зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1488808 Part 10 - Notify the record/replay system when a message pump thread blocks after diverging from the recording, r=froydnj.
--HG-- extra : rebase_source : c82088f0903b618caee3b0366a8c681ff6f445a1
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@ -60,6 +60,19 @@ void MessagePumpDefault::Run(Delegate* delegate) {
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AUTO_PROFILER_LABEL("MessagePumpDefault::Run:Wait", IDLE);
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{
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AUTO_PROFILER_THREAD_SLEEP;
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// Some threads operating a message pump (i.e. the compositor thread)
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// can diverge from Web Replay recordings, after which the thread needs
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// to be explicitly notified in order to coordinate with the
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// record/replay checkpoint system.
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if (mozilla::recordreplay::IsRecordingOrReplaying()) {
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// Workaround static analysis. Message pumps for which the lambda
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// below might be called will not be destroyed.
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void* thiz = this;
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mozilla::recordreplay::MaybeWaitForCheckpointSave();
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mozilla::recordreplay::NotifyUnrecordedWait([=]() { ((MessagePumpDefault*)thiz)->ScheduleWork(); },
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/* aOnlyWhenDiverged = */ true);
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}
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event_.Wait();
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}
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} else {
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@ -162,7 +162,8 @@ MaybeWaitForRecordReplayCheckpointSave(AutoLockHelperThreadState& locked)
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// Now that we are holding the helper thread state lock again,
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// notify the record/replay system that we might block soon.
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mozilla::recordreplay::NotifyUnrecordedWait(HelperThread::WakeupAll);
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mozilla::recordreplay::NotifyUnrecordedWait(HelperThread::WakeupAll,
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/* aOnlyWhenDiverged = */ false);
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}
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}
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@ -51,7 +51,8 @@ namespace recordreplay {
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Macro(InternalRecordReplayBytes, \
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(void* aData, size_t aSize), (aData, aSize)) \
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Macro(NotifyUnrecordedWait, \
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(const std::function<void()>& aCallback), (aCallback)) \
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(const std::function<void()>& aCallback, bool aOnlyWhenDiverged), \
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(aCallback, aOnlyWhenDiverged)) \
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Macro(MaybeWaitForCheckpointSave, (), ()) \
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Macro(InternalInvalidateRecording, (const char* aWhy), (aWhy)) \
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Macro(InternalDestroyPLDHashTableCallbacks, \
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@ -258,12 +258,16 @@ static inline bool HasDivergedFromRecording();
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// The callback passed to NotifyUnrecordedWait will be invoked at most once
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// by the main thread whenever the main thread is waiting for other threads to
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// become idle, and at most once after the call to NotifyUnrecordedWait if the
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// main thread is already waiting for other threads to become idle.
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// main thread is already waiting for other threads to become idle. If
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// aOnlyWhenDiverged is specified, the callback will only be invoked if the
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// thread has diverged from the recording (causing all resources to be treated
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// as unrecorded).
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//
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// The callback should poke the thread so that it is no longer blocked on the
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// resource. The thread must call MaybeWaitForCheckpointSave before blocking
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// again.
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MFBT_API void NotifyUnrecordedWait(const std::function<void()>& aCallback);
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MFBT_API void NotifyUnrecordedWait(const std::function<void()>& aCallback,
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bool aOnlyWhenDiverged);
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MFBT_API void MaybeWaitForCheckpointSave();
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// API for debugging inconsistent behavior between recording and replay.
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@ -389,7 +389,15 @@ Thread::WaitForIdleThreads()
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Thread* thread = GetById(i);
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if (!thread->mIdle) {
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done = false;
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if (thread->mUnrecordedWaitCallback && !thread->mUnrecordedWaitNotified) {
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// Check if there is a callback we can invoke to get this thread to
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// make progress. The mUnrecordedWaitOnlyWhenDiverged flag is used to
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// avoid perturbing the behavior of threads that may or may not be
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// waiting on an unrecorded resource, depending on whether they have
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// diverged from the recording yet.
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if (thread->mUnrecordedWaitCallback && !thread->mUnrecordedWaitNotified &&
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(!thread->mUnrecordedWaitOnlyWhenDiverged ||
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thread->WillDivergeFromRecordingSoon())) {
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// Set this flag before releasing the idle lock. Otherwise it's
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// possible the thread could call NotifyUnrecordedWait while we
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// aren't holding the lock, and we would set the flag afterwards
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@ -397,10 +405,11 @@ Thread::WaitForIdleThreads()
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thread->mUnrecordedWaitNotified = true;
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// Release the idle lock here to avoid any risk of deadlock.
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std::function<void()> callback = thread->mUnrecordedWaitCallback;
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{
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MonitorAutoUnlock unlock(*gMonitor);
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AutoPassThroughThreadEvents pt;
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thread->mUnrecordedWaitCallback();
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callback();
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}
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// Releasing the global lock means that we need to start over
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@ -438,7 +447,7 @@ Thread::ResumeIdleThreads()
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}
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void
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Thread::NotifyUnrecordedWait(const std::function<void()>& aCallback)
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Thread::NotifyUnrecordedWait(const std::function<void()>& aCallback, bool aOnlyWhenDiverged)
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{
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MonitorAutoLock lock(*gMonitor);
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if (mUnrecordedWaitCallback) {
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@ -451,6 +460,7 @@ Thread::NotifyUnrecordedWait(const std::function<void()>& aCallback)
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}
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mUnrecordedWaitCallback = aCallback;
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mUnrecordedWaitOnlyWhenDiverged = aOnlyWhenDiverged;
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// The main thread might be able to make progress now by calling the routine
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// if it is waiting for idle replay threads.
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@ -472,9 +482,10 @@ Thread::MaybeWaitForCheckpointSave()
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extern "C" {
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MOZ_EXPORT void
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RecordReplayInterface_NotifyUnrecordedWait(const std::function<void()>& aCallback)
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RecordReplayInterface_NotifyUnrecordedWait(const std::function<void()>& aCallback,
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bool aOnlyWhenDiverged)
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{
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Thread::Current()->NotifyUnrecordedWait(aCallback);
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Thread::Current()->NotifyUnrecordedWait(aCallback, aOnlyWhenDiverged);
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}
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MOZ_EXPORT void
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@ -134,6 +134,7 @@ private:
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// and whether the callback has been invoked yet while the main thread is
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// waiting for threads to become idle. Protected by the thread monitor.
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std::function<void()> mUnrecordedWaitCallback;
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bool mUnrecordedWaitOnlyWhenDiverged;
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bool mUnrecordedWaitNotified;
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public:
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@ -277,7 +278,8 @@ public:
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static void WaitForeverNoIdle();
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// See RecordReplay.h.
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void NotifyUnrecordedWait(const std::function<void()>& aCallback);
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void NotifyUnrecordedWait(const std::function<void()>& aCallback,
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bool aOnlyWhenDiverged);
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static void MaybeWaitForCheckpointSave();
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// Wait for all other threads to enter the idle state necessary for saving
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