caching screen objects to avoid repeated memory allocations. r=saari.

This commit is contained in:
pinkerton%netscape.com 2000-03-21 01:34:02 +00:00
Родитель 32c1eabc0e
Коммит 3af4603d30
6 изменённых файлов: 67 добавлений и 11 удалений

Просмотреть файл

@ -49,11 +49,17 @@ NS_IMPL_ISUPPORTS(nsScreenManagerGtk, NS_GET_IID(nsIScreenManager))
//
// Utility routine. Creates a new screen object from the given device handle
//
// NOTE: For this "single-monitor" impl, we just always return the cached primary
// screen. This should change when a multi-monitor impl is done.
//
nsIScreen*
nsScreenManagerGtk :: CreateNewScreenObject ( )
{
nsIScreen* retval = new nsScreenGtk ( );
NS_IF_ADDREF(retval);
nsIScreen* retval = nsnull;
if ( !mCachedMainScreen )
mCachedMainScreen = new nsScreenGtk ( );
NS_IF_ADDREF(retval = mCachedMainScreen.get());
return retval;
}

Просмотреть файл

@ -24,8 +24,8 @@
#define nsScreenManagerGtk_h___
#include "nsIScreenManager.h"
class nsIScreen;
#include "nsIScreen.h"
#include "nsCOMPtr.h"
//------------------------------------------------------------------------
@ -42,6 +42,9 @@ private:
nsIScreen* CreateNewScreenObject ( ) ;
// cache the primary screen object to avoid memory allocation every time
nsCOMPtr<nsIScreen> mCachedMainScreen;
};
#endif // nsScreenManagerGtk_h___

Просмотреть файл

@ -22,6 +22,18 @@
#include "nsScreenManagerMac.h"
#include "nsScreenMac.h"
#include "nsCOMPtr.h"
class ScreenListItem
{
public:
ScreenListItem ( GDHandle inGD, nsIScreen* inScreen )
: mGD(inGD), mScreen(inScreen) { } ;
GDHandle mGD;
nsCOMPtr<nsIScreen> mScreen;
};
nsScreenManagerMac :: nsScreenManagerMac ( )
@ -36,7 +48,11 @@ nsScreenManagerMac :: nsScreenManagerMac ( )
nsScreenManagerMac :: ~nsScreenManagerMac()
{
// nothing to see here.
// walk our list of cached screens and delete them.
for ( int i = 0; i < mScreenList.Count(); ++i ) {
ScreenListItem* item = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]);
delete item;
}
}
@ -52,9 +68,25 @@ NS_IMPL_ISUPPORTS(nsScreenManagerMac, NS_GET_IID(nsIScreenManager))
nsIScreen*
nsScreenManagerMac :: CreateNewScreenObject ( GDHandle inDevice )
{
nsIScreen* retval = new nsScreenMac ( inDevice );
NS_IF_ADDREF(retval);
return retval;
nsIScreen* retScreen = nsnull;
// look through our screen list, hoping to find it. If it's not there,
// add it and return the new one.
for ( int i = 0; i < mScreenList.Count(); ++i ) {
ScreenListItem* curr = NS_REINTERPRET_CAST(ScreenListItem*, mScreenList[i]);
if ( inDevice == curr->mGD ) {
NS_IF_ADDREF(retScreen = curr->mScreen.get());
return retScreen;
}
} // for each screen.
// didn't find it in the list, so add it and return that item.
retScreen = new nsScreenMac ( inDevice );
ScreenListItem* listItem = new ScreenListItem ( inDevice, retScreen );
mScreenList.AppendElement ( listItem );
NS_IF_ADDREF(retScreen);
return retScreen;
}

Просмотреть файл

@ -24,10 +24,13 @@
#define nsScreenManagerMac_h___
#include "nsIScreenManager.h"
#include <QuickDraw.h>
#include <Quickdraw.h>
#include "nsVoidArray.h"
class nsIScreen;
//------------------------------------------------------------------------
class nsScreenManagerMac : public nsIScreenManager
@ -42,7 +45,10 @@ public:
private:
nsIScreen* CreateNewScreenObject ( GDHandle inDevice ) ;
nsAutoVoidArray mScreenList;
};
#endif // nsScreenManagerMac_h___

Просмотреть файл

@ -49,11 +49,17 @@ NS_IMPL_ISUPPORTS(nsScreenManagerWin, NS_GET_IID(nsIScreenManager))
//
// Utility routine. Creates a new screen object from the given device handle
//
// NOTE: For this "single-monitor" impl, we just always return the cached primary
// screen. This should change when a multi-monitor impl is done.
//
nsIScreen*
nsScreenManagerWin :: CreateNewScreenObject ( HDC inScreen )
{
nsIScreen* retval = new nsScreenWin ( inScreen );
NS_IF_ADDREF(retval);
nsIScreen* retval = nsnull;
if ( !mCachedMainScreen )
mCachedMainScreen = new nsScreenWin ( inScreen );
NS_IF_ADDREF(retval = mCachedMainScreen.get());
return retval;
}

Просмотреть файл

@ -25,6 +25,7 @@
#include "nsIScreenManager.h"
#include <windows.h>
#include "nsCOMPtr.h"
class nsIScreen;
@ -43,6 +44,8 @@ private:
nsIScreen* CreateNewScreenObject ( HDC inScreen ) ;
// cache the primary screen object to avoid memory allocation every time
nsCOMPtr<nsIScreen> mCachedMainScreen;
};
#endif // nsScreenManagerWin_h___