Bug 1581065 - Ride along: Fix two typos in the doc r=andi

Differential Revision: https://phabricator.services.mozilla.com/D45818

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Sylvestre Ledru 2019-09-13 11:32:01 +00:00
Родитель 7ded6772fc
Коммит 42c17aec0b
2 изменённых файлов: 2 добавлений и 2 удалений

Просмотреть файл

@ -186,7 +186,7 @@ Clipping is a bit tricky in Advanced Layers. We cannot use the hardware
within a batch. And if using the depth buffer, we cannot write
transparent pixels for the clipped area. As a result we always clip
opaque draw rects in the vertex shader (and sometimes even on the CPU,
as is needed for sane texture coordiantes). Only transparent items are
as is needed for sane texture coordinates). Only transparent items are
clipped in the pixel shader. As a result, masked layers and layers with
non-rectangular transforms are always considered transparent, and use a
more flexible clipping pipeline.

Просмотреть файл

@ -247,7 +247,7 @@ artifact_prefix
Most taskcluster artifacts are public, so we've hardcoded ``public/build`` in a
lot of places. To support private artifacts, we've moved this to the
``artifact_prefix`` attribute. It will default to ``public/build`` but will be
overrideable per-task.
overridable per-task.
artifact_map
===============