зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1581065 - Ride along: Fix two typos in the doc r=andi
Differential Revision: https://phabricator.services.mozilla.com/D45818 --HG-- extra : moz-landing-system : lando
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@ -186,7 +186,7 @@ Clipping is a bit tricky in Advanced Layers. We cannot use the hardware
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within a batch. And if using the depth buffer, we cannot write
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transparent pixels for the clipped area. As a result we always clip
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opaque draw rects in the vertex shader (and sometimes even on the CPU,
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as is needed for sane texture coordiantes). Only transparent items are
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as is needed for sane texture coordinates). Only transparent items are
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clipped in the pixel shader. As a result, masked layers and layers with
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non-rectangular transforms are always considered transparent, and use a
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more flexible clipping pipeline.
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@ -247,7 +247,7 @@ artifact_prefix
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Most taskcluster artifacts are public, so we've hardcoded ``public/build`` in a
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lot of places. To support private artifacts, we've moved this to the
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``artifact_prefix`` attribute. It will default to ``public/build`` but will be
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overrideable per-task.
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overridable per-task.
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artifact_map
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===============
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