Bug 1514806 Part 4 - Update the LZMA SDK package documentation to explain the new files. r=agashlin

Differential Revision: https://phabricator.services.mozilla.com/D15982

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extra : moz-landing-system : lando
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Matt Howell 2019-01-14 21:58:38 +00:00
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@ -9,54 +9,55 @@ modifications have been made to this copy of the source code. Those
modifications are contained in mozilla_customizations.diff, which should be
found in the same directory as this file.
The firefox/ directory contains 7zSD.sfx, a 32-bit Windows executable built
from the Visual C++ 6 project found in the src/CPP/7zip/Bundles/SFXSetup/
directory. The "ReleaseD" configuration was used. Including a compiled binary
in the source tree is certainly not preferred, but is necessary in this case
because the code does not build cleanly under more recent compilers. Using an
older toolchain also allows us to keep this executable running on older Windows
versions which are no longer supported by the build system used for the main
application; that means we can show an error message specifically informing
users that their OS is too old, instead of the generic "not a valid Win32
application" error that Windows would generate if we used the newer toolchain
and that isn't very helpful to most users. Using a precompiled binary also
allows the installer build procedure to work without a compiler toolchain
being configured (e.g., for artifact builds).
The firefox/ directory also contains an icon and a manifest which were edited
into 7zSD.sfx's resources after build time. The icon had to be added this way
as opposed to just replacing the included 7-zip icon because the resource
compiler included with VC6 does not support the 128x128 PNG image included in
our icon file. Similarly, the manifest had to be edited in because the older
resource compiler does not support manifests (and the 7-zip build files do not
try to use any).
The version info in the compiled binary was also edited after build time. There
isn't a technical reason why the version info changes couldn't be included at
build time, but since the goal is just to avoid confusing users about the origin
of the Firefox installer, not to appear to be making the claim that we wrote the
LZMA SDK, a more targeted change is appropriate.
Step-by-step instructions for generating 7zSD.sfx:
1) Install Microsoft Visual C++ 6 Professional or Enterprise edition (the
Standard edition does not include the optimizing compiler, so it should
not be used). You'll likely want a virtual machine running Windows XP,
because running VC6 under more modern Windows versions is tricky.
2) Install an appropriate Windows SDK version. The Windows XP Service Pack 2 SDK
is known to work well, but that particular version appears to only be
available from archive.org:
https://web.archive.org/web/20080209175723/http://www.microsoft.com:80/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm
3) Run the tool included with the SDK that configures Visual C++ to use it.
4) If using a fresh copy of the LZMA SDK sources, apply the patch in
mozilla_customizations.diff. The copy in the Firefox source tree already
has these changes applied.
5) Open the workspace file at src\CPP\7zip\Bundles\SFXSetup\SFXSetup.dsw and
build it using the "SFXSetup - Win32 ReleaseD" configuration. The output
executable should be at the path ReleaseD\7zSD.sfx relative to SFXSetup.dsw.
6) Use Resource Hacker (available from http://angusj.com/resourcehacker/) to
replace the existing icon on 7zSD.sfx and to add the manifest as a new
resource. Also edit the version info resource to replace CompanyName and
LegalCopyright with "Mozilla" (or appropriate vendor name) and
FileDescription and ProductName with "Firefox" (or appropriate product name).
Be sure to recompile the resources using the green "play" button in the
toolbar (or by pressing F5) before saving the file.
The firefox/ directory contains several things:
* SFXSetup.sln and SFXSetup.vcxproj
These are Visual Studio 2017 conversions of the Visual C++ 6 workspace and
project files from the src/CPP/7zip/Bundles/SFXSetup/ directory, with
some changes and additions to support AArch64 and to include our resources.
* 7zSD.arm64.manifest and 7zSD.win32.manifest
We need to add a manifest file to the binary for several reasons, and one
isn't supplied with the source package (Visual C++ 6 doesn't support them),
so we've written our own.
* setup.ico
The icon group used for the installer package.
* resource.rc
The resource script containing the above manifest and icon references, as
well as other resources we need. This is derived from the supplied SFXSetup
resource.rc, but heavily customized.
* 7zSD.ARM64.sfx
AArch64 binary built using all the above files. Checking this into the tree in
compiled binary form means that packaging the installer does not require
having a compiler toolchain configured (which is the case for artifact
builds). To compile your own version of this file, open SFXSetup.sln and build
the ReleaseD configuration.
* 7zSD.Win32.sfx
32-bit x86 binary built using some of the above files, but through a different
build procedure that uses Visual C++ 6 in order to maintain compatibility with
legacy Windows platforms (Firefox doesn't run on these platforms, but at least
we can display a helpful error message). The exact procedure that generated
this file was:
1) Install Microsoft Visual C++ 6 Professional or Enterprise edition (the
Standard edition does not include the optimizing compiler, so it should
not be used). You'll likely want a virtual machine running Windows XP,
because running VC6 under more modern Windows versions is tricky.
2) Install an appropriate Windows SDK version. The Windows XP Service Pack 2
SDK is known to work well, but that particular version appears to only be
available from archive.org:
https://web.archive.org/web/20080209175723/http://www.microsoft.com:80/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm
3) Run the tool included with the SDK that configures Visual C++ to use it.
4) If using a fresh copy of the LZMA SDK sources, apply the patch in
mozilla_customizations.diff. The copy in the Firefox source tree already
has these changes applied.
5) Open the workspace file at src\CPP\7zip\Bundles\SFXSetup\SFXSetup.dsw and
build it using the "SFXSetup - Win32 ReleaseD" configuration. The output
executable should be at the path ReleaseD\7zSD.sfx relative to SFXSetup.dsw.
6) Use Resource Hacker (available from http://angusj.com/resourcehacker/) to
replace the existing icon on 7zSD.sfx and to add the manifest as a new
resource. Also edit the version info resource to replace CompanyName and
LegalCopyright with "Mozilla" (or appropriate vendor name) and
FileDescription and ProductName with "Firefox" (or appropriate product name).
Be sure to recompile the resources using the green "play" button in the
toolbar (or by pressing F5) before saving the file.
In the future this file may be replaced with one built in the same manner as
the AArch64 version using a modern toolchain, if the loss of platform support
is deemed acceptable.