зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1364267 - Prevent Android gamepad from dropping axis values r=ted
MozReview-Commit-ID: 3G5xwPKD4mq
This commit is contained in:
Родитель
40bbc14054
Коммит
39225e3f07
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@ -65,7 +65,9 @@ public:
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MOZ_ASSERT(valid.Length() == values.Length());
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for (size_t i = 0; i < values.Length(); i++) {
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service->NewAxisMoveEvent(aID, i, values[i]);
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if (valid[i]) {
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service->NewAxisMoveEvent(aID, i, values[i]);
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}
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}
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}
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};
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@ -129,11 +129,11 @@ public class AndroidGamepadManager {
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}
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}
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@WrapForJNI(calledFrom = "ui", dispatchTo = "gecko_priority")
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@WrapForJNI(calledFrom = "ui")
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private static native void onGamepadChange(int id, boolean added);
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@WrapForJNI(calledFrom = "ui", dispatchTo = "gecko_priority")
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@WrapForJNI(calledFrom = "ui")
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private static native void onButtonChange(int id, int button, boolean pressed, float value);
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@WrapForJNI(calledFrom = "ui", dispatchTo = "gecko_priority")
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@WrapForJNI(calledFrom = "ui")
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private static native void onAxisChange(int id, boolean[] valid, float[] values);
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private static boolean sStarted;
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@ -184,7 +184,7 @@ public class AndroidGamepadManager {
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}
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}
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@WrapForJNI(calledFrom = "gecko")
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@WrapForJNI
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private static void onGamepadAdded(final int device_id, final int service_id) {
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ThreadUtils.postToUiThread(new Runnable() {
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@Override
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@ -36,7 +36,7 @@ public:
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static const mozilla::jni::CallingThread callingThread =
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mozilla::jni::CallingThread::UI;
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static const mozilla::jni::DispatchTarget dispatchTarget =
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mozilla::jni::DispatchTarget::GECKO_PRIORITY;
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mozilla::jni::DispatchTarget::CURRENT;
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};
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struct OnButtonChange_t {
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@ -57,7 +57,7 @@ public:
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static const mozilla::jni::CallingThread callingThread =
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mozilla::jni::CallingThread::UI;
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static const mozilla::jni::DispatchTarget dispatchTarget =
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mozilla::jni::DispatchTarget::GECKO_PRIORITY;
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mozilla::jni::DispatchTarget::CURRENT;
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};
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struct OnGamepadAdded_t {
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@ -74,7 +74,7 @@ public:
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static const mozilla::jni::ExceptionMode exceptionMode =
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mozilla::jni::ExceptionMode::ABORT;
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static const mozilla::jni::CallingThread callingThread =
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mozilla::jni::CallingThread::GECKO;
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mozilla::jni::CallingThread::ANY;
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static const mozilla::jni::DispatchTarget dispatchTarget =
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mozilla::jni::DispatchTarget::CURRENT;
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};
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@ -97,7 +97,7 @@ public:
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static const mozilla::jni::CallingThread callingThread =
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mozilla::jni::CallingThread::UI;
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static const mozilla::jni::DispatchTarget dispatchTarget =
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mozilla::jni::DispatchTarget::GECKO_PRIORITY;
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mozilla::jni::DispatchTarget::CURRENT;
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};
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struct Start_t {
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