зеркало из https://github.com/mozilla/gecko-dev.git
servo: Merge #8232 - Correct event dispatching for multiple simultaneous touch points (from mbrubeck:glutin-touch); r=glennw
Instead of just converting the mouse into a single "touch" input, Servo can now listen for multi-touch events from Glutin, maintain a list of active touch points, and dispatch events for all of them. r? @glennw (for the compositor changes) and @jdm (for the DOM changes) Source-Repo: https://github.com/servo/servo Source-Revision: 3fdaa6e3f32f6996c416e75119177b98d404adb2
This commit is contained in:
Родитель
91208857f8
Коммит
4b6e081f7b
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@ -35,8 +35,9 @@ use msg::constellation_msg::{NavigationDirection, PipelineId, WindowSizeData};
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use pipeline::CompositionPipeline;
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use profile_traits::mem::{self, ReportKind, Reporter, ReporterRequest};
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use profile_traits::time::{self, ProfilerCategory, profile};
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use script_traits::CompositorEvent::{TouchDownEvent, TouchMoveEvent, TouchUpEvent};
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use script_traits::CompositorEvent::TouchEvent;
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use script_traits::{ConstellationControlMsg, LayoutControlMsg, MouseButton};
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use script_traits::{TouchEventType, TouchId};
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use scrolling::ScrollingTimerProxy;
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use std::collections::hash_map::Entry::{Occupied, Vacant};
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use std::collections::{HashMap, HashSet};
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@ -72,23 +73,6 @@ enum ReadyState {
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ReadyToSaveImage,
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}
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/// The states of the touch input state machine.
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///
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/// TODO: Currently Add support for "flinging" (scrolling inertia), pinch zooming, better
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/// support for multiple touch points.
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enum TouchState {
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/// Not tracking any touch point
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Nothing,
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/// A touchstart event was dispatched to the page, but the response wasn't received yet.
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WaitingForScript,
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/// Script is consuming the current touch point; don't perform default actions.
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DefaultPrevented,
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/// A single touch point is active and may perform click or pan default actions.
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Touching,
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/// A single touch point is active and has started panning.
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Panning,
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}
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/// NB: Never block on the constellation, because sometimes the constellation blocks on us.
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pub struct IOCompositor<Window: WindowMethods> {
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/// The application window.
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@ -201,6 +185,27 @@ pub struct IOCompositor<Window: WindowMethods> {
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pending_subpages: HashSet<PipelineId>,
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}
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/// The states of the touch input state machine.
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///
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/// TODO: Currently Add support for "flinging" (scrolling inertia), pinch zooming.
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enum TouchState {
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/// Not tracking any touch point
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Nothing,
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/// A touchstart event was dispatched to the page, but the response wasn't received yet.
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/// Contains the number of active touch points.
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WaitingForScript(u32),
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/// Script is consuming the current touch sequence; don't perform default actions.
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/// Contains the number of active touch points.
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DefaultPrevented(u32),
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/// A single touch point is active and may perform click or pan default actions.
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Touching,
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/// A single touch point is active and has started panning.
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Panning,
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/// A multi-touch gesture is in progress. Contains the number of active touch points.
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MultiTouch(u32),
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}
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pub struct ScrollEvent {
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delta: TypedPoint2D<DevicePixel, f32>,
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cursor: TypedPoint2D<DevicePixel, i32>,
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@ -537,10 +542,14 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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(Msg::TouchEventProcessed(result), ShutdownState::NotShuttingDown) => {
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match self.touch_gesture_state {
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TouchState::WaitingForScript => {
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TouchState::WaitingForScript(n) => {
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self.touch_gesture_state = match result {
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EventResult::DefaultAllowed => TouchState::Touching,
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EventResult::DefaultPrevented => TouchState::DefaultPrevented,
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EventResult::DefaultPrevented => TouchState::DefaultPrevented(n),
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EventResult::DefaultAllowed => if n > 1 {
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TouchState::MultiTouch(n)
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} else {
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TouchState::Touching
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}
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};
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}
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_ => {}
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@ -1056,6 +1065,15 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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self.on_mouse_window_move_event_class(cursor);
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}
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WindowEvent::Touch(event_type, identifier, location) => {
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match event_type {
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TouchEventType::Down => self.on_touch_down(identifier, location),
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TouchEventType::Move => self.on_touch_move(identifier, location),
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TouchEventType::Up => self.on_touch_up(identifier, location),
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TouchEventType::Cancel => self.on_touch_cancel(identifier, location),
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}
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}
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WindowEvent::Scroll(delta, cursor) => {
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self.on_scroll_window_event(delta, cursor);
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}
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@ -1127,8 +1145,8 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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if opts::get().convert_mouse_to_touch {
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match mouse_window_event {
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MouseWindowEvent::Click(_, _) => {}
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MouseWindowEvent::MouseDown(_, p) => self.on_touch_down(0, p),
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MouseWindowEvent::MouseUp(_, p) => self.on_touch_up(0, p),
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MouseWindowEvent::MouseDown(_, p) => self.on_touch_down(TouchId(0), p),
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MouseWindowEvent::MouseUp(_, p) => self.on_touch_up(TouchId(0), p),
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}
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return
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}
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@ -1146,7 +1164,7 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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fn on_mouse_window_move_event_class(&mut self, cursor: TypedPoint2D<DevicePixel, f32>) {
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if opts::get().convert_mouse_to_touch {
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self.on_touch_move(0, cursor);
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self.on_touch_move(TouchId(0), cursor);
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return
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}
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@ -1156,31 +1174,40 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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}
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}
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fn on_touch_down(&mut self, identifier: i32, point: TypedPoint2D<DevicePixel, f32>) {
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match self.touch_gesture_state {
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fn on_touch_down(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Nothing => {
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// TODO: Don't wait for script if we know the page has no touch event listeners.
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self.first_touch_point = Some(point);
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self.last_touch_point = Some(point);
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self.touch_gesture_state = TouchState::WaitingForScript;
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TouchState::WaitingForScript(1)
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}
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TouchState::WaitingForScript => {
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// TODO: Queue events while waiting for script?
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TouchState::Touching |
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TouchState::Panning => {
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// Was a single-touch sequence; now a multi-touch sequence:
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TouchState::MultiTouch(2)
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}
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TouchState::DefaultPrevented => {}
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TouchState::Touching => {}
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TouchState::Panning => {}
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}
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TouchState::WaitingForScript(n) => {
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TouchState::WaitingForScript(n + 1)
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}
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TouchState::DefaultPrevented(n) => {
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TouchState::DefaultPrevented(n + 1)
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}
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TouchState::MultiTouch(n) => {
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TouchState::MultiTouch(n + 1)
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}
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};
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchDownEvent(identifier, result.point.to_untyped()));
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result.layer.send_event(self, TouchEvent(TouchEventType::Down, identifier,
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result.point.to_untyped()));
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}
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}
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fn on_touch_move(&mut self, identifier: i32, point: TypedPoint2D<DevicePixel, f32>) {
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fn on_touch_move(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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match self.touch_gesture_state {
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TouchState::Nothing => warn!("Got unexpected touch move event"),
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TouchState::WaitingForScript => {
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TouchState::WaitingForScript(_) => {
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// TODO: Queue events while waiting for script?
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}
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TouchState::Touching => {
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@ -1209,40 +1236,67 @@ impl<Window: WindowMethods> IOCompositor<Window> {
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None => warn!("last_touch_point not set")
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}
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}
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TouchState::DefaultPrevented => {
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TouchState::DefaultPrevented(_) => {
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// Send the event to script.
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self,
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TouchMoveEvent(identifier, result.point.to_untyped()));
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result.layer.send_event(self, TouchEvent(TouchEventType::Move, identifier,
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result.point.to_untyped()));
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}
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}
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TouchState::MultiTouch(_) => {
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// TODO: Pinch zooming.
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}
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}
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self.last_touch_point = Some(point);
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}
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fn on_touch_up(&mut self, identifier: i32, point: TypedPoint2D<DevicePixel, f32>) {
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// TODO: Track the number of active touch points, and don't reset stuff until it is zero.
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self.first_touch_point = None;
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self.last_touch_point = None;
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fn on_touch_up(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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// Send the event to script.
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchUpEvent(identifier, result.point.to_untyped()));
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result.layer.send_event(self, TouchEvent(TouchEventType::Up, identifier,
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result.point.to_untyped()));
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}
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match self.touch_gesture_state {
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TouchState::Nothing => warn!("Got unexpected touch up event"),
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TouchState::WaitingForScript => {}
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Touching => {
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// TODO: If the duration exceeds some threshold, send a contextmenu event instead.
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// TODO: Don't send a click if preventDefault is called on the touchend event.
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self.simulate_mouse_click(point);
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TouchState::Nothing
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}
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TouchState::Panning => {}
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TouchState::DefaultPrevented => {}
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TouchState::Nothing |
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TouchState::Panning |
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TouchState::WaitingForScript(1) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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TouchState::Nothing
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}
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TouchState::WaitingForScript(n) => TouchState::WaitingForScript(n - 1),
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TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
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TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
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};
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}
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fn on_touch_cancel(&mut self, identifier: TouchId, point: TypedPoint2D<DevicePixel, f32>) {
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// Send the event to script.
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if let Some(result) = self.find_topmost_layer_at_point(point / self.scene.scale) {
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result.layer.send_event(self, TouchEvent(TouchEventType::Cancel, identifier,
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result.point.to_untyped()));
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}
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self.touch_gesture_state = TouchState::Nothing;
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self.touch_gesture_state = match self.touch_gesture_state {
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TouchState::Nothing |
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TouchState::Touching |
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TouchState::Panning |
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TouchState::WaitingForScript(1) |
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TouchState::DefaultPrevented(1) |
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TouchState::MultiTouch(1) => {
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TouchState::Nothing
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}
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TouchState::WaitingForScript(n) => TouchState::WaitingForScript(n - 1),
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TouchState::DefaultPrevented(n) => TouchState::DefaultPrevented(n - 1),
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TouchState::MultiTouch(n) => TouchState::MultiTouch(n - 1),
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};
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}
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/// http://w3c.github.io/touch-events/#mouse-events
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@ -13,7 +13,7 @@ use layers::geometry::DevicePixel;
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use layers::platform::surface::NativeDisplay;
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use msg::constellation_msg::{Key, KeyModifiers, KeyState};
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use net_traits::net_error_list::NetError;
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use script_traits::MouseButton;
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use script_traits::{MouseButton, TouchEventType, TouchId};
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use std::fmt::{Debug, Error, Formatter};
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use std::rc::Rc;
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use url::Url;
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@ -27,6 +27,7 @@ pub enum MouseWindowEvent {
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MouseUp(MouseButton, TypedPoint2D<DevicePixel, f32>),
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}
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#[derive(Clone)]
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pub enum WindowNavigateMsg {
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Forward,
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@ -59,6 +60,8 @@ pub enum WindowEvent {
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MouseWindowEventClass(MouseWindowEvent),
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/// Sent when a mouse move.
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MouseWindowMoveEventClass(TypedPoint2D<DevicePixel, f32>),
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/// Touch event: type, identifier, point
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Touch(TouchEventType, TouchId, TypedPoint2D<DevicePixel, f32>),
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/// Sent when the user scrolls. The first point is the delta and the second point is the
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/// origin.
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Scroll(TypedPoint2D<DevicePixel, f32>, TypedPoint2D<DevicePixel, i32>),
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@ -88,6 +91,7 @@ impl Debug for WindowEvent {
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WindowEvent::LoadUrl(..) => write!(f, "LoadUrl"),
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WindowEvent::MouseWindowEventClass(..) => write!(f, "Mouse"),
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WindowEvent::MouseWindowMoveEventClass(..) => write!(f, "MouseMove"),
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WindowEvent::Touch(..) => write!(f, "Touch"),
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WindowEvent::Scroll(..) => write!(f, "Scroll"),
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WindowEvent::Zoom(..) => write!(f, "Zoom"),
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WindowEvent::PinchZoom(..) => write!(f, "PinchZoom"),
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|
|
|
@ -13,6 +13,7 @@ use dom::bindings::codegen::Bindings::EventTargetBinding::EventTargetMethods;
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use dom::bindings::codegen::Bindings::NodeBinding::NodeMethods;
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use dom::bindings::codegen::Bindings::NodeFilterBinding::NodeFilter;
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use dom::bindings::codegen::Bindings::PerformanceBinding::PerformanceMethods;
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use dom::bindings::codegen::Bindings::TouchBinding::TouchMethods;
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use dom::bindings::codegen::Bindings::WindowBinding::WindowMethods;
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use dom::bindings::codegen::InheritTypes::{ElementTypeId, HTMLElementTypeId, NodeTypeId};
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use dom::bindings::codegen::UnionTypes::NodeOrString;
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|
@ -84,7 +85,7 @@ use net_traits::CookieSource::NonHTTP;
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use net_traits::{AsyncResponseTarget, PendingAsyncLoad};
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use num::ToPrimitive;
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use script_task::{MainThreadScriptMsg, Runnable};
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use script_traits::{MouseButton, UntrustedNodeAddress};
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use script_traits::{MouseButton, TouchEventType, TouchId, UntrustedNodeAddress};
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use selectors::states::*;
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use std::ascii::AsciiExt;
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use std::borrow::ToOwned;
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@ -175,8 +176,10 @@ pub struct Document {
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/// This field is set to the document itself for inert documents.
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/// https://html.spec.whatwg.org/multipage/#appropriate-template-contents-owner-document
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appropriate_template_contents_owner_document: MutNullableHeap<JS<Document>>,
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// The collection of ElementStates that have been changed since the last restyle.
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/// The collection of ElementStates that have been changed since the last restyle.
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element_state_changes: DOMRefCell<HashMap<JS<Element>, ElementState>>,
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/// http://w3c.github.io/touch-events/#dfn-active-touch-point
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active_touch_points: DOMRefCell<Vec<JS<Touch>>>,
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}
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|
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impl PartialEq for Document {
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|
@ -727,9 +730,17 @@ impl Document {
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|
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pub fn handle_touch_event(&self,
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js_runtime: *mut JSRuntime,
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identifier: i32,
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point: Point2D<f32>,
|
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event_name: String) -> bool {
|
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event_type: TouchEventType,
|
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TouchId(identifier): TouchId,
|
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point: Point2D<f32>)
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-> bool {
|
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let event_name = match event_type {
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TouchEventType::Down => "touchstart",
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TouchEventType::Move => "touchmove",
|
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TouchEventType::Up => "touchend",
|
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TouchEventType::Cancel => "touchcancel",
|
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};
|
||||
|
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let node = match self.hit_test(&point) {
|
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Some(node_address) => node::from_untrusted_node_address(js_runtime, node_address),
|
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None => return false
|
||||
|
@ -744,7 +755,7 @@ impl Document {
|
|||
}
|
||||
},
|
||||
};
|
||||
let target = el.upcast::<EventTarget>();
|
||||
let target = Root::upcast::<EventTarget>(el);
|
||||
let window = &*self.window;
|
||||
|
||||
let client_x = Finite::wrap(point.x as f64);
|
||||
|
@ -752,26 +763,58 @@ impl Document {
|
|||
let page_x = Finite::wrap(point.x as f64 + window.PageXOffset() as f64);
|
||||
let page_y = Finite::wrap(point.y as f64 + window.PageYOffset() as f64);
|
||||
|
||||
let touch = Touch::new(window, identifier, target,
|
||||
let touch = Touch::new(window, identifier, target.r(),
|
||||
client_x, client_y, // TODO: Get real screen coordinates?
|
||||
client_x, client_y,
|
||||
page_x, page_y);
|
||||
|
||||
match event_type {
|
||||
TouchEventType::Down => {
|
||||
// Add a new touch point
|
||||
self.active_touch_points.borrow_mut().push(JS::from_rooted(&touch));
|
||||
}
|
||||
TouchEventType::Move => {
|
||||
// Replace an existing touch point
|
||||
let mut active_touch_points = self.active_touch_points.borrow_mut();
|
||||
match active_touch_points.iter_mut().find(|t| t.Identifier() == identifier) {
|
||||
Some(t) => *t = JS::from_rooted(&touch),
|
||||
None => warn!("Got a touchmove event for a non-active touch point")
|
||||
}
|
||||
}
|
||||
TouchEventType::Up |
|
||||
TouchEventType::Cancel => {
|
||||
// Remove an existing touch point
|
||||
let mut active_touch_points = self.active_touch_points.borrow_mut();
|
||||
match active_touch_points.iter().position(|t| t.Identifier() == identifier) {
|
||||
Some(i) => { active_touch_points.swap_remove(i); }
|
||||
None => warn!("Got a touchend event for a non-active touch point")
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let mut touches = RootedVec::new();
|
||||
touches.push(JS::from_rooted(&touch));
|
||||
let touches = TouchList::new(window, touches.r());
|
||||
touches.extend(self.active_touch_points.borrow().iter().cloned());
|
||||
|
||||
let mut changed_touches = RootedVec::new();
|
||||
changed_touches.push(JS::from_rooted(&touch));
|
||||
|
||||
let mut target_touches = RootedVec::new();
|
||||
target_touches.extend(self.active_touch_points.borrow().iter().filter(
|
||||
|t| t.Target() == target).cloned());
|
||||
|
||||
let event = TouchEvent::new(window,
|
||||
event_name,
|
||||
event_name.to_owned(),
|
||||
EventBubbles::Bubbles,
|
||||
EventCancelable::Cancelable,
|
||||
Some(window),
|
||||
0i32,
|
||||
&touches, &touches, &touches,
|
||||
&TouchList::new(window, touches.r()),
|
||||
&TouchList::new(window, changed_touches.r()),
|
||||
&TouchList::new(window, target_touches.r()),
|
||||
// FIXME: modifier keys
|
||||
false, false, false, false);
|
||||
let event = event.upcast::<Event>();
|
||||
let result = event.fire(target);
|
||||
let result = event.fire(target.r());
|
||||
|
||||
window.reflow(ReflowGoal::ForDisplay,
|
||||
ReflowQueryType::NoQuery,
|
||||
|
@ -1268,6 +1311,7 @@ impl Document {
|
|||
base_element: Default::default(),
|
||||
appropriate_template_contents_owner_document: Default::default(),
|
||||
element_state_changes: DOMRefCell::new(HashMap::new()),
|
||||
active_touch_points: DOMRefCell::new(Vec::new()),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -78,12 +78,12 @@ use profile_traits::mem::{self, OpaqueSender, Report, ReportKind, ReportsChan};
|
|||
use profile_traits::time::{self, ProfilerCategory, profile};
|
||||
use script_traits::CompositorEvent::{ClickEvent, ResizeEvent};
|
||||
use script_traits::CompositorEvent::{KeyEvent, MouseMoveEvent};
|
||||
use script_traits::CompositorEvent::{MouseDownEvent, MouseUpEvent};
|
||||
use script_traits::CompositorEvent::{TouchDownEvent, TouchMoveEvent, TouchUpEvent};
|
||||
use script_traits::CompositorEvent::{MouseDownEvent, MouseUpEvent, TouchEvent};
|
||||
use script_traits::{CompositorEvent, ConstellationControlMsg};
|
||||
use script_traits::{InitialScriptState, MouseButton, NewLayoutInfo};
|
||||
use script_traits::{OpaqueScriptLayoutChannel, ScriptState, ScriptTaskFactory};
|
||||
use script_traits::{TimerEvent, TimerEventChan, TimerEventRequest, TimerSource};
|
||||
use script_traits::{TouchEventType, TouchId};
|
||||
use std::any::Any;
|
||||
use std::borrow::ToOwned;
|
||||
use std::cell::{Cell, RefCell};
|
||||
|
@ -1763,27 +1763,27 @@ impl ScriptTask {
|
|||
std_mem::swap(&mut *self.mouse_over_targets.borrow_mut(), &mut *mouse_over_targets);
|
||||
}
|
||||
|
||||
TouchDownEvent(identifier, point) => {
|
||||
let default_action_allowed =
|
||||
self.handle_touch_event(pipeline_id, identifier, point, "touchstart");
|
||||
if default_action_allowed {
|
||||
// TODO: Wait to see if preventDefault is called on the first touchmove event.
|
||||
self.compositor.borrow_mut().send(ScriptToCompositorMsg::TouchEventProcessed(
|
||||
EventResult::DefaultAllowed)).unwrap();
|
||||
} else {
|
||||
self.compositor.borrow_mut().send(ScriptToCompositorMsg::TouchEventProcessed(
|
||||
EventResult::DefaultPrevented)).unwrap();
|
||||
TouchEvent(event_type, identifier, point) => {
|
||||
let handled = self.handle_touch_event(pipeline_id, event_type, identifier, point);
|
||||
match event_type {
|
||||
TouchEventType::Down => {
|
||||
if handled {
|
||||
// TODO: Wait to see if preventDefault is called on the first touchmove event.
|
||||
self.compositor.borrow_mut()
|
||||
.send(ScriptToCompositorMsg::TouchEventProcessed(
|
||||
EventResult::DefaultAllowed)).unwrap();
|
||||
} else {
|
||||
self.compositor.borrow_mut()
|
||||
.send(ScriptToCompositorMsg::TouchEventProcessed(
|
||||
EventResult::DefaultPrevented)).unwrap();
|
||||
}
|
||||
}
|
||||
_ => {
|
||||
// TODO: Calling preventDefault on a touchup event should prevent clicks.
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TouchMoveEvent(identifier, point) => {
|
||||
self.handle_touch_event(pipeline_id, identifier, point, "touchmove");
|
||||
}
|
||||
|
||||
TouchUpEvent(identifier, point) => {
|
||||
self.handle_touch_event(pipeline_id, identifier, point, "touchend");
|
||||
}
|
||||
|
||||
KeyEvent(key, state, modifiers) => {
|
||||
let page = get_page(&self.root_page(), pipeline_id);
|
||||
let document = page.document();
|
||||
|
@ -1805,13 +1805,13 @@ impl ScriptTask {
|
|||
|
||||
fn handle_touch_event(&self,
|
||||
pipeline_id: PipelineId,
|
||||
identifier: i32,
|
||||
point: Point2D<f32>,
|
||||
event_name: &str) -> bool {
|
||||
event_type: TouchEventType,
|
||||
identifier: TouchId,
|
||||
point: Point2D<f32>)
|
||||
-> bool {
|
||||
let page = get_page(&self.root_page(), pipeline_id);
|
||||
let document = page.document();
|
||||
document.r().handle_touch_event(self.js_runtime.rt(), identifier, point,
|
||||
event_name.to_owned())
|
||||
document.r().handle_touch_event(self.js_runtime.rt(), event_type, identifier, point)
|
||||
}
|
||||
|
||||
/// https://html.spec.whatwg.org/multipage/#navigating-across-documents
|
||||
|
|
|
@ -158,6 +158,25 @@ pub enum MouseButton {
|
|||
Right,
|
||||
}
|
||||
|
||||
/// The type of input represented by a multi-touch event.
|
||||
#[derive(Clone, Copy, Debug)]
|
||||
pub enum TouchEventType {
|
||||
/// A new touch point came in contact with the screen.
|
||||
Down,
|
||||
/// An existing touch point changed location.
|
||||
Move,
|
||||
/// A touch point was removed from the screen.
|
||||
Up,
|
||||
/// The system stopped tracking a touch point.
|
||||
Cancel,
|
||||
}
|
||||
|
||||
/// An opaque identifier for a touch point.
|
||||
///
|
||||
/// http://w3c.github.io/touch-events/#widl-Touch-identifier
|
||||
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
|
||||
pub struct TouchId(pub i32);
|
||||
|
||||
/// Events from the compositor that the script task needs to know about
|
||||
pub enum CompositorEvent {
|
||||
/// The window was resized.
|
||||
|
@ -170,12 +189,8 @@ pub enum CompositorEvent {
|
|||
MouseUpEvent(MouseButton, Point2D<f32>),
|
||||
/// The mouse was moved over a point.
|
||||
MouseMoveEvent(Point2D<f32>),
|
||||
/// A touch began at a point.
|
||||
TouchDownEvent(i32, Point2D<f32>),
|
||||
/// A touch was moved over a point.
|
||||
TouchMoveEvent(i32, Point2D<f32>),
|
||||
/// A touch ended at a point.
|
||||
TouchUpEvent(i32, Point2D<f32>),
|
||||
/// A touch event was generated with a touch ID and location.
|
||||
TouchEvent(TouchEventType, TouchId, Point2D<f32>),
|
||||
/// A key was pressed.
|
||||
KeyEvent(Key, KeyState, KeyModifiers),
|
||||
}
|
||||
|
|
|
@ -272,12 +272,6 @@ impl DebugOptions {
|
|||
pub fn new(debug_string: &str) -> Result<DebugOptions, &str> {
|
||||
let mut debug_options = DebugOptions::default();
|
||||
|
||||
// FIXME: Glutin currently converts touch input to mouse events on Android.
|
||||
// Convert it back to touch events.
|
||||
if cfg!(target_os = "android") {
|
||||
debug_options.convert_mouse_to_touch = true;
|
||||
}
|
||||
|
||||
for option in debug_string.split(',') {
|
||||
match option {
|
||||
"help" => debug_options.help = true,
|
||||
|
|
|
@ -16,6 +16,7 @@ use gleam::gl;
|
|||
use glutin;
|
||||
#[cfg(feature = "window")]
|
||||
use glutin::{Api, ElementState, Event, GlRequest, MouseButton, VirtualKeyCode, MouseScrollDelta};
|
||||
use glutin::{TouchPhase};
|
||||
use layers::geometry::DevicePixel;
|
||||
use layers::platform::surface::NativeDisplay;
|
||||
#[cfg(feature = "window")]
|
||||
|
@ -157,6 +158,8 @@ impl Window {
|
|||
}
|
||||
|
||||
fn handle_window_event(&self, event: glutin::Event) -> bool {
|
||||
use script_traits::{TouchEventType, TouchId};
|
||||
|
||||
match event {
|
||||
Event::KeyboardInput(element_state, _scan_code, virtual_key_code) => {
|
||||
if virtual_key_code.is_some() {
|
||||
|
@ -206,6 +209,17 @@ impl Window {
|
|||
};
|
||||
self.scroll_window(dx, dy);
|
||||
},
|
||||
Event::Touch(touch) => {
|
||||
let phase = match touch.phase {
|
||||
TouchPhase::Started => TouchEventType::Down,
|
||||
TouchPhase::Moved => TouchEventType::Move,
|
||||
TouchPhase::Ended => TouchEventType::Up,
|
||||
TouchPhase::Cancelled => TouchEventType::Cancel,
|
||||
};
|
||||
let id = TouchId(touch.id as i32);
|
||||
let point = Point2D::typed(touch.location.0 as f32, touch.location.1 as f32);
|
||||
self.event_queue.borrow_mut().push(WindowEvent::Touch(phase, id, point));
|
||||
}
|
||||
Event::Refresh => {
|
||||
self.event_queue.borrow_mut().push(WindowEvent::Refresh);
|
||||
}
|
||||
|
|
Загрузка…
Ссылка в новой задаче