зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1306415 - Part 1: Implement VRFrameData and VRDisplay.getFrameData,r=smaug,r=dmu
MozReview-Commit-ID: HlZUtZ7iZb5 --HG-- extra : rebase_source : 2d5de1522c0b06aa49d5a0ad3fe2170fff78ec37
This commit is contained in:
Родитель
43c76f1bba
Коммит
423a243482
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@ -303,6 +303,20 @@ VRPose::VRPose(nsISupports* aParent, const gfx::VRHMDSensorState& aState)
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mozilla::HoldJSObjects(this);
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}
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VRPose::VRPose(nsISupports* aParent)
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: mParent(aParent)
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, mPosition(nullptr)
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, mLinearVelocity(nullptr)
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, mLinearAcceleration(nullptr)
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, mOrientation(nullptr)
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, mAngularVelocity(nullptr)
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, mAngularAcceleration(nullptr)
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{
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mFrameId = 0;
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mVRState.Clear();
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mozilla::HoldJSObjects(this);
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}
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VRPose::~VRPose()
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{
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mozilla::DropJSObjects(this);
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@ -490,6 +504,15 @@ VRDisplay::GetStageParameters()
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return mStageParameters;
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}
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bool
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VRDisplay::GetFrameData(VRFrameData& aFrameData)
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{
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gfx::VRHMDSensorState state = mClient->GetSensorState();
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const gfx::VRDisplayInfo& info = mClient->GetDisplayInfo();
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aFrameData.Update(info, state, mDepthNear, mDepthFar);
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return true;
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}
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already_AddRefed<VRPose>
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VRDisplay::GetPose()
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{
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@ -658,5 +681,174 @@ NS_INTERFACE_MAP_ENTRY(nsIObserver)
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NS_INTERFACE_MAP_ENTRY_AMBIGUOUS(nsISupports, DOMEventTargetHelper)
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NS_INTERFACE_MAP_END_INHERITING(DOMEventTargetHelper)
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NS_IMPL_CYCLE_COLLECTION_CLASS(VRFrameData)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_BEGIN(VRFrameData)
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NS_IMPL_CYCLE_COLLECTION_UNLINK(mParent, mPose)
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NS_IMPL_CYCLE_COLLECTION_UNLINK_PRESERVED_WRAPPER
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tmp->mLeftProjectionMatrix = nullptr;
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tmp->mLeftViewMatrix = nullptr;
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tmp->mRightProjectionMatrix = nullptr;
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tmp->mRightViewMatrix = nullptr;
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NS_IMPL_CYCLE_COLLECTION_UNLINK_END
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_BEGIN(VRFrameData)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE(mParent, mPose)
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_SCRIPT_OBJECTS
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NS_IMPL_CYCLE_COLLECTION_TRAVERSE_END
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NS_IMPL_CYCLE_COLLECTION_TRACE_BEGIN(VRFrameData)
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NS_IMPL_CYCLE_COLLECTION_TRACE_PRESERVED_WRAPPER
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mLeftProjectionMatrix)
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mLeftViewMatrix)
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mRightProjectionMatrix)
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NS_IMPL_CYCLE_COLLECTION_TRACE_JS_MEMBER_CALLBACK(mRightViewMatrix)
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NS_IMPL_CYCLE_COLLECTION_TRACE_END
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(VRFrameData, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(VRFrameData, Release)
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VRFrameData::VRFrameData(nsISupports* aParent)
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: mParent(aParent)
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, mLeftProjectionMatrix(nullptr)
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, mLeftViewMatrix(nullptr)
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, mRightProjectionMatrix(nullptr)
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, mRightViewMatrix(nullptr)
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{
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mPose = new VRPose(aParent);
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}
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VRFrameData::~VRFrameData()
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{
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mozilla::DropJSObjects(this);
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}
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/* static */ already_AddRefed<VRFrameData>
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VRFrameData::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
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{
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RefPtr<VRFrameData> obj = new VRFrameData(aGlobal.GetAsSupports());
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return obj.forget();
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}
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JSObject*
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VRFrameData::WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto)
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{
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return VRFrameDataBinding::Wrap(aCx, this, aGivenProto);
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}
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VRPose*
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VRFrameData::Pose()
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{
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return mPose;
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}
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void
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VRFrameData::LazyCreateMatrix(JS::Heap<JSObject*>& aArray, gfx::Matrix4x4& aMat, JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval, ErrorResult& aRv)
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{
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if (!aArray) {
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// Lazily create the Float32Array
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aArray = dom::Float32Array::Create(aCx, this, 16, aMat.components);
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if (!aArray) {
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aRv.NoteJSContextException(aCx);
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return;
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}
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}
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if (aArray) {
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JS::ExposeObjectToActiveJS(aArray);
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}
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aRetval.set(aArray);
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}
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double
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VRFrameData::Timestamp() const
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{
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return mVRState.timestamp * 1000.0f; // Converting from seconds to milliseconds
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}
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void
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VRFrameData::GetLeftProjectionMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv)
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{
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LazyCreateMatrix(mLeftProjectionMatrix, mLeftProjection, aCx, aRetval, aRv);
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}
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void
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VRFrameData::GetLeftViewMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv)
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{
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LazyCreateMatrix(mLeftViewMatrix, mLeftView, aCx, aRetval, aRv);
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}
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void
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VRFrameData::GetRightProjectionMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv)
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{
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LazyCreateMatrix(mRightProjectionMatrix, mRightProjection, aCx, aRetval, aRv);
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}
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void
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VRFrameData::GetRightViewMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv)
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{
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LazyCreateMatrix(mRightViewMatrix, mRightView, aCx, aRetval, aRv);
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}
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void
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VRFrameData::Update(const gfx::VRDisplayInfo& aInfo,
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const gfx::VRHMDSensorState& aState,
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float aDepthNear,
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float aDepthFar)
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{
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mVRState = aState;
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mLeftProjectionMatrix = nullptr;
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mLeftViewMatrix = nullptr;
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mRightProjectionMatrix = nullptr;
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mRightViewMatrix = nullptr;
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mPose = new VRPose(GetParentObject(), aState);
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gfx::Quaternion qt;
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if (mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Orientation) {
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qt.x = mVRState.orientation[0];
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qt.y = mVRState.orientation[1];
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qt.z = mVRState.orientation[2];
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qt.w = mVRState.orientation[3];
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}
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gfx::Point3D pos;
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if (mVRState.flags & gfx::VRDisplayCapabilityFlags::Cap_Position) {
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pos.x = -mVRState.position[0];
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pos.y = -mVRState.position[1];
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pos.z = -mVRState.position[2];
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}
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gfx::Matrix4x4 matHead;
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matHead.SetRotationFromQuaternion(qt);
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matHead.PreTranslate(pos);
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mLeftView = matHead;
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mLeftView.PostTranslate(-aInfo.mEyeTranslation[gfx::VRDisplayInfo::Eye_Left]);
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mRightView = matHead;
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mRightView.PostTranslate(-aInfo.mEyeTranslation[gfx::VRDisplayInfo::Eye_Right]);
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// Avoid division by zero within ConstructProjectionMatrix
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const float kEpsilon = 0.00001f;
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if (fabs(aDepthFar - aDepthNear) < kEpsilon) {
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aDepthFar = aDepthNear + kEpsilon;
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}
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const gfx::VRFieldOfView leftFOV = aInfo.mEyeFOV[gfx::VRDisplayInfo::Eye_Left];
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mLeftProjection = leftFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true);
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const gfx::VRFieldOfView rightFOV = aInfo.mEyeFOV[gfx::VRDisplayInfo::Eye_Right];
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mRightProjection = rightFOV.ConstructProjectionMatrix(aDepthNear, aDepthFar, true);
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}
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} // namespace dom
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} // namespace mozilla
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@ -100,6 +100,7 @@ class VRPose final : public nsWrapperCache
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public:
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VRPose(nsISupports* aParent, const gfx::VRHMDSensorState& aState);
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explicit VRPose(nsISupports* aParent);
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRPose)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRPose)
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@ -144,6 +145,63 @@ protected:
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};
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class VRFrameData final : public nsWrapperCache
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{
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(VRFrameData)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(VRFrameData)
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explicit VRFrameData(nsISupports* aParent);
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static already_AddRefed<VRFrameData> Constructor(const GlobalObject& aGlobal,
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ErrorResult& aRv);
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void Update(const gfx::VRDisplayInfo& aInfo,
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const gfx::VRHMDSensorState& aState,
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float aDepthNear,
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float aDepthFar);
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// WebIDL Members
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double Timestamp() const;
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void GetLeftProjectionMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetLeftViewMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetRightProjectionMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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void GetRightViewMatrix(JSContext* aCx,
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JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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VRPose* Pose();
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// WebIDL Boilerplate
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nsISupports* GetParentObject() const { return mParent; }
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virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
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protected:
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~VRFrameData();
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nsCOMPtr<nsISupports> mParent;
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gfx::VRHMDSensorState mVRState;
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RefPtr<VRPose> mPose;
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JS::Heap<JSObject*> mLeftProjectionMatrix;
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JS::Heap<JSObject*> mLeftViewMatrix;
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JS::Heap<JSObject*> mRightProjectionMatrix;
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JS::Heap<JSObject*> mRightViewMatrix;
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gfx::Matrix4x4 mLeftProjection;
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gfx::Matrix4x4 mLeftView;
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gfx::Matrix4x4 mRightProjection;
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gfx::Matrix4x4 mRightView;
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void LazyCreateMatrix(JS::Heap<JSObject*>& aArray, gfx::Matrix4x4& aMat,
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JSContext* aCx, JS::MutableHandle<JSObject*> aRetval,
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ErrorResult& aRv);
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};
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class VRStageParameters final : public nsWrapperCache
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{
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public:
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@ -235,6 +293,7 @@ public:
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virtual already_AddRefed<VREyeParameters> GetEyeParameters(VREye aEye);
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bool GetFrameData(VRFrameData& aFrameData);
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already_AddRefed<VRPose> GetPose();
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already_AddRefed<VRPose> GetImmediatePose();
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void ResetPose();
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@ -133,6 +133,21 @@ interface VRPose {
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[Constant, Throws] readonly attribute Float32Array? angularAcceleration;
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};
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[Constructor,
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Pref="dom.vr.enabled",
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HeaderFile="mozilla/dom/VRDisplay.h"]
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interface VRFrameData {
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readonly attribute DOMHighResTimeStamp timestamp;
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[Throws, Pure] readonly attribute Float32Array leftProjectionMatrix;
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[Throws, Pure] readonly attribute Float32Array leftViewMatrix;
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[Throws, Pure] readonly attribute Float32Array rightProjectionMatrix;
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[Throws, Pure] readonly attribute Float32Array rightViewMatrix;
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[Pure] readonly attribute VRPose pose;
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};
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[Pref="dom.vr.enabled",
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HeaderFile="mozilla/dom/VRDisplay.h"]
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interface VREyeParameters {
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@ -187,6 +202,12 @@ interface VRDisplay : EventTarget {
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*/
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[Constant] readonly attribute DOMString displayName;
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/**
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* Populates the passed VRFrameData with the information required to render
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* the current frame.
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*/
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boolean getFrameData(VRFrameData frameData);
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/**
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* Return a VRPose containing the future predicted pose of the VRDisplay
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* when the current frame will be presented. Subsequent calls to getPose()
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@ -23,7 +23,8 @@ VRDisplayManager::AllocateDisplayID()
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}
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Matrix4x4
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VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded)
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VRFieldOfView::ConstructProjectionMatrix(float zNear, float zFar,
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bool rightHanded) const
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{
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float upTan = tan(upDegrees * M_PI / 180.0);
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float downTan = tan(downDegrees * M_PI / 180.0);
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@ -112,7 +112,7 @@ struct VRFieldOfView {
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leftDegrees == 0.0;
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}
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Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded);
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Matrix4x4 ConstructProjectionMatrix(float zNear, float zFar, bool rightHanded) const;
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double upDegrees;
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double rightDegrees;
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