зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1886231 - Fix batching of sub-pass clip masks r=gfx-reviewers,nical
Differential Revision: https://phabricator.services.mozilla.com/D205096
This commit is contained in:
Родитель
24ab6f2cd1
Коммит
39669a7331
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@ -239,7 +239,7 @@ pub struct ColorRenderTarget {
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pub prim_instances: Vec<PrimitiveInstanceData>,
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pub prim_instances_with_scissor: FastHashMap<DeviceIntRect, Vec<PrimitiveInstanceData>>,
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pub clip_masks: Vec<ClipMaskInstanceList>,
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pub clip_masks: ClipMaskInstanceList,
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}
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impl RenderTarget for ColorRenderTarget {
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@ -264,7 +264,7 @@ impl RenderTarget for ColorRenderTarget {
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clear_color: Some(ColorF::TRANSPARENT),
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prim_instances: Vec::new(),
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prim_instances_with_scissor: FastHashMap::default(),
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clip_masks: Vec::new(),
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clip_masks: ClipMaskInstanceList::new(),
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}
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}
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@ -504,7 +504,7 @@ pub struct AlphaRenderTarget {
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pub zero_clears: Vec<RenderTaskId>,
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pub one_clears: Vec<RenderTaskId>,
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pub texture_id: CacheTextureId,
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pub clip_masks: Vec<ClipMaskInstanceList>,
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pub clip_masks: ClipMaskInstanceList,
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}
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impl RenderTarget for AlphaRenderTarget {
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@ -522,7 +522,7 @@ impl RenderTarget for AlphaRenderTarget {
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zero_clears: Vec::new(),
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one_clears: Vec::new(),
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texture_id,
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clip_masks: Vec::new(),
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clip_masks: ClipMaskInstanceList::new(),
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}
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}
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@ -1216,7 +1216,7 @@ fn build_sub_pass(
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render_tasks: &RenderTaskGraph,
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transforms: &mut TransformPalette,
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ctx: &RenderTargetContext,
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output: &mut Vec<ClipMaskInstanceList>,
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output: &mut ClipMaskInstanceList,
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) {
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if let Some(ref sub_pass) = task.sub_pass {
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match sub_pass {
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@ -1242,8 +1242,6 @@ fn build_sub_pass(
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content_origin + target_rect.size().to_f32(),
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);
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let mut clip_masks = ClipMaskInstanceList::new();
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build_mask_tasks(
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masks,
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render_task_address,
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@ -1258,10 +1256,8 @@ fn build_sub_pass(
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gpu_buffer_builder,
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transforms,
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render_tasks,
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&mut clip_masks,
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output,
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);
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output.push(clip_masks);
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}
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}
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}
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@ -3580,14 +3580,12 @@ impl Renderer {
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stats,
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);
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for clip_masks in &target.clip_masks {
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self.handle_clips(
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&draw_target,
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clip_masks,
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projection,
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stats,
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);
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}
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self.handle_clips(
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&draw_target,
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&target.clip_masks,
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projection,
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stats,
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);
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if clear_depth.is_some() {
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self.device.invalidate_depth_target();
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@ -3842,14 +3840,12 @@ impl Renderer {
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stats,
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);
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for clip_masks in &target.clip_masks {
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self.handle_clips(
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&draw_target,
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clip_masks,
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projection,
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stats,
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);
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}
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self.handle_clips(
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&draw_target,
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&target.clip_masks,
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projection,
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stats,
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);
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}
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self.gpu_profiler.finish_sampler(alpha_sampler);
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