This commit is contained in:
Benoit Girard 2011-07-01 18:05:54 -04:00
Родитель e1de548d00
Коммит 3a51e1fdfa
18 изменённых файлов: 122 добавлений и 1025 удалений

Просмотреть файл

@ -102,7 +102,6 @@ CPPSRCS += \
ImageLayerD3D9.cpp \
ColorLayerD3D9.cpp \
CanvasLayerD3D9.cpp \
ShadowBufferD3D9.cpp \
DeviceManagerD3D9.cpp \
Nv3DVUtils.cpp \
$(NULL)

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@ -36,17 +36,12 @@
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "ShadowBufferD3D9.h"
#include "CanvasLayerD3D9.h"
#include "gfxImageSurface.h"
#include "gfxWindowsSurface.h"
#include "gfxWindowsPlatform.h"
#include "CanvasLayerD3D9.h"
namespace mozilla {
namespace layers {
@ -98,14 +93,14 @@ CanvasLayerD3D9::UpdateSurface()
if (mGLContext) {
// WebGL reads entire surface.
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
D3DLOCKED_RECT r;
HRESULT hr = mTexture->LockRect(0, &r, NULL, 0);
if (FAILED(hr)) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
D3DLOCKED_RECT r = textureLock.GetLockRect();
PRUint8 *destination;
if (r.Pitch != mBounds.width * 4) {
destination = new PRUint8[mBounds.width * mBounds.height * 4];
@ -148,6 +143,7 @@ CanvasLayerD3D9::UpdateSurface()
}
delete [] destination;
}
mTexture->UnlockRect(0);
} else if (mSurface) {
RECT r;
r.left = mBounds.x;
@ -155,14 +151,14 @@ CanvasLayerD3D9::UpdateSurface()
r.right = mBounds.XMost();
r.bottom = mBounds.YMost();
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
D3DLOCKED_RECT lockedRect;
HRESULT hr = mTexture->LockRect(0, &lockedRect, &r, 0);
if (FAILED(hr)) {
NS_WARNING("Failed to lock CanvasLayer texture.");
return;
}
D3DLOCKED_RECT lockedRect = textureLock.GetLockRect();
nsRefPtr<gfxImageSurface> sourceSurface;
if (mSurface->GetType() == gfxASurface::SurfaceTypeWin32) {
@ -172,6 +168,7 @@ CanvasLayerD3D9::UpdateSurface()
if (sourceSurface->Format() != gfxASurface::ImageFormatARGB32 &&
sourceSurface->Format() != gfxASurface::ImageFormatRGB24)
{
mTexture->UnlockRect(0);
return;
}
} else {
@ -198,6 +195,7 @@ CanvasLayerD3D9::UpdateSurface()
mBounds.width * 4);
}
mTexture->UnlockRect(0);
}
}
@ -289,99 +287,5 @@ CanvasLayerD3D9::CreateTexture()
}
}
ShadowCanvasLayerD3D9::ShadowCanvasLayerD3D9(LayerManagerD3D9* aManager)
: ShadowCanvasLayer(aManager, nsnull)
, LayerD3D9(aManager)
, mNeedsYFlip(PR_FALSE)
{
mImplData = static_cast<LayerD3D9*>(this);
}
ShadowCanvasLayerD3D9::~ShadowCanvasLayerD3D9()
{}
void
ShadowCanvasLayerD3D9::Initialize(const Data& aData)
{
NS_RUNTIMEABORT("Non-shadow layer API unexpectedly used for shadow layer");
}
void
ShadowCanvasLayerD3D9::Init(const SurfaceDescriptor& aNewFront,
const nsIntSize& aSize, bool needYFlip)
{
if (!mBuffer) {
mBuffer = new ShadowBufferD3D9(this);
}
mNeedsYFlip = needYFlip;
}
void
ShadowCanvasLayerD3D9::Swap(const SurfaceDescriptor& aNewFront,
SurfaceDescriptor* aNewBack)
{
NS_ASSERTION(aNewFront.type() == SharedImage::TSurfaceDescriptor,
"ShadowCanvasLayerD3D9::Swap expected SharedImage surface");
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(aNewFront);
if (mBuffer) {
mBuffer->Upload(surf, GetVisibleRegion().GetBounds());
}
*aNewBack = aNewFront;
}
void
ShadowCanvasLayerD3D9::DestroyFrontBuffer()
{
Destroy();
}
void
ShadowCanvasLayerD3D9::Disconnect()
{
Destroy();
}
void
ShadowCanvasLayerD3D9::Destroy()
{
mBuffer = nsnull;
}
void
ShadowCanvasLayerD3D9::CleanResources()
{
Destroy();
}
void
ShadowCanvasLayerD3D9::LayerManagerDestroyed()
{
mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
mD3DManager = nsnull;
}
Layer*
ShadowCanvasLayerD3D9::GetLayer()
{
return this;
}
void
ShadowCanvasLayerD3D9::RenderLayer()
{
if (!mBuffer) {
return;
}
mBuffer->RenderTo(mD3DManager, GetEffectiveVisibleRegion());
}
} /* namespace layers */
} /* namespace mozilla */

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@ -39,15 +39,13 @@
#ifndef GFX_CANVASLAYERD3D9_H
#define GFX_CANVASLAYERD3D9_H
#include "LayerManagerD3D9.h"
#include "GLContext.h"
#include "gfxASurface.h"
#include "LayerManagerD3D9.h"
#include "GLContext.h"
#include "gfxASurface.h"
namespace mozilla {
namespace layers {
class ShadowBufferD3D9;
class THEBES_API CanvasLayerD3D9 :
public CanvasLayer,
public LayerD3D9
@ -93,42 +91,6 @@ protected:
PRPackedBool mHasAlpha;
};
// NB: eventually we'll have separate shadow canvas2d and shadow
// canvas3d layers, but currently they look the same from the
// perspective of the compositor process
class ShadowCanvasLayerD3D9 : public ShadowCanvasLayer,
public LayerD3D9
{
public:
ShadowCanvasLayerD3D9(LayerManagerD3D9* aManager);
virtual ~ShadowCanvasLayerD3D9();
// CanvasLayer impl
virtual void Initialize(const Data& aData);
virtual void Init(const SurfaceDescriptor& aNewFront, const nsIntSize& aSize, bool needYFlip);
// This isn't meaningful for shadow canvas.
virtual void Updated(const nsIntRect&) {}
// ShadowCanvasLayer impl
virtual void Swap(const SurfaceDescriptor& aNewFront,
SurfaceDescriptor* aNewBack);
virtual void DestroyFrontBuffer();
virtual void Disconnect();
virtual void Destroy();
// LayerD3D9 implementation
virtual Layer* GetLayer();
virtual void RenderLayer();
virtual void CleanResources();
virtual void LayerManagerDestroyed();
private:
PRPackedBool mNeedsYFlip;
nsRefPtr<ShadowBufferD3D9> mBuffer;
};
} /* layers */
} /* mozilla */
#endif /* GFX_CANVASLAYERD3D9_H */

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@ -47,15 +47,15 @@ ColorLayerD3D9::GetLayer()
return this;
}
static void
RenderColorLayerD3D9(ColorLayer* aLayer, LayerManagerD3D9 *aManager)
void
ColorLayerD3D9::RenderLayer()
{
// XXX we might be able to improve performance by using
// IDirect3DDevice9::Clear
nsIntRect visibleRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
nsIntRect visibleRect = mVisibleRegion.GetBounds();
aManager->device()->SetVertexShaderConstantF(
device()->SetVertexShaderConstantF(
CBvLayerQuad,
ShaderConstantRect(visibleRect.x,
visibleRect.y,
@ -63,36 +63,23 @@ RenderColorLayerD3D9(ColorLayer* aLayer, LayerManagerD3D9 *aManager)
visibleRect.height),
1);
const gfx3DMatrix& transform = aLayer->GetEffectiveTransform();
aManager->device()->SetVertexShaderConstantF(CBmLayerTransform, &transform._11, 4);
const gfx3DMatrix& transform = GetEffectiveTransform();
device()->SetVertexShaderConstantF(CBmLayerTransform, &transform._11, 4);
gfxRGBA layerColor(aLayer->GetColor());
float color[4];
float opacity = aLayer->GetEffectiveOpacity() * layerColor.a;
float opacity = GetEffectiveOpacity() * mColor.a;
// output color is premultiplied, so we need to adjust all channels.
// mColor is not premultiplied.
color[0] = (float)(layerColor.r * opacity);
color[1] = (float)(layerColor.g * opacity);
color[2] = (float)(layerColor.b * opacity);
color[0] = (float)(mColor.r * opacity);
color[1] = (float)(mColor.g * opacity);
color[2] = (float)(mColor.b * opacity);
color[3] = (float)(opacity);
aManager->device()->SetPixelShaderConstantF(0, color, 1);
device()->SetPixelShaderConstantF(0, color, 1);
aManager->SetShaderMode(DeviceManagerD3D9::SOLIDCOLORLAYER);
mD3DManager->SetShaderMode(DeviceManagerD3D9::SOLIDCOLORLAYER);
aManager->device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
void
ColorLayerD3D9::RenderLayer()
{
return RenderColorLayerD3D9(this, mD3DManager);
}
void
ShadowColorLayerD3D9::RenderLayer()
{
return RenderColorLayerD3D9(this, mD3DManager);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
} /* layers */

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@ -61,26 +61,6 @@ public:
virtual void RenderLayer();
};
class ShadowColorLayerD3D9 : public ShadowColorLayer,
public LayerD3D9
{
public:
ShadowColorLayerD3D9(LayerManagerD3D9 *aManager)
: ShadowColorLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
~ShadowColorLayerD3D9() { Destroy(); }
// LayerOGL Implementation
virtual Layer* GetLayer() { return this; }
virtual void Destroy() { }
virtual void RenderLayer();
};
} /* layers */
} /* mozilla */

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@ -44,26 +44,39 @@
namespace mozilla {
namespace layers {
template<class Container>
static void
ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter)
ContainerLayerD3D9::ContainerLayerD3D9(LayerManagerD3D9 *aManager)
: ContainerLayer(aManager, NULL)
, LayerD3D9(aManager)
{
aChild->SetParent(aContainer);
mImplData = static_cast<LayerD3D9*>(this);
}
ContainerLayerD3D9::~ContainerLayerD3D9()
{
while (mFirstChild) {
RemoveChild(mFirstChild);
}
}
void
ContainerLayerD3D9::InsertAfter(Layer* aChild, Layer* aAfter)
{
aChild->SetParent(this);
if (!aAfter) {
Layer *oldFirstChild = aContainer->GetFirstChild();
aContainer->mFirstChild = aChild;
Layer *oldFirstChild = GetFirstChild();
mFirstChild = aChild;
aChild->SetNextSibling(oldFirstChild);
aChild->SetPrevSibling(nsnull);
if (oldFirstChild) {
oldFirstChild->SetPrevSibling(aChild);
} else {
aContainer->mLastChild = aChild;
mLastChild = aChild;
}
NS_ADDREF(aChild);
aContainer->DidInsertChild(aChild);
DidInsertChild(aChild);
return;
}
for (Layer *child = aContainer->GetFirstChild();
for (Layer *child = GetFirstChild();
child; child = child->GetNextSibling()) {
if (aAfter == child) {
Layer *oldNextSibling = child->GetNextSibling();
@ -72,37 +85,36 @@ ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter)
if (oldNextSibling) {
oldNextSibling->SetPrevSibling(aChild);
} else {
aContainer->mLastChild = aChild;
mLastChild = aChild;
}
aChild->SetPrevSibling(child);
NS_ADDREF(aChild);
aContainer->DidInsertChild(aChild);
DidInsertChild(aChild);
return;
}
}
NS_WARNING("Failed to find aAfter layer!");
}
template<class Container>
static void
ContainerRemoveChild(Container* aContainer, Layer* aChild)
void
ContainerLayerD3D9::RemoveChild(Layer *aChild)
{
if (aContainer->GetFirstChild() == aChild) {
aContainer->mFirstChild = aContainer->GetFirstChild()->GetNextSibling();
if (aContainer->mFirstChild) {
aContainer->mFirstChild->SetPrevSibling(nsnull);
if (GetFirstChild() == aChild) {
mFirstChild = GetFirstChild()->GetNextSibling();
if (mFirstChild) {
mFirstChild->SetPrevSibling(nsnull);
} else {
aContainer->mLastChild = nsnull;
mLastChild = nsnull;
}
aChild->SetNextSibling(nsnull);
aChild->SetPrevSibling(nsnull);
aChild->SetParent(nsnull);
aContainer->DidRemoveChild(aChild);
DidRemoveChild(aChild);
NS_RELEASE(aChild);
return;
}
Layer *lastChild = nsnull;
for (Layer *child = aContainer->GetFirstChild(); child;
for (Layer *child = GetFirstChild(); child;
child = child->GetNextSibling()) {
if (child == aChild) {
// We're sure this is not our first child. So lastChild != NULL.
@ -110,12 +122,12 @@ ContainerRemoveChild(Container* aContainer, Layer* aChild)
if (child->GetNextSibling()) {
child->GetNextSibling()->SetPrevSibling(lastChild);
} else {
aContainer->mLastChild = lastChild;
mLastChild = lastChild;
}
child->SetNextSibling(nsnull);
child->SetPrevSibling(nsnull);
child->SetParent(nsnull);
aContainer->DidRemoveChild(aChild);
DidRemoveChild(aChild);
NS_RELEASE(aChild);
return;
}
@ -123,12 +135,27 @@ ContainerRemoveChild(Container* aContainer, Layer* aChild)
}
}
Layer*
ContainerLayerD3D9::GetLayer()
{
return this;
}
LayerD3D9*
ContainerLayerD3D9::GetFirstChildD3D9()
{
if (!mFirstChild) {
return nsnull;
}
return static_cast<LayerD3D9*>(mFirstChild->ImplData());
}
static inline LayerD3D9*
GetNextSibling(LayerD3D9* aLayer)
GetNextSiblingD3D9(LayerD3D9* aLayer)
{
Layer* layer = aLayer->GetLayer()->GetNextSibling();
return layer ? static_cast<LayerD3D9*>(layer->
ImplData())
ImplData())
: nsnull;
}
@ -142,19 +169,8 @@ HasOpaqueAncestorLayer(Layer* aLayer)
return PR_FALSE;
}
static inline LayerD3D9*
GetNextSiblingD3D9(LayerD3D9* aLayer)
{
Layer* layer = aLayer->GetLayer()->GetNextSibling();
return layer ? static_cast<LayerD3D9*>(layer->
ImplData())
: nsnull;
}
template<class Container>
static void
ContainerRender(Container* aContainer,
LayerManagerD3D9* aManager)
void
ContainerLayerD3D9::RenderLayer()
{
nsRefPtr<IDirect3DSurface9> previousRenderTarget;
nsRefPtr<IDirect3DTexture9> renderTexture;
@ -163,7 +179,7 @@ ContainerRender(Container* aContainer,
float oldViewMatrix[4][4];
RECT containerD3D9ClipRect;
aManager->device()->GetScissorRect(&containerD3D9ClipRect);
device()->GetScissorRect(&containerD3D9ClipRect);
// Convert scissor to an nsIntRect. RECT's are exclusive on the bottom and
// right values.
nsIntRect oldScissor(containerD3D9ClipRect.left,
@ -172,35 +188,34 @@ ContainerRender(Container* aContainer,
containerD3D9ClipRect.bottom - containerD3D9ClipRect.top);
ReadbackProcessor readback;
readback.BuildUpdates(aContainer);
readback.BuildUpdates(this);
nsIntRect visibleRect = aContainer->GetEffectiveVisibleRegion().GetBounds();
PRBool useIntermediate = aContainer->UseIntermediateSurface();
nsIntRect visibleRect = mVisibleRegion.GetBounds();
PRBool useIntermediate = UseIntermediateSurface();
aContainer->mSupportsComponentAlphaChildren = PR_FALSE;
mSupportsComponentAlphaChildren = PR_FALSE;
if (useIntermediate) {
aManager->device()->GetRenderTarget(0, getter_AddRefs(previousRenderTarget));
aManager->device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
device()->GetRenderTarget(0, getter_AddRefs(previousRenderTarget));
device()->CreateTexture(visibleRect.width, visibleRect.height, 1,
D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(renderTexture),
NULL);
nsRefPtr<IDirect3DSurface9> renderSurface;
renderTexture->GetSurfaceLevel(0, getter_AddRefs(renderSurface));
aManager->device()->SetRenderTarget(0, renderSurface);
device()->SetRenderTarget(0, renderSurface);
if (aContainer->mVisibleRegion.GetNumRects() == 1 &&
(aContainer->GetContentFlags() & aContainer->CONTENT_OPAQUE)) {
if (mVisibleRegion.GetNumRects() == 1 && (GetContentFlags() & CONTENT_OPAQUE)) {
// don't need a background, we're going to paint all opaque stuff
aContainer->mSupportsComponentAlphaChildren = PR_TRUE;
mSupportsComponentAlphaChildren = PR_TRUE;
} else {
const gfx3DMatrix& transform3D = aContainer->GetEffectiveTransform();
const gfx3DMatrix& transform3D = GetEffectiveTransform();
gfxMatrix transform;
// If we have an opaque ancestor layer, then we can be sure that
// all the pixels we draw into are either opaque already or will be
// covered by something opaque. Otherwise copying up the background is
// not safe.
HRESULT hr = E_FAIL;
if (HasOpaqueAncestorLayer(aContainer) &&
if (HasOpaqueAncestorLayer(this) &&
transform3D.Is2D(&transform) && !transform.HasNonIntegerTranslation()) {
// Copy background up from below
RECT dest = { 0, 0, visibleRect.width, visibleRect.height };
@ -208,23 +223,20 @@ ContainerRender(Container* aContainer,
::OffsetRect(&src,
visibleRect.x + PRInt32(transform.x0),
visibleRect.y + PRInt32(transform.y0));
hr = aManager->device()->
hr = device()->
StretchRect(previousRenderTarget, &src, renderSurface, &dest, D3DTEXF_NONE);
}
if (hr == S_OK) {
aContainer->mSupportsComponentAlphaChildren = PR_TRUE;
mSupportsComponentAlphaChildren = PR_TRUE;
} else {
aManager->device()->
Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0);
device()->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0);
}
}
aManager->device()->
GetVertexShaderConstantF(CBvRenderTargetOffset, previousRenderTargetOffset, 1);
device()->GetVertexShaderConstantF(CBvRenderTargetOffset, previousRenderTargetOffset, 1);
renderTargetOffset[0] = (float)visibleRect.x;
renderTargetOffset[1] = (float)visibleRect.y;
aManager->device()->
SetVertexShaderConstantF(CBvRenderTargetOffset, renderTargetOffset, 1);
device()->SetVertexShaderConstantF(CBvRenderTargetOffset, renderTargetOffset, 1);
gfx3DMatrix viewMatrix;
/*
@ -236,21 +248,17 @@ ContainerRender(Container* aContainer,
viewMatrix._41 = -1.0f;
viewMatrix._42 = 1.0f;
aManager->device()->
GetVertexShaderConstantF(CBmProjection, &oldViewMatrix[0][0], 4);
aManager->device()->
SetVertexShaderConstantF(CBmProjection, &viewMatrix._11, 4);
device()->GetVertexShaderConstantF(CBmProjection, &oldViewMatrix[0][0], 4);
device()->SetVertexShaderConstantF(CBmProjection, &viewMatrix._11, 4);
} else {
aContainer->mSupportsComponentAlphaChildren =
(aContainer->GetContentFlags() & aContainer->CONTENT_OPAQUE) ||
(aContainer->mParent &&
aContainer->mParent->SupportsComponentAlphaChildren());
mSupportsComponentAlphaChildren = (GetContentFlags() & CONTENT_OPAQUE) ||
(mParent && mParent->SupportsComponentAlphaChildren());
}
/*
* Render this container's contents.
*/
for (LayerD3D9* layerToRender = aContainer->GetFirstChildD3D9();
for (LayerD3D9* layerToRender = GetFirstChildD3D9();
layerToRender != nsnull;
layerToRender = GetNextSiblingD3D9(layerToRender)) {
@ -269,86 +277,38 @@ ContainerRender(Container* aContainer,
d3drect.top = scissorRect.y;
d3drect.right = scissorRect.x + scissorRect.width;
d3drect.bottom = scissorRect.y + scissorRect.height;
aManager->device()->SetScissorRect(&d3drect);
device()->SetScissorRect(&d3drect);
if (layerToRender->GetLayer()->GetType() == aContainer->TYPE_THEBES) {
if (layerToRender->GetLayer()->GetType() == TYPE_THEBES) {
static_cast<ThebesLayerD3D9*>(layerToRender)->RenderThebesLayer(&readback);
} else {
layerToRender->RenderLayer();
}
}
aManager->device()->SetScissorRect(&containerD3D9ClipRect);
device()->SetScissorRect(&containerD3D9ClipRect);
if (useIntermediate) {
aManager->device()->SetRenderTarget(0, previousRenderTarget);
aManager->device()->SetVertexShaderConstantF(CBvRenderTargetOffset, previousRenderTargetOffset, 1);
aManager->device()->SetVertexShaderConstantF(CBmProjection, &oldViewMatrix[0][0], 4);
device()->SetRenderTarget(0, previousRenderTarget);
device()->SetVertexShaderConstantF(CBvRenderTargetOffset, previousRenderTargetOffset, 1);
device()->SetVertexShaderConstantF(CBmProjection, &oldViewMatrix[0][0], 4);
aManager->device()->SetVertexShaderConstantF(CBvLayerQuad,
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(visibleRect.x,
visibleRect.y,
visibleRect.width,
visibleRect.height),
1);
aContainer->SetShaderTransformAndOpacity();
SetShaderTransformAndOpacity();
aManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
aManager->device()->SetTexture(0, renderTexture);
aManager->device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
device()->SetTexture(0, renderTexture);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
}
ContainerLayerD3D9::ContainerLayerD3D9(LayerManagerD3D9 *aManager)
: ContainerLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
ContainerLayerD3D9::~ContainerLayerD3D9()
{
while (mFirstChild) {
RemoveChild(mFirstChild);
}
}
void
ContainerLayerD3D9::InsertAfter(Layer* aChild, Layer* aAfter)
{
ContainerInsertAfter(this, aChild, aAfter);
}
void
ContainerLayerD3D9::RemoveChild(Layer *aChild)
{
ContainerRemoveChild(this, aChild);
}
Layer*
ContainerLayerD3D9::GetLayer()
{
return this;
}
LayerD3D9*
ContainerLayerD3D9::GetFirstChildD3D9()
{
if (!mFirstChild) {
return nsnull;
}
return static_cast<LayerD3D9*>(mFirstChild->ImplData());
}
void
ContainerLayerD3D9::RenderLayer()
{
ContainerRender(this, mD3DManager);
}
void
ContainerLayerD3D9::LayerManagerDestroyed()
{
@ -358,52 +318,5 @@ ContainerLayerD3D9::LayerManagerDestroyed()
}
}
ShadowContainerLayerD3D9::ShadowContainerLayerD3D9(LayerManagerD3D9 *aManager)
: ShadowContainerLayer(aManager, NULL)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
ShadowContainerLayerD3D9::~ShadowContainerLayerD3D9()
{
Destroy();
}
void
ShadowContainerLayerD3D9::InsertAfter(Layer* aChild, Layer* aAfter)
{
ContainerInsertAfter(this, aChild, aAfter);
}
void
ShadowContainerLayerD3D9::RemoveChild(Layer *aChild)
{
ContainerRemoveChild(this, aChild);
}
void
ShadowContainerLayerD3D9::Destroy()
{
while (mFirstChild) {
RemoveChild(mFirstChild);
}
}
LayerD3D9*
ShadowContainerLayerD3D9::GetFirstChildD3D9()
{
if (!mFirstChild) {
return nsnull;
}
return static_cast<LayerD3D9*>(mFirstChild->ImplData());
}
void
ShadowContainerLayerD3D9::RenderLayer()
{
ContainerRender(this, mD3DManager);
}
} /* layers */
} /* mozilla */

Просмотреть файл

@ -43,24 +43,10 @@
namespace mozilla {
namespace layers {
template<class Container>
static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
static void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager);
class ContainerLayerD3D9 : public ContainerLayer,
public LayerD3D9
{
template<class Container>
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
friend void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager);
public:
ContainerLayerD3D9(LayerManagerD3D9 *aManager);
~ContainerLayerD3D9();
@ -89,39 +75,6 @@ public:
}
};
class ShadowContainerLayerD3D9 : public ShadowContainerLayer,
public LayerD3D9
{
template<class Container>
friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
template<class Container>
friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
template<class Container>
friend void ContainerRender(Container* aContainer, LayerManagerD3D9* aManager);
public:
ShadowContainerLayerD3D9(LayerManagerD3D9 *aManager);
~ShadowContainerLayerD3D9();
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
// LayerD3D9 Implementation
virtual Layer* GetLayer() { return this; }
virtual void Destroy();
LayerD3D9* GetFirstChildD3D9();
virtual void RenderLayer();
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
};
} /* layers */
} /* mozilla */

Просмотреть файл

@ -35,14 +35,7 @@
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "ShadowBufferD3D9.h"
#include "gfxSharedImageSurface.h"
#include "ImageLayerD3D9.h"
#include "ThebesLayerD3D9.h"
#include "gfxPlatform.h"
#include "gfxImageSurface.h"
#include "yuv_convert.h"
#include "nsIServiceManager.h"
@ -650,147 +643,5 @@ CairoImageD3D9::GetAsSurface()
return surface.forget();
}
ShadowImageLayerD3D9::ShadowImageLayerD3D9(LayerManagerD3D9* aManager)
: ShadowImageLayer(aManager, nsnull)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
ShadowImageLayerD3D9::~ShadowImageLayerD3D9()
{}
PRBool
ShadowImageLayerD3D9::Init(const SharedImage& aFront,
const nsIntSize& aSize)
{
if (aFront.type() == SharedImage::TSurfaceDescriptor) {
SurfaceDescriptor desc = aFront.get_SurfaceDescriptor();
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(desc);
if (!mBuffer) {
mBuffer = new ShadowBufferD3D9(this);
}
return !!mBuffer;
} else {
if (!mYCbCrImage) {
mYCbCrImage = new PlanarYCbCrImageD3D9();
}
return !!mYCbCrImage;
}
}
void
ShadowImageLayerD3D9::Swap(const SharedImage& aNewFront, SharedImage* aNewBack)
{
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
nsRefPtr<gfxASurface> surf =
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
if (mBuffer) {
mBuffer->Upload(surf, GetVisibleRegion().GetBounds());
}
} else {
const YUVImage& yuv = aNewFront.get_YUVImage();
nsRefPtr<gfxSharedImageSurface> surfY =
gfxSharedImageSurface::Open(yuv.Ydata());
nsRefPtr<gfxSharedImageSurface> surfU =
gfxSharedImageSurface::Open(yuv.Udata());
nsRefPtr<gfxSharedImageSurface> surfV =
gfxSharedImageSurface::Open(yuv.Vdata());
PlanarYCbCrImage::Data data;
data.mYChannel = surfY->Data();
data.mYStride = surfY->Stride();
data.mYSize = surfY->GetSize();
data.mCbChannel = surfU->Data();
data.mCrChannel = surfV->Data();
data.mCbCrStride = surfU->Stride();
data.mCbCrSize = surfU->GetSize();
data.mPicSize = surfY->GetSize();
data.mPicX = 0;
data.mPicY = 0;
mYCbCrImage->SetData(data);
}
*aNewBack = aNewFront;
}
void
ShadowImageLayerD3D9::DestroyFrontBuffer()
{
Destroy();
}
void
ShadowImageLayerD3D9::Disconnect()
{
Destroy();
}
void
ShadowImageLayerD3D9::Destroy()
{
mBuffer = nsnull;
mYCbCrImage = nsnull;
}
Layer*
ShadowImageLayerD3D9::GetLayer()
{
return this;
}
void
ShadowImageLayerD3D9::RenderLayer()
{
if (mBuffer) {
mBuffer->RenderTo(mD3DManager, GetEffectiveVisibleRegion());
} else if (mYCbCrImage) {
if (!mYCbCrImage->HasData()) {
return;
}
mYCbCrImage->AllocateTextures(device());
SetShaderTransformAndOpacity();
device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(0,
0,
mYCbCrImage->mSize.width,
mYCbCrImage->mSize.height),
1);
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER);
/*
* Send 3d control data and metadata
*/
if (mD3DManager->GetNv3DVUtils()) {
// TODO Add 3D support
}
// Linear scaling is default here, adhering to mFilter is difficult since
// presumably even with point filtering we'll still want chroma upsampling
// to be linear. In the current approach we can't.
device()->SetTexture(0, mYCbCrImage->mYTexture);
device()->SetTexture(1, mYCbCrImage->mCbTexture);
device()->SetTexture(2, mYCbCrImage->mCrTexture);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
} else {
NS_ERROR("Unexpected image format.");
}
}
} /* layers */
} /* mozilla */

Просмотреть файл

@ -45,8 +45,6 @@
namespace mozilla {
namespace layers {
class ShadowBufferD3D9;
class THEBES_API ImageContainerD3D9 : public ImageContainer
{
public:
@ -175,34 +173,6 @@ private:
LayerManagerD3D9 *mManager;
};
class ShadowImageLayerD3D9 : public ShadowImageLayer,
public LayerD3D9
{
public:
ShadowImageLayerD3D9(LayerManagerD3D9* aManager);
virtual ~ShadowImageLayerD3D9();
// ShadowImageLayer impl
virtual PRBool Init(const SharedImage& aFront, const nsIntSize& aSize);
virtual void Swap(const SharedImage& aFront, SharedImage* aNewBack);
virtual void DestroyFrontBuffer();
virtual void Disconnect();
// LayerD3D9 impl
virtual void Destroy();
virtual Layer* GetLayer();
virtual void RenderLayer();
private:
nsRefPtr<ShadowBufferD3D9> mBuffer;
nsRefPtr<PlanarYCbCrImageD3D9> mYCbCrImage;
};
} /* layers */
} /* mozilla */
#endif /* GFX_IMAGELAYERD3D9_H */

Просмотреть файл

@ -245,56 +245,6 @@ LayerManagerD3D9::CreateImageContainer()
return container.forget();
}
already_AddRefed<ShadowThebesLayer>
LayerManagerD3D9::CreateShadowThebesLayer()
{
if (LayerManagerD3D9::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nsnull;
}
return nsRefPtr<ShadowThebesLayerD3D9>(new ShadowThebesLayerD3D9(this)).forget();
}
already_AddRefed<ShadowContainerLayer>
LayerManagerD3D9::CreateShadowContainerLayer()
{
if (LayerManagerD3D9::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nsnull;
}
return nsRefPtr<ShadowContainerLayerD3D9>(new ShadowContainerLayerD3D9(this)).forget();
}
already_AddRefed<ShadowImageLayer>
LayerManagerD3D9::CreateShadowImageLayer()
{
if (LayerManagerD3D9::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nsnull;
}
return nsRefPtr<ShadowImageLayerD3D9>(new ShadowImageLayerD3D9(this)).forget();
}
already_AddRefed<ShadowColorLayer>
LayerManagerD3D9::CreateShadowColorLayer()
{
if (LayerManagerD3D9::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nsnull;
}
return nsRefPtr<ShadowColorLayerD3D9>(new ShadowColorLayerD3D9(this)).forget();
}
already_AddRefed<ShadowCanvasLayer>
LayerManagerD3D9::CreateShadowCanvasLayer()
{
if (LayerManagerD3D9::mDestroyed) {
NS_WARNING("Call on destroyed layer manager");
return nsnull;
}
return nsRefPtr<ShadowCanvasLayerD3D9>(new ShadowCanvasLayerD3D9(this)).forget();
}
void ReleaseTexture(void *texture)
{
static_cast<IDirect3DTexture9*>(texture)->Release();

Просмотреть файл

@ -40,8 +40,6 @@
#include "Layers.h"
#include "mozilla/layers/ShadowLayers.h"
#include <windows.h>
#include <d3d9.h>
@ -90,7 +88,7 @@ struct ShaderConstantRect
* This is the LayerManager used for Direct3D 9. For now this will render on
* the main thread.
*/
class THEBES_API LayerManagerD3D9 : public ShadowLayerManager {
class THEBES_API LayerManagerD3D9 : public LayerManager {
public:
LayerManagerD3D9(nsIWidget *aWidget);
virtual ~LayerManagerD3D9();
@ -155,12 +153,6 @@ public:
virtual already_AddRefed<ImageContainer> CreateImageContainer();
virtual already_AddRefed<ShadowThebesLayer> CreateShadowThebesLayer();
virtual already_AddRefed<ShadowContainerLayer> CreateShadowContainerLayer();
virtual already_AddRefed<ShadowImageLayer> CreateShadowImageLayer();
virtual already_AddRefed<ShadowColorLayer> CreateShadowColorLayer();
virtual already_AddRefed<ShadowCanvasLayer> CreateShadowCanvasLayer();
virtual LayersBackend GetBackendType() { return LAYERS_D3D9; }
virtual void GetBackendName(nsAString& name) { name.AssignLiteral("Direct3D 9"); }
bool DeviceWasRemoved() { return deviceManager()->DeviceWasRemoved(); }
@ -291,40 +283,6 @@ protected:
LayerManagerD3D9 *mD3DManager;
};
/*
* RAII helper for locking D3D9 textures.
*/
class LockTextureRectD3D9
{
public:
LockTextureRectD3D9(IDirect3DTexture9* aTexture)
: mTexture(aTexture)
{
mLockResult = mTexture->LockRect(0, &mR, NULL, 0);
}
~LockTextureRectD3D9()
{
mTexture->UnlockRect(0);
}
bool HasLock() {
return SUCCEEDED(mLockResult);
}
D3DLOCKED_RECT GetLockRect()
{
return mR;
}
private:
LockTextureRectD3D9 (const LockTextureRectD3D9&);
LockTextureRectD3D9& operator= (const LockTextureRectD3D9&);
IDirect3DTexture9* mTexture;
D3DLOCKED_RECT mR;
HRESULT mLockResult;
};
} /* layers */
} /* mozilla */

Просмотреть файл

@ -1,118 +0,0 @@
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Benoit Girard <bgirard@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "LayerManagerD3D9.h"
#include "ShadowBufferD3D9.h"
#include "gfxWindowsSurface.h"
#include "gfxWindowsPlatform.h"
namespace mozilla {
namespace layers {
void
ShadowBufferD3D9::Upload(gfxASurface* aUpdate,
const nsIntRect& aVisibleRect)
{
gfxIntSize size = aUpdate->GetSize();
if (GetSize() != nsIntSize(size.width, size.height)) {
mLayer->device()->CreateTexture(size.width, size.height, 1,
D3DUSAGE_DYNAMIC,
D3DFMT_A8R8G8B8,
D3DPOOL_DEFAULT, getter_AddRefs(mTexture), NULL);
mTextureRect = aVisibleRect;
}
LockTextureRectD3D9 textureLock(mTexture);
if (!textureLock.HasLock()) {
NS_WARNING("Failed to lock ShadowBufferD3D9 texture.");
return;
}
D3DLOCKED_RECT r = textureLock.GetLockRect();
nsRefPtr<gfxImageSurface> imgSurface =
new gfxImageSurface((unsigned char *)r.pBits,
GetSize(),
r.Pitch,
gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imgSurface);
context->SetSource(aUpdate);
context->SetOperator(gfxContext::OPERATOR_SOURCE);
context->Paint();
imgSurface = NULL;
}
void
ShadowBufferD3D9::RenderTo(LayerManagerD3D9 *aD3DManager,
const nsIntRegion& aVisibleRegion)
{
mLayer->SetShaderTransformAndOpacity();
aD3DManager->SetShaderMode(DeviceManagerD3D9::RGBALAYER);
mLayer->device()->SetTexture(0, mTexture);
nsIntRegionRectIterator iter(aVisibleRegion);
const nsIntRect *iterRect;
while ((iterRect = iter.Next())) {
mLayer->device()->SetVertexShaderConstantF(CBvLayerQuad,
ShaderConstantRect(iterRect->x,
iterRect->y,
iterRect->width,
iterRect->height),
1);
mLayer->device()->SetVertexShaderConstantF(CBvTextureCoords,
ShaderConstantRect(
(float)(iterRect->x - mTextureRect.x) / (float)mTextureRect.width,
(float)(iterRect->y - mTextureRect.y) / (float)mTextureRect.height,
(float)iterRect->width / (float)mTextureRect.width,
(float)iterRect->height / (float)mTextureRect.height), 1);
mLayer->device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
}
} /* namespace layers */
} /* namespace mozilla */

Просмотреть файл

@ -1,77 +0,0 @@
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2011
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Benoit Girard <bgirard@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_SHADOWBUFFERD3D9_H
#define GFX_SHADOWBUFFERD3D9_H
#include "LayerManagerD3D9.h"
namespace mozilla {
namespace layers {
class LayerManagerD3D9;
class LayerD3D9;
class ShadowBufferD3D9
{
NS_INLINE_DECL_REFCOUNTING(ShadowBufferD3D9)
public:
ShadowBufferD3D9(LayerD3D9* aLayer)
: mLayer(aLayer)
{
}
virtual ~ShadowBufferD3D9() {}
void Upload(gfxASurface* aUpdate, const nsIntRect& aVisibleRect);
void RenderTo(LayerManagerD3D9 *aD3DManager, const nsIntRegion& aVisibleRegion);
nsIntSize GetSize() {
if (mTexture)
return nsIntSize(mTextureRect.Width(), mTextureRect.Height());
return nsIntSize(0, 0);
}
protected:
nsRefPtr<IDirect3DTexture9> mTexture;
nsIntRect mTextureRect;
LayerD3D9* mLayer;
};
} /* layers */
} /* mozilla */
#endif /* GFX_SHADOWBUFFERD3D9_H */

Просмотреть файл

@ -35,10 +35,6 @@
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "ShadowBufferD3D9.h"
#include "ThebesLayerD3D9.h"
#include "gfxPlatform.h"
@ -520,13 +516,8 @@ ThebesLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode,
break;
case SURFACE_SINGLE_CHANNEL_ALPHA: {
LockTextureRectD3D9 textureLock(tmpTexture);
if (!textureLock.HasLock()) {
NS_WARNING("Failed to lock ThebesLayer tmpTexture texture.");
return;
}
D3DLOCKED_RECT r = textureLock.GetLockRect();
D3DLOCKED_RECT r;
tmpTexture->LockRect(0, &r, NULL, 0);
nsRefPtr<gfxImageSurface> imgSurface =
new gfxImageSurface((unsigned char *)r.pBits,
@ -543,6 +534,8 @@ ThebesLayerD3D9::DrawRegion(nsIntRegion &aRegion, SurfaceMode aMode,
imgSurface = NULL;
tmpTexture->UnlockRect(0);
srcTextures.AppendElement(tmpTexture);
destTextures.AppendElement(mTexture);
break;
@ -608,95 +601,5 @@ ThebesLayerD3D9::CreateNewTextures(const gfxIntSize &aSize,
}
}
ShadowThebesLayerD3D9::ShadowThebesLayerD3D9(LayerManagerD3D9 *aManager)
: ShadowThebesLayer(aManager, nsnull)
, LayerD3D9(aManager)
{
mImplData = static_cast<LayerD3D9*>(this);
}
ShadowThebesLayerD3D9::~ShadowThebesLayerD3D9()
{}
void
ShadowThebesLayerD3D9::SetFrontBuffer(const OptionalThebesBuffer& aNewFront,
const nsIntRegion& aValidRegion)
{
if (!mBuffer) {
mBuffer = new ShadowBufferD3D9(this);
}
NS_ASSERTION(OptionalThebesBuffer::Tnull_t == aNewFront.type(),
"Only one system-memory buffer expected");
}
void
ShadowThebesLayerD3D9::Swap(const ThebesBuffer& aNewFront,
const nsIntRegion& aUpdatedRegion,
ThebesBuffer* aNewBack,
nsIntRegion* aNewBackValidRegion,
OptionalThebesBuffer* aReadOnlyFront,
nsIntRegion* aFrontUpdatedRegion)
{
if (mBuffer) {
nsRefPtr<gfxASurface> surf = ShadowLayerForwarder::OpenDescriptor(aNewFront.buffer());
mBuffer->Upload(surf, GetVisibleRegion().GetBounds());
}
*aNewBack = aNewFront;
*aNewBackValidRegion = mValidRegion;
*aReadOnlyFront = null_t();
aFrontUpdatedRegion->SetEmpty();
}
void
ShadowThebesLayerD3D9::DestroyFrontBuffer()
{
mBuffer = nsnull;
}
void
ShadowThebesLayerD3D9::Disconnect()
{
mBuffer = nsnull;
}
Layer*
ShadowThebesLayerD3D9::GetLayer()
{
return this;
}
PRBool
ShadowThebesLayerD3D9::IsEmpty()
{
return !mBuffer;
}
void
ShadowThebesLayerD3D9::RenderThebesLayer()
{
if (!mBuffer) {
return;
}
NS_ABORT_IF_FALSE(mBuffer, "should have a buffer here");
mBuffer->RenderTo(mD3DManager, GetEffectiveVisibleRegion());
}
void
ShadowThebesLayerD3D9::CleanResources()
{
mBuffer = nsnull;
mValidRegion.SetEmpty();
}
void
ShadowThebesLayerD3D9::LayerManagerDestroyed()
{
mD3DManager->deviceManager()->mLayersWithResources.RemoveElement(this);
mD3DManager = nsnull;
}
} /* namespace layers */
} /* namespace mozilla */

Просмотреть файл

@ -47,7 +47,6 @@ namespace mozilla {
namespace layers {
class ReadbackProcessor;
class ShadowBufferD3D9;
class ThebesLayerD3D9 : public ThebesLayer,
public LayerD3D9
@ -113,37 +112,6 @@ private:
const nsIntRegion &aCopyRegion, nsIntRegion* aValidRegion);
};
class ShadowThebesLayerD3D9 : public ShadowThebesLayer,
public LayerD3D9
{
public:
ShadowThebesLayerD3D9(LayerManagerD3D9 *aManager);
virtual ~ShadowThebesLayerD3D9();
// ShadowThebesLayer impl
virtual void SetFrontBuffer(const OptionalThebesBuffer& aNewFront,
const nsIntRegion& aValidRegion);
virtual void
Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion,
ThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion,
OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion);
virtual void DestroyFrontBuffer();
virtual void Disconnect();
// LayerD3D9 impl
Layer* GetLayer();
virtual PRBool IsEmpty();
virtual void RenderLayer() { RenderThebesLayer(); }
virtual void CleanResources();
virtual void LayerManagerDestroyed();
void RenderThebesLayer();
private:
nsRefPtr<ShadowBufferD3D9> mBuffer;
};
} /* layers */
} /* mozilla */
#endif /* GFX_THEBESLAYERD3D9_H */

Просмотреть файл

@ -35,9 +35,6 @@
*
* ***** END LICENSE BLOCK ***** */
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "gfxSharedImageSurface.h"
#include "CanvasLayerOGL.h"

Просмотреть файл

@ -38,6 +38,8 @@
#ifndef GFX_CANVASLAYEROGL_H
#define GFX_CANVASLAYEROGL_H
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "LayerManagerOGL.h"
#include "gfxASurface.h"

Просмотреть файл

@ -42,7 +42,6 @@
#include "BasicLayers.h"
#include "LayerManagerOGL.h"
#include "LayerManagerD3D9.h"
#include "RenderFrameParent.h"
#include "gfx3DMatrix.h"
@ -724,10 +723,6 @@ RenderFrameParent::AllocPLayers()
LayerManagerOGL* lmo = static_cast<LayerManagerOGL*>(lm);
return new ShadowLayersParent(lmo);
}
case LayerManager::LAYERS_D3D9: {
LayerManagerD3D9* lmd3d9 = static_cast<LayerManagerD3D9*>(lm);
return new ShadowLayersParent(lmd3d9);
}
default: {
NS_WARNING("shadow layers no sprechen D3D backend yet");
return nsnull;