зеркало из https://github.com/mozilla/gecko-dev.git
Bug 421885. Make tiled image drawing sample only the correct subimage by manually padding if necessary. r=vlad
This commit is contained in:
Родитель
6ecfeccd3a
Коммит
421ea5a76e
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@ -598,11 +598,14 @@ public:
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* @param aXImageStart x location where the origin (0,0) of the image starts
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* @param aYImageStart y location where the origin (0,0) of the image starts
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* @param aTargetRect area to draw to
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* @param aSubimageRect the subimage (in tile space) which we expect to
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* sample from; may be null to indicate that the whole image is
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* OK to sample from
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*/
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NS_IMETHOD DrawTile(imgIContainer *aImage,
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nscoord aXImageStart, nscoord aYImageStart,
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const nsRect * aTargetRect) = 0;
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const nsRect * aTargetRect,
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const nsIntRect * aSubimageRect) = 0;
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/**
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* Get cluster details for a chunk of text.
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@ -177,6 +177,10 @@ struct NS_GFX nsRect {
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// Scale by aScale, converting coordinates to integers so that the result
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// is the smallest integer-coordinate rectangle containing the unrounded result
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nsRect& ScaleRoundOut(float aScale);
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// Scale by the inverse of aScale, converting coordinates to integers so that the result
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// is the smallest integer-coordinate rectangle containing the unrounded result.
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// More accurate than ScaleRoundOut(1.0/aScale).
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nsRect& ScaleRoundOutInverse(float aScale);
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// Scale by aScale, converting coordinates to integers so that the result
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// is the larges integer-coordinate rectangle contained in the unrounded result
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nsRect& ScaleRoundIn(float aScale);
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@ -185,6 +185,17 @@ nsRect& nsRect::ScaleRoundOut(float aScale)
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return *this;
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}
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nsRect& nsRect::ScaleRoundOutInverse(float aScale)
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{
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nscoord right = NSToCoordCeil(float(XMost()) / aScale);
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nscoord bottom = NSToCoordCeil(float(YMost()) / aScale);
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x = NSToCoordFloor(float(x) / aScale);
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y = NSToCoordFloor(float(y) / aScale);
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width = (right - x);
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height = (bottom - y);
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return *this;
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}
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// scale the rect but round to largest contained rect
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nsRect& nsRect::ScaleRoundIn(float aScale)
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{
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@ -620,6 +620,7 @@ nsThebesImage::ThebesDrawTile(gfxContext *thebesContext,
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nsIDeviceContext* dx,
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const gfxPoint& offset,
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const gfxRect& targetRect,
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const nsIntRect& aSubimageRect,
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const PRInt32 xPadding,
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const PRInt32 yPadding)
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{
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@ -634,8 +635,9 @@ nsThebesImage::ThebesDrawTile(gfxContext *thebesContext,
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PRBool doSnap = !(thebesContext->CurrentMatrix().HasNonTranslation());
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PRBool hasPadding = ((xPadding != 0) || (yPadding != 0));
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nsRefPtr<gfxASurface> tmpSurfaceGrip;
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gfxImageSurface::gfxImageFormat format = mFormat;
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gfxPoint tmpOffset = offset;
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if (mSinglePixel && !hasPadding) {
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thebesContext->SetColor(mSinglePixelColor);
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@ -653,14 +655,13 @@ nsThebesImage::ThebesDrawTile(gfxContext *thebesContext,
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if (!AllowedImageSize(width, height))
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return NS_ERROR_FAILURE;
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surface = new gfxImageSurface(gfxIntSize(width, height),
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gfxASurface::ImageFormatARGB32);
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format = gfxASurface::ImageFormatARGB32;
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surface = gfxPlatform::GetPlatform()->CreateOffscreenSurface(
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gfxIntSize(width, height), format);
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if (!surface || surface->CairoStatus()) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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tmpSurfaceGrip = surface;
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gfxContext tmpContext(surface);
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if (mSinglePixel) {
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tmpContext.SetColor(mSinglePixelColor);
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@ -675,17 +676,105 @@ nsThebesImage::ThebesDrawTile(gfxContext *thebesContext,
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height = mHeight;
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surface = ThebesSurface();
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}
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gfxMatrix patMat;
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gfxPoint p0;
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p0.x = - floor(offset.x + 0.5);
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p0.y = - floor(offset.y + 0.5);
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// Scale factor to account for CSS pixels; note that the offset (and
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// therefore p0) is in device pixels, while the width and height are in
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// CSS pixels.
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gfxFloat scale = gfxFloat(dx->AppUnitsPerDevPixel()) /
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gfxFloat(nsIDeviceContext::AppUnitsPerCSSPixel());
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if ((aSubimageRect.width < width || aSubimageRect.height < height) &&
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(thebesContext->CurrentMatrix().HasNonTranslation() || scale != 1.0)) {
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// Some of the source image should not be drawn, and we're going
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// to be doing more than just translation, so we might accidentally
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// sample the non-drawn pixels. Avoid that by creating a
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// temporary image representing the portion that will be drawn,
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// with built-in padding since we can't use EXTEND_PAD and
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// EXTEND_REPEAT at the same time for different axes.
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PRInt32 padX = aSubimageRect.width < width ? 1 : 0;
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PRInt32 padY = aSubimageRect.height < height ? 1 : 0;
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PRInt32 tileWidth = PR_MIN(aSubimageRect.width, width);
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PRInt32 tileHeight = PR_MIN(aSubimageRect.height, height);
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// This tmpSurface will contain a snapshot of the repeated
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// tile image at (aSubimageRect.x, aSubimageRect.y,
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// tileWidth, tileHeight), with padX padding added to the left
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// and right sides and padY padding added to the top and bottom
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// sides.
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nsRefPtr<gfxASurface> tmpSurface;
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tmpSurface = gfxPlatform::GetPlatform()->CreateOffscreenSurface(
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gfxIntSize(tileWidth + 2*padX, tileHeight + 2*padY), format);
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if (!tmpSurface || tmpSurface->CairoStatus()) {
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return NS_ERROR_OUT_OF_MEMORY;
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}
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gfxContext tmpContext(tmpSurface);
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tmpContext.SetOperator(gfxContext::OPERATOR_SOURCE);
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gfxPattern pat(surface);
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pat.SetExtend(gfxPattern::EXTEND_REPEAT);
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// Copy the needed portion of the source image to the temporary
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// surface. We also copy over horizontal and/or vertical padding
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// strips one pixel wide, plus the corner pixels if necessary.
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// So in the most general case the temporary surface ends up
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// looking like
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// P P P ... P P P
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// P X X ... X X P
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// P X X ... X X P
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// ...............
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// P X X ... X X P
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// P X X ... X X P
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// P P P ... P P P
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// Where each P pixel has the color of its nearest source X
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// pixel. We implement this as a loop over all nine possible
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// areas, [padding, body, padding] x [padding, body, padding].
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// Note that we will not need padding on both axes unless
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// we are painting just a single tile, in which case this
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// will hardly ever get called since nsCSSRendering converts
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// the single-tile case to nsLayoutUtils::DrawImage. But this
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// could be called on other paths (XUL trees?) and it's simpler
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// and clearer to do it the general way.
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PRInt32 destY = 0;
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for (PRInt32 y = -1; y <= 1; ++y) {
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PRInt32 stripHeight = y == 0 ? tileHeight : padY;
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if (stripHeight == 0)
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continue;
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PRInt32 srcY = y == 1 ? aSubimageRect.YMost() - padY : aSubimageRect.y;
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PRInt32 destX = 0;
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for (PRInt32 x = -1; x <= 1; ++x) {
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PRInt32 stripWidth = x == 0 ? tileWidth : padX;
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if (stripWidth == 0)
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continue;
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PRInt32 srcX = x == 1 ? aSubimageRect.XMost() - padX : aSubimageRect.x;
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gfxMatrix patMat;
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patMat.Translate(gfxPoint(srcX - destX, srcY - destY));
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pat.SetMatrix(patMat);
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tmpContext.SetPattern(&pat);
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tmpContext.Rectangle(gfxRect(destX, destY, stripWidth, stripHeight));
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tmpContext.Fill();
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tmpContext.NewPath();
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destX += stripWidth;
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}
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destY += stripHeight;
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}
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// tmpOffset was the top-left of the old tile image. Make it
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// the top-left of the new tile image. Note that tmpOffset is
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// in destination coordinate space so we have to scale our
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// CSS pixels.
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tmpOffset += gfxPoint(aSubimageRect.x - padX, aSubimageRect.y - padY)/scale;
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surface = tmpSurface;
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}
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gfxMatrix patMat;
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gfxPoint p0;
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p0.x = - floor(tmpOffset.x + 0.5);
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p0.y = - floor(tmpOffset.y + 0.5);
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patMat.Scale(scale, scale);
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patMat.Translate(p0);
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@ -705,7 +794,7 @@ nsThebesImage::ThebesDrawTile(gfxContext *thebesContext,
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}
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gfxContext::GraphicsOperator op = thebesContext->CurrentOperator();
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if (op == gfxContext::OPERATOR_OVER && mFormat == gfxASurface::ImageFormatRGB24)
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if (op == gfxContext::OPERATOR_OVER && format == gfxASurface::ImageFormatRGB24)
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thebesContext->SetOperator(gfxContext::OPERATOR_SOURCE);
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thebesContext->NewPath();
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@ -84,6 +84,7 @@ public:
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nsIDeviceContext* dx,
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const gfxPoint& aOffset,
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const gfxRect& aTileRect,
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const nsIntRect& aSubimageRect,
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const PRInt32 aXPadding,
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const PRInt32 aYPadding);
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@ -778,7 +778,8 @@ nsThebesRenderingContext::PopFilter()
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NS_IMETHODIMP
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nsThebesRenderingContext::DrawTile(imgIContainer *aImage,
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nscoord twXOffset, nscoord twYOffset,
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const nsRect *twTargetRect)
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const nsRect *twTargetRect,
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const nsIntRect *subimageRect)
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{
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PR_LOG(gThebesGFXLog, PR_LOG_DEBUG, ("## %p nsTRC::DrawTile %p %f %f [%f,%f,%f,%f]\n",
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this, aImage, FROM_TWIPS(twXOffset), FROM_TWIPS(twYOffset),
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@ -813,18 +814,34 @@ nsThebesRenderingContext::DrawTile(imgIContainer *aImage,
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PRInt32 xPadding = 0;
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PRInt32 yPadding = 0;
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nsIntRect tmpSubimageRect;
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if (subimageRect) {
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tmpSubimageRect = *subimageRect;
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} else {
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tmpSubimageRect = nsIntRect(0, 0, containerWidth, containerHeight);
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}
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if (imgFrameRect.width != containerWidth ||
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imgFrameRect.height != containerHeight)
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{
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xPadding = containerWidth - imgFrameRect.width;
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yPadding = containerHeight - imgFrameRect.height;
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// XXXroc shouldn't we be adding to 'phase' here? it's tbe origin
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// at which the image origin should be drawn, and ThebesDrawTile
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// just draws the origin of its "frame" there, so we should be
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// adding imgFrameRect.x/y. so that the imgFrame draws in the
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// right place.
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phase.x -= imgFrameRect.x;
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phase.y -= imgFrameRect.y;
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tmpSubimageRect.x -= imgFrameRect.x;
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tmpSubimageRect.y -= imgFrameRect.y;
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}
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return thebesImage->ThebesDrawTile (mThebes, mDeviceContext, phase,
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GFX_RECT_FROM_TWIPS_RECT(*twTargetRect),
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tmpSubimageRect,
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xPadding, yPadding);
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}
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@ -185,7 +185,7 @@ public:
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NS_IMETHOD SetTranslation(nscoord aX, nscoord aY);
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NS_IMETHOD DrawTile(imgIContainer *aImage, nscoord aXOffset, nscoord aYOffset,
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const nsRect * aTargetRect);
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const nsRect * aTargetRect, const nsIntRect * aSubimageRect);
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NS_IMETHOD SetRightToLeftText(PRBool aIsRTL);
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NS_IMETHOD GetRightToLeftText(PRBool* aIsRTL);
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virtual void SetTextRunRTL(PRBool aIsRTL);
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@ -120,6 +120,11 @@ struct THEBES_API gfxPoint {
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int operator!=(const gfxPoint& p) const {
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return ((x != p.x) || (y != p.y));
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}
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const gfxPoint& operator+=(const gfxPoint& p) {
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x += p.x;
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y += p.y;
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return *this;
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}
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gfxPoint operator+(const gfxPoint& p) const {
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return gfxPoint(x + p.x, y + p.y);
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}
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@ -3904,19 +3904,23 @@ nsCSSRendering::PaintBackgroundWithSC(nsPresContext* aPresContext,
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"Bogus y coord for draw rect");
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// Figure out whether we can get away with not tiling at all.
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nsRect sourceRect = drawRect - absTileRect.TopLeft();
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// Compute the subimage rectangle that we expect to be sampled.
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// This is the tile rectangle, clipped to the bgClipArea, and then
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// passed in relative to the image top-left.
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nsRect destRect; // The rectangle we would draw ignoring dirty-rect
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destRect.IntersectRect(absTileRect, bgClipArea);
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nsRect subimageRect = destRect - aBorderArea.TopLeft() - tileRect.TopLeft();
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if (sourceRect.XMost() <= tileWidth && sourceRect.YMost() <= tileHeight) {
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// The entire drawRect is contained inside a single tile; just
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// draw the corresponding part of the image once.
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// Pass in the subimage rectangle that we expect to be sampled.
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// This is the tile rectangle, clipped to the bgClipArea, and then
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// passed in relative to the image top-left.
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nsRect destRect; // The rectangle we would draw ignoring dirty-rect
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destRect.IntersectRect(absTileRect, bgClipArea);
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nsRect subimageRect = destRect - aBorderArea.TopLeft() - tileRect.TopLeft();
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nsLayoutUtils::DrawImage(&aRenderingContext, image,
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destRect, drawRect, &subimageRect);
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} else {
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aRenderingContext.DrawTile(image, absTileRect.x, absTileRect.y, &drawRect);
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// Note that the subimage is in tile space so it may cover
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// multiple tiles of the image.
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subimageRect.ScaleRoundOutInverse(nsIDeviceContext::AppUnitsPerCSSPixel());
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aRenderingContext.DrawTile(image, absTileRect.x, absTileRect.y,
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&drawRect, &subimageRect);
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}
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}
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@ -773,6 +773,7 @@ fails == 413027-3.html 413027-3-ref.html
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== 421069-ref.html 421069-ref2.html
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== 421234-1.html 421234-1-ref.html
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== 421419-1.html 421419-1-ref.html
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== 421885-1.xml 421885-1-ref.xml
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== 421955-1.html 421955-1-ref.html
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== 422394-1.html 422394-1-ref.html
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== 423130-1.html 423130-1-ref.html
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Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 158 B |
Двоичный файл не отображается.
После Ширина: | Высота: | Размер: 161 B |
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@ -3657,7 +3657,7 @@ nsTreeBodyFrame::PaintProgressMeter(PRInt32 aRowIndex,
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nsCOMPtr<imgIContainer> image;
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GetImage(aRowIndex, aColumn, PR_TRUE, meterContext, useImageRegion, getter_AddRefs(image));
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if (image)
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aRenderingContext.DrawTile(image, 0, 0, &meterRect);
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aRenderingContext.DrawTile(image, 0, 0, &meterRect, nsnull);
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else
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aRenderingContext.FillRect(meterRect);
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}
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@ -3669,7 +3669,7 @@ nsTreeBodyFrame::PaintProgressMeter(PRInt32 aRowIndex,
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nsCOMPtr<imgIContainer> image;
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GetImage(aRowIndex, aColumn, PR_TRUE, meterContext, useImageRegion, getter_AddRefs(image));
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if (image)
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aRenderingContext.DrawTile(image, 0, 0, &meterRect);
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aRenderingContext.DrawTile(image, 0, 0, &meterRect, nsnull);
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}
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}
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