зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1767549 - Ensure that AudioContext state transition happen at the right time w.r.t. cubeb stream initialization time. r=karlt
Differential Revision: https://phabricator.services.mozilla.com/D146713
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@ -134,6 +134,7 @@ skip-if = (os == "win" && processor == "aarch64") # aarch64 due to 1538360
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[test_pannerNodeHRTFSymmetry.html]
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[test_pannerNodeTail.html]
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[test_pannerNode_maxDistance.html]
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[test_slowStart.html]
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[test_setValueCurveWithNonFiniteElements.html]
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[test_stereoPannerNode.html]
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[test_stereoPannerNodePassThrough.html]
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@ -0,0 +1,49 @@
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<!DOCTYPE HTML>
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<html>
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<head>
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<title>Test AudioContext.currentTime</title>
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<script src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
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</head>
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<body>
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<pre id="test">
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<script class="testbody" type="text/javascript">
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SimpleTest.waitForExplicitFinish();
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SimpleTest.requestFlakyTimeout("This test needs to periodically query the AudioContext's position.");
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const CUBEB_INIT_DELAY = 5000;
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// Delay audio stream start by a good 5 seconds
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SpecialPowers.pushPrefEnv({"set": [["media.cubeb.slow_stream_init_ms",
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CUBEB_INIT_DELAY]]}, runTest);
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function runTest() {
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let ac = new AudioContext();
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let notStartedYetCount = 0;
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let startWallClockTime = performance.now();
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is(ac.currentTime, 0, "AudioContext.currentTime should be 0 initially");
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is(ac.state, "suspended", "AudioContext.currentTime is initially suspended");
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let intervalHandle = setInterval(function() {
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if (ac.state == "running") {
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clearInterval(intervalHandle);
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return;
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}
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is(ac.currentTime, 0, "AudioContext.currentTime is still 0");
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is(ac.state, "suspended", "AudioContext.currentTime is still suspended");
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notStartedYetCount++;
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});
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ac.onstatechange = function() {
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is(ac.state, "running", "The AudioContext eventually started.");
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var startDuration = performance.now() - startWallClockTime;
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info(`AudioContext start time with a delay of ${CUBEB_INIT_DELAY}):
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${startDuration}`);
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ok(notStartedYetCount > 0, "We should have observed the AudioContext in \"suspended\" state");
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ok(startDuration >= CUBEB_INIT_DELAY, "The AudioContext state transition was correct.");
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SimpleTest.finish();
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}
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}
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</script>
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</pre>
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</body>
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</html>
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