Bug 970775 - Fix error gen'd by CopyTex(Sub)Image2D for incomplete FBs. - r=bjacob

This commit is contained in:
Jeff Gilbert 2014-02-13 15:08:08 -08:00
Родитель 20de9c9154
Коммит 445022f759
1 изменённых файлов: 22 добавлений и 22 удалений

Просмотреть файл

@ -530,6 +530,18 @@ WebGLContext::CopyTexImage2D(GLenum target,
return ErrorInvalidValue("copyTexImage2D: with level > 0, width and height must be powers of two");
}
if (internalformat == LOCAL_GL_DEPTH_COMPONENT ||
internalformat == LOCAL_GL_DEPTH_STENCIL)
return ErrorInvalidOperation("copyTexImage2D: a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL isn't supported");
WebGLTexture *tex = activeBoundTextureForTarget(target);
if (!tex)
return ErrorInvalidOperation("copyTexImage2D: no texture bound to this target");
if (mBoundFramebuffer)
if (!mBoundFramebuffer->CheckAndInitializeAttachments())
return ErrorInvalidFramebufferOperation("copyTexImage2D: incomplete framebuffer");
bool texFormatRequiresAlpha = internalformat == LOCAL_GL_RGBA ||
internalformat == LOCAL_GL_ALPHA ||
internalformat == LOCAL_GL_LUMINANCE_ALPHA;
@ -539,18 +551,6 @@ WebGLContext::CopyTexImage2D(GLenum target,
return ErrorInvalidOperation("copyTexImage2D: texture format requires an alpha channel "
"but the framebuffer doesn't have one");
if (internalformat == LOCAL_GL_DEPTH_COMPONENT ||
internalformat == LOCAL_GL_DEPTH_STENCIL)
return ErrorInvalidOperation("copyTexImage2D: a base internal format of DEPTH_COMPONENT or DEPTH_STENCIL isn't supported");
if (mBoundFramebuffer)
if (!mBoundFramebuffer->CheckAndInitializeAttachments())
return ErrorInvalidFramebufferOperation("copyTexImage2D: incomplete framebuffer");
WebGLTexture *tex = activeBoundTextureForTarget(target);
if (!tex)
return ErrorInvalidOperation("copyTexImage2D: no texture bound to this target");
// copyTexImage2D only generates textures with type = UNSIGNED_BYTE
GLenum type = LOCAL_GL_UNSIGNED_BYTE;
@ -639,16 +639,6 @@ WebGLContext::CopyTexSubImage2D(GLenum target,
return ErrorInvalidValue("copyTexSubImage2D: yoffset+height is too large");
GLenum internalFormat = imageInfo.InternalFormat();
bool texFormatRequiresAlpha = (internalFormat == LOCAL_GL_RGBA ||
internalFormat == LOCAL_GL_ALPHA ||
internalFormat == LOCAL_GL_LUMINANCE_ALPHA);
bool fboFormatHasAlpha = mBoundFramebuffer ? mBoundFramebuffer->ColorAttachment(0).HasAlpha()
: bool(gl->GetPixelFormat().alpha > 0);
if (texFormatRequiresAlpha && !fboFormatHasAlpha)
return ErrorInvalidOperation("copyTexSubImage2D: texture format requires an alpha channel "
"but the framebuffer doesn't have one");
if (IsGLDepthFormat(internalFormat) ||
IsGLDepthStencilFormat(internalFormat))
{
@ -659,6 +649,16 @@ WebGLContext::CopyTexSubImage2D(GLenum target,
if (!mBoundFramebuffer->CheckAndInitializeAttachments())
return ErrorInvalidFramebufferOperation("copyTexSubImage2D: incomplete framebuffer");
bool texFormatRequiresAlpha = (internalFormat == LOCAL_GL_RGBA ||
internalFormat == LOCAL_GL_ALPHA ||
internalFormat == LOCAL_GL_LUMINANCE_ALPHA);
bool fboFormatHasAlpha = mBoundFramebuffer ? mBoundFramebuffer->ColorAttachment(0).HasAlpha()
: bool(gl->GetPixelFormat().alpha > 0);
if (texFormatRequiresAlpha && !fboFormatHasAlpha)
return ErrorInvalidOperation("copyTexSubImage2D: texture format requires an alpha channel "
"but the framebuffer doesn't have one");
if (imageInfo.HasUninitializedImageData()) {
tex->DoDeferredImageInitialization(target, level);
}