Bug 568041. Add user-data API and GetRoot to LayerManager. Move mVisibleRegion into Layer. r=bas,sr=vlad

This commit is contained in:
Robert O'Callahan 2010-06-01 11:29:37 +12:00
Родитель 6fab411807
Коммит 37a26c36a7
15 изменённых файлов: 93 добавлений и 136 удалений

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@ -126,6 +126,7 @@ public:
LAYERS_D3D9
};
LayerManager() : mUserData(nsnull) {}
virtual ~LayerManager() {}
/**
@ -173,6 +174,10 @@ public:
* Set the root layer.
*/
virtual void SetRoot(Layer* aLayer) = 0;
/**
* Can be called anytime
*/
Layer* GetRoot() { return mRoot; }
/**
* CONSTRUCTION PHASE ONLY
@ -211,6 +216,15 @@ public:
* Layers backend specific functionality is necessary.
*/
virtual LayersBackend GetBackendType() = 0;
// This setter and getter can be used anytime. The user data is initially
// null.
void SetUserData(void* aData) { mUserData = aData; }
void* GetUserData() { return mUserData; }
protected:
nsRefPtr<Layer> mRoot;
void* mUserData;
};
class ThebesLayer;
@ -246,7 +260,7 @@ public:
* contribute to the final visible window. This can be an
* overapproximation to the true visible region.
*/
virtual void SetVisibleRegion(const nsIntRegion& aRegion) {}
virtual void SetVisibleRegion(const nsIntRegion& aRegion) { mVisibleRegion = aRegion; }
/**
* CONSTRUCTION PHASE ONLY
@ -305,13 +319,15 @@ public:
float GetOpacity() { return mOpacity; }
const nsIntRect* GetClipRect() { return mUseClipRect ? &mClipRect : nsnull; }
PRBool IsOpaqueContent() { return mIsOpaqueContent; }
const nsIntRegion& GetVisibleRegion() { return mVisibleRegion; }
ContainerLayer* GetParent() { return mParent; }
Layer* GetNextSibling() { return mNextSibling; }
Layer* GetPrevSibling() { return mPrevSibling; }
virtual Layer* GetFirstChild() { return nsnull; }
const gfx3DMatrix& GetTransform() { return mTransform; }
// This setter and getter can be used anytime.
// This setter and getter can be used anytime. The user data is initially
// null.
void SetUserData(void* aData) { mUserData = aData; }
void* GetUserData() { return mUserData; }
@ -354,6 +370,7 @@ protected:
Layer* mPrevSibling;
void* mImplData;
void* mUserData;
nsIntRegion mVisibleRegion;
gfx3DMatrix mTransform;
float mOpacity;
nsIntRect mClipRect;
@ -382,11 +399,18 @@ public:
*/
virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
/**
* Can be used anytime
*/
const nsIntRegion& GetValidRegion() { return mValidRegion; }
virtual ThebesLayer* AsThebesLayer() { return this; }
protected:
ThebesLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData) {}
nsIntRegion mValidRegion;
};
/**

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@ -86,8 +86,6 @@ public:
MOZ_COUNT_DTOR(BasicImplData);
}
const nsIntRegion& GetVisibleRegion() { return mVisibleRegion; }
/**
* Layers that paint themselves, such as ImageLayers, should paint
* in response to this method call. aContext will already have been
@ -97,9 +95,6 @@ public:
virtual void Paint(gfxContext* aContext,
LayerManager::DrawThebesLayerCallback aCallback,
void* aCallbackData) {}
protected:
nsIntRegion mVisibleRegion;
};
static BasicImplData*
@ -121,7 +116,7 @@ public:
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
mVisibleRegion = aRegion;
ContainerLayer::SetVisibleRegion(aRegion);
}
virtual void InsertAfter(Layer* aChild, Layer* aAfter);
virtual void RemoveChild(Layer* aChild);
@ -234,7 +229,7 @@ public:
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
mVisibleRegion = aRegion;
ThebesLayer::SetVisibleRegion(aRegion);
}
virtual void InvalidateRegion(const nsIntRegion& aRegion)
{
@ -654,7 +649,7 @@ BasicLayerManager::PaintLayer(Layer* aLayer,
if (needsGroup) {
// If we need to call PushGroup, we should clip to the smallest possible
// area first to minimize the size of the temporary surface.
nsIntRect bbox = ToData(aLayer)->GetVisibleRegion().GetBounds();
nsIntRect bbox = aLayer->GetVisibleRegion().GetBounds();
gfxRect deviceRect =
mTarget->UserToDevice(gfxRect(bbox.x, bbox.y, bbox.width, bbox.height));
deviceRect.RoundOut();

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@ -103,7 +103,6 @@ private:
DrawThebesLayerCallback aCallback,
void* aCallbackData);
nsRefPtr<Layer> mRoot;
// The default context for BeginTransaction.
nsRefPtr<gfxContext> mDefaultTarget;
// The context to draw into.

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@ -55,17 +55,12 @@ public:
mImplData = static_cast<LayerD3D9*>(this);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion) { mVisibleRegion = aRegion; }
// LayerD3D9 Implementation
virtual LayerType GetType();
virtual Layer* GetLayer();
virtual void RenderLayer();
protected:
nsIntRegion mVisibleRegion;
};
} /* layers */

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@ -59,18 +59,6 @@ ContainerLayerD3D9::~ContainerLayerD3D9()
}
}
const nsIntRect&
ContainerLayerD3D9::GetVisibleRect()
{
return mVisibleRect;
}
void
ContainerLayerD3D9::SetVisibleRegion(const nsIntRegion &aRegion)
{
mVisibleRect = aRegion.GetBounds();
}
void
ContainerLayerD3D9::InsertAfter(Layer* aChild, Layer* aAfter)
{
@ -165,11 +153,12 @@ ContainerLayerD3D9::RenderLayer()
float renderTargetOffset[] = { 0, 0, 0, 0 };
float oldViewMatrix[4][4];
nsIntRect visibleRect = mVisibleRegion.GetBounds();
PRBool useIntermediate = (opacity != 1.0 || !mTransform.IsIdentity());
if (useIntermediate) {
device()->GetRenderTarget(0, getter_AddRefs(previousRenderTarget));
device()->CreateTexture(mVisibleRect.width, mVisibleRect.height, 1,
device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(renderTexture),
NULL);
@ -177,8 +166,8 @@ ContainerLayerD3D9::RenderLayer()
renderTexture->GetSurfaceLevel(0, getter_AddRefs(renderSurface));
device()->SetRenderTarget(0, renderSurface);
device()->GetVertexShaderConstantF(12, previousRenderTargetOffset, 1);
renderTargetOffset[0] = (float)GetVisibleRect().x;
renderTargetOffset[1] = (float)GetVisibleRect().y;
renderTargetOffset[0] = (float)visibleRect.x;
renderTargetOffset[1] = (float)visibleRect.y;
device()->SetVertexShaderConstantF(12, renderTargetOffset, 1);
float viewMatrix[4][4];
@ -187,8 +176,8 @@ ContainerLayerD3D9::RenderLayer()
* <1.0, -1.0> bottomright)
*/
memset(&viewMatrix, 0, sizeof(viewMatrix));
viewMatrix[0][0] = 2.0f / mVisibleRect.width;
viewMatrix[1][1] = -2.0f / mVisibleRect.height;
viewMatrix[0][0] = 2.0f / visibleRect.width;
viewMatrix[1][1] = -2.0f / visibleRect.height;
viewMatrix[2][2] = 1.0f;
viewMatrix[3][0] = -1.0f;
viewMatrix[3][1] = 1.0f;
@ -215,11 +204,11 @@ ContainerLayerD3D9::RenderLayer()
r.left = 0;
r.top = 0;
} else {
r.left = GetVisibleRect().x;
r.top = GetVisibleRect().y;
r.left = visibleRect.x;
r.top = visibleRect.y;
}
r.right = r.left + GetVisibleRect().width;
r.bottom = r.top + GetVisibleRect().height;
r.right = r.left + visibleRect.width;
r.bottom = r.top + visibleRect.height;
}
nsRefPtr<IDirect3DSurface9> renderSurface;
@ -256,11 +245,11 @@ ContainerLayerD3D9::RenderLayer()
* See: http://msdn.microsoft.com/en-us/library/bb219690%28VS.85%29.aspx
*/
memset(&quadTransform, 0, sizeof(quadTransform));
quadTransform[0][0] = (float)GetVisibleRect().width;
quadTransform[1][1] = (float)GetVisibleRect().height;
quadTransform[0][0] = (float)visibleRect.width;
quadTransform[1][1] = (float)visibleRect.height;
quadTransform[2][2] = 1.0f;
quadTransform[3][0] = (float)GetVisibleRect().x - 0.5f;
quadTransform[3][1] = (float)GetVisibleRect().y - 0.5f;
quadTransform[3][0] = (float)visibleRect.x - 0.5f;
quadTransform[3][1] = (float)visibleRect.y - 0.5f;
quadTransform[3][3] = 1.0f;
device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);

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@ -51,14 +51,12 @@ public:
ContainerLayerD3D9(LayerManagerD3D9 *aManager);
~ContainerLayerD3D9();
const nsIntRect &GetVisibleRect();
nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
/* ContainerLayer implementation */
void SetVisibleRegion(const nsIntRegion& aRegion);
virtual void InsertAfter(Layer* aChild, Layer* aAfter);
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
virtual void RemoveChild(Layer* aChild);
/* LayerD3D9 implementation */
LayerType GetType();
@ -70,9 +68,6 @@ public:
PRBool IsEmpty();
void RenderLayer();
private:
nsIntRect mVisibleRect;
};
} /* layers */

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@ -58,16 +58,15 @@ ThebesLayerD3D9::~ThebesLayerD3D9()
void
ThebesLayerD3D9::SetVisibleRegion(const nsIntRegion &aRegion)
{
if (aRegion.GetBounds() == mVisibleRect) {
if (aRegion.IsEqual(mVisibleRegion)) {
return;
}
mVisibleRect = aRegion.GetBounds();
ThebesLayer::SetVisibleRegion(aRegion);
device()->CreateTexture(mVisibleRect.width, mVisibleRect.height, 1,
mInvalidatedRect = mVisibleRegion.GetBounds();
device()->CreateTexture(mInvalidatedRect.width, mInvalidatedRect.height, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(mTexture), NULL);
mInvalidatedRect = mVisibleRect;
}
@ -76,7 +75,7 @@ ThebesLayerD3D9::InvalidateRegion(const nsIntRegion &aRegion)
{
nsIntRegion invalidatedRegion;
invalidatedRegion.Or(aRegion, mInvalidatedRect);
invalidatedRegion.And(invalidatedRegion, mVisibleRect);
invalidatedRegion.And(invalidatedRegion, mVisibleRegion);
mInvalidatedRect = invalidatedRegion.GetBounds();
}
@ -86,20 +85,16 @@ ThebesLayerD3D9::GetType()
return TYPE_THEBES;
}
const nsIntRect&
ThebesLayerD3D9::GetVisibleRect()
{
return mVisibleRect;
}
void
ThebesLayerD3D9::RenderLayer()
{
nsIntRect visibleRect = mVisibleRegion.GetBounds();
if (!mTexture) {
device()->CreateTexture(mVisibleRect.width, mVisibleRect.height, 1,
device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(mTexture), NULL);
mInvalidatedRect = mVisibleRect;
mInvalidatedRect = visibleRect;
}
if (!mInvalidatedRect.IsEmpty()) {
nsIntRegion region = mInvalidatedRect;
@ -150,8 +145,8 @@ ThebesLayerD3D9::RenderLayer()
tmpTexture->GetSurfaceLevel(0, getter_AddRefs(srcSurface));
POINT point;
point.x = mInvalidatedRect.x - mVisibleRect.x;
point.y = mInvalidatedRect.y - mVisibleRect.y;
point.x = mInvalidatedRect.x - visibleRect.x;
point.y = mInvalidatedRect.y - visibleRect.y;
device()->UpdateSurface(srcSurface, NULL, dstSurface, &point);
}
@ -164,11 +159,11 @@ ThebesLayerD3D9::RenderLayer()
* See: http://msdn.microsoft.com/en-us/library/bb219690%28VS.85%29.aspx
*/
memset(&quadTransform, 0, sizeof(quadTransform));
quadTransform[0][0] = (float)GetVisibleRect().width;
quadTransform[1][1] = (float)GetVisibleRect().height;
quadTransform[0][0] = (float)visibleRect.width;
quadTransform[1][1] = (float)visibleRect.height;
quadTransform[2][2] = 1.0f;
quadTransform[3][0] = (float)GetVisibleRect().x - 0.5f;
quadTransform[3][1] = (float)GetVisibleRect().y - 0.5f;
quadTransform[3][0] = (float)visibleRect.x - 0.5f;
quadTransform[3][1] = (float)visibleRect.y - 0.5f;
quadTransform[3][3] = 1.0f;
device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
@ -213,4 +208,4 @@ ThebesLayerD3D9::IsEmpty()
}
} /* namespace layers */
} /* namespace mozilla */
} /* namespace mozilla */

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@ -67,15 +67,10 @@ public:
virtual void CleanResources();
/* ThebesLayerD3D9 */
const nsIntRect &GetVisibleRect();
nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
const nsIntRect &GetInvalidatedRect();
private:
/*
* Visible rectangle, this is used to know the size and position of the quad
* when doing the rendering of this layer.
*/
nsIntRect mVisibleRect;
/*
* Currently invalidated rectangular area.
*/

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@ -54,8 +54,6 @@ public:
mImplData = static_cast<LayerOGL*>(this);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion) { mVisibleRegion = aRegion; }
// LayerOGL Implementation
virtual LayerType GetType();
@ -63,9 +61,6 @@ public:
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
protected:
nsIntRegion mVisibleRegion;
};
} /* layers */

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@ -54,18 +54,6 @@ ContainerLayerOGL::~ContainerLayerOGL()
}
}
const nsIntRect&
ContainerLayerOGL::GetVisibleRect()
{
return mVisibleRect;
}
void
ContainerLayerOGL::SetVisibleRegion(const nsIntRegion &aRegion)
{
mVisibleRect = aRegion.GetBounds();
}
void
ContainerLayerOGL::InsertAfter(Layer* aChild, Layer* aAfter)
{
@ -164,15 +152,16 @@ ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
nsIntPoint childOffset(aOffset);
bool needsFramebuffer = false;
nsIntRect visibleRect = mVisibleRegion.GetBounds();
float opacity = GetOpacity();
if (opacity != 1.0) {
mOGLManager->CreateFBOWithTexture(mVisibleRect.width,
mVisibleRect.height,
mOGLManager->CreateFBOWithTexture(visibleRect.width,
visibleRect.height,
&frameBuffer,
&containerSurface);
childOffset.x = mVisibleRect.x;
childOffset.y = mVisibleRect.y;
childOffset.x = visibleRect.x;
childOffset.y = visibleRect.y;
} else {
frameBuffer = aPreviousFrameBuffer;
}
@ -184,12 +173,12 @@ ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
while (layerToRender) {
const nsIntRect *clipRect = layerToRender->GetLayer()->GetClipRect();
if (clipRect) {
gl()->fScissor(clipRect->x - mVisibleRect.x,
clipRect->y - mVisibleRect.y,
gl()->fScissor(clipRect->x - visibleRect.x,
clipRect->y - visibleRect.y,
clipRect->width,
clipRect->height);
} else {
gl()->fScissor(0, 0, mVisibleRect.width, mVisibleRect.height);
gl()->fScissor(0, 0, visibleRect.width, visibleRect.height);
}
layerToRender->RenderLayer(frameBuffer, childOffset);
@ -212,7 +201,7 @@ ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
ColorTextureLayerProgram *rgb = mOGLManager->GetFBOLayerProgram();
rgb->Activate();
rgb->SetLayerQuadRect(mVisibleRect);
rgb->SetLayerQuadRect(visibleRect);
rgb->SetLayerTransform(mTransform);
rgb->SetLayerOpacity(opacity);
rgb->SetRenderOffset(aOffset);
@ -220,7 +209,7 @@ ContainerLayerOGL::RenderLayer(int aPreviousFrameBuffer,
if (rgb->GetTexCoordMultiplierUniformLocation() != -1) {
// 2DRect case, get the multiplier right for a sampler2DRect
float f[] = { float(mVisibleRect.width), float(mVisibleRect.height) };
float f[] = { float(visibleRect.width), float(visibleRect.height) };
rgb->SetUniform(rgb->GetTexCoordMultiplierUniformLocation(),
2, f);
}

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@ -51,10 +51,7 @@ public:
ContainerLayerOGL(LayerManagerOGL *aManager);
~ContainerLayerOGL();
const nsIntRect &GetVisibleRect();
/** ContainerLayer implementation */
void SetVisibleRegion(const nsIntRegion& aRegion);
nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
void InsertAfter(Layer* aChild, Layer* aAfter);
@ -72,8 +69,6 @@ public:
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
private:
nsIntRect mVisibleRect;
GLuint mTexture;
};

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@ -231,7 +231,7 @@ public:
BindQuadVBO();
QuadVBOVerticesAttrib(aVertAttribIndex);
if (aTexCoordAttribIndex != -1) {
if (aTexCoordAttribIndex != GLuint(-1)) {
if (aFlipped)
QuadVBOFlippedTexCoordsAttrib(aTexCoordAttribIndex);
else
@ -246,7 +246,7 @@ public:
mGLContext->fDisableVertexAttribArray(aVertAttribIndex);
if (aTexCoordAttribIndex != -1) {
if (aTexCoordAttribIndex != GLuint(-1)) {
mGLContext->fDisableVertexAttribArray(aTexCoordAttribIndex);
}
}

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@ -131,7 +131,7 @@ public:
void SetUniform(GLuint aUniform, float aFloatValue) {
ASSERT_THIS_PROGRAM;
if (aUniform == -1)
if (aUniform == GLuint(-1))
return;
if (!mUniformValues[aUniform].equalsFloat(aFloatValue)) {
@ -143,7 +143,7 @@ public:
void SetUniform(GLuint aUniform, const gfxRGBA& aColor) {
ASSERT_THIS_PROGRAM;
if (aUniform == -1)
if (aUniform == GLuint(-1))
return;
if (!mUniformValues[aUniform].equalsColor(aColor)) {
@ -155,7 +155,7 @@ public:
void SetUniform(GLuint aUniform, int aLength, float *aFloatValues) {
ASSERT_THIS_PROGRAM;
if (aUniform == -1)
if (aUniform == GLuint(-1))
return;
if (!mUniformValues[aUniform].equalsFloatN(aFloatValues, aLength)) {
@ -177,7 +177,7 @@ public:
void SetUniform(GLuint aUniform, GLint aIntValue) {
ASSERT_THIS_PROGRAM;
if (aUniform == -1)
if (aUniform == GLuint(-1))
return;
if (!mUniformValues[aUniform].equalsInt(aIntValue)) {
@ -189,7 +189,7 @@ public:
void SetMatrixUniform(GLuint aUniform, const float *aFloatValues) {
ASSERT_THIS_PROGRAM;
if (aUniform == -1)
if (aUniform == GLuint(-1))
return;
if (!mUniformValues[aUniform].equalsFloatN(aFloatValues, 16)) {

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@ -89,11 +89,12 @@ ThebesLayerOGL::~ThebesLayerOGL()
void
ThebesLayerOGL::SetVisibleRegion(const nsIntRegion &aRegion)
{
if (aRegion.GetBounds() == mVisibleRect)
if (aRegion.IsEqual(mVisibleRegion))
return;
mVisibleRect = aRegion.GetBounds();
mInvalidatedRect = mVisibleRect;
ThebesLayer::SetVisibleRegion(aRegion);
mInvalidatedRect = mVisibleRegion.GetBounds();
mOGLManager->MakeCurrent();
@ -110,8 +111,8 @@ ThebesLayerOGL::SetVisibleRegion(const nsIntRegion &aRegion)
gl()->fTexImage2D(LOCAL_GL_TEXTURE_2D,
0,
LOCAL_GL_RGBA,
mVisibleRect.width,
mVisibleRect.height,
mInvalidatedRect.width,
mInvalidatedRect.height,
0,
LOCAL_GL_RGBA,
LOCAL_GL_UNSIGNED_BYTE,
@ -125,7 +126,7 @@ ThebesLayerOGL::InvalidateRegion(const nsIntRegion &aRegion)
{
nsIntRegion invalidatedRegion;
invalidatedRegion.Or(aRegion, mInvalidatedRect);
invalidatedRegion.And(invalidatedRegion, mVisibleRect);
invalidatedRegion.And(invalidatedRegion, mVisibleRegion);
mInvalidatedRect = invalidatedRegion.GetBounds();
}
@ -135,12 +136,6 @@ ThebesLayerOGL::GetType()
return TYPE_THEBES;
}
const nsIntRect&
ThebesLayerOGL::GetVisibleRect()
{
return mVisibleRect;
}
void
ThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)
@ -152,6 +147,7 @@ ThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer,
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
bool needsTextureBind = true;
nsIntRect visibleRect = mVisibleRegion.GetBounds();
if (!mInvalidatedRect.IsEmpty()) {
gfxASurface::gfxImageFormat imageFormat;
@ -209,8 +205,8 @@ ThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer,
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mTexture);
gl()->fTexSubImage2D(LOCAL_GL_TEXTURE_2D,
0,
mInvalidatedRect.x - mVisibleRect.x,
mInvalidatedRect.y - mVisibleRect.y,
mInvalidatedRect.x - visibleRect.x,
mInvalidatedRect.y - visibleRect.y,
mInvalidatedRect.width,
mInvalidatedRect.height,
LOCAL_GL_RGBA,
@ -231,7 +227,7 @@ ThebesLayerOGL::RenderLayer(int aPreviousFrameBuffer,
: mOGLManager->GetBGRALayerProgram();
program->Activate();
program->SetLayerQuadRect(mVisibleRect);
program->SetLayerQuadRect(visibleRect);
program->SetLayerOpacity(GetOpacity());
program->SetLayerTransform(mTransform);
program->SetRenderOffset(aOffset);

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@ -67,15 +67,10 @@ public:
const nsIntPoint& aOffset);
/** ThebesLayerOGL */
const nsIntRect &GetVisibleRect();
nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
const nsIntRect &GetInvalidatedRect();
private:
/**
* Visible rectangle, this is used to know the size and position of the quad
* when doing the rendering of this layer.
*/
nsIntRect mVisibleRect;
/**
* Currently invalidated rectangular area.
*/