Bug 1638568 - E.g. uniform1i(null, ...) should check avail len not total len. r=lsalzman

Also:
* Propagate null-location UniformDatas to host
* Move transpose validation to host-side

Differential Revision: https://phabricator.services.mozilla.com/D98243
This commit is contained in:
Jeff Gilbert 2020-11-30 22:00:23 +00:00
Родитель 658d166b85
Коммит 47dcac63b7
2 изменённых файлов: 51 добавлений и 53 удалений

Просмотреть файл

@ -4262,11 +4262,6 @@ void ClientWebGLContext::UniformData(const GLenum funcElemType,
const FuncScope funcScope(*this, "uniform setter");
if (IsContextLost()) return;
if (!mIsWebGL2 && transpose) {
EnqueueError(LOCAL_GL_INVALID_VALUE, "`transpose`:true requires WebGL 2.");
return;
}
const auto& activeLinkResult = GetActiveLinkResult();
if (!activeLinkResult) {
EnqueueError(LOCAL_GL_INVALID_OPERATION, "No active linked Program.");
@ -4292,56 +4287,57 @@ void ClientWebGLContext::UniformData(const GLenum funcElemType,
// -
if (!loc) {
// We need to catch INVALID_VALUEs from bad-sized `bytes`. :S
// For non-null `loc`, the Host side handles this safely.
const auto lengthInType = bytes.length() / sizeof(float);
const auto channels = ElemTypeComponents(funcElemType);
if (!lengthInType || lengthInType % channels != 0) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`values` length (%u) must be a positive integer multiple "
"of size of %s.",
lengthInType, EnumString(funcElemType).c_str());
const auto channels = ElemTypeComponents(funcElemType);
if (!availCount || availCount % channels != 0) {
EnqueueError(LOCAL_GL_INVALID_VALUE,
"`values` length (%u) must be a positive "
"integer multiple of size of %s.",
availCount, EnumString(funcElemType).c_str());
return;
}
// -
uint32_t locId = -1;
if (MOZ_LIKELY(loc)) {
locId = loc->mLocation;
if (!loc->ValidateUsable(*this, "location")) return;
// -
const auto& reqLinkInfo = loc->mParent.lock();
if (reqLinkInfo.get() != activeLinkResult) {
EnqueueError(LOCAL_GL_INVALID_OPERATION,
"UniformLocation is not from the current active Program.");
return;
}
return; // All that validation for a no-op!
}
if (!loc->ValidateUsable(*this, "location")) return;
// -
// -
const auto& reqLinkInfo = loc->mParent.lock();
if (reqLinkInfo.get() != activeLinkResult) {
EnqueueError(LOCAL_GL_INVALID_OPERATION,
"UniformLocation is not from the current active Program.");
return;
}
// -
bool funcMatchesLocation = false;
for (const auto allowed : loc->mValidUploadElemTypes) {
funcMatchesLocation |= (funcElemType == allowed);
}
if (MOZ_UNLIKELY(!funcMatchesLocation)) {
std::string validSetters;
bool funcMatchesLocation = false;
for (const auto allowed : loc->mValidUploadElemTypes) {
validSetters += EnumString(allowed);
validSetters += '/';
funcMatchesLocation |= (funcElemType == allowed);
}
validSetters.pop_back(); // Cheekily discard the extra trailing '/'.
if (MOZ_UNLIKELY(!funcMatchesLocation)) {
std::string validSetters;
for (const auto allowed : loc->mValidUploadElemTypes) {
validSetters += EnumString(allowed);
validSetters += '/';
}
validSetters.pop_back(); // Cheekily discard the extra trailing '/'.
EnqueueError(LOCAL_GL_INVALID_OPERATION,
"Uniform's `type` requires uniform setter of type %s.",
validSetters.c_str());
return;
EnqueueError(LOCAL_GL_INVALID_OPERATION,
"Uniform's `type` requires uniform setter of type %s.",
validSetters.c_str());
return;
}
}
// -
const auto ptr = bytes.begin().get() + (elemOffset * sizeof(float));
const auto range = Range<const uint8_t>{ptr, availCount * sizeof(float)};
Run<RPROC(UniformData)>(loc->mLocation, transpose, RawBuffer<>(range));
Run<RPROC(UniformData)>(locId, transpose, RawBuffer<>(range));
}
// -

Просмотреть файл

@ -1288,11 +1288,22 @@ void WebGLContext::StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail,
void WebGLContext::UniformData(const uint32_t loc, const bool transpose,
const Range<const uint8_t>& data) const {
const FuncScope funcScope(*this, "uniform setter");
if (!IsWebGL2() && transpose) {
GenerateError(LOCAL_GL_INVALID_VALUE, "`transpose`:true requires WebGL 2.");
return;
}
// -
const auto& link = mActiveProgramLinkInfo;
if (!link) return;
const auto locInfo = MaybeFind(link->locationMap, loc);
if (!locInfo) return;
if (!locInfo) {
// Null WebGLUniformLocations become -1, which will end up here.
return;
}
const auto& validationInfo = locInfo->info;
const auto& activeInfo = validationInfo.info;
@ -1302,20 +1313,11 @@ void WebGLContext::UniformData(const uint32_t loc, const bool transpose,
// -
const auto lengthInType = data.length() / sizeof(float);
if (!lengthInType || lengthInType % channels != 0) {
GenerateError(LOCAL_GL_INVALID_VALUE,
"(uniform %s) `values` length (%u) must be a positive "
"integer multiple of "
"size of %s.",
activeInfo.name.c_str(), lengthInType,
EnumString(activeInfo.elemType).c_str());
return;
}
const auto elemCount = lengthInType / channels;
if (elemCount > 1 && !validationInfo.isArray) {
GenerateError(
LOCAL_GL_INVALID_OPERATION,
"(uniform %s) `values` length (%u) must exactle match size of %s.",
"(uniform %s) `values` length (%u) must exactly match size of %s.",
activeInfo.name.c_str(), lengthInType,
EnumString(activeInfo.elemType).c_str());
return;