recv().unwrap()))
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn LinkProgram(self, program: Option<JSRef<WebGLProgram>>) {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::LinkProgram(program_id))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn ShaderSource(self, shader: Option<JSRef<WebGLShader>>, source: DOMString) {
|
||||
let shader_id = match shader {
|
||||
Some(shader) => shader.get_id(),
|
||||
None => return,
|
||||
};
|
||||
let source_lines: Vec<String> = source.trim()
|
||||
.split(|c: char| c == '\n')
|
||||
.map(|line: &str| String::from_str(line) + "\n")
|
||||
.collect();
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::ShaderSource(shader_id, source_lines))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
#[allow(unsafe_code)]
|
||||
fn Uniform4fv(self, cx: *mut JSContext, uniform: Option<JSRef<WebGLUniformLocation>>, data: Option<*mut JSObject>) {
|
||||
let uniform_id = match uniform {
|
||||
Some(uniform) => uniform.get_id(),
|
||||
None => return,
|
||||
};
|
||||
let data = match data {
|
||||
Some(data) => data,
|
||||
None => return,
|
||||
};
|
||||
let data_vec: Vec<f32>;
|
||||
unsafe {
|
||||
let data_f32 = JS_GetFloat32ArrayData(data, cx);
|
||||
data_vec = Vec::from_raw_buf(data_f32, 4);
|
||||
}
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Uniform4fv(uniform_id, data_vec))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.9
|
||||
fn UseProgram(self, program: Option<JSRef<WebGLProgram>>) {
|
||||
let program_id = match program {
|
||||
Some(program) => program.get_id(),
|
||||
None => return,
|
||||
};
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::UseProgram(program_id as u32))).unwrap()
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.10
|
||||
fn VertexAttribPointer(self, attrib_id: u32, size: i32, data_type: u32,
|
||||
normalized: bool, stride: i32, offset: i64) {
|
||||
match data_type {
|
||||
WebGLRenderingContextConstants::FLOAT => {
|
||||
self.renderer.send(
|
||||
CanvasMsg::WebGL(CanvasWebGLMsg::VertexAttribPointer2f(attrib_id, size, normalized, stride, offset))).unwrap()
|
||||
}
|
||||
_ => panic!("VertexAttribPointer: Data Type not supported")
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.14.4
|
||||
fn Viewport(self, x: i32, y: i32, width: i32, height: i32) {
|
||||
self.renderer.send(CanvasMsg::WebGL(CanvasWebGLMsg::Viewport(x, y, width, height))).unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
pub trait LayoutCanvasWebGLRenderingContextHelpers {
|
||||
|
|
|
@ -0,0 +1,39 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLShaderBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary, JSRef};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLShader {
|
||||
reflector_: Reflector,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl WebGLShader {
|
||||
fn new_inherited(id: u32) -> WebGLShader {
|
||||
WebGLShader {
|
||||
reflector_: Reflector::new(),
|
||||
id: id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLShader> {
|
||||
reflect_dom_object(box WebGLShader::new_inherited(id), global, WebGLShaderBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WebGLShaderHelpers {
|
||||
fn get_id(&self) -> u32;
|
||||
}
|
||||
|
||||
impl<'a> WebGLShaderHelpers for JSRef<'a, WebGLShader> {
|
||||
fn get_id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,38 @@
|
|||
/* This Source Code Form is subject to the terms of the Mozilla Public
|
||||
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
||||
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/webgl.idl
|
||||
use dom::bindings::codegen::Bindings::WebGLUniformLocationBinding;
|
||||
use dom::bindings::global::GlobalRef;
|
||||
use dom::bindings::js::{Temporary, JSRef};
|
||||
use dom::bindings::utils::{Reflector, reflect_dom_object};
|
||||
|
||||
#[dom_struct]
|
||||
pub struct WebGLUniformLocation {
|
||||
reflector_: Reflector,
|
||||
id: u32,
|
||||
}
|
||||
|
||||
impl WebGLUniformLocation {
|
||||
fn new_inherited(id: u32) -> WebGLUniformLocation {
|
||||
WebGLUniformLocation {
|
||||
reflector_: Reflector::new(),
|
||||
id: id,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn new(global: GlobalRef, id: u32) -> Temporary<WebGLUniformLocation> {
|
||||
reflect_dom_object(box WebGLUniformLocation::new_inherited(id), global, WebGLUniformLocationBinding::Wrap)
|
||||
}
|
||||
}
|
||||
|
||||
pub trait WebGLUniformLocationHelpers {
|
||||
fn get_id(&self) -> u32;
|
||||
}
|
||||
|
||||
impl<'a> WebGLUniformLocationHelpers for JSRef<'a, WebGLUniformLocation> {
|
||||
fn get_id(&self) -> u32 {
|
||||
self.id
|
||||
}
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.4
|
||||
//
|
||||
|
||||
interface WebGLBuffer : WebGLObject {
|
||||
};
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.3
|
||||
//
|
||||
|
||||
interface WebGLObject {
|
||||
};
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.6
|
||||
//
|
||||
|
||||
interface WebGLProgram : WebGLObject {
|
||||
};
|
|
@ -1,4 +1,3 @@
|
|||
// AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile
|
||||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/
|
||||
|
@ -34,30 +33,15 @@ dictionary WebGLContextAttributes {
|
|||
GLboolean failIfMajorPerformanceCaveat = false;
|
||||
};
|
||||
|
||||
//interface WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLBuffer : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLFramebuffer : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLProgram : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLRenderbuffer : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLShader : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLTexture : WebGLObject {
|
||||
//};
|
||||
|
||||
//interface WebGLUniformLocation {
|
||||
//};
|
||||
|
||||
//interface WebGLActiveInfo {
|
||||
// readonly attribute GLint size;
|
||||
// readonly attribute GLenum type;
|
||||
|
@ -75,18 +59,18 @@ interface WebGLRenderingContextBase
|
|||
{
|
||||
|
||||
/* ClearBufferMask */
|
||||
//const GLenum DEPTH_BUFFER_BIT = 0x00000100;
|
||||
//const GLenum STENCIL_BUFFER_BIT = 0x00000400;
|
||||
const GLenum DEPTH_BUFFER_BIT = 0x00000100;
|
||||
const GLenum STENCIL_BUFFER_BIT = 0x00000400;
|
||||
const GLenum COLOR_BUFFER_BIT = 0x00004000;
|
||||
|
||||
/* BeginMode */
|
||||
//const GLenum POINTS = 0x0000;
|
||||
//const GLenum LINES = 0x0001;
|
||||
//const GLenum LINE_LOOP = 0x0002;
|
||||
//const GLenum LINE_STRIP = 0x0003;
|
||||
//const GLenum TRIANGLES = 0x0004;
|
||||
//const GLenum TRIANGLE_STRIP = 0x0005;
|
||||
//const GLenum TRIANGLE_FAN = 0x0006;
|
||||
const GLenum POINTS = 0x0000;
|
||||
const GLenum LINES = 0x0001;
|
||||
const GLenum LINE_LOOP = 0x0002;
|
||||
const GLenum LINE_STRIP = 0x0003;
|
||||
const GLenum TRIANGLES = 0x0004;
|
||||
const GLenum TRIANGLE_STRIP = 0x0005;
|
||||
const GLenum TRIANGLE_FAN = 0x0006;
|
||||
|
||||
/* AlphaFunction (not supported in ES20) */
|
||||
/* NEVER */
|
||||
|
@ -141,14 +125,14 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum BLEND_COLOR = 0x8005;
|
||||
|
||||
/* Buffer Objects */
|
||||
//const GLenum ARRAY_BUFFER = 0x8892;
|
||||
//const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
//const GLenum ARRAY_BUFFER_BINDING = 0x8894;
|
||||
//const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
|
||||
const GLenum ARRAY_BUFFER = 0x8892;
|
||||
const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
const GLenum ARRAY_BUFFER_BINDING = 0x8894;
|
||||
const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
|
||||
|
||||
//const GLenum STREAM_DRAW = 0x88E0;
|
||||
//const GLenum STATIC_DRAW = 0x88E4;
|
||||
//const GLenum DYNAMIC_DRAW = 0x88E8;
|
||||
const GLenum STREAM_DRAW = 0x88E0;
|
||||
const GLenum STATIC_DRAW = 0x88E4;
|
||||
const GLenum DYNAMIC_DRAW = 0x88E8;
|
||||
|
||||
//const GLenum BUFFER_SIZE = 0x8764;
|
||||
//const GLenum BUFFER_USAGE = 0x8765;
|
||||
|
@ -260,13 +244,13 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum GENERATE_MIPMAP_HINT = 0x8192;
|
||||
|
||||
/* DataType */
|
||||
//const GLenum BYTE = 0x1400;
|
||||
//const GLenum UNSIGNED_BYTE = 0x1401;
|
||||
//const GLenum SHORT = 0x1402;
|
||||
//const GLenum UNSIGNED_SHORT = 0x1403;
|
||||
//const GLenum INT = 0x1404;
|
||||
//const GLenum UNSIGNED_INT = 0x1405;
|
||||
//const GLenum FLOAT = 0x1406;
|
||||
const GLenum BYTE = 0x1400;
|
||||
const GLenum UNSIGNED_BYTE = 0x1401;
|
||||
const GLenum SHORT = 0x1402;
|
||||
const GLenum UNSIGNED_SHORT = 0x1403;
|
||||
const GLenum INT = 0x1404;
|
||||
const GLenum UNSIGNED_INT = 0x1405;
|
||||
const GLenum FLOAT = 0x1406;
|
||||
|
||||
/* PixelFormat */
|
||||
//const GLenum DEPTH_COMPONENT = 0x1902;
|
||||
|
@ -283,8 +267,8 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
|
||||
/* Shaders */
|
||||
//const GLenum FRAGMENT_SHADER = 0x8B30;
|
||||
//const GLenum VERTEX_SHADER = 0x8B31;
|
||||
const GLenum FRAGMENT_SHADER = 0x8B30;
|
||||
const GLenum VERTEX_SHADER = 0x8B31;
|
||||
//const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
//const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
//const GLenum MAX_VARYING_VECTORS = 0x8DFC;
|
||||
|
@ -430,7 +414,7 @@ interface WebGLRenderingContextBase
|
|||
//const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
|
||||
/* Shader Source */
|
||||
//const GLenum COMPILE_STATUS = 0x8B81;
|
||||
const GLenum COMPILE_STATUS = 0x8B81;
|
||||
|
||||
/* Shader Precision-Specified Types */
|
||||
//const GLenum LOW_FLOAT = 0x8DF0;
|
||||
|
@ -504,9 +488,9 @@ interface WebGLRenderingContextBase
|
|||
//object? getExtension(DOMString name);
|
||||
|
||||
//void activeTexture(GLenum texture);
|
||||
//void attachShader(WebGLProgram? program, WebGLShader? shader);
|
||||
void attachShader(WebGLProgram? program, WebGLShader? shader);
|
||||
//void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
|
||||
//void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
||||
void bindBuffer(GLenum target, WebGLBuffer? buffer);
|
||||
//void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
|
||||
//void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
|
||||
//void bindTexture(GLenum target, WebGLTexture? texture);
|
||||
|
@ -517,9 +501,13 @@ interface WebGLRenderingContextBase
|
|||
//void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB,
|
||||
// GLenum srcAlpha, GLenum dstAlpha);
|
||||
|
||||
//typedef (ArrayBuffer or ArrayBufferView) BufferDataSource;
|
||||
// typedef (ArrayBuffer or ArrayBufferView) BufferDataSource;
|
||||
//void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
|
||||
//void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
|
||||
// FIXME(dmarcos) The function below is the original function in the webIdl:
|
||||
// void bufferData(GLenum target, BufferDataSource? data, GLenum usage);
|
||||
// The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
|
||||
// in the meantime
|
||||
void bufferData(GLenum target, optional object data, GLenum usage);
|
||||
//void bufferSubData(GLenum target, GLintptr offset, BufferDataSource? data);
|
||||
|
||||
//[WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target);
|
||||
|
@ -528,7 +516,7 @@ interface WebGLRenderingContextBase
|
|||
//void clearDepth(GLclampf depth);
|
||||
//void clearStencil(GLint s);
|
||||
//void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||
//void compileShader(WebGLShader? shader);
|
||||
void compileShader(WebGLShader? shader);
|
||||
|
||||
//void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
|
||||
// GLsizei width, GLsizei height, GLint border,
|
||||
|
@ -544,11 +532,11 @@ interface WebGLRenderingContextBase
|
|||
//void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
// GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
//WebGLBuffer? createBuffer();
|
||||
WebGLBuffer? createBuffer();
|
||||
//WebGLFramebuffer? createFramebuffer();
|
||||
//WebGLProgram? createProgram();
|
||||
WebGLProgram? createProgram();
|
||||
//WebGLRenderbuffer? createRenderbuffer();
|
||||
//WebGLShader? createShader(GLenum type);
|
||||
WebGLShader? createShader(GLenum type);
|
||||
//WebGLTexture? createTexture();
|
||||
|
||||
//void cullFace(GLenum mode);
|
||||
|
@ -566,11 +554,11 @@ interface WebGLRenderingContextBase
|
|||
//void detachShader(WebGLProgram? program, WebGLShader? shader);
|
||||
//void disable(GLenum cap);
|
||||
//void disableVertexAttribArray(GLuint index);
|
||||
//void drawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
void drawArrays(GLenum mode, GLint first, GLsizei count);
|
||||
//void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
|
||||
|
||||
//void enable(GLenum cap);
|
||||
//void enableVertexAttribArray(GLuint index);
|
||||
void enableVertexAttribArray(GLuint index);
|
||||
//void finish();
|
||||
//void flush();
|
||||
//void framebufferRenderbuffer(GLenum target, GLenum attachment,
|
||||
|
@ -586,7 +574,7 @@ interface WebGLRenderingContextBase
|
|||
//WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index);
|
||||
//sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
|
||||
|
||||
//[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
||||
[WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name);
|
||||
|
||||
//any getBufferParameter(GLenum target, GLenum pname);
|
||||
//any getParameter(GLenum pname);
|
||||
|
@ -598,9 +586,9 @@ interface WebGLRenderingContextBase
|
|||
//any getProgramParameter(WebGLProgram? program, GLenum pname);
|
||||
//DOMString? getProgramInfoLog(WebGLProgram? program);
|
||||
//any getRenderbufferParameter(GLenum target, GLenum pname);
|
||||
//any getShaderParameter(WebGLShader? shader, GLenum pname);
|
||||
any getShaderParameter(WebGLShader? shader, GLenum pname);
|
||||
//WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
|
||||
//DOMString? getShaderInfoLog(WebGLShader? shader);
|
||||
DOMString? getShaderInfoLog(WebGLShader? shader);
|
||||
|
||||
//DOMString? getShaderSource(WebGLShader? shader);
|
||||
|
||||
|
@ -608,7 +596,7 @@ interface WebGLRenderingContextBase
|
|||
|
||||
//any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
|
||||
|
||||
//WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
|
||||
WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name);
|
||||
|
||||
//any getVertexAttrib(GLuint index, GLenum pname);
|
||||
|
||||
|
@ -623,7 +611,7 @@ interface WebGLRenderingContextBase
|
|||
//[WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader);
|
||||
//[WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture);
|
||||
//void lineWidth(GLfloat width);
|
||||
//void linkProgram(WebGLProgram? program);
|
||||
void linkProgram(WebGLProgram? program);
|
||||
//void pixelStorei(GLenum pname, GLint param);
|
||||
//void polygonOffset(GLfloat factor, GLfloat units);
|
||||
|
||||
|
@ -635,7 +623,7 @@ interface WebGLRenderingContextBase
|
|||
//void sampleCoverage(GLclampf value, GLboolean invert);
|
||||
//void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
|
||||
//void shaderSource(WebGLShader? shader, DOMString source);
|
||||
void shaderSource(WebGLShader? shader, DOMString source);
|
||||
|
||||
//void stencilFunc(GLenum func, GLint ref, GLuint mask);
|
||||
//void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
|
||||
|
@ -682,7 +670,11 @@ interface WebGLRenderingContextBase
|
|||
//void uniform3iv(WebGLUniformLocation? location, Int32Array v);
|
||||
//void uniform3iv(WebGLUniformLocation? location, sequence<long> v);
|
||||
//void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
//void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
||||
// FIXME(dmarcos) The function below is the original function in the webIdl:
|
||||
// void uniform4fv(WebGLUniformLocation? location, Float32Array v);
|
||||
// The Code genearator doesn't handle BufferDataSource so we're using 'optional object'
|
||||
// in the meantime
|
||||
void uniform4fv(WebGLUniformLocation? location, optional object v);
|
||||
//void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v);
|
||||
//void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
|
||||
//void uniform4iv(WebGLUniformLocation? location, Int32Array v);
|
||||
|
@ -701,7 +693,7 @@ interface WebGLRenderingContextBase
|
|||
//void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose,
|
||||
// sequence<GLfloat> value);
|
||||
|
||||
//void useProgram(WebGLProgram? program);
|
||||
void useProgram(WebGLProgram? program);
|
||||
//void validateProgram(WebGLProgram? program);
|
||||
|
||||
//void vertexAttrib1f(GLuint indx, GLfloat x);
|
||||
|
@ -716,10 +708,10 @@ interface WebGLRenderingContextBase
|
|||
//void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
//void vertexAttrib4fv(GLuint indx, Float32Array values);
|
||||
//void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values);
|
||||
//void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
||||
// GLboolean normalized, GLsizei stride, GLintptr offset);
|
||||
void vertexAttribPointer(GLuint indx, GLint size, GLenum type,
|
||||
GLboolean normalized, GLsizei stride, GLintptr offset);
|
||||
|
||||
//void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
};
|
||||
|
||||
interface WebGLRenderingContext
|
||||
|
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.8
|
||||
//
|
||||
|
||||
interface WebGLShader : WebGLObject {
|
||||
};
|
|
@ -0,0 +1,7 @@
|
|||
//
|
||||
// WebGL IDL definitions scraped from the Khronos specification:
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#5.10
|
||||
//
|
||||
|
||||
interface WebGLUniformLocation {
|
||||
};
|
|
@ -0,0 +1,108 @@
|
|||
<!DOCTYPE html>
|
||||
<html>
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>WebGL Triangle Test</title>
|
||||
</head>
|
||||
<body>
|
||||
<div style="text-align: center">
|
||||
<canvas id="canvas" width="512" height="512"></canvas>
|
||||
</div>
|
||||
<script id="vertexshader" type="x-shader">
|
||||
attribute vec2 aVertexPosition;
|
||||
attribute vec4 aColour;
|
||||
varying vec4 aVertexColor;
|
||||
|
||||
void main() {
|
||||
aVertexColor = aColour;
|
||||
gl_Position = vec4(aVertexPosition, 0.0, 1.0);
|
||||
}
|
||||
</script>
|
||||
<script id="fragmentshader" type="x-shader">
|
||||
#ifdef GL_ES
|
||||
precision highp float;
|
||||
#endif
|
||||
|
||||
varying vec4 aVertexColor;
|
||||
|
||||
void main() {
|
||||
gl_FragColor = aVertexColor;
|
||||
}
|
||||
</script>
|
||||
<script type="text/javascript">
|
||||
|
||||
var canvas;
|
||||
function initWebGL()
|
||||
{
|
||||
canvas = document.getElementById("canvas");
|
||||
var gl = canvas.getContext("webgl") || canvas.getContext("experimental-webgl");
|
||||
if (!gl) return null; // can't initialize WebGL
|
||||
return gl;
|
||||
}
|
||||
|
||||
var gl = initWebGL();
|
||||
|
||||
// Setup Shaders:
|
||||
var v = document.getElementById("vertexshader").firstChild.nodeValue;
|
||||
var f = document.getElementById("fragmentshader").firstChild.nodeValue;
|
||||
|
||||
var vs = gl.createShader(gl.VERTEX_SHADER);
|
||||
gl.shaderSource(vs, v);
|
||||
gl.compileShader(vs);
|
||||
|
||||
if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) {
|
||||
alert(gl.getShaderInfoLog(vs));
|
||||
}
|
||||
|
||||
var fs = gl.createShader(gl.FRAGMENT_SHADER);
|
||||
gl.shaderSource(fs, f);
|
||||
gl.compileShader(fs);
|
||||
|
||||
if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) {
|
||||
alert(gl.getShaderInfoLog(fs));
|
||||
}
|
||||
|
||||
program = gl.createProgram();
|
||||
gl.attachShader(program, vs);
|
||||
gl.attachShader(program, fs);
|
||||
gl.linkProgram(program);
|
||||
|
||||
// if (!gl.getProgramParameter(program, gl.LINK_STATUS))
|
||||
// alert(gl.getProgramInfoLog(program));
|
||||
|
||||
// Setup Geometry
|
||||
var vertices = new Float32Array([
|
||||
-0.5,-0.5, 0.5,-0.5, 0.0,0.5, // Triangle-Coordinates
|
||||
1.0, 0.0, 0.0, 1.0,
|
||||
0.0, 1.0, 0.0, 1.0,
|
||||
0.0, 0.0, 1.0, 1.0,
|
||||
]);
|
||||
|
||||
vbuffer = gl.createBuffer();
|
||||
gl.bindBuffer(gl.ARRAY_BUFFER, vbuffer);
|
||||
gl.bufferData(gl.ARRAY_BUFFER, vertices, gl.STATIC_DRAW);
|
||||
|
||||
itemSize = 2; // we have 2 coordinates (x,y)
|
||||
numItems = vertices.length / itemSize; // number of vertices
|
||||
|
||||
// Viewport
|
||||
gl.viewport(0, 0, canvas.width, canvas.height);
|
||||
gl.clearColor(0, 0, 0, 1);
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
|
||||
// Setup Geometry
|
||||
gl.useProgram(program);
|
||||
|
||||
program.aVertexPosition = gl.getAttribLocation(program, "aVertexPosition");
|
||||
gl.enableVertexAttribArray(program.aVertexPosition);
|
||||
gl.vertexAttribPointer(program.aVertexPosition, itemSize, gl.FLOAT, false, 0, 0);
|
||||
|
||||
program.aColour = gl.getAttribLocation(program, "aColour");
|
||||
gl.enableVertexAttribArray(program.aColour);
|
||||
gl.vertexAttribPointer(program.aColour, 4, gl.FLOAT, false, 0, 24);
|
||||
|
||||
// Draw
|
||||
gl.drawArrays(gl.TRIANGLES, 0, 3);
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
Загрузка…
Ссылка в новой задаче