зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1124847. Track D3D11 shared texture usage in about:memory. r=bas
This will hopefully help us track down large amounts of write-combined mappings that we see. --HG-- extra : rebase_source : fbb5356fd81de3fa484639b955c3c4f806ce4f45
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Родитель
e69f7d8be0
Коммит
3d82378a28
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@ -364,6 +364,54 @@ TextureClientD3D11::BorrowDrawTarget()
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return mDrawTarget;
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}
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static const GUID sD3D11TextureUsage =
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{ 0xd89275b0, 0x6c7d, 0x4038, { 0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e } };
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/* This class get's it's lifetime tied to a D3D texture
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* and increments memory usage on construction and decrements
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* on destruction */
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class TextureMemoryMeasurer : public IUnknown
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{
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public:
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TextureMemoryMeasurer(size_t aMemoryUsed)
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{
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mMemoryUsed = aMemoryUsed;
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gfxWindowsPlatform::sD3D11MemoryUsed += mMemoryUsed;
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mRefCnt = 0;
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}
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STDMETHODIMP_(ULONG) AddRef() {
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mRefCnt++;
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return mRefCnt;
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}
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STDMETHODIMP QueryInterface(REFIID riid,
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void **ppvObject)
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{
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IUnknown *punk = nullptr;
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if (riid == IID_IUnknown) {
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punk = this;
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}
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*ppvObject = punk;
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if (punk) {
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punk->AddRef();
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return S_OK;
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} else {
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return E_NOINTERFACE;
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}
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}
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STDMETHODIMP_(ULONG) Release() {
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int refCnt = --mRefCnt;
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if (refCnt == 0) {
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gfxWindowsPlatform::sD3D11MemoryUsed -= mMemoryUsed;
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delete this;
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}
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return refCnt;
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}
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private:
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int mRefCnt;
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int mMemoryUsed;
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};
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bool
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TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
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{
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@ -386,6 +434,10 @@ TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlag
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newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
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hr = d3d11device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture));
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mTexture->SetPrivateDataInterface(sD3D11TextureUsage,
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new TextureMemoryMeasurer(newDesc.Width * newDesc.Height *
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(mFormat == SurfaceFormat::A8 ?
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1 : 4)));
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} else
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{
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ID3D10Device* device = gfxWindowsPlatform::GetPlatform()->GetD3D10Device();
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@ -397,8 +449,13 @@ TextureClientD3D11::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlag
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newDesc.MiscFlags = D3D10_RESOURCE_MISC_SHARED;
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hr = device->CreateTexture2D(&newDesc, nullptr, byRef(mTexture10));
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mTexture->SetPrivateDataInterface(sD3D11TextureUsage,
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new TextureMemoryMeasurer(newDesc.Width * newDesc.Height *
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(mFormat == SurfaceFormat::A8 ?
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1 : 4)));
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}
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if (FAILED(hr)) {
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gfxCriticalError(CriticalLog::DefaultOptions(Factory::ReasonableSurfaceSize(aSize))) << "[D3D11] 2 CreateTexture2D failure " << aSize << " Code: " << gfx::hexa(hr);
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return false;
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@ -325,6 +325,25 @@ public:
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NS_IMPL_ISUPPORTS(GPUAdapterReporter, nsIMemoryReporter)
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Atomic<size_t> gfxWindowsPlatform::sD3D11MemoryUsed;
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class D3D11TextureReporter MOZ_FINAL : public nsIMemoryReporter
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{
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public:
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NS_DECL_ISUPPORTS
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NS_IMETHOD CollectReports(nsIHandleReportCallback *aHandleReport,
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nsISupports* aData, bool aAnonymize) MOZ_OVERRIDE
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{
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return MOZ_COLLECT_REPORT("d3d11-shared-textures", KIND_OTHER, UNITS_BYTES,
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gfxWindowsPlatform::sD3D11MemoryUsed,
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"Memory used for D3D11 shared textures");
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}
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};
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NS_IMPL_ISUPPORTS(D3D11TextureReporter, nsIMemoryReporter)
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gfxWindowsPlatform::gfxWindowsPlatform()
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: mD3D11DeviceInitialized(false)
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, mIsWARP(false)
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@ -352,6 +371,7 @@ gfxWindowsPlatform::gfxWindowsPlatform()
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UpdateRenderMode();
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RegisterStrongMemoryReporter(new GPUAdapterReporter());
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RegisterStrongMemoryReporter(new D3D11TextureReporter());
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}
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gfxWindowsPlatform::~gfxWindowsPlatform()
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@ -22,6 +22,7 @@
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#include "gfxPlatform.h"
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#include "gfxTypes.h"
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#include "mozilla/Attributes.h"
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#include "mozilla/Atomics.h"
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#include "nsTArray.h"
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#include "nsDataHashtable.h"
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@ -252,6 +253,8 @@ public:
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bool IsWARP() { return mIsWARP; }
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static mozilla::Atomic<size_t> sD3D11MemoryUsed;
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protected:
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RenderMode mRenderMode;
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