diff --git a/dom/canvas/WebGLContextDraw.cpp b/dom/canvas/WebGLContextDraw.cpp index 512a25ad5c14..cd0700c4e435 100644 --- a/dom/canvas/WebGLContextDraw.cpp +++ b/dom/canvas/WebGLContextDraw.cpp @@ -551,6 +551,7 @@ public: void WebGLContext::DrawArrays(GLenum mode, GLint first, GLsizei vertCount) { + AUTO_PROFILER_LABEL("WebGLContext::DrawArrays", GRAPHICS); const char funcName[] = "drawArrays"; if (IsContextLost()) return; @@ -577,6 +578,7 @@ WebGLContext::DrawArrays(GLenum mode, GLint first, GLsizei vertCount) { ScopedDrawCallWrapper wrapper(*this); + AUTO_PROFILER_LABEL("glDrawArrays", GRAPHICS); gl->fDrawArrays(mode, first, vertCount); } @@ -588,6 +590,7 @@ void WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertCount, GLsizei instanceCount) { + AUTO_PROFILER_LABEL("WebGLContext::DrawArraysInstanced", GRAPHICS); const char funcName[] = "drawArraysInstanced"; if (IsContextLost()) return; @@ -616,6 +619,7 @@ WebGLContext::DrawArraysInstanced(GLenum mode, GLint first, GLsizei vertCount, { ScopedDrawCallWrapper wrapper(*this); + AUTO_PROFILER_LABEL("glDrawArraysInstanced", GRAPHICS); gl->fDrawArraysInstanced(mode, first, vertCount, instanceCount); } @@ -773,6 +777,7 @@ void WebGLContext::DrawElements(GLenum mode, GLsizei vertCount, GLenum type, WebGLintptr byteOffset, const char* funcName) { + AUTO_PROFILER_LABEL("WebGLContext::DrawElements", GRAPHICS); if (!funcName) { funcName = "drawElements"; } @@ -805,6 +810,7 @@ WebGLContext::DrawElements(GLenum mode, GLsizei vertCount, GLenum type, errorScope.reset(new gl::GLContext::LocalErrorScope(*gl)); } + AUTO_PROFILER_LABEL("glDrawElements", GRAPHICS); gl->fDrawElements(mode, vertCount, type, reinterpret_cast(byteOffset)); @@ -821,6 +827,7 @@ void WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei vertCount, GLenum type, WebGLintptr byteOffset, GLsizei instanceCount) { + AUTO_PROFILER_LABEL("WebGLContext::DrawElementsInstanced", GRAPHICS); const char funcName[] = "drawElementsInstanced"; if (IsContextLost()) return; @@ -852,9 +859,11 @@ WebGLContext::DrawElementsInstanced(GLenum mode, GLsizei vertCount, GLenum type, errorScope.reset(new gl::GLContext::LocalErrorScope(*gl)); } + AUTO_PROFILER_LABEL("glDrawElementsInstanced", GRAPHICS); gl->fDrawElementsInstanced(mode, vertCount, type, reinterpret_cast(byteOffset), instanceCount); + if (errorScope) { HandleDrawElementsErrors(this, funcName, *errorScope); }