Backed out changeset 03eeae957008 (bug 1107801) for gamepad test failures CLOSED TREE

This commit is contained in:
Wes Kocher 2015-03-23 16:25:32 -07:00
Родитель 14ef0e0f7d
Коммит 3b29bb5855
1 изменённых файлов: 36 добавлений и 182 удалений

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@ -23,103 +23,58 @@ using std::vector;
struct Button {
int id;
bool analog;
IOHIDElementRef element;
CFIndex min;
CFIndex max;
Button(int aId, IOHIDElementRef aElement, CFIndex aMin, CFIndex aMax) :
id(aId),
analog((aMax - aMin) > 1),
element(aElement),
min(aMin),
max(aMax) {}
};
struct Axis {
int id;
IOHIDElementRef element;
uint32_t usagePage;
uint32_t usage;
CFIndex min;
CFIndex max;
};
typedef bool dpad_buttons[4];
// These values can be found in the USB HID Usage Tables:
// http://www.usb.org/developers/hidpage
const unsigned kDesktopUsagePage = 0x01;
const unsigned kSimUsagePage = 0x02;
const unsigned kAcceleratorUsage = 0xC4;
const unsigned kBrakeUsage = 0xC5;
const unsigned kJoystickUsage = 0x04;
const unsigned kGamepadUsage = 0x05;
const unsigned kAxisUsageMin = 0x30;
const unsigned kAxisUsageMax = 0x35;
const unsigned kDpadUsage = 0x39;
const unsigned kButtonUsagePage = 0x09;
const unsigned kConsumerPage = 0x0C;
const unsigned kHomeUsage = 0x223;
const unsigned kBackUsage = 0x224;
#define GENERIC_DESKTOP_USAGE_PAGE 0x01
#define JOYSTICK_USAGE_NUMBER 0x04
#define GAMEPAD_USAGE_NUMBER 0x05
#define AXIS_MIN_USAGE_NUMBER 0x30
#define AXIS_MAX_USAGE_NUMBER 0x35
#define BUTTON_USAGE_PAGE 0x09
class Gamepad {
private:
IOHIDDeviceRef mDevice;
nsTArray<Button> buttons;
nsTArray<Axis> axes;
IOHIDElementRef mDpad;
dpad_buttons mDpadState;
vector<Button> buttons;
vector<Axis> axes;
public:
Gamepad() : mDevice(nullptr), mDpad(nullptr), mSuperIndex(-1) {}
Gamepad() : mDevice(nullptr), mSuperIndex(-1) {}
bool operator==(IOHIDDeviceRef device) const { return mDevice == device; }
bool empty() const { return mDevice == nullptr; }
void clear()
{
void clear() {
mDevice = nullptr;
buttons.Clear();
axes.Clear();
mDpad = nullptr;
buttons.clear();
axes.clear();
mSuperIndex = -1;
}
void init(IOHIDDeviceRef device);
size_t numButtons() { return buttons.Length() + (mDpad ? 4 : 0); }
size_t numAxes() { return axes.Length(); }
size_t numButtons() { return buttons.size(); }
size_t numAxes() { return axes.size(); }
// Index given by our superclass.
uint32_t mSuperIndex;
const bool isDpad(IOHIDElementRef element) const
{
return element == mDpad;
}
const dpad_buttons& getDpadState() const
{
return mDpadState;
}
void setDpadState(const dpad_buttons& dpadState)
{
for (unsigned i = 0; i < ArrayLength(mDpadState); i++) {
mDpadState[i] = dpadState[i];
}
}
const Button* lookupButton(IOHIDElementRef element) const
{
for (unsigned i = 0; i < buttons.Length(); i++) {
const Button* lookupButton(IOHIDElementRef element) const {
for (size_t i = 0; i < buttons.size(); i++) {
if (buttons[i].element == element)
return &buttons[i];
}
return nullptr;
}
const Axis* lookupAxis(IOHIDElementRef element) const
{
for (unsigned i = 0; i < axes.Length(); i++) {
const Axis* lookupAxis(IOHIDElementRef element) const {
for (size_t i = 0; i < axes.size(); i++) {
if (axes[i].element == element)
return &axes[i];
}
@ -127,23 +82,7 @@ class Gamepad {
}
};
class AxisComparator {
public:
bool Equals(const Axis& a1, const Axis& a2) const
{
return a1.usagePage == a2.usagePage && a1.usage == a2.usage;
}
bool LessThan(const Axis& a1, const Axis& a2) const
{
if (a1.usagePage == a2.usagePage) {
return a1.usage < a2.usage;
}
return a1.usagePage < a2.usagePage;
}
};
void Gamepad::init(IOHIDDeviceRef device)
{
void Gamepad::init(IOHIDDeviceRef device) {
clear();
mDevice = device;
@ -157,40 +96,22 @@ void Gamepad::init(IOHIDDeviceRef device)
uint32_t usagePage = IOHIDElementGetUsagePage(element);
uint32_t usage = IOHIDElementGetUsage(element);
if (usagePage == kDesktopUsagePage &&
usage >= kAxisUsageMin &&
usage <= kAxisUsageMax)
if (usagePage == GENERIC_DESKTOP_USAGE_PAGE &&
usage >= AXIS_MIN_USAGE_NUMBER &&
usage <= AXIS_MAX_USAGE_NUMBER)
{
Axis axis = { int(axes.Length()),
Axis axis = { int(axes.size()),
element,
usagePage,
usage,
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element) };
axes.AppendElement(axis);
} else if (usagePage == kDesktopUsagePage && usage == kDpadUsage &&
// Don't know how to handle d-pads that return weird values.
IOHIDElementGetLogicalMax(element) - IOHIDElementGetLogicalMin(element) == 7) {
mDpad = element;
} else if ((usagePage == kSimUsagePage &&
(usage == kAcceleratorUsage ||
usage == kBrakeUsage)) ||
(usagePage == kButtonUsagePage) ||
(usagePage == kConsumerPage &&
(usage == kHomeUsage ||
usage == kBackUsage))) {
Button button(int(buttons.Length()), element, IOHIDElementGetLogicalMin(element), IOHIDElementGetLogicalMax(element));
buttons.AppendElement(button);
axes.push_back(axis);
} else if (usagePage == BUTTON_USAGE_PAGE) {
Button button = { int(usage) - 1, element };
buttons.push_back(button);
} else {
//TODO: handle other usage pages
}
}
AxisComparator comparator;
axes.Sort(comparator);
for (unsigned i = 0; i < axes.Length(); i++) {
axes[i].id = i;
}
}
class DarwinGamepadService {
@ -268,90 +189,23 @@ DarwinGamepadService::DeviceRemoved(IOHIDDeviceRef device)
}
}
/*
* Given a value from a d-pad (POV hat in USB HID terminology),
* represent it as 4 buttons, one for each cardinal direction.
*/
static void
UnpackDpad(int dpad_value, int min, int max, dpad_buttons& buttons)
{
const unsigned kUp = 0;
const unsigned kDown = 1;
const unsigned kLeft = 2;
const unsigned kRight = 3;
// Different controllers have different ways of representing
// "nothing is pressed", but they're all outside the range of values.
if (dpad_value < min || dpad_value > max) {
// Nothing is pressed.
return;
}
// Normalize value to start at 0.
int value = dpad_value - min;
// Value will be in the range 0-7. The value represents the
// position of the d-pad around a circle, with 0 being straight up,
// 2 being right, 4 being straight down, and 6 being left.
if (value < 2 || value > 6) {
buttons[kUp] = true;
}
if (value > 2 && value < 6) {
buttons[kDown] = true;
}
if (value > 4) {
buttons[kLeft] = true;
}
if (value > 0 && value < 4) {
buttons[kRight] = true;
}
}
void
DarwinGamepadService::InputValueChanged(IOHIDValueRef value)
{
uint32_t value_length = IOHIDValueGetLength(value);
if (value_length > 4) {
// Workaround for bizarre issue with PS3 controllers that try to return
// massive (30+ byte) values and crash IOHIDValueGetIntegerValue
return;
}
nsRefPtr<GamepadService> service(GamepadService::GetService());
IOHIDElementRef element = IOHIDValueGetElement(value);
IOHIDDeviceRef device = IOHIDElementGetDevice(element);
for (unsigned i = 0; i < mGamepads.size(); i++) {
Gamepad &gamepad = mGamepads[i];
for (size_t i = 0; i < mGamepads.size(); i++) {
const Gamepad &gamepad = mGamepads[i];
if (gamepad == device) {
if (gamepad.isDpad(element)) {
const dpad_buttons& oldState = gamepad.getDpadState();
dpad_buttons newState = { false, false, false, false };
UnpackDpad(IOHIDValueGetIntegerValue(value),
IOHIDElementGetLogicalMin(element),
IOHIDElementGetLogicalMax(element),
newState);
const int numButtons = gamepad.numButtons();
for (unsigned b = 0; b < ArrayLength(newState); b++) {
if (newState[b] != oldState[b]) {
service->NewButtonEvent(i, numButtons - 4 + b, newState[b]);
}
}
gamepad.setDpadState(newState);
} else if (const Axis* axis = gamepad.lookupAxis(element)) {
if (const Axis* axis = gamepad.lookupAxis(element)) {
double d = IOHIDValueGetIntegerValue(value);
double v = 2.0f * (d - axis->min) /
(double)(axis->max - axis->min) - 1.0f;
service->NewAxisMoveEvent(i, axis->id, v);
} else if (const Button* button = gamepad.lookupButton(element)) {
int iv = IOHIDValueGetIntegerValue(value);
bool pressed = iv != 0;
double v = 0;
if (button->analog) {
double dv = iv;
v = (dv - button->min) / (double)(button->max - button->min);
} else {
v = pressed ? 1.0 : 0.0;
}
service->NewButtonEvent(i, button->id, pressed, v);
bool pressed = IOHIDValueGetIntegerValue(value) != 0;
service->NewButtonEvent(i, button->id, pressed);
}
return;
}
@ -432,15 +286,15 @@ void DarwinGamepadService::Startup()
kIOHIDOptionsTypeNone);
CFMutableDictionaryRef criteria_arr[2];
criteria_arr[0] = MatchingDictionary(kDesktopUsagePage,
kJoystickUsage);
criteria_arr[0] = MatchingDictionary(GENERIC_DESKTOP_USAGE_PAGE,
JOYSTICK_USAGE_NUMBER);
if (!criteria_arr[0]) {
CFRelease(manager);
return;
}
criteria_arr[1] = MatchingDictionary(kDesktopUsagePage,
kGamepadUsage);
criteria_arr[1] = MatchingDictionary(GENERIC_DESKTOP_USAGE_PAGE,
GAMEPAD_USAGE_NUMBER);
if (!criteria_arr[1]) {
CFRelease(criteria_arr[0]);
CFRelease(manager);