Bug 1700169 - Factor out the code to scale the thumb into its own function. r=tnikkel

This includes the translation to ensure the scaling keeps the position
of the top of the thumb constant.

Differential Revision: https://phabricator.services.mozilla.com/D114453
This commit is contained in:
Botond Ballo 2021-05-07 21:30:57 +00:00
Родитель d27a810ad2
Коммит 377ba4adde
1 изменённых файлов: 37 добавлений и 24 удалений

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@ -26,6 +26,8 @@ struct AsyncScrollThumbTransformer {
// Intermediate results
AsyncTransformComponentMatrix mAsyncTransform;
AsyncTransformComponentMatrix mScrollbarTransform;
CSSToParentLayerScale mEffectiveZoom;
float mUnitlessThumbRatio;
LayerToParentLayerMatrix4x4 ComputeTransform();
@ -35,8 +37,36 @@ struct AsyncScrollThumbTransformer {
// If the thumb's orientation is along |aAxis|, add transformations
// of the thumb into |mScrollbarTransform|.
void ApplyTransformForAxis(const Axis& aAxis);
// Scale the thumb by |aScale| along |aAxis|, while keeping the position
// of the top of the thumb constant.
void ScaleThumbBy(const Axis& aAxis, float aScale);
};
void AsyncScrollThumbTransformer::ScaleThumbBy(const Axis& aAxis,
float aScale) {
// To keep the position of the top of the thumb constant, the thumb needs to
// translated to compensate for the scale applied. The origin with respect to
// which the scale is applied is the origin of the entire scrollbar, rather
// than the origin of the scroll thumb (meaning, for a vertical scrollbar it's
// at the top of the composition bounds). This means that empty space above
// the thumb is scaled too, effectively translating the thumb. We undo that
// translation here.
// (One can think of the adjustment being done to the translation here as
// a change of basis. We have a method to help with that,
// Matrix4x4::ChangeBasis(), but it wouldn't necessarily make the code
// cleaner in this case).
const CSSCoord thumbOrigin =
(aAxis.GetPointOffset(mMetrics.GetVisualScrollOffset()) *
mUnitlessThumbRatio);
const CSSCoord thumbOriginScaled = thumbOrigin * aScale;
const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin;
const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * mEffectiveZoom;
aAxis.PostScale(mScrollbarTransform, aScale);
aAxis.PostTranslate(mScrollbarTransform, -thumbOriginDeltaPL);
}
void AsyncScrollThumbTransformer::ApplyTransformForAxis(const Axis& aAxis) {
ParentLayerCoord asyncScroll = aAxis.GetTransformTranslation(mAsyncTransform);
const float asyncZoom = aAxis.GetTransformScale(mAsyncTransform);
@ -47,7 +77,7 @@ void AsyncScrollThumbTransformer::ApplyTransformForAxis(const Axis& aAxis) {
const float scale = 1.f / asyncZoom;
// Note: |metrics.GetZoom()| doesn't yet include the async zoom.
const CSSToParentLayerScale effectiveZoom(
mEffectiveZoom = CSSToParentLayerScale(
aAxis.GetAxisScale(mMetrics.GetZoom()).scale * asyncZoom);
if (gfxPlatform::UseDesktopZoomingScrollbars()) {
@ -66,38 +96,21 @@ void AsyncScrollThumbTransformer::ApplyTransformForAxis(const Axis& aAxis) {
asyncScroll -= aAxis.GetPointOffset(
(mMetrics.GetLayoutScrollOffset() - mMetrics.GetVisualScrollOffset()) *
effectiveZoom);
mEffectiveZoom);
}
// Here we convert the scrollbar thumb ratio into a true unitless ratio by
// dividing out the conversion factor from the scrollframe's parent's space
// to the scrollframe's space.
const float ratio = mScrollbarData.mThumbRatio /
(mMetrics.GetPresShellResolution() * asyncZoom);
mUnitlessThumbRatio = mScrollbarData.mThumbRatio /
(mMetrics.GetPresShellResolution() * asyncZoom);
// The scroll thumb needs to be translated in opposite direction of the
// async scroll. This is because scrolling down, which translates the layer
// content up, should result in moving the scroll thumb down.
ParentLayerCoord translation = -asyncScroll * ratio;
ParentLayerCoord translation = -asyncScroll * mUnitlessThumbRatio;
// The scroll thumb additionally needs to be translated to compensate for
// the scale applied above. The origin with respect to which the scale is
// applied is the origin of the entire scrollbar, rather than the origin of
// the scroll thumb (meaning, for a vertical scrollbar it's at the top of
// the composition bounds). This means that empty space above the thumb
// is scaled too, effectively translating the thumb. We undo that
// translation here.
// (One can think of the adjustment being done to the translation here as
// a change of basis. We have a method to help with that,
// Matrix4x4::ChangeBasis(), but it wouldn't necessarily make the code
// cleaner in this case).
const CSSCoord thumbOrigin =
(aAxis.GetPointOffset(mMetrics.GetVisualScrollOffset()) * ratio);
const CSSCoord thumbOriginScaled = thumbOrigin * scale;
const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin;
const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom;
translation -= thumbOriginDeltaPL;
aAxis.PostScale(mScrollbarTransform, scale);
ScaleThumbBy(aAxis, scale);
aAxis.PostTranslate(mScrollbarTransform, translation);
}