зеркало из https://github.com/mozilla/gecko-dev.git
Bug 996465 - Add ability to delay running state machine cycles for synchronization between decoding/main and state machine threads. r=cpearce
This commit is contained in:
Родитель
a64126148f
Коммит
456d879863
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@ -2162,6 +2162,9 @@ MediaDecoderStateMachine::SeekCompleted()
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// Try to decode another frame to detect if we're at the end...
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DECODER_LOG(PR_LOG_DEBUG, "Seek completed, mCurrentFrameTime=%lld", mCurrentFrameTime);
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// Prevent changes in playback position before 'seeked' is fired for we
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// expect currentTime equals seek target in 'seeked' callback.
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mScheduler->FreezeScheduling();
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{
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ReentrantMonitorAutoExit exitMon(mDecoder->GetReentrantMonitor());
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NS_DispatchToMainThread(stopEvent, NS_DISPATCH_SYNC);
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@ -2173,6 +2176,7 @@ MediaDecoderStateMachine::SeekCompleted()
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mQuickBuffering = false;
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ScheduleStateMachine();
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mScheduler->ThawScheduling();
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}
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// Runnable to dispose of the decoder and state machine on the main thread.
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@ -89,8 +89,15 @@ MediaDecoderStateMachineScheduler::Schedule(int64_t aUsecs)
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{
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mMonitor.AssertCurrentThreadIn();
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if (mState == SCHEDULER_STATE_SHUTDOWN) {
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switch(mState) {
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case SCHEDULER_STATE_SHUTDOWN:
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return NS_ERROR_FAILURE;
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case SCHEDULER_STATE_FROZEN:
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mState = SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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case SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK:
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return NS_OK;
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case SCHEDULER_STATE_NONE:
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break;
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}
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aUsecs = std::max<int64_t>(aUsecs, 0);
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@ -161,6 +168,9 @@ void
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MediaDecoderStateMachineScheduler::ScheduleAndShutdown()
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{
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mMonitor.AssertCurrentThreadIn();
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if (IsFrozen()) {
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ThawScheduling();
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}
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// Schedule next cycle to handle SHUTDOWN in state machine thread.
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Schedule();
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// This must be set after calling Schedule()
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@ -191,4 +201,33 @@ MediaDecoderStateMachineScheduler::ResetTimer()
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mTimeout = TimeStamp();
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}
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void MediaDecoderStateMachineScheduler::FreezeScheduling()
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{
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mMonitor.AssertCurrentThreadIn();
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if (mState == SCHEDULER_STATE_SHUTDOWN) {
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return;
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}
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MOZ_ASSERT(mState == SCHEDULER_STATE_NONE);
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mState = !IsScheduled() ? SCHEDULER_STATE_FROZEN :
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SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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// Nullify pending timer task if any.
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++mTimerId;
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mTimeout = TimeStamp();
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}
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void MediaDecoderStateMachineScheduler::ThawScheduling()
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{
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mMonitor.AssertCurrentThreadIn();
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if (mState == SCHEDULER_STATE_SHUTDOWN) {
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return;
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}
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// We should be in frozen state and no pending timer task.
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MOZ_ASSERT(IsFrozen() && !IsScheduled());
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bool pendingTask = mState == SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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mState = SCHEDULER_STATE_NONE;
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if (pendingTask) {
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Schedule();
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}
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}
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} // namespace mozilla
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@ -21,6 +21,8 @@ class ReentrantMonitor;
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class MediaDecoderStateMachineScheduler {
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enum State {
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SCHEDULER_STATE_NONE,
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SCHEDULER_STATE_FROZEN,
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SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK,
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SCHEDULER_STATE_SHUTDOWN
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};
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public:
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@ -32,6 +34,8 @@ public:
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nsresult Schedule(int64_t aUsecs = 0);
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void ScheduleAndShutdown();
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nsresult TimeoutExpired(int aTimerId);
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void FreezeScheduling();
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void ThawScheduling();
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bool OnStateMachineThread() const;
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bool IsScheduled() const;
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@ -44,6 +48,11 @@ public:
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return mEventTarget;
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}
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bool IsFrozen() const {
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return mState == SCHEDULER_STATE_FROZEN ||
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mState == SCHEDULER_STATE_FROZEN_WITH_PENDING_TASK;
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}
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private:
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void ResetTimer();
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