зеркало из https://github.com/mozilla/gecko-dev.git
Bug 539356 - Part 8b - Move painting of retained layers to the view manager flush, and only composite on the paint event. r=roc
This commit is contained in:
Родитель
7aaf9816cd
Коммит
46e6f3d27b
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@ -309,6 +309,9 @@ public:
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void* aCallbackData,
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EndTransactionFlags aFlags = END_DEFAULT) = 0;
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virtual bool HasShadowManagerInternal() const { return false; }
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bool HasShadowManager() const { return HasShadowManagerInternal(); }
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bool IsSnappingEffectiveTransforms() { return mSnapEffectiveTransforms; }
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/**
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@ -148,8 +148,6 @@ public:
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void PopGroupToSourceWithCachedSurface(gfxContext *aTarget, gfxContext *aPushed);
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virtual bool IsCompositingCheap() { return false; }
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virtual bool HasShadowManagerInternal() const { return false; }
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bool HasShadowManager() const { return HasShadowManagerInternal(); }
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virtual PRInt32 GetMaxTextureSize() const { return PR_INT32_MAX; }
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protected:
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@ -199,7 +199,7 @@ LayerManagerD3D10::Initialize(bool force)
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mInputLayout = attachments->mInputLayout;
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}
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if (HasShadowManager()) {
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if (LayerManager::HasShadowManager()) {
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reporter.SetSuccessful();
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return true;
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}
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@ -648,7 +648,7 @@ void nsDisplayList::PaintForFrame(nsDisplayListBuilder* aBuilder,
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layerManager->SetRoot(root);
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layerBuilder->WillEndTransaction(layerManager);
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layerManager->EndTransaction(FrameLayerBuilder::DrawThebesLayer,
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aBuilder);
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aBuilder, (aFlags & PAINT_NO_COMPOSITE) ? LayerManager::END_NO_COMPOSITE : LayerManager::END_DEFAULT);
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layerBuilder->DidEndTransaction(layerManager);
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if (aFlags & PAINT_FLUSH_LAYERS) {
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@ -25,6 +25,7 @@
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#include "FrameLayerBuilder.h"
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#include "nsThemeConstants.h"
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#include "ImageLayers.h"
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#include "nsLayoutUtils.h"
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#include "mozilla/StandardInteger.h"
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@ -1155,7 +1156,8 @@ public:
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PAINT_DEFAULT = 0,
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PAINT_USE_WIDGET_LAYERS = 0x01,
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PAINT_FLUSH_LAYERS = 0x02,
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PAINT_EXISTING_TRANSACTION = 0x04
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PAINT_EXISTING_TRANSACTION = 0x04,
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PAINT_NO_COMPOSITE = 0x08
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};
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void PaintRoot(nsDisplayListBuilder* aBuilder, nsRenderingContext* aCtx,
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PRUint32 aFlags) const;
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@ -1208,9 +1208,12 @@ public:
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*/
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virtual void SynthesizeMouseMove(bool aFromScroll) = 0;
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virtual void Paint(nsIView* aViewToPaint, nsIWidget* aWidget,
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const nsRegion& aDirtyRegion, const nsIntRegion& aIntDirtyRegion,
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bool aWillSendDidPaint) = 0;
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enum PaintType {
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PaintType_Composite,
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PaintType_NoComposite
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};
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virtual void Paint(nsIView* aViewToPaint, const nsRegion& aDirtyRegion,
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PaintType aType, bool aWillSendDidPaint) = 0;
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virtual nsresult HandleEvent(nsIFrame* aFrame,
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nsGUIEvent* aEvent,
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bool aDontRetargetEvents,
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@ -1783,6 +1783,9 @@ nsLayoutUtils::PaintFrame(nsRenderingContext* aRenderingContext, nsIFrame* aFram
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if (aFlags & PAINT_EXISTING_TRANSACTION) {
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flags |= nsDisplayList::PAINT_EXISTING_TRANSACTION;
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}
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if (aFlags & PAINT_NO_COMPOSITE) {
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flags |= nsDisplayList::PAINT_NO_COMPOSITE;
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}
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list.PaintRoot(&builder, aRenderingContext, flags);
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@ -596,7 +596,8 @@ public:
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PAINT_HIDE_CARET = 0x20,
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PAINT_ALL_CONTINUATIONS = 0x40,
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PAINT_TO_WINDOW = 0x80,
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PAINT_EXISTING_TRANSACTION = 0x100
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PAINT_EXISTING_TRANSACTION = 0x100,
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PAINT_NO_COMPOSITE = 0x200
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};
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/**
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@ -5203,9 +5203,8 @@ private:
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void
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PresShell::Paint(nsIView* aViewToPaint,
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nsIWidget* aWidgetToPaint,
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const nsRegion& aDirtyRegion,
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const nsIntRegion& aIntDirtyRegion,
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PaintType aType,
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bool aWillSendDidPaint)
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{
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#ifdef NS_FUNCTION_TIMER
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@ -5222,7 +5221,6 @@ PresShell::Paint(nsIView* aViewToPaint,
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SAMPLE_LABEL("Paint", "PresShell::Paint");
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NS_ASSERTION(!mIsDestroying, "painting a destroyed PresShell");
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NS_ASSERTION(aViewToPaint, "null view");
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NS_ASSERTION(aWidgetToPaint, "Can't paint without a widget");
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nsAutoNotifyDidPaint notifyDidPaint(aWillSendDidPaint);
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@ -5233,14 +5231,13 @@ PresShell::Paint(nsIView* aViewToPaint,
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bool isRetainingManager;
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LayerManager* layerManager =
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aWidgetToPaint->GetLayerManager(&isRetainingManager);
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aViewToPaint->GetWidget()->GetLayerManager(&isRetainingManager);
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NS_ASSERTION(layerManager, "Must be in paint event");
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if (mIsFirstPaint) {
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layerManager->SetIsFirstPaint();
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mIsFirstPaint = false;
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}
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layerManager->BeginTransaction();
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if (frame && isRetainingManager) {
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// Try to do an empty transaction, if the frame tree does not
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@ -5249,21 +5246,32 @@ PresShell::Paint(nsIView* aViewToPaint,
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// draws the window title bar on Mac), because a) it won't work
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// and b) below we don't want to clear NS_FRAME_UPDATE_LAYER_TREE,
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// that will cause us to forget to update the real layer manager!
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if (!(frame->GetStateBits() & NS_FRAME_UPDATE_LAYER_TREE)) {
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if (layerManager->EndEmptyTransaction()) {
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frame->UpdatePaintCountForPaintedPresShells();
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presContext->NotifyDidPaintForSubtree();
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if (aType == PaintType_Composite) {
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if (layerManager->HasShadowManager()) {
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return;
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}
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layerManager->BeginTransaction();
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if (layerManager->EndEmptyTransaction()) {
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return;
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}
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NS_WARNING("Must complete empty transaction when compositing!");
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} else {
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layerManager->BeginTransaction();
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}
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frame->RemoveStateBits(NS_FRAME_UPDATE_LAYER_TREE);
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} else {
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layerManager->BeginTransaction();
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}
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if (frame) {
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frame->ClearPresShellsFromLastPaint();
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}
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nscolor bgcolor = ComputeBackstopColor(aViewToPaint);
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PRUint32 flags = nsLayoutUtils::PAINT_WIDGET_LAYERS | nsLayoutUtils::PAINT_EXISTING_TRANSACTION;
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if (aType == PaintType_NoComposite) {
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flags |= nsLayoutUtils::PAINT_NO_COMPOSITE;
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}
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if (frame) {
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// Defer invalidates that are triggered during painting, and discard
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@ -5273,12 +5281,12 @@ PresShell::Paint(nsIView* aViewToPaint,
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frame->BeginDeferringInvalidatesForDisplayRoot(aDirtyRegion);
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// We can paint directly into the widget using its layer manager.
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nsLayoutUtils::PaintFrame(nsnull, frame, aDirtyRegion, bgcolor,
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nsLayoutUtils::PAINT_WIDGET_LAYERS |
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nsLayoutUtils::PAINT_EXISTING_TRANSACTION);
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nsLayoutUtils::PaintFrame(nsnull, frame, aDirtyRegion, bgcolor, flags);
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frame->EndDeferringInvalidatesForDisplayRoot();
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if (aType != PaintType_Composite) {
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presContext->NotifyDidPaintForSubtree();
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}
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return;
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}
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@ -5292,10 +5300,14 @@ PresShell::Paint(nsIView* aViewToPaint,
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root->SetVisibleRegion(bounds);
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layerManager->SetRoot(root);
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}
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layerManager->EndTransaction(NULL, NULL);
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layerManager->EndTransaction(NULL, NULL, aType == PaintType_NoComposite ?
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LayerManager::END_NO_COMPOSITE :
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LayerManager::END_DEFAULT);
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if (aType != PaintType_Composite) {
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presContext->NotifyDidPaintForSubtree();
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}
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}
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// static
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void
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@ -184,9 +184,8 @@ public:
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//nsIViewObserver interface
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virtual void Paint(nsIView* aViewToPaint, nsIWidget* aWidget,
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const nsRegion& aDirtyRegion, const nsIntRegion& aIntDirtyRegion,
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bool aWillSendDidPaint);
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virtual void Paint(nsIView* aViewToPaint, const nsRegion& aDirtyRegion,
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PaintType aType, bool aWillSendDidPaint);
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virtual nsresult HandleEvent(nsIFrame* aFrame,
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nsGUIEvent* aEvent,
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bool aDontRetargetEvents,
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@ -411,8 +411,14 @@ nsRefreshDriver::Notify(nsITimer *aTimer)
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}
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if (mViewManagerFlushIsPending) {
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#ifdef DEBUG_INVALIDATIONS
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printf("Starting ProcessPendingUpdates\n");
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#endif
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mViewManagerFlushIsPending = false;
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mPresContext->GetPresShell()->GetViewManager()->ProcessPendingUpdates();
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#ifdef DEBUG_INVALIDATIONS
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printf("Ending ProcessPendingUpdates\n");
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#endif
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}
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if (mThrottled ||
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@ -300,11 +300,9 @@ nsIView* nsIViewManager::GetDisplayRootFor(nsIView* aView)
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aContext may be null, in which case layers should be used for
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rendering.
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*/
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void nsViewManager::Refresh(nsView *aView, nsIWidget *aWidget,
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const nsIntRegion& aRegion,
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void nsViewManager::Refresh(nsView *aView, const nsIntRegion& aRegion,
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bool aWillSendDidPaint)
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{
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NS_ASSERTION(aView == nsView::GetViewFor(aWidget), "view widget mismatch");
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NS_ASSERTION(aView->GetViewManager() == this, "wrong view manager");
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// damageRegion is the damaged area, in twips, relative to the view origin
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@ -337,8 +335,14 @@ void nsViewManager::Refresh(nsView *aView, nsIWidget *aWidget,
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"Widgets that we paint must all be display roots");
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if (mPresShell) {
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mPresShell->Paint(aView, aWidget, damageRegion, aRegion,
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#ifdef DEBUG_INVALIDATIONS
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printf("--COMPOSITE-- %p\n", mPresShell);
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#endif
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mPresShell->Paint(aView, damageRegion, nsIPresShell::PaintType_Composite,
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aWillSendDidPaint);
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#ifdef DEBUG_INVALIDATIONS
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printf("--ENDCOMPOSITE--\n");
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#endif
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mozilla::StartupTimeline::RecordOnce(mozilla::StartupTimeline::FIRST_PAINT);
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}
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// Push out updates after we've processed the children; ensures that
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// damage is applied based on the final widget geometry
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if (aFlushDirtyRegion) {
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nsIWidget *widget = aView->GetWidget();
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if (widget) {
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#ifdef DEBUG_INVALIDATIONS
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printf("---- PAINT START ----PresShell(%p), nsView(%p), nsIWidget(%p)\n", mPresShell, aView, widget);
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#endif
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nsAutoScriptBlocker scriptBlocker;
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mPresShell->Paint(aView, nsRegion(), nsIPresShell::PaintType_NoComposite, false);
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#ifdef DEBUG_INVALIDATIONS
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printf("---- PAINT END ----\n");
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#endif
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}
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FlushDirtyRegionToWidget(aView);
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}
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}
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break;
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// Paint.
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Refresh(view, event->widget, event->region, event->willSendDidPaint);
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Refresh(view, event->region, event->willSendDidPaint);
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break;
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}
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@ -129,8 +129,7 @@ private:
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void InvalidateViews(nsView *aView);
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// aView is the view for aWidget and aRegion is relative to aWidget.
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void Refresh(nsView *aView, nsIWidget *aWidget, const nsIntRegion& aRegion,
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bool aWillSendDidPaint);
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void Refresh(nsView *aView, const nsIntRegion& aRegion, bool aWillSendDidPaint);
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void InvalidateRectDifference(nsView *aView, const nsRect& aRect, const nsRect& aCutOut);
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void InvalidateHorizontalBandDifference(nsView *aView, const nsRect& aRect, const nsRect& aCutOut,
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