Simplify the code for creating a new back buffer (bug 1399692 part 2, r=bas)

MozReview-Commit-ID: D28JNYWD9Uc

--HG--
extra : rebase_source : 089014bebbf97af2eeb5b940cf468411b753c428
extra : intermediate-source : 8ba8bda8521a6460b1213d2d0f14ebefc0a3e14a
extra : source : 9fcb661df79e51c80f5ffb24717dba655dc97d73
This commit is contained in:
Ryan Hunt 2017-10-23 12:40:01 -04:00
Родитель c6550ebd1e
Коммит 37f9020f14
1 изменённых файлов: 32 добавлений и 36 удалений

Просмотреть файл

@ -172,68 +172,64 @@ ContentClient::BeginPaint(PaintedLayer* aLayer,
!(aFlags & (PAINT_WILL_RESAMPLE | PAINT_NO_ROTATION)) &&
!(aLayer->Manager()->AsWebRenderLayerManager());
bool canDrawRotated = aFlags & PAINT_CAN_DRAW_ROTATED;
IntRect drawBounds = result.mRegionToDraw.GetBounds();
RefPtr<RotatedBuffer> newBuffer;
uint32_t bufferFlags = 0;
if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
bufferFlags |= BUFFER_COMPONENT_ALPHA;
}
if (dest.mCanReuseBuffer && mBuffer) {
if (dest.mCanReuseBuffer) {
MOZ_ASSERT(mBuffer);
if (!mBuffer->AdjustTo(dest.mBufferRect,
drawBounds,
canHaveRotation,
canDrawRotated)) {
dest.mBufferRect = ComputeBufferRect(dest.mNeededRegion.GetBounds());
newBuffer = CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags);
if (!newBuffer) {
if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
gfxCriticalNote << "Failed 1 buffer for "
<< dest.mBufferRect.x << ", "
<< dest.mBufferRect.y << ", "
<< dest.mBufferRect.Width() << ", "
<< dest.mBufferRect.Height();
}
return result;
}
}
} else {
// The buffer's not big enough, so allocate a new one
newBuffer = CreateBuffer(result.mContentType, dest.mBufferRect, bufferFlags);
if (!newBuffer) {
if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
gfxCriticalNote << "Failed 2 buffer for "
<< dest.mBufferRect.x << ", "
<< dest.mBufferRect.y << ", "
<< dest.mBufferRect.Width() << ", "
<< dest.mBufferRect.Height();
}
return result;
dest.mCanReuseBuffer = false;
}
}
NS_ASSERTION(!(aFlags & PAINT_WILL_RESAMPLE) || dest.mBufferRect == dest.mNeededRegion.GetBounds(),
"If we're resampling, we need to validate the entire buffer");
// If needed, copy the old buffer over to the new one
if (newBuffer) {
// The buffer's not big enough, changed content, or we failed to unrotate it,
// so we need to allocate a new one and prepare it for drawing
if (!dest.mCanReuseBuffer) {
uint32_t bufferFlags = 0;
if (dest.mBufferMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
bufferFlags |= BUFFER_COMPONENT_ALPHA;
}
RefPtr<RotatedBuffer> newBuffer = CreateBuffer(result.mContentType,
dest.mBufferRect,
bufferFlags);
if (!newBuffer) {
if (Factory::ReasonableSurfaceSize(IntSize(dest.mBufferRect.Width(), dest.mBufferRect.Height()))) {
gfxCriticalNote << "Failed buffer for "
<< dest.mBufferRect.x << ", "
<< dest.mBufferRect.y << ", "
<< dest.mBufferRect.Width() << ", "
<< dest.mBufferRect.Height();
}
Clear();
return result;
}
if (!newBuffer->Lock(lockMode)) {
gfxCriticalNote << "Failed to lock new back buffer.";
Clear();
return result;
}
// If we have an existing back buffer, copy it into the new back buffer
if (mBuffer) {
newBuffer->UpdateDestinationFrom(*mBuffer, newBuffer->BufferRect());
// We are done with the old back buffer now and it is about to be
// destroyed, so unlock it.
// destroyed, so unlock it
mBuffer->Unlock();
}
// Ensure our reference to the front buffer is released
// as well as the old back buffer.
// as well as the old back buffer
Clear();
mBuffer = newBuffer;