Bug 1037423 - Force stop the cubeb stream to ensure stable state before destroying the stream. Also fix some race conditions in AudioStream. r=kinetik

This commit is contained in:
JW Wang 2014-07-17 19:27:00 +02:00
Родитель 16565ccd04
Коммит 3d34794117
1 изменённых файлов: 37 добавлений и 21 удалений

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@ -258,7 +258,8 @@ AudioStream::AudioStream()
AudioStream::~AudioStream()
{
LOG(("AudioStream: delete %p, state %d", this, mState));
Shutdown();
MOZ_ASSERT(mState == SHUTDOWN && !mCubebStream,
"Should've called Shutdown() before deleting an AudioStream");
if (mDumpFile) {
fclose(mDumpFile);
}
@ -317,6 +318,10 @@ nsresult AudioStream::EnsureTimeStretcherInitializedUnlocked()
nsresult AudioStream::SetPlaybackRate(double aPlaybackRate)
{
// MUST lock since the rate transposer is used from the cubeb callback,
// and rate changes can cause the buffer to be reallocated
MonitorAutoLock mon(mMonitor);
NS_ASSERTION(aPlaybackRate > 0.0,
"Can't handle negative or null playbackrate in the AudioStream.");
// Avoid instantiating the resampler if we are not changing the playback rate.
@ -325,9 +330,6 @@ nsresult AudioStream::SetPlaybackRate(double aPlaybackRate)
return NS_OK;
}
// MUST lock since the rate transposer is used from the cubeb callback,
// and rate changes can cause the buffer to be reallocated
MonitorAutoLock mon(mMonitor);
if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) {
return NS_ERROR_FAILURE;
}
@ -347,14 +349,15 @@ nsresult AudioStream::SetPlaybackRate(double aPlaybackRate)
nsresult AudioStream::SetPreservesPitch(bool aPreservesPitch)
{
// MUST lock since the rate transposer is used from the cubeb callback,
// and rate changes can cause the buffer to be reallocated
MonitorAutoLock mon(mMonitor);
// Avoid instantiating the timestretcher instance if not needed.
if (aPreservesPitch == mAudioClock.GetPreservesPitch()) {
return NS_OK;
}
// MUST lock since the rate transposer is used from the cubeb callback,
// and rate changes can cause the buffer to be reallocated
MonitorAutoLock mon(mMonitor);
if (EnsureTimeStretcherInitializedUnlocked() != NS_OK) {
return NS_ERROR_FAILURE;
}
@ -374,6 +377,7 @@ nsresult AudioStream::SetPreservesPitch(bool aPreservesPitch)
int64_t AudioStream::GetWritten()
{
MonitorAutoLock mon(mMonitor);
return mWritten;
}
@ -533,7 +537,10 @@ AudioStream::Init(int32_t aNumChannels, int32_t aRate,
nsresult rv = OpenCubeb(params, aLatencyRequest);
// See if we need to start() the stream, since we must do that from this
// thread for now (cubeb API issue)
{
MonitorAutoLock mon(mMonitor);
CheckForStart();
}
return rv;
}
@ -600,6 +607,7 @@ AudioStream::OpenCubeb(cubeb_stream_params &aParams,
void
AudioStream::CheckForStart()
{
mMonitor.AssertCurrentThreadOwns();
if (mState == INITIALIZED) {
// Start the stream right away when low latency has been requested. This means
// that the DataCallback will feed silence to cubeb, until the first frames
@ -779,9 +787,12 @@ AudioStream::StartUnlocked()
mNeedsStart = true;
return;
}
MonitorAutoUnlock mon(mMonitor);
if (mState == INITIALIZED) {
int r = cubeb_stream_start(mCubebStream);
int r;
{
MonitorAutoUnlock mon(mMonitor);
r = cubeb_stream_start(mCubebStream);
}
mState = r == CUBEB_OK ? STARTED : ERRORED;
LOG(("AudioStream: started %p, state %s", this, mState == STARTED ? "STARTED" : "ERRORED"));
}
@ -828,21 +839,19 @@ AudioStream::Resume()
void
AudioStream::Shutdown()
{
LOG(("AudioStream: Shutdown %p, state %d", this, mState));
{
MonitorAutoLock mon(mMonitor);
if (mState == STARTED || mState == RUNNING) {
LOG(("AudioStream: Shutdown %p, state %d", this, mState));
if (mCubebStream) {
MonitorAutoUnlock mon(mMonitor);
Pause();
}
MOZ_ASSERT(mState != STARTED && mState != RUNNING); // paranoia
mState = SHUTDOWN;
}
// Force stop to put the cubeb stream in a stable state before deletion.
cubeb_stream_stop(mCubebStream);
// Must not try to shut down cubeb from within the lock! wasapi may still
// call our callback after Pause()/stop()!?! Bug 996162
if (mCubebStream) {
mCubebStream.reset();
}
mState = SHUTDOWN;
}
int64_t
@ -907,6 +916,7 @@ AudioStream::IsPaused()
void
AudioStream::GetBufferInsertTime(int64_t &aTimeMs)
{
mMonitor.AssertCurrentThreadOwns();
if (mInserts.Length() > 0) {
// Find the right block, but don't leave the array empty
while (mInserts.Length() > 1 && mReadPoint >= mInserts[0].mFrames) {
@ -924,6 +934,7 @@ AudioStream::GetBufferInsertTime(int64_t &aTimeMs)
long
AudioStream::GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTimeMs)
{
mMonitor.AssertCurrentThreadOwns();
uint8_t* wpos = reinterpret_cast<uint8_t*>(aBuffer);
// Flush the timestretcher pipeline, if we were playing using a playback rate
@ -955,6 +966,7 @@ AudioStream::GetUnprocessed(void* aBuffer, long aFrames, int64_t &aTimeMs)
long
AudioStream::GetUnprocessedWithSilencePadding(void* aBuffer, long aFrames, int64_t& aTimeMs)
{
mMonitor.AssertCurrentThreadOwns();
uint32_t toPopBytes = FramesToBytes(aFrames);
uint32_t available = std::min(toPopBytes, mBuffer.Length());
uint32_t silenceOffset = toPopBytes - available;
@ -979,6 +991,7 @@ AudioStream::GetUnprocessedWithSilencePadding(void* aBuffer, long aFrames, int64
long
AudioStream::GetTimeStretched(void* aBuffer, long aFrames, int64_t &aTimeMs)
{
mMonitor.AssertCurrentThreadOwns();
long processedFrames = 0;
// We need to call the non-locking version, because we already have the lock.
@ -1021,6 +1034,7 @@ long
AudioStream::DataCallback(void* aBuffer, long aFrames)
{
MonitorAutoLock mon(mMonitor);
MOZ_ASSERT(mState != SHUTDOWN, "No data callback after shutdown");
uint32_t available = std::min(static_cast<uint32_t>(FramesToBytes(aFrames)), mBuffer.Length());
NS_ABORT_IF_FALSE(available % mBytesPerFrame == 0, "Must copy complete frames");
AudioDataValue* output = reinterpret_cast<AudioDataValue*>(aBuffer);
@ -1131,6 +1145,8 @@ void
AudioStream::StateCallback(cubeb_state aState)
{
MonitorAutoLock mon(mMonitor);
MOZ_ASSERT(mState != SHUTDOWN, "No state callback after shutdown");
LOG(("AudioStream: StateCallback %p, mState=%d cubeb_state=%d", this, mState, aState));
if (aState == CUBEB_STATE_DRAINED) {
mState = DRAINED;
} else if (aState == CUBEB_STATE_ERROR) {